feat: complete legacy general turn compatibility
This commit is contained in:
@@ -18,6 +18,8 @@ export interface GeneralActionDefinition<
|
||||
getPreReqTurn?(context: Context, args: Args): number;
|
||||
getPostReqTurn?(context: Context, args: Args): number;
|
||||
getStackSequence?(context: Context, args: Args): number | null;
|
||||
getProgressText?(context: Context, args: Args, term: number, termMax: number): string;
|
||||
readonly countsAsInheritanceActiveAction?: boolean;
|
||||
getInheritanceActiveActionAmount?(context: Context, args: Args): number;
|
||||
resolve(context: Context, args: Args): GeneralActionOutcome<TriggerState>;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ export interface ActionContextWorldState {
|
||||
currentYear: number;
|
||||
currentMonth: number;
|
||||
tickSeconds: number;
|
||||
meta?: Record<string, unknown>;
|
||||
}
|
||||
|
||||
export interface ActionContextWorldRef {
|
||||
|
||||
@@ -19,6 +19,7 @@ export interface TurnCommandEnv {
|
||||
minAvailableRecruitPop?: number;
|
||||
trainDelta: number;
|
||||
atmosDelta: number;
|
||||
trainSideEffectByAtmosTurn?: number;
|
||||
maxTrainByCommand: number;
|
||||
maxAtmosByCommand: number;
|
||||
sabotageDefaultProb: number;
|
||||
@@ -35,6 +36,9 @@ export interface TurnCommandEnv {
|
||||
defaultSpecialWar: string | null;
|
||||
initialNationGenLimit: number;
|
||||
maxTechLevel: number;
|
||||
maxStatLevel?: number;
|
||||
techLevelIncYear?: number;
|
||||
initialAllowedTechLevel?: number;
|
||||
baseGold: number;
|
||||
baseRice: number;
|
||||
maxResourceActionAmount: number;
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notSameDestCity,
|
||||
nearCity,
|
||||
reqGeneralGold,
|
||||
reqGeneralRice,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import { notSameDestCity, nearCity, reqGeneralGold, reqGeneralRice } from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type {
|
||||
GeneralActionOutcome,
|
||||
@@ -13,8 +8,8 @@ import type {
|
||||
GeneralActionResolver,
|
||||
GeneralActionEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { createGeneralPatchEffect, createLogEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { z } from 'zod';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
@@ -125,16 +120,6 @@ export class ActionResolver<
|
||||
if (isRoamingLeader && moveTargets.length > 1) {
|
||||
for (const target of moveTargets) {
|
||||
if (target.id === general.id) continue;
|
||||
|
||||
// Legacy: "방랑군 세력이 <G><b>{$destCityName}</b></>{$josaRo} 강행했습니다." (LOG_PLAIN)
|
||||
// NOTE: We need a way to push log to OTHER general's logger.
|
||||
// In current engine, we return effects. Log effects?
|
||||
// Currently addLog attaches provided logs to turnLog (which is for the actor).
|
||||
// To log for OTHERS, we might need specific effect or handle it differently.
|
||||
// For now, I will omit logs for others or use a special effect if available.
|
||||
// The legacy TS porting pattern for "others" logs isn't fully standardized yet in shared snippets.
|
||||
// Assuming createGeneralPatchEffect handles state. Logs for others might be missing in this iteration unless I find `createLogEffect`.
|
||||
|
||||
effects.push(
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
@@ -142,7 +127,13 @@ export class ActionResolver<
|
||||
cityId: destCityId,
|
||||
},
|
||||
target.id
|
||||
)
|
||||
),
|
||||
createLogEffect(`방랑군 세력이 <G><b>${destCityName}</b></>${josaRo} 강행했습니다.`, {
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
generalId: target.id,
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -188,11 +179,12 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const rawCost = options.scenarioConfig.const.develCost ?? options.scenarioConfig.const.develcost;
|
||||
return {
|
||||
...base,
|
||||
moveGenerals: options.worldRef?.listGenerals() ?? [],
|
||||
map: options.map,
|
||||
startDevelCost: options.scenarioConfig.const.develCost as number | undefined,
|
||||
startDevelCost: typeof rawCost === 'number' ? rawCost : 0,
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
import { asRecord, JosaUtil } from '@sammo-ts/common';
|
||||
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import { allowJoinAction, beNeutral, beOpeningPart, noPenalty } from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import type {
|
||||
GeneralActionEffect,
|
||||
GeneralActionOutcome,
|
||||
GeneralActionResolveContext,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import {
|
||||
createGeneralPatchEffect,
|
||||
createDiplomacyPatchEffect,
|
||||
createNationAddEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
@@ -13,11 +19,13 @@ import type { ActionContextBuilder, ActionContextBase } from '@sammo-ts/logic/ac
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface UprisingArgs { }
|
||||
export interface UprisingArgs {}
|
||||
|
||||
export interface UprisingContext extends ActionContextBase {
|
||||
createNationId: () => number;
|
||||
listNations?: () => Nation[];
|
||||
scenarioId: number;
|
||||
baseRice: number;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '거병';
|
||||
@@ -27,6 +35,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, UprisingArgs> {
|
||||
public readonly key = 'che_거병';
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): UprisingArgs | null {
|
||||
return {};
|
||||
@@ -48,7 +59,7 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
const newNationId = uprisingCtx.createNationId();
|
||||
const josaYi = '이'; // Mock JodaUtil.pick
|
||||
const josaYi = JosaUtil.pick(general.name, '이');
|
||||
|
||||
let nationName = general.name;
|
||||
const nations = uprisingCtx.listNations ? uprisingCtx.listNations() : [];
|
||||
@@ -80,14 +91,14 @@ export class ActionDefinition<
|
||||
capitalCityId: null,
|
||||
chiefGeneralId: general.id,
|
||||
gold: 0,
|
||||
rice: 2000,
|
||||
rice: uprisingCtx.baseRice,
|
||||
power: 0,
|
||||
meta: {
|
||||
rate: 20,
|
||||
bill: 100,
|
||||
strategic_cmd_limit: 12,
|
||||
surlimit: 72,
|
||||
secretlimit: 3,
|
||||
secretlimit: uprisingCtx.scenarioId >= 1000 ? 1 : 3,
|
||||
gennum: 1,
|
||||
...(npcNationPolicy ? { npc_nation_policy: npcNationPolicy } : {}),
|
||||
},
|
||||
@@ -118,25 +129,45 @@ export class ActionDefinition<
|
||||
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
const effects = [
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [
|
||||
createNationAddEffect(newNation),
|
||||
createGeneralPatchEffect<TriggerState>({
|
||||
nationId: newNationId,
|
||||
officerLevel: 12,
|
||||
experience: (general.experience || 0) + 100,
|
||||
dedication: (general.dedication || 0) + 100,
|
||||
meta: {
|
||||
...general.meta,
|
||||
belong: 1,
|
||||
officer_city: 0,
|
||||
},
|
||||
}),
|
||||
];
|
||||
for (const nation of nations) {
|
||||
if (nation.id === newNationId) {
|
||||
continue;
|
||||
}
|
||||
effects.push(
|
||||
createDiplomacyPatchEffect(nation.id, newNationId, { state: 2, term: 0 }),
|
||||
createDiplomacyPatchEffect(newNationId, nation.id, { state: 2, term: 0 })
|
||||
);
|
||||
}
|
||||
|
||||
return { effects };
|
||||
}
|
||||
}
|
||||
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const worldMeta = asRecord(options.world.meta);
|
||||
const constValues = asRecord(options.scenarioConfig.const);
|
||||
const scenarioRaw = worldMeta.scenarioId ?? worldMeta.scenario;
|
||||
const baseRiceRaw = constValues.baseRice ?? constValues.baserice;
|
||||
return {
|
||||
...base,
|
||||
createNationId: options.createNationId,
|
||||
listNations: () => options.worldRef?.listNations() ?? [],
|
||||
scenarioId: typeof scenarioRaw === 'number' && Number.isFinite(scenarioRaw) ? scenarioRaw : 0,
|
||||
baseRice: typeof baseRiceRaw === 'number' && Number.isFinite(baseRiceRaw) ? baseRiceRaw : 2_000,
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -76,13 +76,20 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, FoundingArgs> {
|
||||
public readonly key = 'che_건국';
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): FoundingArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: FoundingArgs): Constraint[] {
|
||||
return [beOpeningPart(), reqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'), noPenalty('noFoundNation')];
|
||||
return [
|
||||
beOpeningPart(),
|
||||
reqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'),
|
||||
noPenalty('noFoundNation'),
|
||||
];
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, args: FoundingArgs): Constraint[] {
|
||||
|
||||
@@ -19,6 +19,7 @@ import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
|
||||
export interface TradeEnvironment {
|
||||
exchangeFee?: number;
|
||||
maxResourceActionAmount?: number;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '군량매매';
|
||||
@@ -41,7 +42,13 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): TradeArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
const parsed = parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
if (!parsed || !Number.isFinite(parsed.amount)) {
|
||||
return null;
|
||||
}
|
||||
const maxAmount = this.env.maxResourceActionAmount ?? 10_000;
|
||||
const amount = Math.max(100, Math.min(Math.round(parsed.amount / 100) * 100, maxAmount));
|
||||
return { buyRice: parsed.buyRice, amount };
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: TradeArgs): Constraint[] {
|
||||
@@ -69,13 +76,13 @@ export class ActionDefinition<
|
||||
const rate = tradeRate / 100;
|
||||
const fee = this.env.exchangeFee ?? DEFAULT_EXCHANGE_FEE;
|
||||
|
||||
let buyAmount = 0;
|
||||
let sellAmount = 0;
|
||||
let tax = 0;
|
||||
let tax: number;
|
||||
|
||||
if (args.buyRice) {
|
||||
const requestedSell = Math.min(args.amount * rate, general.gold);
|
||||
tax = requestedSell * fee;
|
||||
let sellAmount: number;
|
||||
let buyAmount: number;
|
||||
if (requestedSell + tax > general.gold) {
|
||||
sellAmount = general.gold;
|
||||
tax = sellAmount * (fee / (1 + fee));
|
||||
@@ -85,8 +92,8 @@ export class ActionDefinition<
|
||||
sellAmount = requestedSell + tax;
|
||||
buyAmount = args.amount;
|
||||
}
|
||||
general.gold = Math.max(0, general.gold - sellAmount);
|
||||
general.rice += buyAmount;
|
||||
general.gold = Math.max(0, Math.round(general.gold - sellAmount));
|
||||
general.rice = Math.round(general.rice + buyAmount);
|
||||
context.addLog(
|
||||
`군량 <C>${Math.round(buyAmount).toLocaleString()}</>을 사서 자금 <C>${Math.round(
|
||||
sellAmount
|
||||
@@ -94,12 +101,12 @@ export class ActionDefinition<
|
||||
{ format: LogFormat.PLAIN }
|
||||
);
|
||||
} else {
|
||||
sellAmount = Math.min(args.amount, general.rice);
|
||||
const sellAmount = Math.min(args.amount, general.rice);
|
||||
const grossBuy = sellAmount * rate;
|
||||
tax = grossBuy * fee;
|
||||
buyAmount = grossBuy - tax;
|
||||
general.rice = Math.max(0, general.rice - sellAmount);
|
||||
general.gold += buyAmount;
|
||||
const buyAmount = grossBuy - tax;
|
||||
general.rice = Math.max(0, Math.round(general.rice - sellAmount));
|
||||
general.gold = Math.round(general.gold + buyAmount);
|
||||
context.addLog(
|
||||
`군량 <C>${Math.round(sellAmount).toLocaleString()}</>을 팔아 자금 <C>${Math.round(
|
||||
buyAmount
|
||||
@@ -112,12 +119,30 @@ export class ActionDefinition<
|
||||
if (context.nation) {
|
||||
const nation = context.nation;
|
||||
const currentGold = (nation.gold as number) ?? 0;
|
||||
nation.gold = currentGold + tax;
|
||||
nation.gold = currentGold + Math.trunc(tax);
|
||||
}
|
||||
|
||||
// 경험치 및 명성 증가
|
||||
general.experience += 30;
|
||||
general.dedication += 50;
|
||||
const weightedStats = [
|
||||
['leadership_exp', general.stats.leadership],
|
||||
['strength_exp', general.stats.strength],
|
||||
['intel_exp', general.stats.intelligence],
|
||||
] as const;
|
||||
const totalWeight = weightedStats.reduce((sum, [, weight]) => sum + Math.max(0, weight), 0);
|
||||
let pick = context.rng.nextFloat1() * totalWeight;
|
||||
let statKey: (typeof weightedStats)[number][0] = weightedStats[weightedStats.length - 1]![0];
|
||||
for (const [key, weight] of weightedStats) {
|
||||
if (pick <= Math.max(0, weight)) {
|
||||
statKey = key;
|
||||
break;
|
||||
}
|
||||
pick -= Math.max(0, weight);
|
||||
}
|
||||
const statRaw = general.meta[statKey];
|
||||
const statExp = typeof statRaw === 'number' ? statRaw : 0;
|
||||
general.meta[statKey] = statExp + 1;
|
||||
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
@@ -136,5 +161,8 @@ export const commandSpec: GeneralTurnCommandSpec = {
|
||||
amount: 'number',
|
||||
},
|
||||
argsSchema: ARGS_SCHEMA,
|
||||
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
|
||||
createDefinition: (env: TurnCommandEnv) =>
|
||||
new ActionDefinition({
|
||||
maxResourceActionAmount: env.maxResourceActionAmount,
|
||||
}),
|
||||
};
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext, StateView } from '@sammo-ts/logic/constraints/types.js';
|
||||
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
notWanderingNation,
|
||||
@@ -9,106 +9,153 @@ import {
|
||||
suppliedCity,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import type { GeneralActionOutcome } from '@sammo-ts/logic/actions/engine.js';
|
||||
import type {
|
||||
ActionContextBase,
|
||||
ActionContextBuilder,
|
||||
ActionContextOptions,
|
||||
} from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import {
|
||||
buildDomesticContextFromView,
|
||||
CommandResolver,
|
||||
type DomesticActionContext,
|
||||
type InvestmentConfig,
|
||||
} from './che_상업투자.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { clamp } from 'es-toolkit';
|
||||
|
||||
export interface TechResearchArgs {}
|
||||
|
||||
export interface TechResearchEnvironment {
|
||||
costGold?: number;
|
||||
techDelta?: number;
|
||||
maxTechLevel?: number;
|
||||
interface TechResearchContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends DomesticActionContext<TriggerState> {
|
||||
nation: Nation;
|
||||
nationGeneralCount: number;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '기술 연구';
|
||||
const DEFAULT_TECH_DELTA = 1;
|
||||
const CONFIG: InvestmentConfig = {
|
||||
key: 'che_기술연구',
|
||||
name: ACTION_NAME,
|
||||
actionKey: '기술',
|
||||
statKey: 'intelligence',
|
||||
statExpKey: 'intel_exp',
|
||||
cityKey: 'commerce',
|
||||
cityMaxKey: 'commerceMax',
|
||||
frontDebuff: 1,
|
||||
};
|
||||
|
||||
const readTech = (nation: Nation | null | undefined): number => {
|
||||
if (!nation) {
|
||||
return 0;
|
||||
}
|
||||
const readTech = (nation: Nation): number => {
|
||||
const tech = nation.meta.tech;
|
||||
return typeof tech === 'number' ? tech : 0;
|
||||
return typeof tech === 'number' && Number.isFinite(tech) ? tech : 0;
|
||||
};
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, TechResearchArgs> {
|
||||
public readonly key = 'che_기술연구';
|
||||
> implements GeneralActionDefinition<TriggerState, TechResearchArgs, TechResearchContext<TriggerState>> {
|
||||
public readonly key = CONFIG.key;
|
||||
public readonly name = ACTION_NAME;
|
||||
private readonly env: TechResearchEnvironment;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
|
||||
constructor(env: TechResearchEnvironment = {}) {
|
||||
this.env = env;
|
||||
constructor(private readonly env: TurnCommandEnv) {
|
||||
this.command = new CommandResolver(env.generalActionModules ?? [], env, CONFIG);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): TechResearchArgs | null {
|
||||
void _raw;
|
||||
return {};
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, _args: TechResearchArgs): Constraint[] {
|
||||
const getRequiredGold = (_context: ConstraintContext, _view: StateView): number => this.env.costGold ?? 0;
|
||||
buildConstraints(ctx: ConstraintContext, _args: TechResearchArgs): Constraint[] {
|
||||
const requirements: RequirementKey[] = [];
|
||||
if (ctx.cityId !== undefined) requirements.push({ kind: 'city', id: ctx.cityId });
|
||||
if (ctx.nationId !== undefined) requirements.push({ kind: 'nation', id: ctx.nationId });
|
||||
const getCost = (context: ConstraintContext, view: StateView): number => {
|
||||
const domesticContext = buildDomesticContextFromView<TriggerState>(context, view);
|
||||
return domesticContext ? this.command.getCost(domesticContext).gold : 0;
|
||||
};
|
||||
return [
|
||||
notBeNeutral(),
|
||||
notWanderingNation(),
|
||||
occupiedCity(),
|
||||
suppliedCity(),
|
||||
reqGeneralGold(getRequiredGold),
|
||||
reqGeneralRice(() => 0),
|
||||
reqGeneralGold(getCost, requirements),
|
||||
reqGeneralRice(() => 0, requirements),
|
||||
];
|
||||
}
|
||||
|
||||
resolve(
|
||||
context: GeneralActionResolveContext<TriggerState>,
|
||||
_args: TechResearchArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const nation = context.nation;
|
||||
if (!nation) {
|
||||
context.addLog('국가 정보를 찾지 못했습니다.');
|
||||
return { effects: [] };
|
||||
resolve(context: TechResearchContext<TriggerState>, _args: TechResearchArgs): GeneralActionOutcome<TriggerState> {
|
||||
const result = this.command.resolve(context, context.rng);
|
||||
let techScore = result.score;
|
||||
const currentTech = readTech(context.nation);
|
||||
const relYear = context.relYear ?? 0;
|
||||
const techLevelIncYear = this.env.techLevelIncYear ?? 5;
|
||||
const initialAllowedTechLevel = this.env.initialAllowedTechLevel ?? 1;
|
||||
const relativeMaxTech = clamp(
|
||||
Math.floor(relYear / techLevelIncYear) + initialAllowedTechLevel,
|
||||
1,
|
||||
this.env.maxTechLevel
|
||||
);
|
||||
const currentTechLevel = clamp(Math.floor(currentTech / 1000), 0, this.env.maxTechLevel);
|
||||
if (currentTechLevel >= relativeMaxTech) {
|
||||
techScore /= 4;
|
||||
}
|
||||
|
||||
const delta = this.env.techDelta ?? DEFAULT_TECH_DELTA;
|
||||
const currentTech = readTech(nation);
|
||||
const maxTech =
|
||||
typeof this.env.maxTechLevel === 'number' && this.env.maxTechLevel > 0
|
||||
? this.env.maxTechLevel
|
||||
: currentTech + delta;
|
||||
const nextTech = Math.min(currentTech + delta, maxTech);
|
||||
const applied = nextTech - currentTech;
|
||||
const costGold = this.env.costGold ?? 0;
|
||||
context.nation.meta = {
|
||||
...context.nation.meta,
|
||||
tech: currentTech + techScore / Math.max(context.nationGeneralCount, this.env.initialNationGenLimit),
|
||||
};
|
||||
context.general.gold = Math.max(0, context.general.gold - result.costGold);
|
||||
context.general.experience += result.exp;
|
||||
context.general.dedication += result.dedication;
|
||||
const intelExp = typeof context.general.meta.intel_exp === 'number' ? context.general.meta.intel_exp : 0;
|
||||
context.general.meta = {
|
||||
...context.general.meta,
|
||||
intel_exp: intelExp + 1,
|
||||
max_domestic_critical: result.pick === 'success' ? result.score : 0,
|
||||
};
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
nation.meta = { ...nation.meta, tech: nextTech };
|
||||
general.gold = Math.max(0, general.gold - costGold);
|
||||
|
||||
const logName = ACTION_NAME.replace(' ', '');
|
||||
const josaUl = JosaUtil.pick(logName, '을');
|
||||
const scoreText = applied.toLocaleString();
|
||||
context.addLog(`${logName}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
const scoreText = Math.round(result.score).toLocaleString();
|
||||
const josaUl = JosaUtil.pick(ACTION_NAME, '을');
|
||||
if (result.pick === 'fail') {
|
||||
context.addLog(
|
||||
`${ACTION_NAME}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
|
||||
);
|
||||
} else if (result.pick === 'success') {
|
||||
context.addLog(`${ACTION_NAME}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
} else {
|
||||
context.addLog(`${ACTION_NAME}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
}
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
return { effects: [] };
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const actionContextBuilder: ActionContextBuilder = (
|
||||
base: ActionContextBase,
|
||||
options: ActionContextOptions
|
||||
): (ActionContextBase & Record<string, unknown>) | null => {
|
||||
if (!base.city || !base.nation || !options.worldRef) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
...base,
|
||||
city: base.city,
|
||||
nation: base.nation,
|
||||
nationGeneralCount: options.worldRef.listGenerals().filter((general) => general.nationId === base.nation!.id)
|
||||
.length,
|
||||
relYear:
|
||||
typeof options.scenarioMeta?.startYear === 'number'
|
||||
? options.world.currentYear - options.scenarioMeta.startYear
|
||||
: 0,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_기술연구',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) =>
|
||||
new ActionDefinition({
|
||||
costGold: env.develCost,
|
||||
maxTechLevel: env.maxTechLevel,
|
||||
}),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { setMetaNumber } from '@sammo-ts/logic/war/utils.js';
|
||||
import { DOMESTIC_TRAIT_KEYS } from '@sammo-ts/logic/triggers/special/domestic/index.js';
|
||||
|
||||
export interface ResetSpecialDomesticArgs {}
|
||||
|
||||
@@ -37,6 +38,23 @@ export class ActionDefinition<
|
||||
public readonly key = 'che_내정특기초기화';
|
||||
public readonly name = ACTION_NAME;
|
||||
|
||||
getPreReqTurn(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getPostReqTurn(): number {
|
||||
return 60;
|
||||
}
|
||||
|
||||
getProgressText(
|
||||
_context: GeneralActionResolveContext<TriggerState>,
|
||||
_args: ResetSpecialDomesticArgs,
|
||||
term: number,
|
||||
termMax: number
|
||||
): string {
|
||||
return `새로운 적성을 찾는 중... (${term}/${termMax})`;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): ResetSpecialDomesticArgs | null {
|
||||
void _raw;
|
||||
return {};
|
||||
@@ -55,6 +73,15 @@ export class ActionDefinition<
|
||||
_args: ResetSpecialDomesticArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const previous = general.meta.prev_types_special;
|
||||
const previousTypes = Array.isArray(previous)
|
||||
? previous.filter((value): value is string => typeof value === 'string')
|
||||
: [];
|
||||
const nextPreviousTypes = [...previousTypes, general.role.specialDomestic!];
|
||||
general.meta.prev_types_special =
|
||||
nextPreviousTypes.length === DOMESTIC_TRAIT_KEYS.length
|
||||
? [general.role.specialDomestic!]
