fix: 정보 화면 버튼을 공통 Lumen 계열로 통일
세력도시·세력정보·현재도시·내 정보·인사부·외교부의 raised control을 공통 semantic button family에 연결한다. 화면별 크기와 색상은 유지하고 실제 Chromium 상태 geometry 회귀를 추가한다.
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@@ -3,6 +3,7 @@ import { mkdir, readFile } from 'node:fs/promises';
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import { dirname, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { gameProfile, gameTrpcRoute } from './gameTestPaths.js';
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import { expectLumenButtonStates } from './lumenButton.js';
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type Role = 'leader' | 'head' | 'member';
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type FixtureState = {
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@@ -290,6 +291,7 @@ test('personnel keeps the desktop frame while exposing row-level appointment con
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await page.setViewportSize({ width: 1000, height: 900 });
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await gotoOffice(page, 'nation/personnel');
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await expect(page.getByText('작위검증국')).toBeVisible();
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await expectLumenButtonStates(page, page.locator('.personnel-change-button').first(), 'rgb(49, 91, 61)');
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const computed = await page.locator('#personnel-container').evaluate((container) => {
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const box = (selector?: string) => {
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@@ -339,7 +341,7 @@ test('personnel keeps the desktop frame while exposing row-level appointment con
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await changeButton.hover();
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expect(await changeButton.evaluate((button) => getComputedStyle(button).cursor)).toBe('pointer');
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await changeButton.focus();
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expect(await changeButton.evaluate((button) => getComputedStyle(button).outlineStyle)).not.toBe('none');
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expect(await changeButton.evaluate((button) => getComputedStyle(button).boxShadow)).not.toBe('none');
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await expect(page.getByRole('button', { name: '허창 태수 변경하기', exact: true })).toBeVisible();
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await expect(page.getByRole('button', { name: '허창 군사 변경하기', exact: true })).toHaveCount(0);
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await screenshot(page, 'core-personnel-desktop-leader.png');
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