복구 2배속의 게임·실제 시간 표시 설정과 시계 빠른 전환 추가
This commit is contained in:
@@ -1,5 +1,9 @@
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue';
|
||||
import { useClockDisplay } from '../../composables/useClockDisplay';
|
||||
import { formatSeoulTimeSeconds } from '../../utils/legacyDateTime';
|
||||
const { time } = useClockDisplay();
|
||||
const currentTime = computed(() => (time.value ? formatSeoulTimeSeconds(time.value) : '--:--:--'));
|
||||
import ReservedCommandEditor from '../command/ReservedCommandEditor.vue';
|
||||
import type {
|
||||
CommandMapData,
|
||||
@@ -50,7 +54,7 @@ const reserveBulk = (entries: CommandPatternEntry[], complete?: ReservationCompl
|
||||
:mobile="props.mobile"
|
||||
:title="props.officerLevelText"
|
||||
:name="props.name"
|
||||
:current-time="props.rows[0]?.time"
|
||||
:current-time="currentTime"
|
||||
:map-data="props.mapData"
|
||||
:map-layout="props.mapLayout"
|
||||
@reserve-bulk="reserveBulk"
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import { useClockDisplay } from '../../composables/useClockDisplay';
|
||||
const { accelerated, label: clockLabel, toggle: toggleClock, mode: clockDisplayMode } = useClockDisplay();
|
||||
import { computed, nextTick, onBeforeUnmount, onMounted, ref, shallowRef, watch } from 'vue';
|
||||
import CommandArgumentForm from '../main/CommandArgumentForm.vue';
|
||||
import CommandSelectForm from '../main/CommandSelectForm.vue';
|
||||
@@ -382,7 +384,18 @@ const clickOutsideMenu = (event: Event) => {
|
||||
><span>{{ props.title }}</span>
|
||||
</div>
|
||||
<button type="button" @click="editMode = !editMode">{{ editMode ? '일반 모드' : '고급 모드' }}</button>
|
||||
<div class="clock" data-command-current-time>{{ props.currentTime }}</div>
|
||||
<button
|
||||
type="button"
|
||||
class="clock"
|
||||
data-command-current-time
|
||||
:class="{ 'clock--real': accelerated && clockDisplayMode === 'real' }"
|
||||
:disabled="!accelerated"
|
||||
:title="accelerated ? `${clockLabel} · 클릭하여 변경` : clockLabel"
|
||||
:aria-label="`현재 시각 · ${clockLabel}`"
|
||||
@click="toggleClock"
|
||||
>
|
||||
{{ props.currentTime }}
|
||||
</button>
|
||||
<details class="legacy-menu">
|
||||
<summary>반복</summary>
|
||||
<div class="menu-items">
|
||||
@@ -881,10 +894,17 @@ const clickOutsideMenu = (event: Event) => {
|
||||
place-items: center;
|
||||
padding: 4px;
|
||||
}
|
||||
.clock {
|
||||
.control-pad > .clock {
|
||||
background: #345c85;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.clock:disabled {
|
||||
opacity: 1;
|
||||
cursor: default;
|
||||
}
|
||||
.control-pad > .clock--real {
|
||||
background: #386b45;
|
||||
}
|
||||
.legacy-menu {
|
||||
position: relative;
|
||||
min-width: 0;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
<script setup lang="ts">
|
||||
import { computed, onUnmounted, ref, watch } from 'vue';
|
||||
import { computed } from 'vue';
|
||||
import { useClockDisplay } from '../../composables/useClockDisplay';
|
||||
import { addMinutes } from 'date-fns';
|
||||
import ReservedCommandEditor from '../command/ReservedCommandEditor.vue';
|
||||
import { generalTurnEditorModeStorageKey } from '../command/commandQueue';
|
||||
import { formatLocalDateTime, formatLocalTimeSeconds } from '../../utils/legacyDateTime';
|
||||
import { projectServerClock, sampleServerClock, type SampledServerClock } from '../../utils/serverClockProjection';
|
||||
|
||||