|
||||
: nextPreviousTypes;
|
||||
general.role.specialDomestic = null;
|
||||
setMetaNumber(general.meta, 'specAge', general.age + 1);
|
||||
context.addLog('새로운 내정 특기를 가질 준비가 되었습니다.');
|
||||
|
||||
@@ -1,34 +1,31 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends CityDevelopmentActionDefinition<TriggerState> {
|
||||
constructor(env: { develCost?: number; amount?: number } = {}) {
|
||||
super(
|
||||
{
|
||||
key: 'che_농지개간',
|
||||
name: '농지 개간',
|
||||
statKey: 'agriculture',
|
||||
maxKey: 'agricultureMax',
|
||||
label: '농업',
|
||||
baseAmount: 100,
|
||||
},
|
||||
env
|
||||
);
|
||||
> extends DomesticActionDefinition<TriggerState> {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
super(env.generalActionModules ?? [], env, {
|
||||
key: 'che_농지개간',
|
||||
name: '농지 개간',
|
||||
actionKey: '농업',
|
||||
statKey: 'intelligence',
|
||||
statExpKey: 'intel_exp',
|
||||
cityKey: 'agriculture',
|
||||
cityMaxKey: 'agricultureMax',
|
||||
frontDebuff: 0.5,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export { actionContextBuilder };
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_농지개간',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -98,8 +98,7 @@ export class ActionResolver<
|
||||
|
||||
const env = ctx.env;
|
||||
const develCost = env?.develCost ?? 100;
|
||||
const extraCost = Math.floor((destGeneral.experience + destGeneral.dedication) / 1000) * 10;
|
||||
const reqGold = develCost + extraCost;
|
||||
const reqGold = Math.round(develCost + (destGeneral.experience + destGeneral.dedication) / 1000) * 10;
|
||||
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [];
|
||||
|
||||
@@ -185,7 +184,7 @@ export class ActionDefinition<
|
||||
(_c, view) => {
|
||||
const dest = view.get({ kind: 'destGeneral', id: args.destGeneralId }) as General | null;
|
||||
if (!dest) return develCost;
|
||||
return develCost + Math.floor((dest.experience + dest.dedication) / 1000) * 10;
|
||||
return Math.round(develCost + (dest.experience + dest.dedication) / 1000) * 10;
|
||||
},
|
||||
[{ kind: 'destGeneral', id: args.destGeneralId }]
|
||||
),
|
||||
|
||||
@@ -94,8 +94,8 @@ export class ActionResolver<
|
||||
|
||||
// 3. Betrayal Logic
|
||||
// Legacy: GameConst::$defaultGold (usually 1000/2000).
|
||||
const safeGold = this.env.baseGold || 1000;
|
||||
const safeRice = this.env.baseRice || 1000;
|
||||
const safeGold = this.env.defaultNpcGold;
|
||||
const safeRice = this.env.defaultNpcRice;
|
||||
|
||||
let newGold = general.gold;
|
||||
let newRice = general.rice;
|
||||
@@ -137,7 +137,7 @@ export class ActionResolver<
|
||||
// Apply penalty
|
||||
newExp = Math.floor(newExp * Math.max(0, penaltyFactor));
|
||||
newDed = Math.floor(newDed * Math.max(0, penaltyFactor));
|
||||
newBetray += 1;
|
||||
newBetray = Math.min(9, newBetray + 1);
|
||||
} else {
|
||||
// Neutral -> Join: Grant Bonus
|
||||
newExp += 100;
|
||||
@@ -161,13 +161,65 @@ export class ActionResolver<
|
||||
troopId: 0, // Quit troop
|
||||
meta: {
|
||||
...general.meta,
|
||||
belong: 1,
|
||||
permission: 'normal',
|
||||
officer_city: 0,
|
||||
betray: newBetray,
|
||||
...(general.npcState < 2
|
||||
? {
|
||||
killturn:
|
||||
typeof context.general.meta.killturn === 'number'
|
||||
? context.general.meta.killturn
|
||||
: 0,
|
||||
}
|
||||
: {}),
|
||||
},
|
||||
},
|
||||
general.id
|
||||
)
|
||||
);
|
||||
if (currentNation && currentNation.id !== 0) {
|
||||
const currentCount = typeof currentNation.meta.gennum === 'number' ? currentNation.meta.gennum : 0;
|
||||
effects.push(
|
||||
createNationPatchEffect(
|
||||
{
|
||||
meta: {
|
||||
...currentNation.meta,
|
||||
gennum: Math.max(0, currentCount - 1),
|
||||
},
|
||||
},
|
||||
currentNation.id
|
||||
)
|
||||
);
|
||||
}
|
||||
const destCount = typeof destNation.meta.gennum === 'number' ? destNation.meta.gennum : 0;
|
||||
effects.push(
|
||||
createNationPatchEffect(
|
||||
{
|
||||
meta: {
|
||||
...destNation.meta,
|
||||
gennum: destCount + 1,
|
||||
},
|
||||
},
|
||||
destNation.id
|
||||
)
|
||||
);
|
||||
context.addLog(`<D><b>${destNationName}</b></>${josaRo} 망명`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
});
|
||||
context.addLog(`<Y>${generalName}</> 등용에 성공했습니다.`, {
|
||||
scope: LogScope.GENERAL,
|
||||
generalId: destGeneral.id,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog(`<Y>${generalName}</> 등용에 성공`, {
|
||||
scope: LogScope.GENERAL,
|
||||
generalId: destGeneral.id,
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
});
|
||||
|
||||
return { effects };
|
||||
}
|
||||
@@ -178,6 +230,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, AcceptScoutArgs, AcceptScoutResolveContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor(env: TurnCommandEnv) {
|
||||
|
||||
@@ -9,7 +9,7 @@ import type {
|
||||
GeneralActionOutcome,
|
||||
GeneralActionResolveContext,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect, createLogEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect, createLogEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
@@ -23,6 +23,7 @@ interface CandidateNation<TriggerState extends GeneralTriggerState = GeneralTrig
|
||||
generals: General<TriggerState>[];
|
||||
generalCount: number;
|
||||
monarchCityId: number | null;
|
||||
monarchAffinity: number;
|
||||
}
|
||||
|
||||
export interface RandomAppointmentResolveContext<
|
||||
@@ -31,6 +32,7 @@ export interface RandomAppointmentResolveContext<
|
||||
candidateNations: Array<CandidateNation<TriggerState>>;
|
||||
relYear: number;
|
||||
initialNationGenLimit: number;
|
||||
historicalNpcAffinityMode: boolean;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '무작위 국가로 임관';
|
||||
@@ -115,7 +117,11 @@ const calcNationPower = <TriggerState extends GeneralTriggerState>(generals: Gen
|
||||
const leadership = general.stats.leadership;
|
||||
if (leadership >= 40) {
|
||||
const coef = general.npcState < 2 ? 1.15 : 1;
|
||||
warPower += coef * leadership;
|
||||
const killCrew =
|
||||
resolveNumber(asRecord(general.meta), ['rank_killcrew_person', 'killcrew_person'], 0) + 50_000;
|
||||
const deathCrew =
|
||||
resolveNumber(asRecord(general.meta), ['rank_deathcrew_person', 'deathcrew_person'], 0) + 50_000;
|
||||
warPower += (killCrew / deathCrew) * coef * leadership;
|
||||
}
|
||||
const base = Math.sqrt(general.stats.intelligence * general.stats.strength) * 2 + leadership / 2;
|
||||
develPower += base / 5;
|
||||
@@ -125,9 +131,16 @@ const calcNationPower = <TriggerState extends GeneralTriggerState>(generals: Gen
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, RandomAppointmentArgs, RandomAppointmentResolveContext<TriggerState>> {
|
||||
> implements GeneralActionDefinition<
|
||||
TriggerState,
|
||||
RandomAppointmentArgs,
|
||||
RandomAppointmentResolveContext<TriggerState>
|
||||
> {
|
||||
public readonly key = 'che_랜덤임관';
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): RandomAppointmentArgs | null {
|
||||
return {};
|
||||
@@ -159,17 +172,37 @@ export class ActionDefinition<
|
||||
return { effects, alternative: { commandKey: 'che_인재탐색', args: {} } };
|
||||
}
|
||||
|
||||
const weightedCandidates = candidateNations.map((candidate) => {
|
||||
let power = calcNationPower(candidate.generals);
|
||||
if (general.npcState < 2 && candidate.nation.name.startsWith('ⓤ')) {
|
||||
power *= 100;
|
||||
let picked: CandidateNation<TriggerState> | null;
|
||||
if (context.historicalNpcAffinityMode) {
|
||||
const totalGenerals = candidateNations.reduce((sum, candidate) => sum + candidate.generalCount, 0);
|
||||
let actorAffinity = resolveNumber(asRecord(general.meta), ['affinity'], 0);
|
||||
let bestScore = 1 << 30;
|
||||
picked = null;
|
||||
for (const candidate of candidateNations) {
|
||||
// 레거시 구현은 actorAffinity를 매 후보마다 원래 값으로 되돌리지 않는다.
|
||||
actorAffinity = Math.abs(actorAffinity - candidate.monarchAffinity);
|
||||
actorAffinity = Math.min(actorAffinity, Math.abs(actorAffinity - 150));
|
||||
const score =
|
||||
Math.log2(actorAffinity + 1) +
|
||||
rng.nextFloat1() +
|
||||
Math.sqrt(candidate.generalCount / Math.max(totalGenerals, 1));
|
||||
if (score < bestScore) {
|
||||
bestScore = score;
|
||||
picked = candidate;
|
||||
}
|
||||
}
|
||||
const normalized = power > 0 ? power : 1;
|
||||
const weight = Math.pow(1 / normalized, 3);
|
||||
return [candidate, weight] as [CandidateNation<TriggerState>, number];
|
||||
});
|
||||
|
||||
const picked = pickUsingWeightPair(rng, weightedCandidates);
|
||||
} else {
|
||||
const weightedCandidates = candidateNations.map((candidate) => {
|
||||
let power = calcNationPower(candidate.generals);
|
||||
if (general.npcState < 2 && candidate.nation.name.startsWith('ⓤ')) {
|
||||
power *= 100;
|
||||
}
|
||||
const normalized = power > 0 ? power : 1;
|
||||
const weight = Math.pow(1 / normalized, 3);
|
||||
return [candidate, weight] as [CandidateNation<TriggerState>, number];
|
||||
});
|
||||
picked = pickUsingWeightPair(rng, weightedCandidates);
|
||||
}
|
||||
if (!picked) {
|
||||
effects.push(
|
||||
createLogEffect('임관 가능한 국가가 없습니다.', {
|
||||
@@ -207,6 +240,15 @@ export class ActionDefinition<
|
||||
experience: general.experience + expGain,
|
||||
meta,
|
||||
}),
|
||||
createNationPatchEffect(
|
||||
{
|
||||
meta: {
|
||||
...destNation.meta,
|
||||
gennum: picked.generalCount + 1,
|
||||
},
|
||||
},
|
||||
destNation.id
|
||||
),
|
||||
createLogEffect(`<D>${destNationName}</>에 랜덤 임관했습니다.`, {
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.ACTION,
|
||||
@@ -238,10 +280,17 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const startYear = resolveStartYear(options.world, options.scenarioMeta);
|
||||
const relYear = Math.max(options.world.currentYear - startYear, 0);
|
||||
if (!worldRef) {
|
||||
return { ...base, candidateNations: [], relYear, initialNationGenLimit: 0 };
|
||||
return {
|
||||
...base,
|
||||
candidateNations: [],
|
||||
relYear,
|
||||
initialNationGenLimit: 0,
|
||||
historicalNpcAffinityMode: false,
|
||||
};
|
||||
}
|
||||
|
||||
const constValues = asRecord(options.scenarioConfig.const);
|
||||
const worldMeta = asRecord(options.world.meta);
|
||||
const initialNationGenLimit = resolveNumber(constValues, ['initialNationGenLimit'], 0);
|
||||
const defaultMaxGeneral = resolveNumber(constValues, ['defaultMaxGeneral', 'maxGeneral'], 0);
|
||||
const genLimit = relYear < 3 && initialNationGenLimit > 0 ? initialNationGenLimit : defaultMaxGeneral;
|
||||
@@ -251,7 +300,7 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
const monarchCityByNation = new Map<number, number>();
|
||||
|
||||
for (const general of generals) {
|
||||
if (general.nationId <= 0) {
|
||||
if (general.nationId <= 0 || ![0, 1, 2, 3, 6].includes(general.npcState)) {
|
||||
continue;
|
||||
}
|
||||
const list = generalsByNation.get(general.nationId) ?? [];
|
||||
@@ -292,15 +341,28 @@ export const actionContextBuilder: ActionContextBuilder = (base, options) => {
|
||||
if (!monarchCityId) {
|
||||
continue;
|
||||
}
|
||||
const chief =
|
||||
nationGenerals.find((general) => general.officerLevel === 12) ??
|
||||
(nation.chiefGeneralId ? worldRef.getGeneralById(nation.chiefGeneralId) : null);
|
||||
candidateNations.push({
|
||||
nation,
|
||||
generals: nationGenerals,
|
||||
generalCount: nationGenerals.length,
|
||||
generalCount: resolveNumber(meta, ['gennum'], nationGenerals.length),
|
||||
monarchCityId,
|
||||
monarchAffinity: chief ? resolveNumber(asRecord(chief.meta), ['affinity'], 0) : 0,
|
||||
});
|
||||
}
|
||||
|
||||
return { ...base, candidateNations, relYear, initialNationGenLimit };
|
||||
const scenarioId = resolveNumber(worldMeta, ['scenarioId', 'scenario'], 0);
|
||||
const fiction = resolveNumber(asRecord(options.scenarioMeta), ['fiction'], 0);
|
||||
return {
|
||||
...base,
|
||||
candidateNations,
|
||||
relYear,
|
||||
initialNationGenLimit,
|
||||
historicalNpcAffinityMode:
|
||||
base.general.npcState >= 2 && fiction === 0 && scenarioId >= 1000 && scenarioId < 2000,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
|
||||
@@ -37,6 +37,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, RebellionArgs, RebellionResolveContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): RebellionArgs | null {
|
||||
return {};
|
||||
@@ -54,8 +57,9 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
const lord =
|
||||
context.nationGenerals?.find((candidate) => candidate.nationId === nation.id && candidate.officerLevel === 12) ??
|
||||
null;
|
||||
context.nationGenerals?.find(
|
||||
(candidate) => candidate.nationId === nation.id && candidate.officerLevel === 12
|
||||
) ?? null;
|
||||
if (!lord || lord.id === general.id) {
|
||||
throw new Error('모반할 대상 군주가 없습니다.');
|
||||
}
|
||||
@@ -63,10 +67,13 @@ export class ActionDefinition<
|
||||
const josaYi = JosaUtil.pick(general.name, '이');
|
||||
const effects: Array<GeneralActionEffect<TriggerState>> = [];
|
||||
|
||||
context.addLog(`<Y><b>【모반】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 찬탈했습니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
});
|
||||
context.addLog(
|
||||
`<Y><b>【모반】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 찬탈했습니다.`,
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
}
|
||||
);
|
||||
context.addLog(`<Y>${general.name}</>${josaYi} <Y>${lord.name}</>에게서 군주자리를 찬탈`, {
|
||||
scope: LogScope.NATION,
|
||||
category: LogCategory.HISTORY,
|
||||
@@ -88,12 +95,15 @@ export class ActionDefinition<
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
}),
|
||||
createLogEffect(`<D><b>${general.name}</b></>의 모반으로 인해 <D><b>${nation.name}</b></>의 군주자리를 박탈당함`, {
|
||||
scope: LogScope.GENERAL,
|
||||
generalId: lord.id,
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
}),
|
||||
createLogEffect(
|
||||
`<D><b>${general.name}</b></>의 모반으로 인해 <D><b>${nation.name}</b></>의 군주자리를 박탈당함`,
|
||||
{
|
||||
scope: LogScope.GENERAL,
|
||||
generalId: lord.id,
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.PLAIN,
|
||||
}
|
||||
),
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
officerLevel: 12,
|
||||
|
||||
@@ -88,6 +88,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, FoundingArgs, RandomFoundingResolveContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): FoundingArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
@@ -131,7 +134,9 @@ export class ActionDefinition<
|
||||
throw new Error('Invalid color type');
|
||||
}
|
||||
|
||||
const candidates = (context.allCities ?? []).filter((city) => city.nationId === 0 && [5, 6].includes(city.level));
|
||||
const candidates = (context.allCities ?? []).filter(
|
||||
(city) => city.nationId === 0 && [5, 6].includes(city.level)
|
||||
);
|
||||
if (candidates.length === 0) {
|
||||
context.addLog('건국할 수 있는 도시가 없습니다.', {
|
||||
scope: LogScope.GENERAL,
|
||||
@@ -157,10 +162,13 @@ export class ActionDefinition<
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.ACTION,
|
||||
});
|
||||
context.addLog(`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
});
|
||||
context.addLog(
|
||||
`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`,
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
}
|
||||
);
|
||||
context.addLog(`<D><b>${args.nationName}</b></>${josaNationUl} 건국`, {
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.HISTORY,
|
||||
|
||||
@@ -11,11 +11,16 @@ import type {
|
||||
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export interface ProcureArgs {}
|
||||
interface ProcureContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
relYear?: number;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '물자조달';
|
||||
const ACTION_KEY = 'che_물자조달';
|
||||
@@ -30,10 +35,7 @@ export class ActionResolver<
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
}
|
||||
|
||||
resolve(
|
||||
context: GeneralActionResolveContext<TriggerState>,
|
||||
_args: ProcureArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
resolve(context: ProcureContext<TriggerState>, _args: ProcureArgs): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const nation = context.nation;
|
||||
|
||||
@@ -42,18 +44,14 @@ export class ActionResolver<
|
||||
}
|
||||
|
||||
// 1. Choose Gold or Rice
|
||||
const picked = context.rng.nextBool(0.5) ? 'gold' : 'rice';
|
||||
const picked = context.rng.nextInt(0, 2) === 0 ? 'gold' : 'rice';
|
||||
const resName = picked === 'gold' ? '금' : '쌀';
|
||||
const resKey = picked === 'gold' ? 'gold' : 'rice';
|
||||
|
||||
// 2. Base Score
|
||||
let score = general.stats.leadership + general.stats.strength + general.stats.intelligence;
|
||||
|
||||
// Domestic Bonus (Hardcoded simplified logic or need helper)
|
||||
// In legacy: getDomesticExpLevelBonus($general->getVar('explevel'))
|
||||
// For now, assume simplified or no bonus unless strictly required to port helper.
|
||||
// Assuming 1.0 for now if helper not available, or implement simple bonus.
