fix: render Ref-compatible GUI display names

This commit is contained in:
2026-08-13 00:00:27 +00:00
parent 6da7d2f899
commit 7ac9035bbc
29 changed files with 834 additions and 261 deletions
@@ -0,0 +1,138 @@
import { asRecord } from '@sammo-ts/common';
import { isItemKey, ItemLoader } from '@sammo-ts/logic';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import type { WorldStateRow } from '../context.js';
const NATION_LEVEL_NAMES: Record<number, string> = {
0: '방랑군',
1: '호족',
2: '군벌',
3: '주자사',
4: '주목',
5: '공',
6: '왕',
7: '황제',
};
const CITY_LEVEL_NAMES: Record<number, string> = {
1: '수',
2: '진',
3: '관',
4: '이',
5: '소',
6: '중',
7: '대',
8: '특',
};
const REGION_NAMES: Record<number, string> = {
1: '하북',
2: '중원',
3: '서북',
4: '서촉',
5: '남중',
6: '초',
7: '오월',
8: '동이',
};
const OFFICER_LEVEL_NAMES: Record<number, string> = {
12: '군주',
11: '참모',
10: '제1장군',
9: '제1모사',
8: '제2장군',
7: '제2모사',
6: '제3장군',
5: '제3모사',
4: '태수',
3: '군사',
2: '종사',
1: '일반',
0: '재야',
};
const OFFICER_LEVEL_NAMES_BY_NATION_LEVEL: Record<number, Record<number, string>> = {
7: { 12: '황제', 11: '승상', 10: '표기장군', 9: '사공', 8: '거기장군', 7: '태위', 6: '위장군', 5: '사도' },
6: { 12: '왕', 11: '광록훈', 10: '좌장군', 9: '상서령', 8: '우장군', 7: '중서령', 6: '전장군', 5: '비서령' },
5: { 12: '공', 11: '광록대부', 10: '안국장군', 9: '집금오', 8: '파로장군', 7: '소부' },
4: { 12: '주목', 11: '태사령', 10: '아문장군', 9: '낭중', 8: '호군', 7: '종사중랑' },
3: { 12: '주자사', 11: '주부', 10: '편장군', 9: '간의대부' },
2: { 12: '군벌', 11: '참모', 10: '비장군', 9: '부참모' },
1: { 12: '영주', 11: '참모' },
0: { 12: '두목', 11: '부두목' },
};
export const sanitizeInternalDisplayCode = (value: string | null | undefined): string => {
if (!value || value === 'None') {
return '-';
}
if (/^\d+$/u.test(value)) {
return '-';
}
return value.replace(/^che_(?:event_)?/u, '');
};
export const resolveNationLevelName = (level: number): string => NATION_LEVEL_NAMES[level] ?? '-';
export const resolveCityLevelName = (level: number): string => CITY_LEVEL_NAMES[level] ?? '-';
export const resolveRegionName = (region: number): string => REGION_NAMES[region] ?? '-';
export const resolveOfficerLevelName = (officerLevel: number, nationLevel?: number): string => {
if (officerLevel < 5) {
return OFFICER_LEVEL_NAMES[officerLevel] ?? '-';
}
if (nationLevel === undefined) {
return OFFICER_LEVEL_NAMES[officerLevel] ?? '-';
}
return OFFICER_LEVEL_NAMES_BY_NATION_LEVEL[nationLevel]?.[officerLevel] ?? '-';
};
export const resolveDedicationLevelName = (dedicationLevel: number, maxDedicationLevel: number): string => {
if (dedicationLevel <= 0) {
return '무품관';
}
return `${Math.max(1, maxDedicationLevel - dedicationLevel + 1)}품관`;
};
const resolveUnitSetName = (world: Pick<WorldStateRow, 'config'> | null, fallback: string): string => {
const config = asRecord(world?.config);
const environment = asRecord(config.environment ?? config.map);
return typeof environment.unitSet === 'string' && environment.unitSet.trim() ? environment.unitSet : fallback;
};
const crewTypeNameCache = new Map<string, Promise<Map<number, string>>>();
export const loadCrewTypeDisplayNames = (
world: Pick<WorldStateRow, 'config'> | null,
fallback: string
): Promise<Map<number, string>> => {
const unitSetName = resolveUnitSetName(world, fallback);
const cached = crewTypeNameCache.get(unitSetName);
if (cached) {
return cached;
}
const pending = loadUnitSetDefinitionByName(unitSetName)
.then((definition) => new Map((definition.crewTypes ?? []).map((crewType) => [crewType.id, crewType.name])))
.catch(() => new Map<number, string>());
crewTypeNameCache.set(unitSetName, pending);
return pending;
};
const itemLoader = new ItemLoader();
export const loadItemDisplayNames = async (values: Array<string | null | undefined>): Promise<Map<string, string>> => {
const keys = Array.from(new Set(values.filter((value): value is string => Boolean(value) && value !== 'None')));
const entries = await Promise.all(
keys.map(async (key) => {
if (!isItemKey(key)) {
return [key, sanitizeInternalDisplayCode(key)] as const;
}
const item = await itemLoader.load(key).catch(() => null);
return [key, item?.name ?? sanitizeInternalDisplayCode(key)] as const;
})
);
return new Map(entries);
};