import { gameFrontendRuntimeConfig } from '../../config/runtimeConfig';
|
||||
import type {
|
||||
CommandMapData,
|
||||
@@ -14,6 +15,9 @@ import type {
|
||||
ReservedCommandRow,
|
||||
} from '../command/types';
|
||||
|
||||
const { projectTime, time } = useClockDisplay();
|
||||
const currentServerTime = computed(() => (time.value ? formatLocalTimeSeconds(time.value) : '--:--:--'));
|
||||
|
||||
type ReservationCompletion = (success: boolean) => void;
|
||||
|
||||
const props = defineProps<{
|
||||
@@ -69,7 +73,7 @@ const rows = computed<ReservedCommandRow[]>(() => {
|
||||
const term = props.turnTermMinutes ?? 0;
|
||||
return (props.reservedGeneralTurns ?? []).map((turn, offset) => {
|
||||
const absoluteMonth = firstReservedMonth.value + offset;
|
||||
const date = base && Number.isFinite(base.getTime()) ? addMinutes(base, offset * term) : null;
|
||||
const date = base && Number.isFinite(base.getTime()) ? projectTime(addMinutes(base, offset * term)) : null;
|
||||
return {
|
||||
...turn,
|
||||
args: turn.args ?? {},
|
||||
@@ -100,62 +104,9 @@ const autonomousUntil = computed(() => {
|
||||
base && Number.isFinite(base.getTime())
|
||||
? addMinutes(base, (lastAutonomousMonth - currentAbsoluteMonth) * term)
|
||||
: null;
|
||||
const currentTimeLabel = expiresAt ? formatLocalDateTime(expiresAt) : '현재시각 확인 불가';
|
||||
const currentTimeLabel = expiresAt ? formatLocalDateTime(projectTime(expiresAt)) : '현재시각 확인 불가';
|
||||
return `${untilYear}年 ${untilMonth}月 · ${currentTimeLabel}까지`;
|
||||
});
|
||||
|
||||
const currentServerTime = ref('--:--:--');
|
||||
const MAX_SERVER_CLOCK_TIMER_DELAY_MS = 60_000;
|
||||
let serverClockSample: SampledServerClock | null = null;
|
||||
let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
|
||||
|
||||
const updateServerClock = () => {
|
||||
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
|
||||
serverClockTimer = undefined;
|
||||
if (serverClockSample === null) {
|
||||
currentServerTime.value = '--:--:--';
|
||||
return;
|
||||
}
|
||||
const { clientElapsedMs, time: projectedTime, rate } = projectServerClock(serverClockSample);
|
||||
currentServerTime.value = formatLocalTimeSeconds(projectedTime);
|
||||
if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
|
||||
const untilStartMs = serverClockSample.startDelayMs - clientElapsedMs;
|
||||
serverClockTimer = setTimeout(
|
||||
updateServerClock,
|
||||
untilStartMs > 0
|
||||
? Math.min(untilStartMs, MAX_SERVER_CLOCK_TIMER_DELAY_MS)
|
||||
: (1_000 - projectedTime.getMilliseconds()) / rate
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
watch(
|
||||
() =>
|
||||
[
|
||||
props.serverTime,
|
||||
props.serverWallTime,
|
||||
props.clockMode,
|
||||
props.clockRunning,
|
||||
props.clockStartsAt,
|
||||
props.clockRecovery,
|
||||
] as const,
|
||||
([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt, clockRecovery]) => {
|
||||
serverClockSample = sampleServerClock({
|
||||
serverTime,
|
||||
serverWallTime,
|
||||
clockMode,
|
||||
clockRunning,
|
||||
clockStartsAt,
|
||||
clockRecovery,
|
||||
});
|
||||
updateServerClock();
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
onUnmounted(() => {
|
||||
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import { useClockDisplay } from '../../composables/useClockDisplay';
|
||||
const { projectTime } = useClockDisplay();
|
||||
import { computed } from 'vue';
|
||||
|
||||
import SkeletonLines from '../ui/SkeletonLines.vue';