|
||||
// Legacy: $score *= $rng->nextRange(0.8, 1.2);
|
||||
const expLevel = typeof general.meta.explevel === 'number' ? general.meta.explevel : 0;
|
||||
score *= 1 + expLevel / 500;
|
||||
score *= context.rng.nextFloat1() * 0.4 + 0.8;
|
||||
|
||||
// 3. Success/Fail Ratio
|
||||
@@ -64,12 +62,14 @@ export class ActionResolver<
|
||||
failRatio = this.pipeline.onCalcDomestic(context, '조달', 'fail', failRatio);
|
||||
|
||||
// 4. Determine Outcome
|
||||
const roll = context.rng.nextFloat1();
|
||||
const normalRatio = 1 - failRatio - successRatio;
|
||||
let roll = context.rng.nextFloat1() * (failRatio + successRatio + normalRatio);
|
||||
let outcome: 'fail' | 'success' | 'normal' = 'normal';
|
||||
|
||||
if (roll < failRatio) {
|
||||
roll -= failRatio;
|
||||
if (roll <= 0) {
|
||||
outcome = 'fail';
|
||||
} else if (roll < failRatio + successRatio) {
|
||||
} else if (roll - successRatio <= 0) {
|
||||
outcome = 'success';
|
||||
}
|
||||
|
||||
@@ -77,41 +77,48 @@ export class ActionResolver<
|
||||
// Legacy: CriticalScoreEx($rng, $pick);
|
||||
// fail -> 0.5, success -> 1.5, normal -> 1.0 roughly
|
||||
if (outcome === 'fail') {
|
||||
score *= 0.5;
|
||||
score *= 0.2 + context.rng.nextFloat1() * 0.2;
|
||||
} else if (outcome === 'success') {
|
||||
score *= 1.5;
|
||||
score *= 2.2 + context.rng.nextFloat1() * 0.8;
|
||||
}
|
||||
|
||||
score = this.pipeline.onCalcDomestic(context, '조달', 'score', score);
|
||||
score = Math.floor(score);
|
||||
score = Math.round(score);
|
||||
|
||||
// 6. Calculate Exp/Dedication
|
||||
const exp = (score * 0.7) / 3;
|
||||
const ded = (score * 1.0) / 3;
|
||||
|
||||
// 7. Update General
|
||||
const nextExp = general.experience + Math.floor(exp);
|
||||
const nextDed = general.dedication + Math.floor(ded);
|
||||
const nextExp = general.experience + Math.trunc(exp);
|
||||
const nextDed = general.dedication + Math.trunc(ded);
|
||||
|
||||
let appliedScore = score;
|
||||
if (context.city && [1, 3].includes(context.city.frontState)) {
|
||||
let frontDebuff = 0.5;
|
||||
if (nation.capitalCityId === context.city.id && (context.relYear ?? 0) < 25) {
|
||||
const debuffScale = Math.max(0, Math.min(20, (context.relYear ?? 0) - 5)) * 0.05;
|
||||
frontDebuff = debuffScale * frontDebuff + (1 - debuffScale);
|
||||
}
|
||||
appliedScore *= frontDebuff;
|
||||
}
|
||||
|
||||
// Stat Exp
|
||||
// Legacy: choose weighted among L/S/I
|
||||
const statChoice =
|
||||
context.rng.nextFloat1() * (general.stats.leadership + general.stats.strength + general.stats.intelligence);
|
||||
let statKey: 'leadership_exp' | 'strength_exp' | 'intel_exp' = 'leadership_exp';
|
||||
|
||||
if (statChoice < general.stats.leadership) {
|
||||
statKey = 'leadership_exp';
|
||||
} else if (statChoice < general.stats.leadership + general.stats.strength) {
|
||||
statKey = 'strength_exp';
|
||||
} else {
|
||||
statKey = 'intel_exp';
|
||||
}
|
||||
const statKey: 'leadership_exp' | 'strength_exp' | 'intel_exp' =
|
||||
statChoice < general.stats.leadership
|
||||
? 'leadership_exp'
|
||||
: statChoice < general.stats.leadership + general.stats.strength
|
||||
? 'strength_exp'
|
||||
: 'intel_exp';
|
||||
|
||||
// 8. Update Nation
|
||||
const nextNationRes = (nation[resKey] ?? 0) + score;
|
||||
const nextNationRes = (nation[resKey] ?? 0) + Math.trunc(appliedScore);
|
||||
|
||||
// 9. Logging
|
||||
const scoreText = score.toLocaleString();
|
||||
const scoreText = Math.round(appliedScore).toLocaleString();
|
||||
if (outcome === 'fail') {
|
||||
context.addLog(
|
||||
`조달을 <span class='ev_failed'>실패</span>하여 ${resName}을 <C>${scoreText}</> 조달했습니다.`,
|
||||
@@ -185,7 +192,12 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
|
||||
...base,
|
||||
...(typeof options.scenarioMeta?.startYear === 'number'
|
||||
? { relYear: options.world.currentYear - options.scenarioMeta.startYear }
|
||||
: {}),
|
||||
});
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_물자조달',
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import type { City, General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { Constraint, ConstraintContext, RequirementKey } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
allow,
|
||||
@@ -20,7 +21,7 @@ import {
|
||||
createCityPatchEffect,
|
||||
createDiplomacyPatchEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
@@ -74,7 +75,24 @@ export class ActionResolver<
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
// TODO: Global logs
|
||||
const josaYi = JosaUtil.pick(general.name, '이');
|
||||
const josaUn = JosaUtil.pick(general.name, '은');
|
||||
const josaUl = JosaUtil.pick(nation.name, '을');
|
||||
context.addLog(`<Y>${general.name}</>${josaYi} 방랑의 길을 떠납니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.RAWTEXT,
|
||||
});
|
||||
context.addLog(`<R><b>【방랑】</b></><D><b>${general.name}</b></>${josaUn} <R>방랑</>의 길을 떠납니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.RAWTEXT,
|
||||
});
|
||||
context.addLog(`<D><b>${nation.name}</b></>${josaUl} 버리고 방랑`, {
|
||||
scope: LogScope.GENERAL,
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
});
|
||||
|
||||
// 2. Nation Update
|
||||
effects.push(
|
||||
@@ -99,9 +117,11 @@ export class ActionResolver<
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
...general,
|
||||
// meta: { ...general.meta, makelimit: 12 }, // If used. Legacy uses makelimit column. New entity might not have it.
|
||||
// If `makelimit` is not in entity, ignore for now or check meta.
|
||||
// officerLevel is already 12.
|
||||
meta: {
|
||||
...general.meta,
|
||||
makelimit: 12,
|
||||
officer_city: 0,
|
||||
},
|
||||
},
|
||||
general.id
|
||||
)
|
||||
@@ -122,7 +142,11 @@ export class ActionResolver<
|
||||
{
|
||||
...other,
|
||||
officerLevel: 1,
|
||||
// officer_city? logic probably means unassigned.
|
||||
meta: {
|
||||
...other.meta,
|
||||
makelimit: 12,
|
||||
officer_city: 0,
|
||||
},
|
||||
},
|
||||
other.id
|
||||
)
|
||||
@@ -142,9 +166,7 @@ export class ActionResolver<
|
||||
...city,
|
||||
nationId: 0,
|
||||
frontState: 0,
|
||||
// conflict: {} // Legacy clears conflict.
|
||||
// Assuming conflict is stored in meta or handled separately.
|
||||
// If conflict is part of state, reset it.
|
||||
conflict: {},
|
||||
},
|
||||
city.id
|
||||
)
|
||||
@@ -179,6 +201,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, WanderArgs, WanderResolveContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor() {
|
||||
|
||||
@@ -16,6 +16,7 @@ import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/action
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { clamp } from 'es-toolkit';
|
||||
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
|
||||
export interface BoostMoraleArgs {}
|
||||
|
||||
@@ -23,6 +24,9 @@ export interface BoostMoraleEnvironment {
|
||||
atmosDelta?: number;
|
||||
maxAtmosByCommand?: number;
|
||||
costGold?: number;
|
||||
trainSideEffectByAtmosTurn?: number;
|
||||
unitSet?: TurnCommandEnv['unitSet'];
|
||||
generalActionModules?: TurnCommandEnv['generalActionModules'];
|
||||
}
|
||||
|
||||
const ACTION_NAME = '사기 진작';
|
||||
@@ -35,9 +39,11 @@ export class ActionDefinition<
|
||||
public readonly key = 'che_사기진작';
|
||||
public readonly name = ACTION_NAME;
|
||||
private readonly env: BoostMoraleEnvironment;
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
|
||||
constructor(env: BoostMoraleEnvironment = {}) {
|
||||
this.env = env;
|
||||
this.pipeline = new GeneralActionPipeline(env.generalActionModules ?? []);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): BoostMoraleArgs | null {
|
||||
@@ -50,7 +56,10 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, _args: BoostMoraleArgs): Constraint[] {
|
||||
const getRequiredGold = (_context: ConstraintContext, _view: StateView): number => this.env.costGold ?? 0;
|
||||
const getRequiredGold = (context: ConstraintContext, view: StateView): number => {
|
||||
const general = view.get({ kind: 'general', id: context.actorId }) as { crew?: number } | null;
|
||||
return this.env.costGold ?? Math.round((general?.crew ?? 0) / 100);
|
||||
};
|
||||
const maxAtmos =
|
||||
this.env.maxAtmosByCommand && this.env.maxAtmosByCommand > 0
|
||||
? this.env.maxAtmosByCommand
|
||||
@@ -76,13 +85,26 @@ export class ActionDefinition<
|
||||
? this.env.maxAtmosByCommand
|
||||
: DEFAULT_MAX_ATMOS;
|
||||
const delta = this.env.atmosDelta && this.env.atmosDelta > 0 ? this.env.atmosDelta : DEFAULT_ATMOS_DELTA;
|
||||
const nextAtmos = clamp(general.atmos + delta, 0, maxAtmos);
|
||||
const leadership = this.pipeline.onCalcStat(context, 'leadership', general.stats.leadership);
|
||||
const score = Math.round((leadership * 100 * delta) / general.crew);
|
||||
const nextAtmos = clamp(general.atmos + score, 0, maxAtmos);
|
||||
const applied = nextAtmos - general.atmos;
|
||||
const costGold = this.env.costGold ?? 0;
|
||||
const costGold = this.env.costGold ?? Math.round(general.crew / 100);
|
||||
const trainSideEffect = Math.max(0, Math.trunc(general.train * (this.env.trainSideEffectByAtmosTurn ?? 1)));
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
general.atmos = nextAtmos;
|
||||
general.train = trainSideEffect;
|
||||
general.gold = Math.max(0, general.gold - costGold);
|
||||
general.experience += 100;
|
||||
general.dedication += 70;
|
||||
const leadershipExp = typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0;
|
||||
general.meta.leadership_exp = leadershipExp + 1;
|
||||
const crewType = this.env.unitSet?.crewTypes?.find((entry) => entry.id === general.crewTypeId);
|
||||
if (crewType) {
|
||||
const dexKey = `dex${crewType.armType}`;
|
||||
const dex = typeof general.meta[dexKey] === 'number' ? general.meta[dexKey] : 0;
|
||||
general.meta[dexKey] = dex + applied;
|
||||
}
|
||||
|
||||
context.addLog(`사기치가 <C>${applied}</> 상승했습니다.`);
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
@@ -103,5 +125,10 @@ export const commandSpec: GeneralTurnCommandSpec = {
|
||||
new ActionDefinition({
|
||||
atmosDelta: env.atmosDelta,
|
||||
maxAtmosByCommand: env.maxAtmosByCommand,
|
||||
...(env.trainSideEffectByAtmosTurn !== undefined
|
||||
? { trainSideEffectByAtmosTurn: env.trainSideEffectByAtmosTurn }
|
||||
: {}),
|
||||
...(env.unitSet ? { unitSet: env.unitSet } : {}),
|
||||
...(env.generalActionModules ? { generalActionModules: env.generalActionModules } : {}),
|
||||
}),
|
||||
};
|
||||
|
||||
@@ -11,8 +11,8 @@ import {
|
||||
reqGeneralRice,
|
||||
suppliedCity,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionContext } from '@sammo-ts/logic/triggers/general.js';
|
||||
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import type { TriggerDomesticActionType } from '@sammo-ts/logic/triggers/types.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type {
|
||||
GeneralActionOutcome,
|
||||
@@ -20,19 +20,44 @@ import type {
|
||||
GeneralActionResolveContext,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type {
|
||||
ActionContextBase,
|
||||
ActionContextBuilder,
|
||||
ActionContextOptions,
|
||||
ActionResolveContext,
|
||||
} from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { clamp } from 'es-toolkit';
|
||||
|
||||
export type DomesticCriticalPick = 'fail' | 'normal' | 'success';
|
||||
|
||||
export interface DomesticActionContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionContext<TriggerState> {
|
||||
export interface DomesticBaseContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
|
||||
general: General<TriggerState>;
|
||||
city: City;
|
||||
nation?: Nation | null;
|
||||
relYear?: number | undefined;
|
||||
}
|
||||
|
||||
export type DomesticActionContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> =
|
||||
GeneralActionResolveContext<TriggerState> & DomesticBaseContext<TriggerState>;
|
||||
|
||||
export type DomesticStatKey = 'leadership' | 'strength' | 'intelligence';
|
||||
export type DomesticCityKey = 'agriculture' | 'commerce' | 'security' | 'defence' | 'wall';
|
||||
export type DomesticCityMaxKey = 'agricultureMax' | 'commerceMax' | 'securityMax' | 'defenceMax' | 'wallMax';
|
||||
|
||||
export interface InvestmentConfig {
|
||||
key: string;
|
||||
name: string;
|
||||
actionKey: TriggerDomesticActionType;
|
||||
statKey: DomesticStatKey;
|
||||
statExpKey: 'leadership_exp' | 'strength_exp' | 'intel_exp';
|
||||
cityKey: DomesticCityKey;
|
||||
cityMaxKey: DomesticCityMaxKey;
|
||||
frontDebuff: number;
|
||||
useCityTrust?: boolean;
|
||||
scaleSuccessByTrust?: boolean;
|
||||
roundCriticalScore?: boolean;
|
||||
}
|
||||
|
||||
export interface InvestmentEnvironment {
|
||||
@@ -44,11 +69,13 @@ export interface InvestmentEnvironment {
|
||||
getCriticalRatio?: (context: DomesticActionContext, statKey: string) => { success: number; fail: number };
|
||||
getCriticalScoreMultiplier?: (rng: RandomGenerator, pick: DomesticCriticalPick) => number;
|
||||
adjustFrontDebuff?: (context: DomesticActionContext, debuff: number) => number;
|
||||
maxStatLevel?: number;
|
||||
}
|
||||
|
||||
export interface CommerceInvestmentResult {
|
||||
pick: DomesticCriticalPick;
|
||||
score: number;
|
||||
appliedScore: number;
|
||||
exp: number;
|
||||
dedication: number;
|
||||
costGold: number;
|
||||
@@ -59,11 +86,17 @@ export interface CommerceInvestmentResult {
|
||||
export interface CommerceInvestmentArgs {}
|
||||
|
||||
const DEFAULT_TRUST = 50;
|
||||
const DEFAULT_FRONT_DEBUFF = 0.5;
|
||||
const DEFAULT_FRONT_STATES = [1, 3];
|
||||
const ACTION_NAME = '상업 투자';
|
||||
const CITY_KEY = 'commerce';
|
||||
const STAT_EXP_KEY = 'intel_exp';
|
||||
const DEFAULT_CONFIG: InvestmentConfig = {
|
||||
key: 'che_상업투자',
|
||||
name: '상업 투자',
|
||||
actionKey: '상업',
|
||||
statKey: 'intelligence',
|
||||
statExpKey: 'intel_exp',
|
||||
cityKey: 'commerce',
|
||||
cityMaxKey: 'commerceMax',
|
||||
frontDebuff: 0.5,
|
||||
};
|
||||
|
||||
const getMetaNumber = (meta: Record<string, unknown>, key: string): number | null => {
|
||||
const raw = meta[key];
|
||||
@@ -78,7 +111,7 @@ const pickByWeight = (rng: RandomGenerator, weights: Record<DomesticCriticalPick
|
||||
return 'normal';
|
||||
}
|
||||
let cursor = rng.nextFloat1() * total;
|
||||
for (const key of ['fail', 'normal', 'success'] as const) {
|
||||
for (const key of ['fail', 'success', 'normal'] as const) {
|
||||
cursor -= weights[key];
|
||||
if (cursor <= 0) {
|
||||
return key;
|
||||
@@ -92,10 +125,10 @@ const addMetaNumber = (meta: GeneralMeta, key: string, delta: number): GeneralMe
|
||||
return { ...meta, [key]: current + delta };
|
||||
};
|
||||
|
||||
const buildDomesticContextFromView = <TriggerState extends GeneralTriggerState = GeneralTriggerState>(
|
||||
export const buildDomesticContextFromView = <TriggerState extends GeneralTriggerState = GeneralTriggerState>(
|
||||
ctx: ConstraintContext,
|
||||
view: StateView
|
||||
): DomesticActionContext<TriggerState> | null => {
|
||||
): DomesticBaseContext<TriggerState> | null => {
|
||||
const general = view.get({
|
||||
kind: 'general',
|
||||
id: ctx.actorId,
|
||||
@@ -123,37 +156,56 @@ const buildDomesticContextFromView = <TriggerState extends GeneralTriggerState =
|
||||
export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
private readonly env: InvestmentEnvironment;
|
||||
private readonly actionKey = '상업';
|
||||
private readonly statKey = 'intelligence';
|
||||
private readonly config: InvestmentConfig;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: InvestmentEnvironment) {
|
||||
constructor(
|
||||
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
|
||||
env: InvestmentEnvironment,
|
||||
config: InvestmentConfig = DEFAULT_CONFIG
|
||||
) {
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
this.env = env;
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
getCost(context: DomesticActionContext<TriggerState>): {
|
||||
getCost(context: DomesticBaseContext<TriggerState>): {
|
||||
gold: number;
|
||||
rice: number;
|
||||
} {
|
||||
const baseGold = this.env.develCost;
|
||||
const gold = Math.round(this.pipeline.onCalcDomestic(context, this.actionKey, 'cost', baseGold));
|
||||
const gold = Math.round(this.pipeline.onCalcDomestic(context, this.config.actionKey, 'cost', baseGold));
|
||||
return { gold, rice: 0 };
|
||||
}
|
||||
|
||||
calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
|
||||
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
|
||||
|
||||
let score = this.pipeline.onCalcStat(context, this.statKey, context.general.stats.intelligence);
|
||||
const injuryMultiplier = (100 - context.general.injury) / 100;
|
||||
const rawStats = {
|
||||
leadership: context.general.stats.leadership * injuryMultiplier,
|
||||
strength: context.general.stats.strength * injuryMultiplier,
|
||||
intelligence: context.general.stats.intelligence * injuryMultiplier,
|
||||
};
|
||||
if (this.config.statKey === 'strength') {
|
||||
rawStats.strength += Math.round(rawStats.intelligence / 4);
|
||||
} else if (this.config.statKey === 'intelligence') {
|
||||
rawStats.intelligence += Math.round(rawStats.strength / 4);
|
||||
}
|
||||
const maxStatLevel = this.env.maxStatLevel ?? 255;
|
||||
let score = clamp(rawStats[this.config.statKey], 0, maxStatLevel);
|
||||
score = this.pipeline.onCalcStat(context, this.config.statKey, score);
|
||||
|
||||
const expLevel =
|
||||
getMetaNumber(context.general.meta, 'explevel') ?? getMetaNumber(context.general.meta, 'expLevel') ?? 0;
|
||||
const expBonus = this.env.getDomesticExpLevelBonus?.(expLevel) ?? 1;
|
||||
const expBonus = this.env.getDomesticExpLevelBonus?.(expLevel) ?? 1 + expLevel / 500;
|
||||
|
||||
score *= trust / 100;
|
||||
if (this.config.useCityTrust !== false) {
|
||||
score *= trust / 100;
|
||||
}
|
||||
score *= expBonus;
|
||||
score *= randomRange(rng, 0.8, 1.2);
|
||||
|
||||
return this.pipeline.onCalcDomestic(context, this.actionKey, 'score', score);
|
||||
return this.pipeline.onCalcDomestic(context, this.config.actionKey, 'score', score);
|
||||
}
|
||||
|
||||
resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): CommerceInvestmentResult {
|
||||
@@ -161,17 +213,50 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
|
||||
let score = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
|
||||
|
||||
const ratio = this.env.getCriticalRatio?.(context, this.statKey) ?? {
|
||||
success: 0,
|
||||
fail: 0,
|
||||
};
|
||||
const ratio =
|
||||
this.env.getCriticalRatio?.(context, this.config.statKey) ??
|
||||
(() => {
|
||||
const rawStats = {
|
||||
leadership: context.general.stats.leadership,
|
||||
strength: context.general.stats.strength + Math.round(context.general.stats.intelligence / 4),
|
||||
intelligence: context.general.stats.intelligence + Math.round(context.general.stats.strength / 4),
|
||||
};
|
||||
const maxStatLevel = this.env.maxStatLevel ?? 255;
|
||||
const leadership = this.pipeline.onCalcStat(
|
||||
context,
|
||||
'leadership',
|
||||
clamp(rawStats.leadership, 0, maxStatLevel)
|
||||
);
|
||||
const strength = this.pipeline.onCalcStat(
|
||||
context,
|
||||
'strength',
|
||||
clamp(rawStats.strength, 0, maxStatLevel)
|
||||
);
|
||||
const intelligence = this.pipeline.onCalcStat(
|
||||
context,
|
||||
'intelligence',
|
||||
clamp(rawStats.intelligence, 0, maxStatLevel)
|
||||
);
|
||||
const average = (leadership + strength + intelligence) / 3;
|
||||
const selected =
|
||||
this.config.statKey === 'leadership'
|
||||
? leadership
|
||||
: this.config.statKey === 'strength'
|
||||
? strength
|
||||
: intelligence;
|
||||
const value = Math.min(average / Math.max(selected, Number.EPSILON), 1.2);
|
||||
return {
|
||||
fail: clamp((value / 1.2) ** 1.4 - 0.3, 0, 0.5),
|
||||
success: clamp((value / 1.2) ** 1.5 - 0.25, 0, 0.5),
|
||||
};
|
||||
})();
|
||||
let successRatio = ratio.success;
|
||||
let failRatio = ratio.fail;
|
||||
if (trust < 80) {
|
||||
if (this.config.scaleSuccessByTrust !== false && trust < 80) {
|
||||
successRatio *= trust / 80;
|
||||
}
|
||||
successRatio = this.pipeline.onCalcDomestic(context, this.actionKey, 'success', successRatio);
|
||||
failRatio = this.pipeline.onCalcDomestic(context, this.actionKey, 'fail', failRatio);
|
||||
successRatio = this.pipeline.onCalcDomestic(context, this.config.actionKey, 'success', successRatio);
|
||||
failRatio = this.pipeline.onCalcDomestic(context, this.config.actionKey, 'fail', failRatio);
|
||||
|
||||
successRatio = clamp(successRatio, 0, 1);
|
||||
failRatio = clamp(failRatio, 0, 1 - successRatio);
|
||||
@@ -183,24 +268,36 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
normal: normalRatio,
|
||||
});
|
||||
|
||||
const criticalMultiplier = this.env.getCriticalScoreMultiplier?.(rng, pick) ?? 1;
|
||||
score = Math.round(score * criticalMultiplier);
|
||||
const criticalMultiplier =
|
||||
this.env.getCriticalScoreMultiplier?.(rng, pick) ??
