fix live sortie turn lifecycle parity
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@@ -230,11 +230,13 @@ describe('war triggers', () => {
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const crewType = new WarCrewType(buildUnitSet().crewTypes![0]!);
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const nation = buildNation();
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const city = buildCity();
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const attackerGeneral = buildGeneral(80);
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attackerGeneral.turnTime = new Date('2026-07-26T13:38:45.000Z');
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const attacker = new WarUnitGeneral(
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rng,
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config,
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buildGeneral(80),
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attackerGeneral,
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city,
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nation,
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true,
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@@ -255,6 +257,8 @@ describe('war triggers', () => {
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attacker.setOppose(defender);
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defender.setOppose(attacker);
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expect(attackerGeneral.recentWarTime?.toISOString()).toBe('2026-07-26T13:38:45.000Z');
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expect(attackerGeneral.meta.recent_war_phase).toBe(0);
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attacker.beginPhase();
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