감사 수집과 저장 장애를 게임 진행에서 분리한다
This commit is contained in:
@@ -0,0 +1,34 @@
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import { asRecord } from '@sammo-ts/common';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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/** A bounded, sticky notice: later successful writes cannot make history complete again. */
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export const markAuditGap = (world: InMemoryTurnWorld, stage: string): void => {
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const state = world.getState();
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const previous = asRecord(state.meta.playAuditGap);
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world.updateWorldMeta({
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playAuditGap: {
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serverId: state.meta.serverId ?? null,
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firstYear:
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previous.serverId === state.meta.serverId
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? (previous.firstYear ?? state.currentYear)
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: state.currentYear,
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firstMonth:
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previous.serverId === state.meta.serverId
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? (previous.firstMonth ?? state.currentMonth)
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: state.currentMonth,
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lastYear: state.currentYear,
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lastMonth: state.currentMonth,
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stage,
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},
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});
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console.warn(`[play-audit] ${stage}: history gap recorded; gameplay continues.`);
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};
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export const collectPlayAudit = <T>(world: InMemoryTurnWorld, stage: string, collect: () => T, fallback: T): T => {
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try {
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return collect();
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} catch {
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markAuditGap(world, stage);
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return fallback;
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}
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};
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@@ -1,3 +1,4 @@
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import { collectPlayAudit } from './bestEffort.js';
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import { asRecord } from '@sammo-ts/common';
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import type { InMemoryTurnWorld, TurnCalendarHandler } from '../turn/inMemoryWorld.js';
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import { buildAuditSnapshot, type AuditSettlement } from './snapshot.js';
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@@ -32,86 +33,104 @@ const readFlows = (world: InMemoryTurnWorld): MonthlyFlows => {
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return { year: state.currentYear, month: state.currentMonth, complete: matches && raw.complete === true, entries };
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};
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export const recordAuditSettlement = (world: InMemoryTurnWorld, settlement: AuditSettlement): void => {
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if (typeof world.getState().meta.serverId !== 'string') return;
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const flows = readFlows(world);
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const key = `${settlement.nationId}:${settlement.resource}`;
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const previous = flows.entries[key];
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flows.entries[key] = {
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...settlement,
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income: (previous?.income ?? 0) + settlement.income,
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paid: (previous?.paid ?? 0) + settlement.paid,
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};
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// 월내 flush/reload에도 누적값을 잃지 않도록 작은 국가별 합계만 world meta에 보존한다.
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world.updateWorldMeta({ playAuditFlows: flows });
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};
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export const recordAuditSettlement = (world: InMemoryTurnWorld, settlement: AuditSettlement): void =>
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collectPlayAudit(
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world,
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'recordAuditSettlement',
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() => {
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if (typeof world.getState().meta.serverId !== 'string') return;
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const flows = readFlows(world);
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const key = `${settlement.nationId}:${settlement.resource}`;
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const previous = flows.entries[key];
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flows.entries[key] = {
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...settlement,
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income: (previous?.income ?? 0) + settlement.income,
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paid: (previous?.paid ?? 0) + settlement.paid,
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};
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// 월내 flush/reload에도 누적값을 잃지 않도록 작은 국가별 합계만 world meta에 보존한다.
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world.updateWorldMeta({ playAuditFlows: flows });
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},
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undefined
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);
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export const queueAuditMonth = (
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world: InMemoryTurnWorld,
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kind: 'MONTH_END' | 'FINAL' | 'INITIAL' = 'MONTH_END'
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): void => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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// identity 없는 레거시 fixture/설치에서 profile명으로 가짜 기수를 만들지 않는다.
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if (typeof serverId !== 'string' || !serverId.trim()) return;
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const flows = readFlows(world);
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const snapshot = buildAuditSnapshot({
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nations: world.listNations(),
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cities: world.listCities(),
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generals: world.listGenerals(),
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settlements: Object.values(flows.entries),
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settlementsComplete: flows.complete,
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});
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world.queueAuditMonth({
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...snapshot,
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serverId,
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year: state.currentYear,
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month: state.currentMonth,
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tick: kind === 'INITIAL' ? world.getGameClockState().tick : (state.lastTurnTick ?? null),
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kind,
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settlementsComplete: flows.complete,
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});
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};
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): void =>
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collectPlayAudit(
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world,
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'queueAuditMonth',
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() => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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// identity 없는 레거시 fixture/설치에서 profile명으로 가짜 기수를 만들지 않는다.