|
||||
(pick === 'success' ? randomRange(rng, 2.2, 3) : pick === 'fail' ? randomRange(rng, 0.2, 0.4) : 1);
|
||||
score *= criticalMultiplier;
|
||||
if (this.config.roundCriticalScore !== false) {
|
||||
score = Math.round(score);
|
||||
}
|
||||
|
||||
const rewardScore = score;
|
||||
const frontStates = this.env.frontStatesWithDebuff ?? DEFAULT_FRONT_STATES;
|
||||
let appliedFrontDebuff = false;
|
||||
if (frontStates.includes(context.city.frontState)) {
|
||||
const baseDebuff = this.env.frontDebuff ?? DEFAULT_FRONT_DEBUFF;
|
||||
const baseDebuff = this.env.frontDebuff ?? this.config.frontDebuff;
|
||||
const adjustedDebuff = this.env.adjustFrontDebuff?.(context, baseDebuff) ?? baseDebuff;
|
||||
score *= adjustedDebuff;
|
||||
let debuff = adjustedDebuff;
|
||||
if (context.nation?.capitalCityId === context.city.id && typeof context.relYear === 'number') {
|
||||
const debuffScale = clamp(context.relYear - 5, 0, 20) * 0.05;
|
||||
debuff = debuffScale * debuff + (1 - debuffScale);
|
||||
}
|
||||
score *= debuff;
|
||||
appliedFrontDebuff = true;
|
||||
}
|
||||
|
||||
const exp = score * 0.7;
|
||||
const dedication = score * 1.0;
|
||||
const exp = rewardScore * 0.7;
|
||||
const dedication = rewardScore;
|
||||
|
||||
return {
|
||||
pick,
|
||||
score,
|
||||
score: rewardScore,
|
||||
appliedScore: score,
|
||||
exp,
|
||||
dedication,
|
||||
costGold,
|
||||
@@ -213,11 +310,18 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
export class ActionResolver<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionResolver<TriggerState, CommerceInvestmentArgs> {
|
||||
readonly key = 'che_상업투자';
|
||||
readonly key: string;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
private readonly config: InvestmentConfig;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: InvestmentEnvironment) {
|
||||
this.command = new CommandResolver(modules, env);
|
||||
constructor(
|
||||
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
|
||||
env: InvestmentEnvironment,
|
||||
config: InvestmentConfig = DEFAULT_CONFIG
|
||||
) {
|
||||
this.key = config.key;
|
||||
this.command = new CommandResolver(modules, env, config);
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
resolve(
|
||||
@@ -236,37 +340,43 @@ export class ActionResolver<
|
||||
...context,
|
||||
city,
|
||||
nation: context.nation ?? null,
|
||||
relYear:
|
||||
typeof (context as DomesticActionContext<TriggerState>).relYear === 'number'
|
||||
? (context as DomesticActionContext<TriggerState>).relYear
|
||||
: undefined,
|
||||
},
|
||||
context.rng
|
||||
);
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
city.commerce = clamp(city.commerce + result.score, 0, city.commerceMax);
|
||||
// 레거시 city 컬럼은 정수형이라 전선 debuff 뒤의 .5도 DB write 시 정수로 저장된다.
|
||||
city[this.config.cityKey] = Math.round(
|
||||
clamp(city[this.config.cityKey] + result.appliedScore, 0, city[this.config.cityMaxKey])
|
||||
);
|
||||
|
||||
general.gold = Math.max(0, general.gold - result.costGold);
|
||||
general.rice = Math.max(0, general.rice - result.costRice);
|
||||
general.experience += result.exp;
|
||||
general.dedication += result.dedication;
|
||||
|
||||
const metaWithStatExp = addMetaNumber(general.meta, STAT_EXP_KEY, 1);
|
||||
const metaWithStatExp = addMetaNumber(general.meta, this.config.statExpKey, 1);
|
||||
general.meta =
|
||||
result.pick === 'success'
|
||||
? { ...metaWithStatExp, max_domestic_critical: result.score }
|
||||
: { ...metaWithStatExp, max_domestic_critical: 0 };
|
||||
|
||||
const scoreText = Math.round(result.score).toLocaleString();
|
||||
const logName = ACTION_NAME.replace(' ', '');
|
||||
const josaUl = JosaUtil.pick(logName, '을');
|
||||
const josaUl = JosaUtil.pick(this.config.name, '을');
|
||||
if (result.pick === 'fail') {
|
||||
context.addLog(
|
||||
`${logName}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
|
||||
`${this.config.name}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
|
||||
);
|
||||
} else if (result.pick === 'success') {
|
||||
context.addLog(`${logName}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
context.addLog(`${this.config.name}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
} else {
|
||||
context.addLog(`${logName}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
context.addLog(`${this.config.name}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
}
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: this.config.name });
|
||||
|
||||
return { effects: [] };
|
||||
}
|
||||
@@ -275,14 +385,22 @@ export class ActionResolver<
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, CommerceInvestmentArgs> {
|
||||
public readonly key = 'che_상업투자';
|
||||
public readonly name = ACTION_NAME;
|
||||
public readonly key: string;
|
||||
public readonly name: string;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
private readonly config: InvestmentConfig;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: InvestmentEnvironment) {
|
||||
this.command = new CommandResolver(modules, env);
|
||||
this.resolver = new ActionResolver(modules, env);
|
||||
constructor(
|
||||
modules: Array<GeneralActionModule<TriggerState> | null | undefined>,
|
||||
env: InvestmentEnvironment,
|
||||
config: InvestmentConfig = DEFAULT_CONFIG
|
||||
) {
|
||||
this.key = config.key;
|
||||
this.name = config.name;
|
||||
this.config = config;
|
||||
this.command = new CommandResolver(modules, env, config);
|
||||
this.resolver = new ActionResolver(modules, env, config);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): CommerceInvestmentArgs | null {
|
||||
@@ -315,7 +433,7 @@ export class ActionDefinition<
|
||||
suppliedCity(),
|
||||
reqGeneralGold(getCost, requirements),
|
||||
reqGeneralRice(() => 0, requirements),
|
||||
remainCityCapacity(CITY_KEY, ACTION_NAME),
|
||||
remainCityCapacity(this.config.cityKey, this.config.name),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -327,8 +445,17 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const actionContextBuilder: ActionContextBuilder = (
|
||||
base: ActionContextBase,
|
||||
options: ActionContextOptions
|
||||
): ActionResolveContext => ({
|
||||
...base,
|
||||
city: base.city!,
|
||||
nation: base.nation ?? null,
|
||||
...(typeof options.scenarioMeta?.startYear === 'number'
|
||||
? { relYear: options.world.currentYear - options.scenarioMeta.startYear }
|
||||
: {}),
|
||||
});
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_상업투자',
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
@@ -25,13 +25,17 @@ import type { ActionContextBase, ActionContextOptions } from '@sammo-ts/logic/ac
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
|
||||
import {
|
||||
buildStrategyActionContext,
|
||||
CommandResolver as StrategyCommandResolver,
|
||||
type FireAttackResolveContext,
|
||||
} from './che_화계.js';
|
||||
|
||||
export interface AgitateResolveContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
destCity?: City;
|
||||
> extends FireAttackResolveContext<TriggerState> {
|
||||
env?: TurnCommandEnv;
|
||||
}
|
||||
|
||||
@@ -47,39 +51,51 @@ export class ActionResolver<
|
||||
> implements GeneralActionResolver<TriggerState, AgitateArgs> {
|
||||
readonly key = ACTION_KEY;
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
private readonly command: StrategyCommandResolver<TriggerState>;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined> = []) {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
const modules = env.generalActionModules ?? [];
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
this.command = new StrategyCommandResolver<TriggerState>(modules, {
|
||||
...env,
|
||||
statKey: 'leadership',
|
||||
damageMode: 'agitate',
|
||||
});
|
||||
}
|
||||
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, args: AgitateArgs): GeneralActionOutcome<TriggerState> {
|
||||
const ctx = context as AgitateResolveContext<TriggerState>;
|
||||
const general = ctx.general;
|
||||
const { destCityId } = args;
|
||||
const destCity = ctx.destCity;
|
||||
if (!destCity) throw new Error('Target city missing');
|
||||
|
||||
const env = ctx.env;
|
||||
const cost = env?.develCost ?? 100;
|
||||
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [];
|
||||
|
||||
// Damage calc
|
||||
const min = env?.sabotageDamageMin ?? 10;
|
||||
const max = env?.sabotageDamageMax ?? 30;
|
||||
const rng = ctx.rng;
|
||||
if (!rng) throw new Error('RNG missing');
|
||||
|
||||
const secuDmg = rng.nextInt(min, max + 1);
|
||||
const trustDmg = rng.nextInt(min, max + 1) / 50;
|
||||
|
||||
const newSecu = Math.max(0, destCity.security - secuDmg);
|
||||
const city = ctx.city;
|
||||
if (!city) throw new Error('Source city missing');
|
||||
const result = this.command.resolve(
|
||||
{
|
||||
...ctx,
|
||||
city,
|
||||
destCity,
|
||||
destGenerals: ctx.destGenerals,
|
||||
},
|
||||
ctx.rng
|
||||
);
|
||||
general.gold = Math.max(0, general.gold - result.costGold);
|
||||
general.rice = Math.max(0, general.rice - result.costRice);
|
||||
general.experience += result.exp;
|
||||
general.dedication += result.dedication;
|
||||
general.meta.leadership_exp =
|
||||
(typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0) + 1;
|
||||
if (!result.success) {
|
||||
ctx.addLog(
|
||||
`<G><b>${destCity.name}</b></>에 ${ACTION_NAME}${JosaUtil.pick(ACTION_NAME, '이')} 실패했습니다.`
|
||||
);
|
||||
return { effects };
|
||||
}
|
||||
general.meta.firenum = (typeof general.meta.firenum === 'number' ? general.meta.firenum : 0) + 1;
|
||||
const newSecu = Math.max(0, destCity.security - result.agriDamage);
|
||||
const currentTrust = typeof destCity.meta.trust === 'number' ? destCity.meta.trust : 50;
|
||||
const newTrust = Math.max(0, currentTrust - trustDmg);
|
||||
|
||||
const actualSecuDmg = destCity.security - newSecu;
|
||||
const actualTrustDmg = currentTrust - newTrust;
|
||||
const injuryCount = 0;
|
||||
const newTrust = Math.max(0, currentTrust - result.commDamage);
|
||||
|
||||
// Log
|
||||
const commandName = ACTION_NAME;
|
||||
@@ -89,9 +105,9 @@ export class ActionResolver<
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
ctx.addLog(
|
||||
`도시의 치안이 <C>${actualSecuDmg}</>, 민심이 <C>${actualTrustDmg.toFixed(
|
||||
`도시의 치안이 <C>${result.agriDamage}</>, 민심이 <C>${result.commDamage.toFixed(
|
||||
1
|
||||
)}</>만큼 감소하고, 장수 <C>${injuryCount}</>명이 부상 당했습니다.`,
|
||||
)}</>만큼 감소하고, 장수 <C>${result.injuryCount}</>명이 부상 당했습니다.`,
|
||||
{
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
@@ -110,30 +126,14 @@ export class ActionResolver<
|
||||
trust: newTrust,
|
||||
},
|
||||
},
|
||||
destCityId
|
||||
args.destCityId
|
||||
)
|
||||
);
|
||||
|
||||
consumeSuccessfulStrategyItem(this.pipeline, context);
|
||||
|
||||
// General Update (Cost + Exp + LeaderExp)
|
||||
effects.push(
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
...general,
|
||||
gold: Math.max(0, general.gold - cost),
|
||||
rice: Math.max(0, general.rice - cost),
|
||||
experience: general.experience + 50,
|
||||
dedication: general.dedication + 30,
|
||||
meta: {
|
||||
...general.meta,
|
||||
leadership_exp:
|
||||
(typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0) + 1,
|
||||
},
|
||||
},
|
||||
general.id
|
||||
)
|
||||
);
|
||||
for (const injured of result.injuredGenerals) {
|
||||
effects.push(createGeneralPatchEffect(injured.patch, injured.id));
|
||||
}
|
||||
|
||||
return { effects };
|
||||
}
|
||||
@@ -147,9 +147,7 @@ export class ActionDefinition<
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.resolver = new ActionResolver<TriggerState>(
|
||||
(env.generalActionModules ?? []) as GeneralActionModule<TriggerState>[]
|
||||
);
|
||||
this.resolver = new ActionResolver<TriggerState>(env);
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): AgitateArgs | null {
|
||||
@@ -158,13 +156,13 @@ export class ActionDefinition<
|
||||
|
||||
buildMinConstraints(ctx: ConstraintContext, _args: AgitateArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = (env.develCost as number) ?? 100;
|
||||
const cost = ((env.develCost as number) ?? 100) * 5;
|
||||
return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
|
||||
}
|
||||
|
||||
buildConstraints(ctx: ConstraintContext, _args: AgitateArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = (env.develCost as number) ?? 100;
|
||||
const cost = ((env.develCost as number) ?? 100) * 5;
|
||||
return [
|
||||
notBeNeutral(),
|
||||
occupiedCity(),
|
||||
@@ -185,14 +183,10 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
export const actionContextBuilder = (base: ActionContextBase, options: ActionContextOptions) => {
|
||||
const destCityId = options.actionArgs?.destCityId;
|
||||
let destCity = null;
|
||||
if (typeof destCityId === 'number' && options.worldRef) {
|
||||
destCity = options.worldRef.getCityById(destCityId);
|
||||
}
|
||||
const strategyContext = buildStrategyActionContext(base, options);
|
||||
if (!strategyContext) return null;
|
||||
return {
|
||||
...base,
|
||||
destCity,
|
||||
...strategyContext,
|
||||
env: options.scenarioConfig.const as unknown as TurnCommandEnv,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -36,6 +36,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, AbdicationArgs, AbdicationResolveContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): AbdicationArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
@@ -49,7 +52,10 @@ export class ActionDefinition<
|
||||
return [beLord(), existsDestGeneral(), friendlyDestGeneral()];
|
||||
}
|
||||
|
||||
resolve(context: AbdicationResolveContext<TriggerState>, _args: AbdicationArgs): GeneralActionOutcome<TriggerState> {
|
||||
resolve(
|
||||
context: AbdicationResolveContext<TriggerState>,
|
||||
_args: AbdicationArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const nation = context.nation;
|
||||
const destGeneral = context.destGeneral;
|
||||
@@ -81,10 +87,13 @@ export class ActionDefinition<
|
||||
const josaYi = JosaUtil.pick(general.name, '이');
|
||||
const effects: Array<GeneralActionEffect<TriggerState>> = [];
|
||||
|
||||
context.addLog(`<Y><b>【선양】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 <Y>${destGeneral.name}</>에게 선양했습니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
});
|
||||
context.addLog(
|
||||
`<Y><b>【선양】</b></><Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>의 군주 자리를 <Y>${destGeneral.name}</>에게 선양했습니다.`,
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
}
|
||||
);
|
||||
context.addLog(`<Y>${general.name}</>${josaYi} <Y>${destGeneral.name}</>에게 선양`, {
|
||||
scope: LogScope.NATION,
|
||||
category: LogCategory.HISTORY,
|
||||
|
||||
@@ -1,34 +1,31 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends CityDevelopmentActionDefinition<TriggerState> {
|
||||
constructor(env: { develCost?: number; amount?: number } = {}) {
|
||||
super(
|
||||
{
|
||||
key: 'che_성벽보수',
|
||||
name: '성벽 보수',
|
||||
statKey: 'wall',
|
||||
maxKey: 'wallMax',
|
||||
label: '성벽',
|
||||
baseAmount: 50,
|
||||
},
|
||||
env
|
||||
);
|
||||
> extends DomesticActionDefinition<TriggerState> {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
super(env.generalActionModules ?? [], env, {
|
||||
key: 'che_성벽보수',
|
||||
name: '성벽 보수',
|
||||
actionKey: '성벽',
|
||||
statKey: 'strength',
|
||||
statExpKey: 'strength_exp',
|
||||
cityKey: 'wall',
|
||||
cityMaxKey: 'wallMax',
|
||||
frontDebuff: 0.25,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export { actionContextBuilder };
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_성벽보수',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -5,8 +5,8 @@ import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { clamp } from 'es-toolkit';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
|
||||
export interface DisbandArgs {}
|
||||
|
||||
@@ -15,6 +15,11 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, DisbandArgs> {
|
||||
public readonly key = 'che_소집해제';
|
||||
public readonly name = '소집해제';
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.pipeline = new GeneralActionPipeline(env.generalActionModules ?? []);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): DisbandArgs | null {
|
||||
return {};
|
||||
@@ -35,13 +40,11 @@ export class ActionDefinition<
|
||||
return { effects: [] };
|
||||
}
|
||||
|
||||
const crew = general.crew;
|
||||
const currentPop = city.population;
|
||||
const maxPop = city.populationMax;
|
||||
|
||||
const nextPop = clamp(currentPop + crew, 0, maxPop);
|
||||
const crewUp = this.pipeline.onCalcDomestic(context, '징집인구', 'score', general.crew);
|
||||
general.crew = 0;
|
||||
city.population = nextPop;
|
||||
city.population += Math.trunc(crewUp);
|
||||
general.experience += 70;
|
||||
general.dedication += 100;
|
||||
|
||||
context.addLog(`병사들을 <R>소집해제</>하였습니다.`);
|
||||
|
||||
@@ -56,5 +59,5 @@ export const commandSpec: GeneralTurnCommandSpec = {
|
||||
category: '군사',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -1,34 +1,31 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends CityDevelopmentActionDefinition<TriggerState> {
|
||||
constructor(env: { develCost?: number; amount?: number } = {}) {
|
||||
super(
|
||||
{
|
||||
key: 'che_수비강화',
|
||||
name: '수비 강화',
|
||||
statKey: 'defence',
|
||||
maxKey: 'defenceMax',
|
||||
label: '수비',
|
||||
baseAmount: 50,
|
||||
},
|
||||
env
|
||||
);
|
||||
> extends DomesticActionDefinition<TriggerState> {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
super(env.generalActionModules ?? [], env, {
|
||||
key: 'che_수비강화',
|
||||
name: '수비 강화',
|
||||
actionKey: '수비',
|
||||
statKey: 'strength',
|
||||
statExpKey: 'strength_exp',
|
||||
cityKey: 'defence',
|
||||
cityMaxKey: 'defenceMax',
|
||||
frontDebuff: 0.5,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export { actionContextBuilder };
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_수비강화',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -21,6 +21,7 @@ export interface DexTransferContext<
|
||||
|
||||
export interface DexTransferEnvironment {
|
||||
develCost?: number;
|
||||
unitSet?: UnitSetDefinition;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '숙련전환';
|
||||
@@ -49,7 +50,19 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): DexTransferArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
const parsed = parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
if (!parsed) {
|
||||
return null;
|
||||
}
|
||||
const armTypes = this.env.unitSet?.armTypes;
|
||||
if (
|
||||
armTypes &&
|
||||
(!Object.prototype.hasOwnProperty.call(armTypes, String(parsed.srcArmType)) ||
|
||||
!Object.prototype.hasOwnProperty.call(armTypes, String(parsed.destArmType)))
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
return parsed;
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: DexTransferArgs): Constraint[] {
|
||||
@@ -104,5 +117,9 @@ export const commandSpec: GeneralTurnCommandSpec = {
|
||||
reqArg: true,
|
||||
availabilityArgs: { srcArmType: 0, destArmType: 0 },
|
||||
argsSchema: ARGS_SCHEMA,
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
|
||||
createDefinition: (env: TurnCommandEnv) =>
|
||||
new ActionDefinition({
|
||||
develCost: env.develCost,
|
||||
...(env.unitSet ? { unitSet: env.unitSet } : {}),
|
||||
}),
|
||||
};
|
||||
|
||||
@@ -14,7 +14,6 @@ export interface RecoveryEnvironment {
|
||||
}
|
||||
|
||||
const ACTION_NAME = '요양';
|
||||
const DEFAULT_INJURY_DELTA = 10;
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
@@ -41,13 +40,14 @@ export class ActionDefinition<
|
||||
_args: RecoveryArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const delta = this.env.injuryDelta ?? DEFAULT_INJURY_DELTA;
|
||||
const nextInjury = Math.max(0, general.injury - delta);
|
||||
const nextInjury = 0;
|
||||
const costGold = this.env.costGold ?? 0;
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
general.injury = nextInjury;
|
||||
general.gold = Math.max(0, general.gold - costGold);
|
||||
general.experience += 10;
|
||||
general.dedication += 7;
|
||||
|
||||
context.addLog(`건강 회복을 위해 요양합니다.`);
|
||||
|
||||
|
||||
@@ -9,11 +9,12 @@ import type {
|
||||
GeneralActionEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
|
||||
export interface RetireArgs {}
|
||||
|
||||
@@ -42,57 +43,91 @@ export class ActionResolver<
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, _args: RetireArgs): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
|
||||
// Logs
|
||||
context.addLog(`은퇴하였습니다.`, {
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [];
|
||||
const nextMeta = { ...general.meta };
|
||||
for (const key of ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as const) {
|
||||
const value = typeof nextMeta[key] === 'number' ? nextMeta[key] : 0;
|
||||
nextMeta[key] = Math.round(value * 0.5);
|
||||
}
|
||||
nextMeta.specAge = 0;
|
||||
nextMeta.specAge2 = 0;
|
||||
nextMeta.firenum = 0;
|
||||
for (const key of [
|
||||
'warnum',
|
||||
'killnum',
|
||||
'deathnum',
|
||||
'killcrew',
|
||||
'deathcrew',
|
||||
'ttw',
|
||||
'ttd',
|
||||
'ttl',
|
||||
'ttg',
|
||||
'ttp',
|
||||
'tlw',
|
||||
'tld',
|
||||
'tll',
|
||||
'tlg',
|
||||
'tlp',
|
||||
'tsw',
|
||||
'tsd',
|
||||
'tsl',
|
||||
'tsg',
|
||||
'tsp',
|
||||
'tiw',
|
||||
'tid',
|
||||
'til',
|
||||
'tig',
|
||||
'tip',
|
||||
'betwin',
|
||||
'betgold',
|
||||
'betwingold',
|
||||
'killcrew_person',
|
||||
'deathcrew_person',
|
||||
'occupied',
|
||||
'inherit_earned',
|
||||
'inherit_spent',
|
||||
'inherit_earned_dyn',
|
||||
'inherit_earned_act',
|
||||
'inherit_spent_dyn',
|
||||
]) {
|
||||
nextMeta[`rank_${key}`] = 0;
|
||||
}
|
||||
|
||||
const josaYi = JosaUtil.pick(general.name, '이');
|
||||
context.addLog(`<Y>${general.name}</>${josaYi} <R>은퇴</>하고 그 자손이 유지를 이어받았습니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.RAWTEXT,
|
||||
});
|
||||
context.addLog('나이가 들어 <R>은퇴</>하고 자손에게 자리를 물려줍니다.', {
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
});
|
||||
context.addLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌', {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
});
|
||||
context.addLog('은퇴하였습니다.', {
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
|
||||
// Rebirth Logic (Simulated)
|
||||
// 1. Reset Stats (Randomize slightly?)
