feat: NPC 세금 처리 로직 및 관련 핸들러 추가, 대형 테스트 맵 수정
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+33
-33
@@ -7,7 +7,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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{
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id: 1,
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name: '소성A',
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level: 4,
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level: 5,
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region: 1,
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position: { x: 10, y: 10 },
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connections: [2, 3],
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@@ -20,18 +20,18 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1000,
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},
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initial: {
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population: 10000,
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agriculture: 1000,
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commerce: 1000,
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security: 1000,
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defence: 500,
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wall: 500,
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population: 6000,
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agriculture: 600,
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commerce: 600,
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security: 600,
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defence: 300,
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wall: 300,
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},
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},
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{
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id: 2,
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name: '중성B',
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level: 5,
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level: 6,
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region: 1,
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position: { x: 20, y: 10 },
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connections: [1, 4],
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@@ -44,18 +44,18 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1100,
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},
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initial: {
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population: 12000,
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agriculture: 1100,
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commerce: 1100,
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security: 1100,
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defence: 550,
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wall: 550,
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population: 7200,
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agriculture: 660,
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commerce: 660,
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security: 660,
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defence: 330,
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wall: 330,
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},
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},
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{
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id: 3,
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name: '대성C',
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level: 6,
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level: 7,
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region: 2,
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position: { x: 10, y: 20 },
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connections: [1, 5],
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@@ -79,7 +79,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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{
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id: 4,
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name: '특성D',
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level: 7,
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level: 8,
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region: 2,
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position: { x: 30, y: 10 },
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connections: [2, 5],
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@@ -103,7 +103,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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{
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id: 5,
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name: '소성E',
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level: 4,
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level: 5,
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region: 3,
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position: { x: 20, y: 20 },
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connections: [3, 4, 6],
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@@ -116,18 +116,18 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1000,
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},
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initial: {
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population: 10000,
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agriculture: 1000,
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commerce: 1000,
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security: 1000,
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defence: 500,
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wall: 500,
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population: 6000,
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agriculture: 600,
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commerce: 600,
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security: 600,
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defence: 300,
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wall: 300,
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},
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},
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{
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id: 6,
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name: '중성F',
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level: 5,
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level: 6,
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region: 3,
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position: { x: 30, y: 20 },
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connections: [5, 7],
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@@ -140,18 +140,18 @@ export const LARGE_TEST_MAP: MapDefinition = {
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wall: 1100,
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},
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initial: {
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population: 12000,
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agriculture: 1100,
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commerce: 1100,
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security: 1100,
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defence: 550,
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wall: 550,
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population: 7200,
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agriculture: 660,
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commerce: 660,
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security: 660,
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defence: 330,
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wall: 330,
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},
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},
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{
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id: 7,
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name: '대성G',
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level: 6,
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level: 7,
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region: 4,
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position: { x: 40, y: 20 },
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connections: [6, 8],
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@@ -175,7 +175,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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{
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id: 8,
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name: '특성H',
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level: 7,
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level: 8,
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region: 4,
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position: { x: 50, y: 20 },
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connections: [7, 9],
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@@ -199,7 +199,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
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{
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id: 9,
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name: '소성I',
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level: 4,
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level: 5,
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region: 5,
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position: { x: 60, y: 20 },
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connections: [8],
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@@ -6,6 +6,8 @@ import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
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import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
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import { createIncomeHandler } from '../src/turn/incomeHandler.js';
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import { createNpcTaxHandler } from '../src/turn/npcTaxHandler.js';
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import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
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import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
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const mockDate = new Date('0179-08-01T00:00:00Z');
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@@ -108,7 +110,7 @@ describe('NPC 대형 시뮬레이션', () => {
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generals.length + 1,
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cityId,
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{ leadership: 75, strength: 10, intelligence: 75 },
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3
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2
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)
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);
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}
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@@ -176,7 +178,7 @@ describe('NPC 대형 시뮬레이션', () => {
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currentMonth: 8,
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tickSeconds: 600,
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lastTurnTime: mockDate,
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meta: { seed: 1 },
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meta: { seed: 1, initYear: 179, initMonth: 8 },
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};
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const schedule: TurnSchedule = {
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@@ -207,10 +209,16 @@ describe('NPC 대형 시뮬레이션', () => {
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nationTraits: new Map(),
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});
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const npcTaxHandler = createNpcTaxHandler({
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getWorld: () => wrapper.world,
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});
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const calendarHandler = composeCalendarHandlers(incomeHandler, npcTaxHandler);
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule,
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generalTurnHandler: handler,
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calendarHandler: incomeHandler,
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calendarHandler,
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});
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wrapper.world = world;
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@@ -266,7 +274,7 @@ describe('NPC 대형 시뮬레이션', () => {
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const generals = world.listGenerals();
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for (const nation of nations) {
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const nationGenerals = generals.filter((general) => general.nationId === nation.id);
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expect(nationGenerals.length).toBe(targetCount);
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expect(nationGenerals.length).toBeGreaterThanOrEqual(targetCount);
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}
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};
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