|
||||
@@ -257,7 +259,7 @@ const specialText = computed(() => {
|
||||
{{ props.general.officerLevelText }} | {{ props.general.generalType ?? '-' }} |
|
||||
<span :style="{ color: injuryInfo.color }">{{ injuryInfo.text }}</span> 】
|
||||
<span data-general-turn-time>{{
|
||||
props.general.turnTime ? formatLocalTimeSeconds(props.general.turnTime) : '-'
|
||||
props.general.turnTime ? formatLocalTimeSeconds(projectTime(props.general.turnTime)) : '-'
|
||||
}}</span>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
<script setup lang="ts">
|
||||
import { formatServerDateTime } from '@sammo-ts/common/time/ServerDateTime';
|
||||
import { computed, onUnmounted, ref, watch } from 'vue';
|
||||
import { computed, watch } from 'vue';
|
||||
import { resolveTournamentStageName } from '../../utils/tournamentStatus';
|
||||
import {
|
||||
millisecondsUntilNextMinute,
|
||||
projectServerClock,
|
||||
sampleServerClock,
|
||||
type SampledServerClock,
|
||||
} from '../../utils/serverClockProjection';
|
||||
import { receiveClockSample, useClockDisplay } from '../../composables/useClockDisplay';
|
||||
|
||||
const props = defineProps<{
|
||||
tournamentStage: number;
|
||||
@@ -33,99 +28,53 @@ const props = defineProps<{
|
||||
}>();
|
||||
|
||||
const tournamentStatus = computed(() => resolveTournamentStageName(props.tournamentStage));
|
||||
const currentServerTime = ref('기록 없음');
|
||||
const hasServerClock = ref(false);
|
||||
const recovering = ref(false);
|
||||
const turnEngineStopped = computed(() => props.turnEngineRunning === false);
|
||||
const turnEngineStatusUnknown = computed(() => typeof props.turnEngineRunning !== 'boolean');
|
||||
const { time, accelerated: recovering, mode, label, toggle, engineRunning } = useClockDisplay();
|
||||
const currentServerTime = computed(() =>
|
||||
formatServerDateTime(time.value, { format: 'monthDayTime', fallback: '기록 없음' })
|
||||
);
|
||||
const hasServerClock = computed(() => time.value !== null);
|
||||
const turnEngineStopped = computed(() => engineRunning.value === false);
|
||||
const turnEngineStatusUnknown = computed(() => typeof engineRunning.value !== 'boolean');
|
||||
const serverClockTitle = computed(() => {
|
||||
if (!hasServerClock.value) return '서버 시각을 아직 받지 못했습니다.';
|
||||
if (turnEngineStopped.value) return '턴 엔진이 정지하여 현재 시각 보정을 멈췄습니다.';
|
||||
if (turnEngineStatusUnknown.value) return '턴 엔진 진행 상태를 확인하지 못했습니다.';
|
||||
return undefined;
|
||||
return recovering.value ? `${label.value} · 클릭하여 변경` : label.value;
|
||||
});
|
||||
|
||||
let serverClockSample: SampledServerClock | null = null;
|
||||
let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
|
||||
|
||||
const updateServerClock = () => {
|
||||
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
|
||||
serverClockTimer = undefined;
|
||||
if (serverClockSample === null) {
|
||||
currentServerTime.value = '기록 없음';
|
||||
hasServerClock.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
const now = Date.now();
|
||||
const projection = projectServerClock(serverClockSample, now);
|
||||
recovering.value = projection.rate === 2;
|
||||
currentServerTime.value = formatServerDateTime(projection.time, {
|
||||
format: 'monthDayTime',
|
||||
fallback: '기록 없음',
|
||||
});
|
||||
hasServerClock.value = true;
|
||||
if (props.turnEngineRunning !== true) return;
|
||||
|
||||
const nextDelays: number[] = [];
|
||||
if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