|
||||
// Let's keep total stat points but re-distribute or small variation?
|
||||
// Legacy: complete re-roll usually.
|
||||
// Simple implementation: Random re-roll around average 70?
|
||||
|
||||
const rng = context.rng;
|
||||
const newLead = rng.nextInt(30, 90);
|
||||
const newStr = rng.nextInt(30, 90);
|
||||
const newIntel = rng.nextInt(30, 90);
|
||||
|
||||
// 2. Reset Age
|
||||
const newAge = 20;
|
||||
|
||||
// 3. Reset Exp/Ded
|
||||
const newExp = 0;
|
||||
const newDed = 0;
|
||||
|
||||
// 4. Reset Meta (Inheritance points?)
|
||||
// Legacy: increases inheritance point.
|
||||
// We'll increment inheritance point in meta.
|
||||
const inheritance =
|
||||
(typeof general.meta.inheritance_point === 'number' ? general.meta.inheritance_point : 0) + 1;
|
||||
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [];
|
||||
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
effects.push(
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
...general,
|
||||
age: newAge,
|
||||
age: 20,
|
||||
stats: {
|
||||
leadership: newLead,
|
||||
strength: newStr,
|
||||
intelligence: newIntel,
|
||||
},
|
||||
experience: newExp,
|
||||
dedication: newDed,
|
||||
meta: {
|
||||
...general.meta,
|
||||
inheritance_point: inheritance,
|
||||
// Clear other temp vars?
|
||||
leadership: Math.max(10, Math.round(general.stats.leadership * 0.85)),
|
||||
strength: Math.max(10, Math.round(general.stats.strength * 0.85)),
|
||||
intelligence: Math.max(10, Math.round(general.stats.intelligence * 0.85)),
|
||||
},
|
||||
injury: 0,
|
||||
experience: Math.round(general.experience * 0.5),
|
||||
dedication: Math.round(general.dedication * 0.5),
|
||||
meta: nextMeta,
|
||||
},
|
||||
general.id
|
||||
)
|
||||
@@ -113,6 +148,14 @@ export class ActionDefinition<
|
||||
this.resolver = new ActionResolver();
|
||||
}
|
||||
|
||||
getPreReqTurn(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getPostReqTurn(): number {
|
||||
return 0;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): RetireArgs | null {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -275,6 +275,10 @@ export class ActionResolver<
|
||||
|
||||
const statKey = pickStatExpKey(context.rng, general);
|
||||
const metaAfter = found ? addMetaNumber(general.meta, statKey, 3) : addMetaNumber(general.meta, statKey, 1);
|
||||
if (found) {
|
||||
const active = typeof metaAfter.inherit_active_action === 'number' ? metaAfter.inherit_active_action : 0;
|
||||
metaAfter.inherit_active_action = active + Math.max(Math.sqrt(1 / prop), 1);
|
||||
}
|
||||
|
||||
const nextGold = Math.max(0, general.gold - reqGold);
|
||||
const nextRice = Math.max(0, general.rice - reqRice);
|
||||
@@ -319,12 +323,7 @@ export class ActionResolver<
|
||||
? this.env.decorateName(resolvedCandidate.name, NPC_TYPE)
|
||||
: resolvedCandidate.name;
|
||||
const meta: GeneralMeta = {
|
||||
killturn: resolveKillturnFromDeathYear(
|
||||
context.currentYear,
|
||||
context.currentMonth,
|
||||
deathYear,
|
||||
context.rng
|
||||
),
|
||||
killturn: resolveKillturnFromDeathYear(context.currentYear, context.currentMonth, deathYear, context.rng),
|
||||
npcType: NPC_TYPE,
|
||||
crewTypeId: this.env.defaultCrewTypeId,
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
beNeutral,
|
||||
@@ -10,14 +10,19 @@ import {
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import { z } from 'zod';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type {
|
||||
ActionContextBase,
|
||||
ActionContextBuilder,
|
||||
ActionContextOptions,
|
||||
} from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
|
||||
const ACTION_NAME = '임관';
|
||||
const ARGS_SCHEMA = z.object({
|
||||
@@ -25,6 +30,14 @@ const ARGS_SCHEMA = z.object({
|
||||
});
|
||||
export type AppointmentArgs = z.infer<typeof ARGS_SCHEMA>;
|
||||
|
||||
interface AppointmentContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
destNation?: Nation;
|
||||
destNationGeneralCount: number;
|
||||
destCityId: number;
|
||||
}
|
||||
|
||||
const parseNationId = (raw: unknown): number | null => {
|
||||
if (typeof raw !== 'number' || !Number.isFinite(raw)) {
|
||||
return null;
|
||||
@@ -37,6 +50,11 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, AppointmentArgs> {
|
||||
public readonly key = 'che_임관';
|
||||
public readonly name = ACTION_NAME;
|
||||
constructor(private readonly env: TurnCommandEnv) {}
|
||||
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): AppointmentArgs | null {
|
||||
const data = parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
@@ -61,9 +79,11 @@ export class ActionDefinition<
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, _args: AppointmentArgs): Constraint[] {
|
||||
const env = _ctx.env;
|
||||
const year = typeof env.year === 'number' ? env.year : 0;
|
||||
const startYear = typeof env.startyear === 'number' ? env.startyear : 0;
|
||||
const relYear = year - startYear;
|
||||
const relYear =
|
||||
typeof env.relYear === 'number'
|
||||
? env.relYear
|
||||
: (typeof env.year === 'number' ? env.year : 0) -
|
||||
(typeof env.startYear === 'number' ? env.startYear : 0);
|
||||
|
||||
return [
|
||||
reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
|
||||
@@ -75,31 +95,82 @@ export class ActionDefinition<
|
||||
];
|
||||
}
|
||||
|
||||
resolve(
|
||||
context: GeneralActionResolveContext<TriggerState>,
|
||||
args: AppointmentArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const destNationName = context.nation?.name ?? `${args.destNationId}`;
|
||||
resolve(context: AppointmentContext<TriggerState>, args: AppointmentArgs): GeneralActionOutcome<TriggerState> {
|
||||
const destNation = context.destNation;
|
||||
const destNationName = destNation?.name ?? `${args.destNationId}`;
|
||||
context.addLog(`<D>${destNationName}</>에 임관했습니다.`, {
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
context.addLog(`<D><b>${destNationName}</b></>에 임관`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
});
|
||||
const josaYi = JosaUtil.pick(context.general.name, '이');
|
||||
context.addLog(`<Y>${context.general.name}</>${josaYi} <D><b>${destNationName}</b></>에 <S>임관</>했습니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.RAWTEXT,
|
||||
});
|
||||
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
const effects = [
|
||||
const effects: GeneralActionOutcome<TriggerState>['effects'] = [
|
||||
createGeneralPatchEffect<TriggerState>({
|
||||
nationId: args.destNationId,
|
||||
officerLevel: 1, // Common Officer
|
||||
officerLevel: 1,
|
||||
cityId: context.destCityId,
|
||||
troopId: 0,
|
||||
experience:
|
||||
context.general.experience +
|
||||
(context.destNationGeneralCount < this.env.initialNationGenLimit ? 700 : 100),
|
||||
meta: {
|
||||
...context.general.meta,
|
||||
officer_city: 0,
|
||||
belong: 1,
|
||||
},
|
||||
}),
|
||||
];
|
||||
if (destNation) {
|
||||
effects.push(
|
||||
createNationPatchEffect(
|
||||
{
|
||||
meta: {
|
||||
...destNation.meta,
|
||||
gennum: context.destNationGeneralCount + 1,
|
||||
},
|
||||
},
|
||||
destNation.id
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
return { effects };
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const actionContextBuilder: ActionContextBuilder<AppointmentArgs> = (
|
||||
base: ActionContextBase,
|
||||
options: ActionContextOptions<AppointmentArgs>
|
||||
) => {
|
||||
const worldRef = options.worldRef;
|
||||
if (!worldRef) {
|
||||
return null;
|
||||
}
|
||||
const destNation = worldRef.getNationById(options.actionArgs.destNationId);
|
||||
if (!destNation) {
|
||||
return null;
|
||||
}
|
||||
const nationGenerals = worldRef.listGenerals().filter((general) => general.nationId === destNation.id);
|
||||
const monarch = nationGenerals.find((general) => general.officerLevel === 12);
|
||||
return {
|
||||
...base,
|
||||
destNation,
|
||||
destNationGeneralCount: nationGenerals.length,
|
||||
destCityId: monarch?.cityId ?? destNation.capitalCityId ?? base.general.cityId,
|
||||
};
|
||||
};
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_임관',
|
||||
@@ -107,5 +178,5 @@ export const commandSpec: GeneralTurnCommandSpec = {
|
||||
reqArg: true,
|
||||
availabilityArgs: { destNationId: 0 },
|
||||
argsSchema: ARGS_SCHEMA,
|
||||
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
import type { General, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext, RequirementKey } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
allowJoinAction,
|
||||
beNeutral,
|
||||
reqEnvValue,
|
||||
unknownOrDeny,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import { allowJoinAction, beNeutral, reqEnvValue, unknownOrDeny } from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
@@ -93,7 +88,10 @@ const allowJoinDestNation = (destGeneralID: number): Constraint => ({
|
||||
return { kind: 'deny', reason: '국가 정보가 없습니다.' };
|
||||
}
|
||||
|
||||
const relYear = typeof view.get({ kind: 'env', key: 'relYear' }) === 'number' ? (view.get({ kind: 'env', key: 'relYear' }) as number) : 0;
|
||||
const relYear =
|
||||
typeof view.get({ kind: 'env', key: 'relYear' }) === 'number'
|
||||
? (view.get({ kind: 'env', key: 'relYear' }) as number)
|
||||
: 0;
|
||||
const openingPartYear =
|
||||
typeof view.get({ kind: 'env', key: 'openingPartYear' }) === 'number'
|
||||
? (view.get({ kind: 'env', key: 'openingPartYear' }) as number)
|
||||
@@ -129,20 +127,23 @@ const allowJoinDestNation = (destGeneralID: number): Constraint => ({
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, FollowAppointmentArgs, FollowAppointmentResolveContext<TriggerState>> {
|
||||
> implements GeneralActionDefinition<
|
||||
TriggerState,
|
||||
FollowAppointmentArgs,
|
||||
FollowAppointmentResolveContext<TriggerState>
|
||||
> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): FollowAppointmentArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
}
|
||||
|
||||
buildMinConstraints(_ctx: ConstraintContext, _args: FollowAppointmentArgs): Constraint[] {
|
||||
return [
|
||||
reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
|
||||
beNeutral(),
|
||||
allowJoinAction(),
|
||||
];
|
||||
return [reqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'), beNeutral(), allowJoinAction()];
|
||||
}
|
||||
|
||||
buildConstraints(ctx: ConstraintContext, args: FollowAppointmentArgs): Constraint[] {
|
||||
@@ -233,7 +234,7 @@ export const actionContextBuilder: ActionContextBuilder<FollowAppointmentArgs> =
|
||||
}
|
||||
|
||||
const destGeneral = worldRef.getGeneralById(destGeneralID) ?? undefined;
|
||||
const destNation = destGeneral ? worldRef.getNationById(destGeneral.nationId) ?? undefined : undefined;
|
||||
const destNation = destGeneral ? (worldRef.getNationById(destGeneral.nationId) ?? undefined) : undefined;
|
||||
if (!destGeneral || !destNation) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralMeta, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
@@ -34,11 +34,6 @@ const readNationTech = (nation: Nation | null | undefined): number => {
|
||||
return typeof tech === 'number' ? tech : 0;
|
||||
};
|
||||
|
||||
const readBattleStanceTerm = (meta: Record<string, unknown>): number => {
|
||||
const value = meta.battle_stance_term;
|
||||
return typeof value === 'number' && Number.isFinite(value) ? Math.floor(value) : 0;
|
||||
};
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, BattlePreparationArgs> {
|
||||
@@ -47,13 +42,20 @@ export class ActionDefinition<
|
||||
|
||||
constructor(private readonly env: TurnCommandEnv) {}
|
||||
|
||||
getPreReqTurn(): number {
|
||||
return 3;
|
||||
}
|
||||
|
||||
getPostReqTurn(): number {
|
||||
return 0;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): BattlePreparationArgs | null {
|
||||
return {};
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, _args: BattlePreparationArgs): Constraint[] {
|
||||
const nationRequirement =
|
||||
_ctx.nationId !== undefined ? [{ kind: 'nation', id: _ctx.nationId } as const] : [];
|
||||
const nationRequirement = _ctx.nationId !== undefined ? [{ kind: 'nation', id: _ctx.nationId } as const] : [];
|
||||
return [
|
||||
notBeNeutral(),
|
||||
notWanderingNation(),
|
||||
@@ -62,7 +64,9 @@ export class ActionDefinition<
|
||||
reqGeneralGold((ctx, view) => {
|
||||
const general = view.get({ kind: 'general', id: ctx.actorId }) as { crew?: number } | null;
|
||||
const nation =
|
||||
ctx.nationId !== undefined ? (view.get({ kind: 'nation', id: ctx.nationId }) as Nation | null) : null;
|
||||
ctx.nationId !== undefined
|
||||
? (view.get({ kind: 'nation', id: ctx.nationId }) as Nation | null)
|
||||
: null;
|
||||
const crew = typeof general?.crew === 'number' ? general.crew : 0;
|
||||
const techCost = getTechCost(readNationTech(nation));
|
||||
return Math.round((crew / 100) * 3 * techCost);
|
||||
@@ -78,13 +82,18 @@ export class ActionDefinition<
|
||||
_args: BattlePreparationArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const nation = context.nation;
|
||||
const crew = general.crew;
|
||||
const techCost = getTechCost(readNationTech(nation));
|
||||
const costGold = Math.round((crew / 100) * 3 * techCost);
|
||||
|
||||
const previousTerm = readBattleStanceTerm(general.meta as Record<string, unknown>);
|
||||
const term = previousTerm >= REQ_TERM ? 1 : previousTerm + 1;
|
||||
const lastTurn = general.lastTurn;
|
||||
const term =
|
||||
lastTurn?.command !== ACTION_NAME
|
||||
? 1
|
||||
: lastTurn.term === REQ_TERM
|
||||
? 1
|
||||
: typeof lastTurn.term === 'number' && lastTurn.term < REQ_TERM
|
||||
? lastTurn.term + 1
|
||||
: 1;
|
||||
const resultTurn = { command: ACTION_NAME, term };
|
||||
|
||||
if (term < REQ_TERM) {
|
||||
context.addLog(`병사들을 열심히 훈련중... (${term}/3)`, {
|
||||
@@ -95,11 +104,7 @@ export class ActionDefinition<
|
||||
return {
|
||||
effects: [
|
||||
createGeneralPatchEffect<TriggerState>({
|
||||
gold: Math.max(0, general.gold - costGold),
|
||||
meta: {
|
||||
...general.meta,
|
||||
battle_stance_term: term,
|
||||
},
|
||||
lastTurn: resultTurn,
|
||||
}),
|
||||
],
|
||||
};
|
||||
@@ -114,18 +119,26 @@ export class ActionDefinition<
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
const leadershipExp = typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0;
|
||||
const crewType = this.env.unitSet?.crewTypes?.find((entry) => entry.id === general.crewTypeId);
|
||||
const dexKey = crewType ? `dex${crewType.armType}` : null;
|
||||
const nextMeta: GeneralMeta = {
|
||||
...general.meta,
|
||||
leadership_exp: leadershipExp + 3,
|
||||
};
|
||||
if (dexKey) {
|
||||
const dex = typeof nextMeta[dexKey] === 'number' ? nextMeta[dexKey] : 0;
|
||||
nextMeta[dexKey] = dex + (crew / 100) * 3;
|
||||
}
|
||||
|
||||
return {
|
||||
effects: [
|
||||
createGeneralPatchEffect<TriggerState>({
|
||||
gold: Math.max(0, general.gold - costGold),
|
||||
lastTurn: resultTurn,
|
||||
train: Math.max(general.train, this.env.maxTrainByCommand - 5),
|
||||
atmos: Math.max(general.atmos, this.env.maxAtmosByCommand - 5),
|
||||
experience: general.experience + 300,
|
||||
dedication: general.dedication + 210,
|
||||
meta: {
|
||||
...general.meta,
|
||||
battle_stance_term: term,
|
||||
leadership_exp: leadershipExp + 3,
|
||||
},
|
||||
meta: nextMeta,
|
||||
}),
|
||||
],
|
||||
};
|
||||
|
||||
@@ -8,6 +8,7 @@ import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/action
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { setMetaNumber } from '@sammo-ts/logic/war/utils.js';
|
||||
import { WAR_TRAIT_KEYS } from '@sammo-ts/logic/triggers/special/war/index.js';
|
||||
|
||||
export interface ResetSpecialWarArgs {}
|
||||
|
||||
@@ -38,6 +39,23 @@ export class ActionDefinition<
|
||||
public readonly key = 'che_전투특기초기화';
|
||||
public readonly name = ACTION_NAME;
|
||||
|
||||
getPreReqTurn(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getPostReqTurn(): number {
|
||||
return 60;
|
||||
}
|
||||
|
||||
getProgressText(
|
||||
_context: GeneralActionResolveContext<TriggerState>,
|
||||
_args: ResetSpecialWarArgs,
|
||||
term: number,
|
||||
termMax: number
|
||||
): string {
|
||||
return `새로운 적성을 찾는 중... (${term}/${termMax})`;
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): ResetSpecialWarArgs | null {
|
||||
void _raw;
|
||||
return {};
|
||||
@@ -56,6 +74,13 @@ export class ActionDefinition<
|
||||
_args: ResetSpecialWarArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const previous = general.meta.prev_types_special2;
|
||||
const previousTypes = Array.isArray(previous)
|
||||
? previous.filter((value): value is string => typeof value === 'string')
|
||||
: [];
|
||||
const nextPreviousTypes = [...previousTypes, general.role.specialWar!];
|
||||
general.meta.prev_types_special2 =
|
||||
nextPreviousTypes.length === WAR_TRAIT_KEYS.length ? [general.role.specialWar!] : nextPreviousTypes;
|
||||
general.role.specialWar = null;
|
||||
setMetaNumber(general.meta, 'specAge2', general.age + 1);
|
||||
const specialName = ACTION_NAME.replace(' 초기화', '');
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext, StateView } from '@sammo-ts/logic/constraints/types.js';
|
||||
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
notWanderingNation,
|
||||
@@ -12,74 +12,69 @@ import {
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import { clamp } from 'es-toolkit';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import {
|
||||
actionContextBuilder,
|
||||
buildDomesticContextFromView,
|
||||
CommandResolver,
|
||||
type DomesticActionContext,
|
||||
type InvestmentConfig,
|
||||
} from './che_상업투자.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { clamp } from 'es-toolkit';
|
||||
|
||||
export interface SettlementArgs {}
|
||||
type SettlementPick = 'success' | 'normal' | 'fail';
|
||||
|
||||
const pickByWeight = <T extends string>(rng: GeneralActionResolveContext['rng'], weights: Record<T, number>): T => {
|
||||
const entries = Object.entries(weights) as Array<[T, number]>;
|
||||
const first = entries[0];
|
||||
if (!first) {
|
||||
throw new Error('Empty weights');
|
||||
}
|
||||
|
||||
let total = 0;
|
||||
for (const [, weight] of entries) {
|
||||
if (weight > 0) {
|
||||
total += weight;
|
||||
}
|
||||
}
|
||||
if (total <= 0) {
|
||||
return first[0];
|
||||
}
|
||||
|
||||
let cursor = rng.nextFloat1() * total;
|
||||
for (const [key, weight] of entries) {
|
||||
if (weight <= 0) {
|
||||
continue;
|
||||
}
|
||||
cursor -= weight;
|
||||
if (cursor <= 0) {
|
||||
return key;
|
||||
}
|
||||
}
|
||||
|
||||
const last = entries[entries.length - 1];
|
||||
return last ? last[0] : first[0];
|
||||
const ACTION_NAME = '정착 장려';
|
||||
const CONFIG: InvestmentConfig = {
|
||||
key: 'che_정착장려',
|
||||
name: ACTION_NAME,
|
||||
actionKey: '인구',
|
||||
statKey: 'leadership',
|
||||
statExpKey: 'leadership_exp',
|
||||
cityKey: 'commerce',
|
||||
cityMaxKey: 'commerceMax',
|
||||
frontDebuff: 1,
|
||||
useCityTrust: false,
|
||||
scaleSuccessByTrust: false,
|
||||
};
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, SettlementArgs> {
|
||||
public readonly key = 'che_정착장려';
|
||||
public readonly name = '정착 장려';
|
||||
private readonly env: { develCost?: number };
|
||||
public readonly key = CONFIG.key;
|
||||
public readonly name = ACTION_NAME;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
|
||||
constructor(env: { develCost?: number } = {}) {
|
||||
this.env = env;
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.command = new CommandResolver(
|
||||
env.generalActionModules ?? [],
|
||||
{ ...env, develCost: env.develCost * 2 },
|
||||
CONFIG
|
||||
);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): SettlementArgs | null {
|
||||
return {};
|
||||
}
|
||||
|
||||
buildConstraints(_ctx: ConstraintContext, _args: SettlementArgs): Constraint[] {
|
||||
const getRequiredRice = (_context: ConstraintContext, _view: StateView): number =>
|
||||
(this.env.develCost ?? 0) * 2;
|
||||
|
||||
buildConstraints(ctx: ConstraintContext, _args: SettlementArgs): Constraint[] {
|
||||
const requirements: RequirementKey[] = [];
|
||||
if (ctx.cityId !== undefined) requirements.push({ kind: 'city', id: ctx.cityId });
|
||||
if (ctx.nationId !== undefined) requirements.push({ kind: 'nation', id: ctx.nationId });
|
||||
const getRiceCost = (context: ConstraintContext, view: StateView): number => {
|
||||
const domesticContext = buildDomesticContextFromView<TriggerState>(context, view);
|
||||
return domesticContext ? this.command.getCost(domesticContext).gold : 0;
|
||||
};
|
||||
return [
|
||||
notBeNeutral(),
|
||||
notWanderingNation(),
|
||||
occupiedCity(),
|
||||
suppliedCity(),
|
||||
reqGeneralGold(() => 0),
|
||||
remainCityCapacity('population', '인구'),
|
||||
reqGeneralRice(getRequiredRice),
|
||||
reqGeneralGold(() => 0, requirements),
|
||||
