fix live sortie turn lifecycle parity
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@@ -100,6 +100,8 @@ export interface General<TriggerState extends GeneralTriggerState = GeneralTrigg
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itemInventory?: GeneralItemInventory;
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meta: GeneralMeta;
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lastTurn?: GeneralLastTurn;
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turnTime?: Date;
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recentWarTime?: Date | null;
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}
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export interface City {
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@@ -13,12 +13,6 @@ const MINUTES_PER_DAY = 24 * 60;
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const toMinuteOfDay = (date: Date): number => date.getHours() * 60 + date.getMinutes();
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const toLocalDateAtMinute = (date: Date, minuteOfDay: number, dayOffset = 0): Date => {
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const hour = Math.floor(minuteOfDay / 60);
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const minute = minuteOfDay % 60;
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return new Date(date.getFullYear(), date.getMonth(), date.getDate() + dayOffset, hour, minute, 0, 0);
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};
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const normalizeEntries = (entries: TurnScheduleEntries): TurnScheduleEntries => {
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const normalized = entries
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.map((entry) => ({
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@@ -52,26 +46,5 @@ export const getTickMinutesAt = (date: Date, schedule: TurnSchedule): number =>
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};
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export const getNextTurnAt = (date: Date, schedule: TurnSchedule): Date => {
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const entries = normalizeEntries(schedule.entries);
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const minuteOfDay = toMinuteOfDay(date);
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const index = findCurrentEntryIndex(minuteOfDay, entries);
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const currentIndex = index >= 0 ? index : entries.length - 1;
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const startDayOffset = index >= 0 ? 0 : -1;
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const nextIndex = (currentIndex + 1) % entries.length;
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const nextDayOffset = startDayOffset + (nextIndex > currentIndex ? 0 : 1);
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const currentEntry = getEntryAt(entries, currentIndex);
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const nextEntry = getEntryAt(entries, nextIndex);
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const segmentStart = toLocalDateAtMinute(date, currentEntry.startMinute, startDayOffset);
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const segmentEnd = toLocalDateAtMinute(date, nextEntry.startMinute, nextDayOffset);
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const elapsedMinutes = (date.getTime() - segmentStart.getTime()) / 60000;
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const nextStep = Math.floor(elapsedMinutes / currentEntry.tickMinutes) + 1;
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const nextCandidate = new Date(segmentStart.getTime() + nextStep * currentEntry.tickMinutes * 60000);
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if (nextCandidate.getTime() < segmentEnd.getTime()) {
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return nextCandidate;
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}
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return segmentEnd;
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return new Date(date.getTime() + getTickMinutesAt(date, schedule) * 60_000);
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};
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@@ -15,7 +15,7 @@ import { getTechAbility, getTechCost } from '@sammo-ts/logic/world/unitSet.js';
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import type { WarActionPipeline, WarActionContext } from '../actions.js';
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import type { WarEngineConfig } from '../types.js';
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import type { WarCrewType } from '../crewType.js';
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import { clamp, clampMin, getMetaNumber, getMetaString, increaseMetaNumber, round } from '../utils.js';
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import { clamp, clampMin, getMetaNumber, increaseMetaNumber, round } from '../utils.js';
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import { WAR_CRITICAL_RANGE, WarUnit, resolveNationTech } from './base.js';
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type CityUnit = WarUnit & { getCityId: () => number };
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@@ -23,8 +23,6 @@ const isCityUnit = (unit: WarUnit | null): unit is CityUnit =>
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Boolean(unit && typeof (unit as CityUnit).getCityId === 'function');
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const META_EXP_LEVEL = 'explevel';
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const META_TURN_TIME = 'turnTime';
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const META_RECENT_WAR = 'recentWar';
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const META_DEX_PREFIX = 'dex';
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const META_RANK_PREFIX = 'rank_';
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const META_INTEL_EXP = 'intel_exp';
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@@ -119,18 +117,16 @@ export class WarUnitGeneral<
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}
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const baseTurnTime = this.isAttacker()
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? getMetaString(this.general.meta, META_TURN_TIME)
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? this.general.turnTime
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: oppose instanceof WarUnitGeneral
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? getMetaString(oppose.general.meta, META_TURN_TIME)
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: getMetaString(this.general.meta, META_TURN_TIME);
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? oppose.general.turnTime
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: this.general.turnTime;
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if (!baseTurnTime) {
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return;
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}
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const base = baseTurnTime.slice(0, Math.max(0, baseTurnTime.length - 2));
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const phase = clamp(this.getRealPhase(), 0, 99);
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const phaseText = phase.toString().padStart(2, '0');
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this.general.meta[META_RECENT_WAR] = `${base}${phaseText}`;
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this.general.recentWarTime = new Date(baseTurnTime.getTime());
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this.general.meta.recent_war_phase = phase;
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}
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public override getMaxPhase(): number {
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