|
||||
const untilStartMs = serverClockSample.startDelayMs - projection.clientElapsedMs;
|
||||
nextDelays.push(
|
||||
untilStartMs > 0 ? untilStartMs : millisecondsUntilNextMinute(projection.time) / projection.rate
|
||||
);
|
||||
}
|
||||
for (const boundary of [serverClockSample.recoveryStartDelayMs, serverClockSample.recoveryEndDelayMs]) {
|
||||
if (boundary !== undefined && boundary > projection.clientElapsedMs)
|
||||
nextDelays.push(boundary - projection.clientElapsedMs);
|
||||
}
|
||||
if (nextDelays.length === 0) return;
|
||||
serverClockTimer = setTimeout(updateServerClock, Math.max(1, Math.min(...nextDelays)));
|
||||
};
|
||||
|
||||
watch(
|
||||
() =>
|
||||
[
|
||||
props.serverTime,
|
||||
props.serverWallTime,
|
||||
props.clockMode,
|
||||
props.clockRunning,
|
||||
props.clockStartsAt,
|
||||
props.clockRecovery,
|
||||
] as const,
|
||||
([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt, clockRecovery]) => {
|
||||
serverClockSample = sampleServerClock({
|
||||
serverTime,
|
||||
serverWallTime,
|
||||
clockMode,
|
||||
clockRunning,
|
||||
clockStartsAt,
|
||||
clockRecovery,
|
||||
});
|
||||
updateServerClock();
|
||||
},
|
||||
() => [
|
||||
props.serverTime,
|
||||
props.serverWallTime,
|
||||
props.clockMode,
|
||||
props.clockRunning,
|
||||
props.clockStartsAt,
|
||||
props.clockRecovery,
|
||||
],
|
||||
() => receiveClockSample(props),
|
||||
{ immediate: true }
|
||||
);
|
||||
watch(() => props.turnEngineRunning, updateServerClock);
|
||||
|
||||
onUnmounted(() => {
|
||||
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<section class="front-status" aria-label="접속 현황과 국가 방침">
|
||||
<div class="activity-status" aria-label="현재 시각, 토너먼트와 설문 진행 현황">
|
||||
<div
|
||||
<button
|
||||
type="button"
|
||||
:disabled="!recovering || turnEngineStopped"
|
||||
class="status-row execution-status"
|
||||
:class="{
|
||||
'execution-status--game': recovering && mode === 'game',
|
||||
'execution-status--real': recovering && mode === 'real',
|
||||
'execution-status--empty': !hasServerClock,
|
||||
'execution-status--stopped': hasServerClock && turnEngineStopped,
|
||||
'execution-status--unknown': hasServerClock && turnEngineStatusUnknown,
|
||||
}"
|
||||
:title="serverClockTitle"
|
||||
@click="toggle"
|
||||
>
|
||||
현재 시각: {{ currentServerTime }}<span v-if="recovering"> · 복구 2배속</span>
|
||||
</div>
|
||||
현재 시각: {{ currentServerTime
|
||||
}}<span v-if="recovering"> · 2배속 · {{ mode === 'real' ? '실제 시간' : '게임 시간' }}</span>
|
||||
</button>
|
||||
<div class="status-row tournament-status">
|
||||
<RouterLink to="/tournament">
|
||||
<span class="tournament-label">토너먼트: </span>{{ tournamentStatus }}
|
||||
@@ -208,9 +157,31 @@ onUnmounted(() => {
|
||||
}
|
||||
|
||||
.execution-status {
|
||||
background: transparent;
|
||||
border-right: 0;
|
||||
border-bottom: 0;
|
||||
border-left: 0;
|
||||
font: inherit;
|
||||
cursor: pointer;
|
||||
color: cyan;
|
||||
}
|
||||
|
||||
.execution-status > span {
|
||||
display: block;
|
||||
white-space: nowrap;
|
||||
font-size: 12px;
|
||||
}
|
||||
.execution-status:disabled {
|
||||
opacity: 1;
|
||||
cursor: default;
|
||||
}
|
||||
.execution-status--game {
|
||||
color: #ffd180;
|
||||
}
|
||||
.execution-status--real {
|
||||
color: #a5d6a7;
|
||||
}
|
||||
|
||||
.execution-status--empty {
|
||||
color: magenta;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user