reqGeneralRice(getRiceCost, requirements),
|
||||
remainCityCapacity('population', ACTION_NAME),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -87,54 +82,46 @@ export class ActionDefinition<
|
||||
context: GeneralActionResolveContext<TriggerState>,
|
||||
_args: SettlementArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const city = context.city;
|
||||
if (!city) {
|
||||
if (!context.city) {
|
||||
context.addLog('도시 정보를 찾지 못했습니다.');
|
||||
return { effects: [] };
|
||||
}
|
||||
const domesticContext = context as DomesticActionContext<TriggerState>;
|
||||
const result = this.command.resolve(domesticContext, context.rng);
|
||||
const populationGain = result.score * 10;
|
||||
context.city.population = clamp(context.city.population + populationGain, 0, context.city.populationMax);
|
||||
context.general.rice = Math.max(0, context.general.rice - result.costGold);
|
||||
context.general.experience += result.exp;
|
||||
context.general.dedication += result.dedication;
|
||||
const leadershipExp =
|
||||
typeof context.general.meta.leadership_exp === 'number' ? context.general.meta.leadership_exp : 0;
|
||||
context.general.meta = {
|
||||
...context.general.meta,
|
||||
leadership_exp: leadershipExp + 1,
|
||||
max_domestic_critical: result.pick === 'success' ? result.score : 0,
|
||||
};
|
||||
|
||||
const pick = pickByWeight<SettlementPick>(context.rng, {
|
||||
fail: 0.2,
|
||||
success: 0.2,
|
||||
normal: 0.6,
|
||||
});
|
||||
|
||||
const scoreCoef = pick === 'success' ? 1.3 : pick === 'fail' ? 0.7 : 1;
|
||||
const baseAmount = Math.round(1000 * scoreCoef);
|
||||
const current = city.population;
|
||||
const max = city.populationMax;
|
||||
|
||||
const nextValue = clamp(current + baseAmount, 0, max);
|
||||
const costRice = (this.env.develCost ?? 0) * 2;
|
||||
|
||||
city.population = nextValue;
|
||||
general.rice = Math.max(0, general.rice - costRice);
|
||||
|
||||
const scoreText = (nextValue - current).toLocaleString();
|
||||
const logName = this.name.replace(' ', '');
|
||||
const josaUl = JosaUtil.pick(logName, '을');
|
||||
if (pick === 'fail') {
|
||||
const scoreText = populationGain.toLocaleString();
|
||||
const josaUl = JosaUtil.pick(ACTION_NAME, '을');
|
||||
if (result.pick === 'fail') {
|
||||
context.addLog(
|
||||
`${logName}${josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>${scoreText}</>명 증가했습니다.`
|
||||
`${ACTION_NAME}${josaUl} <span class='ev_failed'>실패</span>하여 주민이 <C>${scoreText}</>명 증가했습니다.`
|
||||
);
|
||||
} else if (pick === 'success') {
|
||||
context.addLog(`${logName}${josaUl} <S>성공</>하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
|
||||
} else if (result.pick === 'success') {
|
||||
context.addLog(`${ACTION_NAME}${josaUl} <S>성공</>하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
|
||||
} else {
|
||||
context.addLog(`${logName}${josaUl} 하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
|
||||
context.addLog(`${ACTION_NAME}${josaUl} 하여 주민이 <C>${scoreText}</>명 증가했습니다.`);
|
||||
}
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: '정착 장려' });
|
||||
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
return { effects: [] };
|
||||
}
|
||||
}
|
||||
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export { actionContextBuilder };
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_정착장려',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
import type { RandomGenerator } from '@sammo-ts/common';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import type { City, General, GeneralMeta, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext, RequirementKey } from '@sammo-ts/logic/constraints/types.js';
|
||||
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext, RequirementKey, StateView } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
notWanderingNation,
|
||||
@@ -10,126 +8,81 @@ import {
|
||||
reqGeneralRice,
|
||||
suppliedCity,
|
||||
} from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionContext } from '@sammo-ts/logic/triggers/general.js';
|
||||
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
import type { GeneralActionOutcome, GeneralActionResolveContext } from '@sammo-ts/logic/actions/engine.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import {
|
||||
actionContextBuilder,
|
||||
buildDomesticContextFromView,
|
||||
CommandResolver,
|
||||
type DomesticActionContext,
|
||||
type InvestmentConfig,
|
||||
} from './che_상업투자.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { clamp } from 'es-toolkit';
|
||||
|
||||
export interface DomesticActionContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionContext<TriggerState> {
|
||||
general: General<TriggerState>;
|
||||
city: City;
|
||||
nation?: Nation | null;
|
||||
}
|
||||
|
||||
export interface TrustEnvironment {
|
||||
develCost: number;
|
||||
defaultTrust?: number;
|
||||
}
|
||||
|
||||
export interface TrustActionArgs {}
|
||||
|
||||
const ACTION_NAME = '주민 선정';
|
||||
const ACTION_KEY = '민심';
|
||||
const STAT_EXP_KEY = 'leadership_exp';
|
||||
const DEFAULT_TRUST = 50;
|
||||
|
||||
const getMetaNumber = (meta: Record<string, unknown>, key: string): number | null => {
|
||||
const raw = meta[key];
|
||||
return typeof raw === 'number' ? raw : null;
|
||||
const CONFIG: InvestmentConfig = {
|
||||
key: 'che_주민선정',
|
||||
name: ACTION_NAME,
|
||||
actionKey: '민심',
|
||||
statKey: 'leadership',
|
||||
statExpKey: 'leadership_exp',
|
||||
cityKey: 'commerce',
|
||||
cityMaxKey: 'commerceMax',
|
||||
frontDebuff: 1,
|
||||
useCityTrust: false,
|
||||
scaleSuccessByTrust: false,
|
||||
roundCriticalScore: false,
|
||||
};
|
||||
|
||||
const addMetaNumber = (meta: GeneralMeta, key: string, delta: number): GeneralMeta => {
|
||||
const current = getMetaNumber(meta, key) ?? 0;
|
||||
return { ...meta, [key]: current + delta };
|
||||
const readTrust = (city: City): number => {
|
||||
const trust = city.meta.trust;
|
||||
return typeof trust === 'number' && Number.isFinite(trust) ? trust : DEFAULT_TRUST;
|
||||
};
|
||||
|
||||
const randomRange = (rng: RandomGenerator, min: number, max: number): number => min + (max - min) * rng.nextFloat1();
|
||||
|
||||
const remainCityTrust = (): Constraint => ({
|
||||
name: 'remainCityTrust',
|
||||
requires: (ctx) => (ctx.cityId !== undefined ? [{ kind: 'city', id: ctx.cityId }] : []),
|
||||
test: (ctx, view) => {
|
||||
const city = ctx.cityId !== undefined ? (view.get({ kind: 'city', id: ctx.cityId }) as City | null) : null;
|
||||
if (!city) {
|
||||
return { kind: 'deny', reason: '도시 정보가 없습니다.' };
|
||||
}
|
||||
const trust = getMetaNumber(city.meta, 'trust') ?? DEFAULT_TRUST;
|
||||
if (trust >= 100) {
|
||||
return { kind: 'deny', reason: '민심이 충분합니다.' };
|
||||
}
|
||||
return { kind: 'allow' };
|
||||
if (!city) return { kind: 'deny', reason: '도시 정보가 없습니다.' };
|
||||
return readTrust(city) >= 100 ? { kind: 'deny', reason: '민심이 충분합니다.' } : { kind: 'allow' };
|
||||
},
|
||||
});
|
||||
|
||||
export class CommandResolver<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> {
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
private readonly env: TrustEnvironment;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: TrustEnvironment) {
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
this.env = env;
|
||||
}
|
||||
|
||||
calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
|
||||
let score = this.pipeline.onCalcStat(context, 'leadership', context.general.stats.leadership);
|
||||
score *= randomRange(rng, 0.8, 1.2);
|
||||
return this.pipeline.onCalcDomestic(context, ACTION_KEY, 'score', score);
|
||||
}
|
||||
|
||||
resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): {
|
||||
trustDelta: number;
|
||||
exp: number;
|
||||
dedication: number;
|
||||
costRice: number;
|
||||
} {
|
||||
const costRice = (this.env.develCost ?? 0) * 2;
|
||||
const baseScore = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
|
||||
const exp = baseScore * 0.7;
|
||||
const dedication = baseScore * 1.0;
|
||||
const trustDelta = Math.round(baseScore) / 10;
|
||||
return { trustDelta, exp, dedication, costRice };
|
||||
}
|
||||
}
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, TrustActionArgs> {
|
||||
public readonly key = 'che_주민선정';
|
||||
public readonly key = CONFIG.key;
|
||||
public readonly name = ACTION_NAME;
|
||||
private readonly command: CommandResolver<TriggerState>;
|
||||
private readonly env: TrustEnvironment;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined>, env: TrustEnvironment) {
|
||||
this.env = env;
|
||||
this.command = new CommandResolver(modules, env);
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.command = new CommandResolver(
|
||||
env.generalActionModules ?? [],
|
||||
{ ...env, develCost: env.develCost * 2 },
|
||||
CONFIG
|
||||
);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): TrustActionArgs | null {
|
||||
void _raw;
|
||||
return {};
|
||||
}
|
||||
|
||||
buildConstraints(ctx: ConstraintContext, _args: TrustActionArgs): Constraint[] {
|
||||
void _args;
|
||||
const requirements: RequirementKey[] = [];
|
||||
if (ctx.cityId !== undefined) {
|
||||
requirements.push({ kind: 'city', id: ctx.cityId });
|
||||
}
|
||||
if (ctx.nationId !== undefined) {
|
||||
requirements.push({ kind: 'nation', id: ctx.nationId });
|
||||
}
|
||||
|
||||
const getRiceCost = (): number => (this.env.develCost ?? 0) * 2;
|
||||
|
||||
if (ctx.cityId !== undefined) requirements.push({ kind: 'city', id: ctx.cityId });
|
||||
if (ctx.nationId !== undefined) requirements.push({ kind: 'nation', id: ctx.nationId });
|
||||
const getRiceCost = (context: ConstraintContext, view: StateView): number => {
|
||||
const domesticContext = buildDomesticContextFromView<TriggerState>(context, view);
|
||||
return domesticContext ? this.command.getCost(domesticContext).gold : 0;
|
||||
};
|
||||
return [
|
||||
notBeNeutral(),
|
||||
notWanderingNation(),
|
||||
@@ -145,44 +98,48 @@ export class ActionDefinition<
|
||||
context: GeneralActionResolveContext<TriggerState>,
|
||||
_args: TrustActionArgs
|
||||
): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const city = context.city;
|
||||
if (!city) {
|
||||
if (!context.city) {
|
||||
context.addLog('도시 정보를 찾지 못했습니다.');
|
||||
return { effects: [] };
|
||||
}
|
||||
const trust = getMetaNumber(city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
|
||||
const result = this.command.resolve(
|
||||
{
|
||||
...context,
|
||||
city,
|
||||
nation: context.nation ?? null,
|
||||
},
|
||||
context.rng
|
||||
);
|
||||
const result = this.command.resolve(context as DomesticActionContext<TriggerState>, context.rng);
|
||||
const trustDelta = result.score / 10;
|
||||
context.city.meta = {
|
||||
...context.city.meta,
|
||||
trust: clamp(readTrust(context.city) + trustDelta, 0, 100),
|
||||
};
|
||||
context.general.rice = Math.max(0, context.general.rice - result.costGold);
|
||||
context.general.experience += result.exp;
|
||||
context.general.dedication += result.dedication;
|
||||
const leadershipExp =
|
||||
typeof context.general.meta.leadership_exp === 'number' ? context.general.meta.leadership_exp : 0;
|
||||
context.general.meta = {
|
||||
...context.general.meta,
|
||||
leadership_exp: leadershipExp + 1,
|
||||
max_domestic_critical: result.pick === 'success' ? result.score : 0,
|
||||
};
|
||||
|
||||
const nextTrust = clamp(trust + result.trustDelta, 0, 100);
|
||||
city.meta = { ...city.meta, trust: nextTrust };
|
||||
general.rice = Math.max(0, general.rice - result.costRice);
|
||||
general.experience += result.exp;
|
||||
general.dedication += result.dedication;
|
||||
general.meta = { ...addMetaNumber(general.meta, STAT_EXP_KEY, 1), max_domestic_critical: 0 };
|
||||
|
||||
const scoreText = result.trustDelta.toFixed(1);
|
||||
const logName = ACTION_NAME.replace(' ', '');
|
||||
const josaUl = JosaUtil.pick(logName, '을');
|
||||
context.addLog(`${logName}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
const scoreText = trustDelta.toFixed(1);
|
||||
const josaUl = JosaUtil.pick(ACTION_NAME, '을');
|
||||
if (result.pick === 'fail') {
|
||||
context.addLog(
|
||||
`${ACTION_NAME}${josaUl} <span class='ev_failed'>실패</span>하여 <C>${scoreText}</> 상승했습니다.`
|
||||
);
|
||||
} else if (result.pick === 'success') {
|
||||
context.addLog(`${ACTION_NAME}${josaUl} <S>성공</>하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
} else {
|
||||
context.addLog(`${ACTION_NAME}${josaUl} 하여 <C>${scoreText}</> 상승했습니다.`);
|
||||
}
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
return { effects: [] };
|
||||
}
|
||||
}
|
||||
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export { actionContextBuilder };
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_주민선정',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env.generalActionModules ?? [], env),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -290,6 +290,26 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
const base = this.pipeline.onCalcDomestic(context, '징집인구', 'score', amount);
|
||||
return Math.round(base);
|
||||
}
|
||||
|
||||
getDexGain(
|
||||
context: RecruitCalcContext<TriggerState>,
|
||||
armType: number,
|
||||
amount: number
|
||||
): {
|
||||
key: string;
|
||||
amount: number;
|
||||
} | null {
|
||||
const dexArmType = armType === 0 ? 5 : armType;
|
||||
if (dexArmType < 0) {
|
||||
return null;
|
||||
}
|
||||
const typeMultiplier = dexArmType === 4 || dexArmType === 5 ? 0.9 : 1;
|
||||
const amountWithType = (amount / 100) * typeMultiplier;
|
||||
return {
|
||||
key: `dex${dexArmType}`,
|
||||
amount: this.pipeline.onCalcStat(context, 'addDex', amountWithType, { armType: dexArmType }),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class ActionResolver<
|
||||
@@ -347,32 +367,36 @@ export class ActionResolver<
|
||||
const trustLoss = city.population > 0 ? (recruitPop / city.population / costOffset) * 100 : 0;
|
||||
const nextTrust = Math.max(baseTrust - trustLoss, 0);
|
||||
|
||||
let nextCrewTypeId = general.crewTypeId;
|
||||
let nextCrew = general.crew;
|
||||
let nextTrain = general.train;
|
||||
let nextAtmos = general.atmos;
|
||||
const actionName = this.env.actionName ?? ACTION_NAME;
|
||||
if (crewType.id === general.crewTypeId && general.crew > 0) {
|
||||
nextCrew = general.crew + appliedCrew;
|
||||
nextTrain = Math.round(
|
||||
(general.crew * general.train + appliedCrew * setTrain) / (general.crew + appliedCrew)
|
||||
);
|
||||
nextAtmos = Math.round(
|
||||
(general.crew * general.atmos + appliedCrew * setAtmos) / (general.crew + appliedCrew)
|
||||
);
|
||||
context.addLog(`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 추가${actionName}했습니다.`);
|
||||
} else {
|
||||
nextCrewTypeId = crewType.id;
|
||||
nextCrew = appliedCrew;
|
||||
nextTrain = Math.round(setTrain);
|
||||
nextAtmos = Math.round(setAtmos);
|
||||
context.addLog(`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 ${actionName}했습니다.`);
|
||||
}
|
||||
const [nextCrewTypeId, nextCrew, nextTrain, nextAtmos] =
|
||||
crewType.id === general.crewTypeId && general.crew > 0
|
||||
? (() => {
|
||||
context.addLog(
|
||||
`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 추가${actionName}했습니다.`
|
||||
);
|
||||
return [
|
||||
general.crewTypeId,
|
||||
general.crew + appliedCrew,
|
||||
Math.round(
|
||||
(general.crew * general.train + appliedCrew * setTrain) / (general.crew + appliedCrew)
|
||||
),
|
||||
Math.round(
|
||||
(general.crew * general.atmos + appliedCrew * setAtmos) / (general.crew + appliedCrew)
|
||||
),
|
||||
] as const;
|
||||
})()
|
||||
: (() => {
|
||||
context.addLog(
|
||||
`${crewType.name} <C>${appliedCrew.toLocaleString()}</>명을 ${actionName}했습니다.`
|
||||
);
|
||||
return [crewType.id, appliedCrew, Math.round(setTrain), Math.round(setAtmos)] as const;
|
||||
})();
|
||||
|
||||
const nextGold = Math.max(0, general.gold - plan.gold);
|
||||
const nextRice = Math.max(0, general.rice - plan.rice);
|
||||
const expGain = Math.round(appliedCrew / 100);
|
||||
const dedGain = Math.round(appliedCrew / 100);
|
||||
const dexGain = this.command.getDexGain(context, crewType.armType, appliedCrew);
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
city.population = nextPopulation;
|
||||
@@ -390,6 +414,9 @@ export class ActionResolver<
|
||||
general.experience += expGain;
|
||||
general.dedication += dedGain;
|
||||
general.meta = addMetaNumber(general.meta, 'leadership_exp', 1);
|
||||
if (dexGain) {
|
||||
general.meta = addMetaNumber(general.meta, dexGain.key, dexGain.amount);
|
||||
}
|
||||
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
|
||||
@@ -255,8 +255,8 @@ export class ActionResolver<
|
||||
...general,
|
||||
gold: Math.max(0, general.gold - cost),
|
||||
rice: Math.max(0, general.rice - cost),
|
||||
experience: general.experience + 50,
|
||||
dedication: general.dedication + 30,
|
||||
experience: general.experience + ctx.rng.nextInt(1, 101),
|
||||
dedication: general.dedication + ctx.rng.nextInt(1, 71),
|
||||
meta: {
|
||||
...general.meta,
|
||||
leadership_exp:
|
||||
@@ -276,6 +276,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, SpyArgs, GeneralActionResolveContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 0.5;
|
||||
}
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor() {
|
||||
@@ -295,11 +298,7 @@ export class ActionDefinition<
|
||||
buildConstraints(ctx: ConstraintContext, _args: SpyArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = ((env.develCost as number) ?? 100) * 3;
|
||||
return [
|
||||
notOccupiedDestCity(),
|
||||
reqGeneralGold(() => cost),
|
||||
reqGeneralRice(() => cost),
|
||||
];
|
||||
return [notOccupiedDestCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
|
||||
}
|
||||
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, args: SpyArgs): GeneralActionOutcome<TriggerState> {
|
||||
|
||||
@@ -241,6 +241,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, DispatchArgs, DispatchResolveContext<TriggerState>> {
|
||||
public readonly key = 'che_출병';
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
private readonly warModules: Array<WarActionModule<TriggerState>>;
|
||||
|
||||
constructor(modules: Array<WarActionModule<TriggerState> | null | undefined> = []) {
|
||||
|
||||
@@ -1,34 +1,31 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import { CityDevelopmentActionDefinition } from './cityDevelopment.js';
|
||||
import { ActionDefinition as DomesticActionDefinition, actionContextBuilder } from './che_상업투자.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends CityDevelopmentActionDefinition<TriggerState> {
|
||||
constructor(env: { develCost?: number; amount?: number } = {}) {
|
||||
super(
|
||||
{
|
||||
key: 'che_치안강화',
|
||||
name: '치안 강화',
|
||||
statKey: 'security',
|
||||
maxKey: 'securityMax',
|
||||
label: '치안',
|
||||
baseAmount: 50,
|
||||
},
|
||||
env
|
||||
);
|
||||
> extends DomesticActionDefinition<TriggerState> {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
super(env.generalActionModules ?? [], env, {
|
||||
key: 'che_치안강화',
|
||||
name: '치안 강화',
|
||||
actionKey: '치안',
|
||||
statKey: 'strength',
|
||||
statExpKey: 'strength_exp',
|
||||
cityKey: 'security',
|
||||
cityMaxKey: 'securityMax',
|
||||
frontDebuff: 1,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export { actionContextBuilder };
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_치안강화',
|
||||
category: '내정',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition({ develCost: env.develCost }),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { City, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
@@ -17,11 +17,7 @@ import type {
|
||||
GeneralActionResolver,
|
||||
GeneralActionEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import {
|
||||
createGeneralPatchEffect,
|
||||
createCityPatchEffect,
|
||||
createNationPatchEffect,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createCityPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { z } from 'zod';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
@@ -29,16 +25,20 @@ import type { ActionContextBase, ActionContextOptions } from '@sammo-ts/logic/ac
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
|
||||
import {
|
||||
buildStrategyActionContext,
|
||||
CommandResolver as StrategyCommandResolver,
|
||||
type FireAttackResolveContext,
|
||||
} from './che_화계.js';
|
||||
|
||||
export interface SeizeResolveContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
destCity?: City;
|
||||
destNation?: Nation | null;
|
||||
> extends FireAttackResolveContext<TriggerState> {
|
||||
env?: TurnCommandEnv;
|
||||
year?: number;
|
||||
startYear?: number;
|
||||
}
|
||||
|
||||
const ACTION_NAME = '탈취';
|
||||
@@ -53,41 +53,53 @@ export class ActionResolver<
|
||||
