feat: port monthly invader lifecycle
This commit is contained in:
@@ -0,0 +1,391 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import type { City, Nation } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRaiseInvaderHandler } from '../src/turn/monthlyInvaderAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const existingNationId = 991_100;
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const createdNationId = 991_101;
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const existingGeneralId = 991_100;
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const firstCreatedGeneralId = 991_101;
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const ordinaryCityId = 991_100;
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const invaderCityId = 991_101;
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const sourceEventId = 991_100;
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const createdEventIds = [991_101, 991_102];
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const buildCity = (id: number, nationId: number, level: number, name: string): City => ({
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id,
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name,
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nationId,
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level,
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state: 0,
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population: 1_000,
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populationMax: 10_000,
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agriculture: 2_000,
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agricultureMax: 20_000,
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commerce: 3_000,
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commerceMax: 30_000,
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security: 4_000,
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securityMax: 40_000,
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supplyState: 1,
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frontState: 0,
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defence: 5_000,
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defenceMax: 50_000,
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wall: 6_000,
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wallMax: 60_000,
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meta: { trust: 50, region: 1 },
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});
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const ordinaryCity = buildCity(ordinaryCityId, existingNationId, 3, '기준도시');
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const invaderCity = buildCity(invaderCityId, 0, 4, '남만');
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const existingNation: Nation = {
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id: existingNationId,
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name: '기준국',
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color: '#777777',
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capitalCityId: ordinaryCityId,
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chiefGeneralId: existingGeneralId,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level: 2,
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typeCode: 'che_유가',
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meta: { tech: 100, war: 1, scout: 1 },
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};
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const existingGeneral: TurnGeneral = {
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id: existingGeneralId,
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userId: null,
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name: '군주',
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nationId: existingNationId,
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cityId: ordinaryCityId,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 1_000,
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dedication: 1_000,
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officerLevel: 12,
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role: {
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personality: 'che_안전',
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:05:00.000Z'),
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recentWarTime: null,
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meta: { killturn: 1_000, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
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};
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const sourceEvent: TurnEvent = {
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id: sourceEventId,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['RaiseInvader', 10, 150, 100, 20]],
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meta: {},
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};
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integration('RaiseInvader database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const clean = async () => {
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const createdGeneralIds = Array.from({ length: 10 }, (_, index) => firstCreatedGeneralId + index);
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await db.logEntry.deleteMany({
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where: { year: 200, month: 1, text: { contains: '【이벤트】' } },
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});
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await db.generalTurn.deleteMany({
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where: { generalId: { in: [existingGeneralId, ...createdGeneralIds] } },
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});
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await db.rankData.deleteMany({
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where: { generalId: { in: [existingGeneralId, ...createdGeneralIds] } },
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});
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await db.general.deleteMany({
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where: { id: { in: [existingGeneralId, ...createdGeneralIds] } },
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});
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await db.nationTurn.deleteMany({ where: { nationId: createdNationId } });
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await db.diplomacy.deleteMany({
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where: {
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OR: [
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{ srcNationId: { in: [existingNationId, createdNationId] } },
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{ destNationId: { in: [existingNationId, createdNationId] } },
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],
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},
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});
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await db.nation.deleteMany({ where: { id: { in: [existingNationId, createdNationId] } } });
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await db.city.deleteMany({ where: { id: { in: [ordinaryCityId, invaderCityId] } } });
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await db.event.deleteMany({ where: { id: { in: [sourceEventId, ...createdEventIds] } } });
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await db.worldState.deleteMany({ where: { scenarioCode: 'monthly-invader-persistence' } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await clean();
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});
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afterAll(async () => {
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await clean();
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await closeDb?.();
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});
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it('commits invader entities, dynamic events, diplomacy, turns, ranks, city state, and logs atomically', async () => {
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const createCity = (city: City) =>
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db.city.create({
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data: {
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id: city.id,
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name: city.name,
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nationId: city.nationId,
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level: city.level,
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supplyState: city.supplyState,
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frontState: city.frontState,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 50,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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conflict: {},
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meta: {},
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},
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});
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await createCity(ordinaryCity);
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await createCity(invaderCity);
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await db.nation.create({
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data: {
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id: existingNationId,
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name: existingNation.name,
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color: existingNation.color,
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capitalCityId: ordinaryCityId,
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chiefGeneralId: existingGeneralId,
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gold: existingNation.gold,
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rice: existingNation.rice,
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tech: 100,
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level: 2,
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typeCode: existingNation.typeCode,
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meta: existingNation.meta,
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},
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});
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await db.general.create({
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data: {
