fix live sortie legacy logs
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@@ -36,6 +36,36 @@ const resolveNationVar = (nation: Nation | null, key: string): TriggerValue | nu
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}
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};
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const isCityWarUnit = (unit: WarUnit): boolean =>
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typeof (unit as WarUnit & { getCityId?: unknown }).getCityId === 'function';
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const buildLegacySmallWarLog = (me: WarUnit, oppose: WarUnit): string => {
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const warType = !me.isAttacker() ? 'defense' : isCityWarUnit(oppose) ? 'siege' : 'attack';
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const warTypeStr = me.isAttacker() ? '→' : '←';
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return [
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'<div class="small_war_log"> ',
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'<span class="me"> ',
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'<span class="name_plate"> ',
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`<span class="crew_type">${me.getCrewTypeShortName()}</span> `,
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'<span class="name_plate_cover" >【',
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`<span class="name">${me.getName()}</span>】 </span> </span> `,
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'<span class="crew_plate" >',
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`<span class="remain_crew">${me.getHP()}</span >`,
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'<span class="killed_plate">(',
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`<span class="killed_crew">${-me.getDeadCurrentBattle()}</span>)</span ></span> </span> `,
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`<span class="war_type war_type_${warType}">${warTypeStr}</span> `,
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'<span class="you"> ',
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'<span class="crew_plate" >',
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`<span class="remain_crew">${oppose.getHP()}</span >`,
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'<span class="killed_plate">(',
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`<span class="killed_crew">${-oppose.getDeadCurrentBattle()}</span>)</span ></span> `,
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'<span class="name_plate"> ',
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`<span class="crew_type">${oppose.getCrewTypeShortName()}</span> `,
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'<span class="name_plate_cover" >【',
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`<span class="name">${oppose.getName()}</span>】 </span> </span> </span></div>`,
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].join('');
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};
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// 전투 유닛 공통 상태와 수치 계산(legacy WarUnit 계열 포팅).
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export abstract class WarUnit<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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private static nextUnitId = 1;
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@@ -317,8 +347,7 @@ export abstract class WarUnit<TriggerState extends GeneralTriggerState = General
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return;
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}
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const warTypeStr = this.isAttacker() ? '→' : '←';
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const message = `${this.getCrewTypeShortName()} ${this.getName()} ${warTypeStr} ${oppose.getCrewTypeShortName()} ${oppose.getName()} (${this.getHP()} / ${oppose.getHP()})`;
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const message = buildLegacySmallWarLog(this, oppose);
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this.logger.pushGeneralBattleResultLog(message, LogFormat.EVENT_YEAR_MONTH);
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this.logger.pushGeneralBattleDetailLog(message, LogFormat.EVENT_YEAR_MONTH);
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this.logger.pushGeneralActionLog(message, LogFormat.EVENT_YEAR_MONTH);
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@@ -149,7 +149,11 @@ export class WarUnitCity extends WarUnit {
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dead *= 1.05;
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}
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if (conflict[nationId] !== undefined) {
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if (Object.keys(conflict).length === 0) {
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// Legacy treats the first attacker as the conflict baseline and
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// emits the "new participant" history only for later nations.
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conflict[nationId] = dead;
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} else if (conflict[nationId] !== undefined) {
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conflict[nationId] += dead;
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} else {
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conflict[nationId] = dead;
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@@ -1,4 +1,4 @@
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import type { RandUtil } from '@sammo-ts/common';
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import { JosaUtil, type RandUtil } from '@sammo-ts/common';
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import type {
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City,
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@@ -350,6 +350,7 @@ export class WarUnitGeneral<
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}
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public addLevelExp(value: number): void {
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const previousExpLevel = getMetaNumber(this.general.meta, META_EXP_LEVEL);
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const sideAdjusted = this.isAttacker() ? value : value * 0.8;
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const adjusted = this.actionPipeline.onCalcStat(this.getActionContext(), 'experience', sideAdjusted);
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this.general.experience += adjusted;
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@@ -357,7 +358,18 @@ export class WarUnitGeneral<
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this.general.experience < 1000
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? Math.trunc(this.general.experience / 100)
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: Math.trunc(Math.sqrt(this.general.experience / 10));
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this.general.meta[META_EXP_LEVEL] = clamp(nextExpLevel, 0, MAX_EXP_LEVEL);
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const resolvedExpLevel = clamp(nextExpLevel, 0, MAX_EXP_LEVEL);
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this.general.meta[META_EXP_LEVEL] = resolvedExpLevel;
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if (resolvedExpLevel === previousExpLevel) {
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return;
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}
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const josaRo = JosaUtil.pick(String(resolvedExpLevel), '로');
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this.logger.pushGeneralActionLog(
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resolvedExpLevel > previousExpLevel
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? `<C>Lv ${resolvedExpLevel}</>${josaRo} <C>레벨업</>!`
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: `<C>Lv ${resolvedExpLevel}</>${josaRo} <R>레벨다운</>!`,
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LogFormat.PLAIN
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);
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}
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public addDedication(value: number): void {
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