> implements GeneralActionResolver<TriggerState, SeizeArgs> {
|
||||
readonly key = ACTION_KEY;
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
private readonly command: StrategyCommandResolver<TriggerState>;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined> = []) {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
const modules = env.generalActionModules ?? [];
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
this.command = new StrategyCommandResolver<TriggerState>(modules, {
|
||||
...env,
|
||||
statKey: 'strength',
|
||||
damageMode: 'seize',
|
||||
injuryGeneral: false,
|
||||
});
|
||||
}
|
||||
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, args: SeizeArgs): GeneralActionOutcome<TriggerState> {
|
||||
const ctx = context as SeizeResolveContext<TriggerState>;
|
||||
const general = ctx.general;
|
||||
const nation = ctx.nation; // Own nation
|
||||
const { destCityId } = args;
|
||||
const destCity = ctx.destCity;
|
||||
const destNation = ctx.destNation;
|
||||
|
||||
if (!destCity) throw new Error('Target city missing');
|
||||
|
||||
const env = ctx.env;
|
||||
const cost = env?.develCost ?? 100;
|
||||
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [];
|
||||
|
||||
// Calculation
|
||||
const min = env?.sabotageDamageMin ?? 10;
|
||||
const max = env?.sabotageDamageMax ?? 30;
|
||||
const rng = ctx.rng;
|
||||
if (!rng) throw new Error('RNG missing');
|
||||
const city = ctx.city;
|
||||
if (!city) throw new Error('Source city missing');
|
||||
const result = this.command.resolve({ ...ctx, city, destCity }, ctx.rng);
|
||||
general.gold = Math.max(0, general.gold - result.costGold);
|
||||
general.rice = Math.max(0, general.rice - result.costRice);
|
||||
general.experience += result.exp;
|
||||
general.dedication += result.dedication;
|
||||
general.meta.strength_exp = (typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1;
|
||||
if (!result.success) {
|
||||
ctx.addLog(
|
||||
`<G><b>${destCity.name}</b></>에 ${ACTION_NAME}${JosaUtil.pick(ACTION_NAME, '이')} 실패했습니다.`
|
||||
);
|
||||
return { effects };
|
||||
}
|
||||
general.meta.firenum = (typeof general.meta.firenum === 'number' ? general.meta.firenum : 0) + 1;
|
||||
|
||||
const currentYear = ctx.year ?? 200;
|
||||
const startYear = env?.openingPartYear ?? currentYear;
|
||||
const startYear = ctx.startYear ?? currentYear;
|
||||
const yearCoef = Math.sqrt(1 + Math.max(0, currentYear - startYear) / 4) / 2;
|
||||
|
||||
const commRatio = destCity.commerce / destCity.commerceMax;
|
||||
const agriRatio = destCity.agriculture / destCity.agricultureMax;
|
||||
|
||||
const rawGold = rng.nextInt(min, max + 1) * destCity.level * yearCoef * (0.25 + commRatio / 4);
|
||||
const rawRice = rng.nextInt(min, max + 1) * destCity.level * yearCoef * (0.25 + agriRatio / 4);
|
||||
const rawGold = result.agriDamage * destCity.level * yearCoef * (0.25 + commRatio / 4);
|
||||
const rawRice = result.commDamage * destCity.level * yearCoef * (0.25 + agriRatio / 4);
|
||||
|
||||
let stolenGold = Math.floor(rawGold);
|
||||
let stolenRice = Math.floor(rawRice);
|
||||
@@ -95,8 +107,8 @@ export class ActionResolver<
|
||||
const isSupplied = destCity.supplyState === 1;
|
||||
|
||||
if (isSupplied && destNation) {
|
||||
const minGold = 1000;
|
||||
const minRice = 1000;
|
||||
const minGold = 0;
|
||||
const minRice = 0;
|
||||
|
||||
const availableGold = Math.max(0, destNation.gold - minGold);
|
||||
const availableRice = Math.max(0, destNation.rice - minRice);
|
||||
@@ -121,7 +133,7 @@ export class ActionResolver<
|
||||
...destCity,
|
||||
state: 34,
|
||||
},
|
||||
destCityId
|
||||
args.destCityId
|
||||
)
|
||||
);
|
||||
} else {
|
||||
@@ -136,7 +148,7 @@ export class ActionResolver<
|
||||
agriculture: Math.max(0, destCity.agriculture - agriDmg),
|
||||
state: 34,
|
||||
},
|
||||
destCityId
|
||||
args.destCityId
|
||||
)
|
||||
);
|
||||
}
|
||||
@@ -145,8 +157,8 @@ export class ActionResolver<
|
||||
let myShareRice = stolenRice;
|
||||
|
||||
if (nation && nation.id !== 0) {
|
||||
const nationShareGold = Math.floor(stolenGold * 0.7);
|
||||
const nationShareRice = Math.floor(stolenRice * 0.7);
|
||||
const nationShareGold = Math.round(stolenGold * 0.7);
|
||||
const nationShareRice = Math.round(stolenRice * 0.7);
|
||||
myShareGold -= nationShareGold;
|
||||
myShareRice -= nationShareRice;
|
||||
|
||||
@@ -174,24 +186,8 @@ export class ActionResolver<
|
||||
});
|
||||
|
||||
consumeSuccessfulStrategyItem(this.pipeline, context);
|
||||
|
||||
effects.push(
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
...general,
|
||||
gold: Math.max(0, general.gold - cost + myShareGold),
|
||||
rice: Math.max(0, general.rice - cost + myShareRice),
|
||||
experience: general.experience + 50,
|
||||
dedication: general.dedication + 30,
|
||||
meta: {
|
||||
...general.meta,
|
||||
strength_exp:
|
||||
(typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1,
|
||||
},
|
||||
},
|
||||
general.id
|
||||
)
|
||||
);
|
||||
general.gold += myShareGold;
|
||||
general.rice += myShareRice;
|
||||
|
||||
return { effects };
|
||||
}
|
||||
@@ -205,9 +201,7 @@ export class ActionDefinition<
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.resolver = new ActionResolver<TriggerState>(
|
||||
(env.generalActionModules ?? []) as GeneralActionModule<TriggerState>[]
|
||||
);
|
||||
this.resolver = new ActionResolver<TriggerState>(env);
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): SeizeArgs | null {
|
||||
@@ -216,13 +210,13 @@ export class ActionDefinition<
|
||||
|
||||
buildMinConstraints(ctx: ConstraintContext, _args: SeizeArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = (env.develCost as number) ?? 100;
|
||||
const cost = ((env.develCost as number) ?? 100) * 5;
|
||||
return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
|
||||
}
|
||||
|
||||
buildConstraints(ctx: ConstraintContext, _args: SeizeArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = (env.develCost as number) ?? 100;
|
||||
const cost = ((env.develCost as number) ?? 100) * 5;
|
||||
return [
|
||||
notBeNeutral(),
|
||||
occupiedCity(),
|
||||
@@ -243,21 +237,13 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
export const actionContextBuilder = (base: ActionContextBase, options: ActionContextOptions) => {
|
||||
const destCityId = options.actionArgs?.destCityId;
|
||||
let destCity = null;
|
||||
let destNation = null;
|
||||
if (typeof destCityId === 'number' && options.worldRef) {
|
||||
destCity = options.worldRef.getCityById(destCityId);
|
||||
if (destCity && destCity.nationId) {
|
||||
destNation = options.worldRef.getNationById(destCity.nationId);
|
||||
}
|
||||
}
|
||||
const strategyContext = buildStrategyActionContext(base, options);
|
||||
if (!strategyContext) return null;
|
||||
return {
|
||||
...base,
|
||||
destCity,
|
||||
destNation,
|
||||
...strategyContext,
|
||||
env: options.scenarioConfig.const as unknown as TurnCommandEnv,
|
||||
year: options.world.currentYear,
|
||||
startYear: options.scenarioMeta?.startYear ?? options.world.currentYear,
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { City, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import {
|
||||
notBeNeutral,
|
||||
@@ -25,13 +25,17 @@ import type { ActionContextBase, ActionContextOptions } from '@sammo-ts/logic/ac
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
import { GeneralActionPipeline, type GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import { GeneralActionPipeline } from '@sammo-ts/logic/triggers/general-action.js';
|
||||
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
|
||||
import {
|
||||
buildStrategyActionContext,
|
||||
CommandResolver as StrategyCommandResolver,
|
||||
type FireAttackResolveContext,
|
||||
} from './che_화계.js';
|
||||
|
||||
export interface DestroyResolveContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
destCity?: City;
|
||||
> extends FireAttackResolveContext<TriggerState> {
|
||||
env?: TurnCommandEnv;
|
||||
}
|
||||
|
||||
@@ -47,39 +51,41 @@ export class ActionResolver<
|
||||
> implements GeneralActionResolver<TriggerState, DestroyArgs> {
|
||||
readonly key = ACTION_KEY;
|
||||
private readonly pipeline: GeneralActionPipeline<TriggerState>;
|
||||
private readonly command: StrategyCommandResolver<TriggerState>;
|
||||
|
||||
constructor(modules: Array<GeneralActionModule<TriggerState> | null | undefined> = []) {
|
||||
constructor(env: TurnCommandEnv) {
|
||||
const modules = env.generalActionModules ?? [];
|
||||
this.pipeline = new GeneralActionPipeline(modules);
|
||||
this.command = new StrategyCommandResolver<TriggerState>(modules, {
|
||||
...env,
|
||||
statKey: 'strength',
|
||||
damageMode: 'destroy',
|
||||
});
|
||||
}
|
||||
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, args: DestroyArgs): GeneralActionOutcome<TriggerState> {
|
||||
const ctx = context as DestroyResolveContext<TriggerState>;
|
||||
const general = ctx.general;
|
||||
const { destCityId } = args;
|
||||
const destCity = ctx.destCity;
|
||||
if (!destCity) throw new Error('Target city missing');
|
||||
|
||||
const env = ctx.env;
|
||||
const cost = env?.develCost ?? 100; // 1x develCost
|
||||
|
||||
const effects: GeneralActionEffect<TriggerState>[] = [];
|
||||
|
||||
// Damage calc
|
||||
const min = env?.sabotageDamageMin ?? 10;
|
||||
const max = env?.sabotageDamageMax ?? 30;
|
||||
const rng = ctx.rng;
|
||||
|
||||
if (!rng) throw new Error('RNG missing');
|
||||
|
||||
const defDmg = rng.nextInt(min, max + 1);
|
||||
const wallDmg = rng.nextInt(min, max + 1);
|
||||
|
||||
const newDef = Math.max(0, destCity.defence - defDmg);
|
||||
const newWall = Math.max(0, destCity.wall - wallDmg);
|
||||
|
||||
const actualDefDmg = destCity.defence - newDef;
|
||||
const actualWallDmg = destCity.wall - newWall;
|
||||
const injuryCount = 0;
|
||||
const city = ctx.city;
|
||||
if (!city) throw new Error('Source city missing');
|
||||
const result = this.command.resolve({ ...ctx, city, destCity }, ctx.rng);
|
||||
general.gold = Math.max(0, general.gold - result.costGold);
|
||||
general.rice = Math.max(0, general.rice - result.costRice);
|
||||
general.experience += result.exp;
|
||||
general.dedication += result.dedication;
|
||||
general.meta.strength_exp = (typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1;
|
||||
if (!result.success) {
|
||||
ctx.addLog(
|
||||
`<G><b>${destCity.name}</b></>에 ${ACTION_NAME}${JosaUtil.pick(ACTION_NAME, '이')} 실패했습니다.`
|
||||
);
|
||||
return { effects };
|
||||
}
|
||||
general.meta.firenum = (typeof general.meta.firenum === 'number' ? general.meta.firenum : 0) + 1;
|
||||
const newDef = Math.max(0, destCity.defence - result.agriDamage);
|
||||
const newWall = Math.max(0, destCity.wall - result.commDamage);
|
||||
|
||||
// Log
|
||||
const commandName = ACTION_NAME;
|
||||
@@ -89,7 +95,7 @@ export class ActionResolver<
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
ctx.addLog(
|
||||
`도시의 수비가 <C>${actualDefDmg}</>, 성벽이 <C>${actualWallDmg}</>만큼 감소하고, 장수 <C>${injuryCount}</>명이 부상 당했습니다.`,
|
||||
`도시의 수비가 <C>${result.agriDamage}</>, 성벽이 <C>${result.commDamage}</>만큼 감소하고, 장수 <C>${result.injuryCount}</>명이 부상 당했습니다.`,
|
||||
{
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.PLAIN,
|
||||
@@ -105,30 +111,14 @@ export class ActionResolver<
|
||||
wall: newWall,
|
||||
state: 32, // Legacy sabotage state
|
||||
},
|
||||
destCityId
|
||||
args.destCityId
|
||||
)
|
||||
);
|
||||
|
||||
consumeSuccessfulStrategyItem(this.pipeline, context);
|
||||
|
||||
// General Update (Cost + Exp)
|
||||
effects.push(
|
||||
createGeneralPatchEffect(
|
||||
{
|
||||
...general,
|
||||
gold: Math.max(0, general.gold - cost),
|
||||
rice: Math.max(0, general.rice - cost),
|
||||
experience: general.experience + 50,
|
||||
dedication: general.dedication + 30,
|
||||
meta: {
|
||||
...general.meta,
|
||||
strength_exp:
|
||||
(typeof general.meta.strength_exp === 'number' ? general.meta.strength_exp : 0) + 1,
|
||||
},
|
||||
},
|
||||
general.id
|
||||
)
|
||||
);
|
||||
for (const injured of result.injuredGenerals) {
|
||||
effects.push(createGeneralPatchEffect(injured.patch, injured.id));
|
||||
}
|
||||
|
||||
return { effects };
|
||||
}
|
||||
@@ -142,9 +132,7 @@ export class ActionDefinition<
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.resolver = new ActionResolver<TriggerState>(
|
||||
(env.generalActionModules ?? []) as GeneralActionModule<TriggerState>[]
|
||||
);
|
||||
this.resolver = new ActionResolver<TriggerState>(env);
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): DestroyArgs | null {
|
||||
@@ -153,13 +141,13 @@ export class ActionDefinition<
|
||||
|
||||
buildMinConstraints(ctx: ConstraintContext, _args: DestroyArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = (env.develCost as number) ?? 100;
|
||||
const cost = ((env.develCost as number) ?? 100) * 5;
|
||||
return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => cost), reqGeneralRice(() => cost)];
|
||||
}
|
||||
|
||||
buildConstraints(ctx: ConstraintContext, _args: DestroyArgs): Constraint[] {
|
||||
const env = ctx.env;
|
||||
const cost = (env.develCost as number) ?? 100;
|
||||
const cost = ((env.develCost as number) ?? 100) * 5;
|
||||
return [
|
||||
notBeNeutral(),
|
||||
occupiedCity(),
|
||||
@@ -180,14 +168,10 @@ export class ActionDefinition<
|
||||
}
|
||||
|
||||
export const actionContextBuilder = (base: ActionContextBase, options: ActionContextOptions) => {
|
||||
const destCityId = options.actionArgs?.destCityId;
|
||||
let destCity = null;
|
||||
if (typeof destCityId === 'number' && options.worldRef) {
|
||||
destCity = options.worldRef.getCityById(destCityId);
|
||||
}
|
||||
const strategyContext = buildStrategyActionContext(base, options);
|
||||
if (!strategyContext) return null;
|
||||
return {
|
||||
...base,
|
||||
destCity,
|
||||
...strategyContext,
|
||||
env: options.scenarioConfig.const as unknown as TurnCommandEnv,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
|
||||
import { notBeNeutral, notLord } from '@sammo-ts/logic/constraints/presets.js';
|
||||
import type { GeneralActionDefinition } from '@sammo-ts/logic/actions/definition.js';
|
||||
@@ -8,12 +8,18 @@ import type {
|
||||
GeneralActionResolver,
|
||||
} from '@sammo-ts/logic/actions/engine.js';
|
||||
import { createGeneralPatchEffect, createNationPatchEffect } from '@sammo-ts/logic/actions/engine.js';
|
||||
import { LogCategory, LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { ActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
|
||||
export interface ResignArgs {}
|
||||
interface ResignContext<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> extends GeneralActionResolveContext<TriggerState> {
|
||||
troopMembers: General<TriggerState>[];
|
||||
}
|
||||
|
||||
const ACTION_NAME = '하야';
|
||||
const ACTION_KEY = 'che_하야';
|
||||
@@ -22,8 +28,9 @@ export class ActionResolver<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionResolver<TriggerState, ResignArgs> {
|
||||
readonly key = ACTION_KEY;
|
||||
constructor(private readonly env: TurnCommandEnv) {}
|
||||
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, _args: ResignArgs): GeneralActionOutcome<TriggerState> {
|
||||
resolve(context: ResignContext<TriggerState>, _args: ResignArgs): GeneralActionOutcome<TriggerState> {
|
||||
const general = context.general;
|
||||
const nation = context.nation;
|
||||
|
||||
@@ -31,11 +38,11 @@ export class ActionResolver<
|
||||
throw new Error('Resign requires a nation context.');
|
||||
}
|
||||
|
||||
const effects = [];
|
||||
const effects: GeneralActionOutcome<TriggerState>['effects'] = [];
|
||||
|
||||
// Return resources
|
||||
const maxKeepGold = 1000;
|
||||
const maxKeepRice = 1000;
|
||||
const maxKeepGold = this.env.defaultNpcGold;
|
||||
const maxKeepRice = this.env.defaultNpcRice;
|
||||
|
||||
const newGold = Math.min(general.gold, maxKeepGold);
|
||||
const newRice = Math.min(general.rice, maxKeepRice);
|
||||
@@ -57,8 +64,8 @@ export class ActionResolver<
|
||||
}
|
||||
|
||||
// Penalty
|
||||
const betrayal = (general.meta.betrayal as number) ?? 0;
|
||||
const penaltyRatio = 0.1 + betrayal * 0.05;
|
||||
const betrayal = typeof general.meta.betray === 'number' ? general.meta.betray : 0;
|
||||
const penaltyRatio = betrayal * 0.1;
|
||||
const nextExp = Math.floor(general.experience * (1 - penaltyRatio));
|
||||
const nextDed = Math.floor(general.dedication * (1 - penaltyRatio));
|
||||
|
||||
@@ -66,6 +73,16 @@ export class ActionResolver<
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.MONTH,
|
||||
});
|
||||
context.addLog(`<D><b>${nation.name}</b></>에서 하야`, {
|
||||
category: LogCategory.HISTORY,
|
||||
format: LogFormat.YEAR_MONTH,
|
||||
});
|
||||
const josaYi = JosaUtil.pick(general.name, '이');
|
||||
context.addLog(`<Y>${general.name}</>${josaYi} <D><b>${nation.name}</b></>에서 <R>하야</>했습니다.`, {
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.ACTION,
|
||||
format: LogFormat.RAWTEXT,
|
||||
});
|
||||
|
||||
effects.push(
|
||||
createGeneralPatchEffect(
|
||||
@@ -73,18 +90,40 @@ export class ActionResolver<
|
||||
...general,
|
||||
nationId: 0,
|
||||
officerLevel: 0,
|
||||
troopId: 0,
|
||||
gold: newGold,
|
||||
rice: newRice,
|
||||
experience: nextExp,
|
||||
dedication: nextDed,
|
||||
meta: {
|
||||
...general.meta,
|
||||
betrayal: betrayal + 1,
|
||||
betray: Math.min(9, betrayal + 1),
|
||||
belong: 0,
|
||||
makelimit: 12,
|
||||
officer_city: 0,
|
||||
permission: 'normal',
|
||||
},
|
||||
},
|
||||
general.id
|
||||
)
|
||||
);
|
||||
if (general.troopId === general.id) {
|
||||
for (const member of context.troopMembers) {
|
||||
effects.push(createGeneralPatchEffect({ troopId: 0 }, member.id));
|
||||
}
|
||||
}
|
||||
const gennum = typeof nation.meta.gennum === 'number' ? nation.meta.gennum : 0;
|
||||
effects.push(
|
||||
createNationPatchEffect(
|
||||
{
|
||||
meta: {
|
||||
...nation.meta,
|
||||
gennum: Math.max(0, gennum - (general.npcState === 5 ? 0 : 1)),
|
||||
},
|
||||
},
|
||||
nation.id
|
||||
)
|
||||
);
|
||||
|
||||
return { effects };
|
||||
}
|
||||
@@ -92,13 +131,16 @@ export class ActionResolver<
|
||||
|
||||
export class ActionDefinition<
|
||||
TriggerState extends GeneralTriggerState = GeneralTriggerState,
|
||||
> implements GeneralActionDefinition<TriggerState, ResignArgs, GeneralActionResolveContext<TriggerState>> {
|
||||
> implements GeneralActionDefinition<TriggerState, ResignArgs, ResignContext<TriggerState>> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
private readonly resolver: ActionResolver<TriggerState>;
|
||||
|
||||
constructor() {
|
||||
this.resolver = new ActionResolver();
|
||||
constructor(env: TurnCommandEnv) {
|
||||
this.resolver = new ActionResolver(env);
|
||||
}
|
||||
|
||||
parseArgs(_raw: unknown): ResignArgs | null {
|
||||
@@ -109,17 +151,20 @@ export class ActionDefinition<
|
||||
return [notBeNeutral(), notLord()];
|
||||
}
|
||||
|
||||
resolve(context: GeneralActionResolveContext<TriggerState>, args: ResignArgs): GeneralActionOutcome<TriggerState> {
|
||||
resolve(context: ResignContext<TriggerState>, args: ResignArgs): GeneralActionOutcome<TriggerState> {
|
||||
return this.resolver.resolve(context, args);
|
||||
}
|
||||
}
|
||||
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const actionContextBuilder: ActionContextBuilder = (base, options) => ({
|
||||
...base,
|
||||
troopMembers: options.worldRef?.listGenerals().filter((general) => general.troopId === base.general.id) ?? [],
|
||||
});
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: ACTION_KEY,
|
||||
category: '인사',
|
||||
reqArg: false,
|
||||
|
||||
createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
|
||||
createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
|
||||
};
|
||||
|
||||
@@ -50,9 +50,8 @@ export class ActionResolver<
|
||||
|
||||
const realAmount = Math.max(0, Math.min(amount, currentRes));
|
||||
|
||||
// Exp/Ded calculation
|
||||
const exp = Math.floor(realAmount / 100);
|
||||
const ded = Math.floor(realAmount / 50);
|
||||
const exp = 70;
|
||||
const ded = 100;
|
||||
|
||||
const amountText = realAmount.toLocaleString();
|
||||
context.addLog(`${resName} <C>${amountText}</>을 헌납했습니다.`, {
|
||||
@@ -70,6 +69,11 @@ export class ActionResolver<
|
||||
[resKey]: currentRes - realAmount,
|
||||
experience: general.experience + exp,
|
||||
dedication: general.dedication + ded,
|
||||
meta: {
|
||||
...general.meta,
|
||||
leadership_exp:
|
||||
(typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0) + 1,
|
||||
},
|
||||
},
|
||||
general.id
|
||||
),
|
||||
|
||||
@@ -32,11 +32,16 @@ import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic/logging/types.