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id: existingGeneralId,
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name: existingGeneral.name,
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nationId: existingNationId,
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cityId: ordinaryCityId,
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leadership: 50,
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strength: 50,
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intel: 50,
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experience: 1_000,
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dedication: 1_000,
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officerLevel: 12,
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gold: 1_000,
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rice: 1_000,
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crewTypeId: 1100,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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personalCode: 'che_안전',
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lastTurn: { command: '휴식' },
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meta: existingGeneral.meta,
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turnTime: existingGeneral.turnTime,
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},
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});
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await db.event.create({
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data: {
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id: sourceEventId,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['RaiseInvader', 10, 150, 100, 20]],
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meta: {},
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},
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});
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const stateRow = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-invader-persistence',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {
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hiddenSeed: 'raise-invader-persistence',
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lastGeneralId: firstCreatedGeneralId - 1,
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lastNationId: createdNationId - 1,
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serverId: 'raise-invader-persistence',
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},
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},
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});
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const state: TurnWorldState = {
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id: stateRow.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: 'raise-invader-persistence',
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lastGeneralId: firstCreatedGeneralId - 1,
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lastNationId: createdNationId - 1,
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serverId: 'raise-invader-persistence',
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},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: { id: 'test', name: 'test', cities: [] },
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generals: [existingGeneral],
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cities: [ordinaryCity, invaderCity],
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nations: [existingNation],
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troops: [],
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diplomacy: [],
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events: [sourceEvent],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
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const handler = createRaiseInvaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(snapshot.scenarioConfig),
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loadArchivedNationMaxId: async () => 0,
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});
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
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try {
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await handler(
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[10, 150, 100, 20],
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{
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: sourceEventId,
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turnTime: state.lastTurnTime,
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},
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sourceEvent
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);
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({
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name: 'ⓞ남만족',
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capitalCityId: invaderCityId,
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chiefGeneralId: firstCreatedGeneralId,
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gold: 9_999_999,
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rice: 9_999_999,
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tech: 100,
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level: 2,
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typeCode: 'che_병가',
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});
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expect(await db.general.count({ where: { nationId: createdNationId } })).toBe(10);
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expect(await db.generalTurn.count({ where: { generalId: { gte: firstCreatedGeneralId } } })).toBe(300);
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expect(await db.rankData.count({ where: { generalId: { gte: firstCreatedGeneralId } } })).toBe(410);
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expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48);
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expect(
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await db.diplomacy.count({
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where: {
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OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
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},
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})
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).toBe(2);
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expect(
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await db.event.findMany({
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where: { id: { in: createdEventIds } },
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orderBy: { id: 'asc' },
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select: { id: true, targetCode: true, priority: true, condition: true, action: true },
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})
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).toEqual([
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{
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id: createdEventIds[0],
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['AutoDeleteInvader', createdNationId]],
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},
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{
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id: createdEventIds[1],
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['InvaderEnding']],
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},
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]);
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expect(await db.city.findUniqueOrThrow({ where: { id: invaderCityId } })).toMatchObject({
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nationId: createdNationId,
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population: 200_000,
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populationMax: 200_000,
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agriculture: 20_000,
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commerce: 30_000,
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security: 40_000,
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defenceMax: 100_000,
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wallMax: 10_000,
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});
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expect(await db.general.findUniqueOrThrow({ where: { id: existingGeneralId } })).toMatchObject({
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gold: 999_999,
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rice: 999_999,
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});
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expect(
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await db.logEntry.count({
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where: { year: 200, month: 1, text: { contains: '【이벤트】' } },
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})
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).toBe(3);
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expect(await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).toMatchObject({
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meta: expect.objectContaining({ isunited: 1, block_change_scout: false }),
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});
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const sequenceProbe = await db.event.create({
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data: {
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targetCode: 'month',
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priority: 0,
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condition: false,
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action: [],
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meta: {},
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},
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});
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expect(sequenceProbe.id).toBeGreaterThan(createdEventIds[1]!);
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await db.event.delete({ where: { id: sequenceProbe.id } });
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} finally {
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await dbHooks.close();
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}
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});
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});
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Block a user