|
||||
import { JosaUtil } from '@sammo-ts/common';
|
||||
import { z } from 'zod';
|
||||
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type {
|
||||
ActionContextBase,
|
||||
ActionContextBuilder,
|
||||
ActionContextOptions,
|
||||
} from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { clamp } from 'es-toolkit';
|
||||
import { parseArgsWithSchema } from '../parseArgs.js';
|
||||
import { consumeSuccessfulStrategyItem } from './strategyItemConsumption.js';
|
||||
import { searchDistance } from '@sammo-ts/logic/world/distance.js';
|
||||
|
||||
export interface FireAttackEnvironment {
|
||||
develCost: number;
|
||||
@@ -50,6 +55,8 @@ export interface FireAttackEnvironment {
|
||||
getDistance?: (sourceCityId: number, destCityId: number) => number | null;
|
||||
getDefenceCorrection?: (context: FireAttackContext, defender: General) => number;
|
||||
getInjuryProbability?: (context: FireAttackContext, defender: General) => number;
|
||||
damageMode?: 'fire' | 'agitate' | 'destroy' | 'seize';
|
||||
injuryGeneral?: boolean;
|
||||
}
|
||||
|
||||
export interface FireAttackContext<
|
||||
@@ -61,6 +68,7 @@ export interface FireAttackContext<
|
||||
destCity: City;
|
||||
destNation?: Nation | null;
|
||||
destGenerals: General<TriggerState>[];
|
||||
distance?: number;
|
||||
}
|
||||
|
||||
export interface FireAttackResolveContext<
|
||||
@@ -69,6 +77,7 @@ export interface FireAttackResolveContext<
|
||||
destCity: City;
|
||||
destNation?: Nation | null;
|
||||
destGenerals: General<TriggerState>[];
|
||||
distance?: number;
|
||||
}
|
||||
|
||||
export interface FireAttackResult<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
|
||||
@@ -145,7 +154,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
let probCorrection = 0;
|
||||
let affectCount = 0;
|
||||
|
||||
for (const defender of context.destGenerals) {
|
||||
for (const defender of context.destGenerals ?? []) {
|
||||
if (defender.nationId !== destNationId) {
|
||||
continue;
|
||||
}
|
||||
@@ -166,7 +175,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
|
||||
resolve(context: FireAttackContext<TriggerState>, rng: RandomGenerator): FireAttackResult<TriggerState> {
|
||||
const { gold: costGold, rice: costRice } = this.getCost();
|
||||
const distance = this.env.getDistance?.(context.general.cityId, context.destCity.id) ?? 99;
|
||||
const distance = context.distance ?? this.env.getDistance?.(context.general.cityId, context.destCity.id) ?? 99;
|
||||
|
||||
const attackProb = this.calcAttackProb(context);
|
||||
const defenceProb = this.calcDefenceProb(context);
|
||||
@@ -175,10 +184,6 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
probability = clamp(probability, 0, this.env.maxSuccessProbability ?? DEFAULT_MAX_PROB);
|
||||
|
||||
const success = rng.nextBool(probability);
|
||||
const expRange: [number, number] = success ? [201, 300] : [1, 100];
|
||||
const dedRange: [number, number] = success ? [141, 210] : [1, 70];
|
||||
const exp = randomRangeInt(rng, expRange[0], expRange[1]);
|
||||
const dedication = randomRangeInt(rng, dedRange[0], dedRange[1]);
|
||||
|
||||
if (!success) {
|
||||
return {
|
||||
@@ -187,8 +192,8 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
distance,
|
||||
costGold,
|
||||
costRice,
|
||||
exp,
|
||||
dedication,
|
||||
exp: randomRangeInt(rng, 1, 100),
|
||||
dedication: randomRangeInt(rng, 1, 70),
|
||||
agriDamage: 0,
|
||||
commDamage: 0,
|
||||
injuryCount: 0,
|
||||
@@ -196,23 +201,12 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
};
|
||||
}
|
||||
|
||||
const agriDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.agriculture
|
||||
);
|
||||
const commDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.commerce
|
||||
);
|
||||
|
||||
const injuryProbDefault = 0.3;
|
||||
const injuredGenerals: Array<{
|
||||
id: number;
|
||||
patch: Partial<General<TriggerState>>;
|
||||
}> = [];
|
||||
for (const defender of context.destGenerals) {
|
||||
for (const defender of this.env.injuryGeneral === false ? [] : (context.destGenerals ?? [])) {
|
||||
if (defender.nationId !== context.destCity.nationId) {
|
||||
continue;
|
||||
}
|
||||
@@ -226,19 +220,64 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
|
||||
patch: {
|
||||
injury: clamp(defender.injury + injuryAmount, 0, INJURY_MAX),
|
||||
crew: Math.floor(defender.crew * 0.98),
|
||||
atmos: Math.floor(defender.atmos * 0.98),
|
||||
train: Math.floor(defender.train * 0.98),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
const damageMode = this.env.damageMode ?? 'fire';
|
||||
let agriDamage: number;
|
||||
let commDamage: number;
|
||||
if (damageMode === 'agitate') {
|
||||
agriDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.security
|
||||
);
|
||||
const trust = typeof context.destCity.meta.trust === 'number' ? context.destCity.meta.trust : 0;
|
||||
commDamage = clamp(
|
||||
(this.env.sabotageDamageMin +
|
||||
rng.nextFloat1() * (this.env.sabotageDamageMax - this.env.sabotageDamageMin)) /
|
||||
50,
|
||||
0,
|
||||
trust
|
||||
);
|
||||
} else if (damageMode === 'destroy') {
|
||||
agriDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.defence
|
||||
);
|
||||
commDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.wall
|
||||
);
|
||||
} else if (damageMode === 'seize') {
|
||||
agriDamage = randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax);
|
||||
commDamage = randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax);
|
||||
} else {
|
||||
agriDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.agriculture
|
||||
);
|
||||
commDamage = clamp(
|
||||
randomRangeInt(rng, this.env.sabotageDamageMin, this.env.sabotageDamageMax),
|
||||
0,
|
||||
context.destCity.commerce
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
success,
|
||||
probability,
|
||||
distance,
|
||||
costGold,
|
||||
costRice,
|
||||
exp,
|
||||
dedication,
|
||||
exp: randomRangeInt(rng, 201, 300),
|
||||
dedication: randomRangeInt(rng, 141, 210),
|
||||
agriDamage,
|
||||
commDamage,
|
||||
injuryCount: injuredGenerals.length,
|
||||
@@ -414,8 +453,30 @@ export class ActionDefinition<
|
||||
}
|
||||
}
|
||||
|
||||
// 예약 턴 실행은 기본 컨텍스트만 사용한다.
|
||||
export const actionContextBuilder = defaultActionContextBuilder;
|
||||
export const buildStrategyActionContext = (base: ActionContextBase, options: ActionContextOptions) => {
|
||||
const destCityId = options.actionArgs.destCityId;
|
||||
if (typeof destCityId !== 'number' || !options.worldRef) {
|
||||
return null;
|
||||
}
|
||||
const destCity = options.worldRef.getCityById(destCityId);
|
||||
if (!destCity) {
|
||||
return null;
|
||||
}
|
||||
const destNation = destCity.nationId > 0 ? options.worldRef.getNationById(destCity.nationId) : null;
|
||||
const destGenerals = options.worldRef
|
||||
.listGenerals()
|
||||
.filter((general) => general.cityId === destCity.id && general.nationId === destCity.nationId);
|
||||
const distance = options.map ? (searchDistance(options.map, base.general.cityId, 5)[destCity.id] ?? 99) : 99;
|
||||
return {
|
||||
...base,
|
||||
destCity,
|
||||
destNation,
|
||||
destGenerals,
|
||||
distance,
|
||||
};
|
||||
};
|
||||
|
||||
export const actionContextBuilder: ActionContextBuilder = buildStrategyActionContext;
|
||||
|
||||
export const commandSpec: GeneralTurnCommandSpec = {
|
||||
key: 'che_화계',
|
||||
|
||||
@@ -13,7 +13,6 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
|
||||
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
|
||||
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
|
||||
import type { GeneralTurnCommandSpec } from './index.js';
|
||||
import { clamp } from 'es-toolkit';
|
||||
|
||||
export interface TrainingArgs {}
|
||||
|
||||
@@ -21,10 +20,10 @@ export interface TrainingEnvironment {
|
||||
trainDelta?: number;
|
||||
maxTrainByCommand?: number;
|
||||
costGold?: number;
|
||||
unitSet?: TurnCommandEnv['unitSet'];
|
||||
}
|
||||
|
||||
const ACTION_NAME = '훈련';
|
||||
const DEFAULT_TRAIN_DELTA = 5;
|
||||
const DEFAULT_MAX_TRAIN = 100;
|
||||
|
||||
export class ActionDefinition<
|
||||
@@ -52,7 +51,13 @@ export class ActionDefinition<
|
||||
this.env.maxTrainByCommand && this.env.maxTrainByCommand > 0
|
||||
? this.env.maxTrainByCommand
|
||||
: DEFAULT_MAX_TRAIN;
|
||||
return [notBeNeutral(), notWanderingNation(), occupiedCity(), reqGeneralCrew(), reqGeneralTrainMargin(maxTrain)];
|
||||
return [
|
||||
notBeNeutral(),
|
||||
notWanderingNation(),
|
||||
occupiedCity(),
|
||||
reqGeneralCrew(),
|
||||
reqGeneralTrainMargin(maxTrain),
|
||||
];
|
||||
}
|
||||
|
||||
resolve(
|
||||
@@ -64,16 +69,30 @@ export class ActionDefinition<
|
||||
this.env.maxTrainByCommand && this.env.maxTrainByCommand > 0
|
||||
? this.env.maxTrainByCommand
|
||||
: DEFAULT_MAX_TRAIN;
|
||||
const delta = this.env.trainDelta && this.env.trainDelta > 0 ? this.env.trainDelta : DEFAULT_TRAIN_DELTA;
|
||||
const nextTrain = clamp(general.train + delta, 0, maxTrain);
|
||||
const applied = nextTrain - general.train;
|
||||
const trainDelta = this.env.trainDelta && this.env.trainDelta > 0 ? this.env.trainDelta : 0;
|
||||
const score = Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
Math.round((general.stats.leadership * 100 * trainDelta) / Math.max(general.crew, 1)),
|
||||
maxTrain - general.train
|
||||
)
|
||||
);
|
||||
const costGold = this.env.costGold ?? 0;
|
||||
|
||||
// 직접 수정 (Immer Draft)
|
||||
general.train = nextTrain;
|
||||
general.train += score;
|
||||
general.gold = Math.max(0, general.gold - costGold);
|
||||
general.experience += 100;
|
||||
general.dedication += 70;
|
||||
const leadershipExp = typeof general.meta.leadership_exp === 'number' ? general.meta.leadership_exp : 0;
|
||||
general.meta.leadership_exp = leadershipExp + 1;
|
||||
const crewType = this.env.unitSet?.crewTypes?.find((entry) => entry.id === general.crewTypeId);
|
||||
if (crewType) {
|
||||
const dexKey = `dex${crewType.armType}`;
|
||||
const dex = typeof general.meta[dexKey] === 'number' ? general.meta[dexKey] : 0;
|
||||
general.meta[dexKey] = dex + score;
|
||||
}
|
||||
|
||||
context.addLog(`훈련치가 <C>${applied}</> 상승했습니다.`);
|
||||
context.addLog(`훈련치가 <C>${score.toLocaleString()}</> 상승했습니다.`);
|
||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||
|
||||
return { effects: [] };
|
||||
@@ -92,5 +111,6 @@ export const commandSpec: GeneralTurnCommandSpec = {
|
||||
new ActionDefinition({
|
||||
trainDelta: env.trainDelta,
|
||||
maxTrainByCommand: env.maxTrainByCommand,
|
||||
unitSet: env.unitSet,
|
||||
}),
|
||||
};
|
||||
|
||||
@@ -20,7 +20,7 @@ export interface CityDevelopmentEnvironment {
|
||||
amount?: number;
|
||||
}
|
||||
|
||||
type NumberKeys<T> = { [K in keyof T]: T[K] extends number ? K : never }[keyof T];
|
||||
type NumberKeys<T> = { [K in keyof T]-?: T[K] extends number ? K : never }[keyof T];
|
||||
|
||||
export interface CityDevelopmentConfig {
|
||||
key: string;
|
||||
|
||||
@@ -76,6 +76,9 @@ export class ActionDefinition<
|
||||
> implements GeneralActionDefinition<TriggerState, FoundingArgs> {
|
||||
public readonly key = ACTION_KEY;
|
||||
public readonly name = ACTION_NAME;
|
||||
getInheritanceActiveActionAmount(): number {
|
||||
return 1;
|
||||
}
|
||||
|
||||
parseArgs(raw: unknown): FoundingArgs | null {
|
||||
return parseArgsWithSchema(ARGS_SCHEMA, raw);
|
||||
@@ -126,10 +129,13 @@ export class ActionDefinition<
|
||||
category: LogCategory.ACTION,
|
||||
scope: LogScope.SYSTEM,
|
||||
});
|
||||
context.addLog(`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`, {
|
||||
category: LogCategory.HISTORY,
|
||||
scope: LogScope.SYSTEM,
|
||||
});
|
||||
context.addLog(
|
||||
`<Y><b>【건국】</b></>${args.nationType} <D><b>${args.nationName}</b></>${josaNationYi} 새로이 등장하였습니다.`,
|
||||
{
|
||||
category: LogCategory.HISTORY,
|
||||
scope: LogScope.SYSTEM,
|
||||
}
|
||||
);
|
||||
context.addLog(`<D><b>${args.nationName}</b></>${josaNationUl} 건국`, {
|
||||
category: LogCategory.HISTORY,
|
||||
scope: LogScope.GENERAL,
|
||||
|
||||
@@ -55,7 +55,6 @@ export const GENERAL_TURN_COMMAND_KEYS = [
|
||||
'che_탈취',
|
||||
'che_NPC능동',
|
||||
'che_강행',
|
||||
'che_귀환',
|
||||
'휴식',
|
||||
] as const;
|
||||
|
||||
|
||||
@@ -130,12 +130,18 @@ export class ActionDefinition<
|
||||
|
||||
const broadcastMessage = `<D><b>${destNation.name}</b></>${josaRo} 금<C>${goldText}</> 쌀<C>${riceText}</>을 지원했습니다.`;
|
||||
const recvAssist =
|
||||
typeof destNation.meta.recv_assist === 'object' && destNation.meta.recv_assist !== null
|
||||
typeof destNation.meta.recv_assist === 'object' &&
|
||||
destNation.meta.recv_assist !== null &&
|
||||
!Array.isArray(destNation.meta.recv_assist)
|
||||
? { ...destNation.meta.recv_assist }
|
||||
: {};
|
||||
const recvKey = `n${nation.id}`;
|
||||
const priorEntry =
|
||||
typeof recvAssist[recvKey] === 'object' && recvAssist[recvKey] !== null ? recvAssist[recvKey] : {};
|
||||
typeof recvAssist[recvKey] === 'object' &&
|
||||
recvAssist[recvKey] !== null &&
|
||||
!Array.isArray(recvAssist[recvKey])
|
||||
? recvAssist[recvKey]
|
||||
: {};
|
||||
const priorAmount = Number(priorEntry['1'] ?? 0);
|
||||
recvAssist[recvKey] = {
|
||||
0: nation.id,
|
||||
|
||||
@@ -16,10 +16,10 @@ export interface StatBlock {
|
||||
export type TriggerValuePrimitive = boolean | number | string;
|
||||
|
||||
export interface TriggerValueObject {
|
||||
[key: string]: TriggerValuePrimitive | TriggerValueObject;
|
||||
[key: string]: TriggerValue;
|
||||
}
|
||||
|
||||
export type TriggerValue = TriggerValuePrimitive | TriggerValueObject;
|
||||
export type TriggerValue = TriggerValuePrimitive | TriggerValueObject | TriggerValue[];
|
||||
|
||||
export interface GeneralTriggerState {
|
||||
// Trigger 시스템에서 사용하는 확장 슬롯.
|
||||
@@ -67,6 +67,14 @@ export type GeneralMeta = Record<string, TriggerValue> & {
|
||||
killturn: number;
|
||||
};
|
||||
|
||||
// 레거시 general.last_turn JSON. 연속 실행 턴의 선행 턴 누적 상태를 보존한다.
|
||||
export interface GeneralLastTurn {
|
||||
command: string;
|
||||
arg?: Record<string, unknown>;
|
||||
term?: number;
|
||||
seq?: number;
|
||||
}
|
||||
|
||||
export interface General<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
|
||||
id: GeneralId;
|
||||
name: string;
|
||||
@@ -91,6 +99,7 @@ export interface General<TriggerState extends GeneralTriggerState = GeneralTrigg
|
||||
// 아이템의 canonical 소유/상태 모델. role.items는 레거시 DB 컬럼/API용 projection이다.
|
||||
itemInventory?: GeneralItemInventory;
|
||||
meta: GeneralMeta;
|
||||
lastTurn?: GeneralLastTurn;
|
||||
}
|
||||
|
||||
export interface City {
|
||||
@@ -113,6 +122,7 @@ export interface City {
|
||||
defenceMax: number;
|
||||
wall: number;
|
||||
wallMax: number;
|
||||
conflict?: Record<string, TriggerValue>;
|
||||
meta: Record<string, TriggerValue>;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,14 @@ export type TriggerStrategicVarType = 'delay' | 'globalDelay';
|
||||
export type TriggerNationalIncomeType = 'gold' | 'rice' | 'pop';
|
||||
|
||||
export type GeneralStatName =
|
||||
'leadership' | 'strength' | 'intelligence' | 'experience' | 'dedication' | 'sabotageDefence' | 'sabotageAttack';
|
||||
| 'leadership'
|
||||
| 'strength'
|
||||
| 'intelligence'
|
||||
| 'experience'
|
||||
| 'dedication'
|
||||
| 'sabotageDefence'
|
||||
| 'sabotageAttack'
|
||||
| 'addDex';
|
||||
|
||||
export type WarStatName =
|
||||
| GeneralStatName
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
import type { RandUtil } from '@sammo-ts/common';
|
||||
|
||||
import type {
|
||||
GeneralTriggerState,
|
||||
Nation,
|
||||
TriggerValue,
|
||||
} from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { GeneralTriggerState, Nation, TriggerValue } from '@sammo-ts/logic/domain/entities.js';
|
||||
import type { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
|
||||
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import type { WarEngineConfig } from '../types.js';
|
||||
@@ -14,7 +10,7 @@ import { clampMin, getDexLog, getMetaNumber, round } from '../utils.js';
|
||||
export const WAR_CRITICAL_RANGE: [number, number] = [1.3, 2.0];
|
||||
|
||||
export const resolveNationTech = (nation: Nation | null): number =>
|
||||
(nation ? getMetaNumber(nation.meta, 'tech', 0) : 0);
|
||||
nation ? getMetaNumber(nation.meta, 'tech', 0) : 0;
|
||||
|
||||
const resolveNationVar = (nation: Nation | null, key: string): TriggerValue | null => {
|
||||
if (!nation) {
|
||||
@@ -246,7 +242,8 @@ export abstract class WarUnit<TriggerState extends GeneralTriggerState = General
|
||||
if (warPower < 100) {
|
||||
warPower = clampMin(warPower, 0);
|
||||
warPower = (warPower + 100) / 2;
|
||||
warPower = this.rng.nextRangeInt(warPower, 100);
|
||||
// PHP의 int parameter coercion은 소수 하한을 0 방향으로 절삭한다.
|
||||
warPower = this.rng.nextRangeInt(Math.trunc(warPower), 100);
|
||||
}
|
||||
|
||||
warPower *= this.getComputedAtmos();
|
||||
|
||||
Reference in New Issue
Block a user