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if (typeof serverId !== 'string' || !serverId.trim()) return;
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const flows = readFlows(world);
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const snapshot = buildAuditSnapshot({
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nations: world.listNations(),
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cities: world.listCities(),
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generals: world.listGenerals(),
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settlements: Object.values(flows.entries),
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settlementsComplete: flows.complete,
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});
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world.queueAuditMonth({
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...snapshot,
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serverId,
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year: state.currentYear,
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month: state.currentMonth,
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tick: kind === 'INITIAL' ? world.getGameClockState().tick : (state.lastTurnTick ?? null),
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kind,
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settlementsComplete: flows.complete,
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});
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},
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undefined
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);
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/** 도입 당시 상태는 월말로 가장하지 않고 기수별 최초 기준으로 한 번 고정한다. */
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export const initializeAuditCollection = (world: InMemoryTurnWorld, observedAt = new Date()): boolean => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return false;
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const previous = asRecord(state.meta.playAuditCollection);
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if (previous.serverId === serverId) {
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if (
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previous.schemaVersion !== 1 ||
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typeof previous.year !== 'number' ||
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!Number.isInteger(previous.year) ||
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previous.year < 0 ||
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typeof previous.month !== 'number' ||
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!Number.isInteger(previous.month) ||
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previous.month < 1 ||
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previous.month > 12 ||
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typeof previous.tick !== 'number' ||
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!Number.isSafeInteger(previous.tick) ||
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previous.tick < 0 ||
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typeof previous.observedAt !== 'string' ||
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!Number.isFinite(Date.parse(previous.observedAt)) ||
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previous.year * 12 + previous.month > state.currentYear * 12 + state.currentMonth
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)
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throw new Error('Invalid play audit collection boundary');
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return false;
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}
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queueAuditMonth(world, 'INITIAL');
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world.updateWorldMeta({
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playAuditCollection: {
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schemaVersion: 1,
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serverId,
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year: state.currentYear,
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month: state.currentMonth,
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tick: world.getGameClockState().tick,
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observedAt: observedAt.toISOString(),
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export const initializeAuditCollection = (world: InMemoryTurnWorld, observedAt = new Date()): boolean =>
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collectPlayAudit(
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world,
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'initializeAuditCollection',
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() => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return false;
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const previous = asRecord(state.meta.playAuditCollection);
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if (previous.serverId === serverId) {
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if (
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previous.schemaVersion !== 1 ||
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typeof previous.year !== 'number' ||
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!Number.isInteger(previous.year) ||
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previous.year < 0 ||
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typeof previous.month !== 'number' ||
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!Number.isInteger(previous.month) ||
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previous.month < 1 ||
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previous.month > 12 ||
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typeof previous.tick !== 'number' ||
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!Number.isSafeInteger(previous.tick) ||
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previous.tick < 0 ||
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typeof previous.observedAt !== 'string' ||
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!Number.isFinite(Date.parse(previous.observedAt)) ||
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previous.year * 12 + previous.month > state.currentYear * 12 + state.currentMonth
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)
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throw new Error('Invalid play audit collection boundary');
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return false;
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}
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queueAuditMonth(world, 'INITIAL');
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world.updateWorldMeta({
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playAuditCollection: {
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schemaVersion: 1,
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serverId,
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year: state.currentYear,
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month: state.currentMonth,
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tick: world.getGameClockState().tick,
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observedAt: observedAt.toISOString(),
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},
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});
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return true;
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},
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});
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return true;
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};
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false
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);
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export const createPlayAuditHandler = (getWorld: () => InMemoryTurnWorld | null): TurnCalendarHandler => ({
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beforeMonthChanged: (context) => {
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@@ -1,3 +1,4 @@
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import { collectPlayAudit } from './bestEffort.js';
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import { asRecord } from '@sammo-ts/common';
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import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
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import type { TurnDiplomacy } from '../turn/types.js';
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@@ -7,46 +8,52 @@ export const recordMonthlyAuditDiplomacy = (
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world: InMemoryTurnWorld,
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before: readonly TurnDiplomacy[],
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afterByKey: ReadonlyMap<string, TurnDiplomacy>
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): void => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return;
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const clock = world.getGameClockState();
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const project = (entry: TurnDiplomacy) => ({ state: entry.state, term: entry.term, dead: entry.dead });
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let ordinal = 0;
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for (const entry of [...before].sort(
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(left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId
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)) {
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const next = afterByKey.get(`${entry.fromNationId}:${entry.toNationId}`);
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if (!next) continue;
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const previousState = project(entry);
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const nextState = project(next);
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if (JSON.stringify(previousState) === JSON.stringify(nextState)) continue;
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world.queueAuditDiplomacy({
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schemaVersion: 1,
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serverId,
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srcNationId: entry.fromNationId,
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destNationId: entry.toNationId,
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category: 'RELATION',
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source: 'ENGINE',
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eventType: 'MONTHLY_RELATION_CHANGED',
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documentId: null,
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documentHash: null,
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previousDocumentId: null,
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year: state.currentYear,
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month: state.currentMonth,
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tick: BigInt(clock.tick),
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clockRevision: BigInt(clock.revision),
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executionId: `monthly:${state.currentYear}:${state.currentMonth}:${clock.revision}`,
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ordinal: ++ordinal,
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requestId: null,
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inputSequence: null,
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actor: null,
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before: previousState,
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after: nextState,
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});
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}
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};
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): void =>
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collectPlayAudit(
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world,
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'recordMonthlyAuditDiplomacy',
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() => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return;
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const clock = world.getGameClockState();
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const project = (entry: TurnDiplomacy) => ({ state: entry.state, term: entry.term, dead: entry.dead });
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let ordinal = 0;
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for (const entry of [...before].sort(
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(left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId
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)) {
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const next = afterByKey.get(`${entry.fromNationId}:${entry.toNationId}`);
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if (!next) continue;
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const previousState = project(entry);
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const nextState = project(next);
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if (JSON.stringify(previousState) === JSON.stringify(nextState)) continue;
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world.queueAuditDiplomacy({
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schemaVersion: 1,
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serverId,
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srcNationId: entry.fromNationId,
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destNationId: entry.toNationId,
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category: 'RELATION',
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source: 'ENGINE',
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eventType: 'MONTHLY_RELATION_CHANGED',
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documentId: null,
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documentHash: null,
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previousDocumentId: null,
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year: state.currentYear,
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month: state.currentMonth,
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tick: BigInt(clock.tick),
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clockRevision: BigInt(clock.revision),
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executionId: `monthly:${state.currentYear}:${state.currentMonth}:${clock.revision}`,
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ordinal: ++ordinal,
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requestId: null,
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inputSequence: null,
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actor: null,
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before: previousState,
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after: nextState,
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});
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}
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},
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undefined
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);
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export interface AuditDiplomacyAction {
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actionKey: string;
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@@ -68,116 +75,133 @@ export const recordTurnAuditDiplomacy = (
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after: TurnDiplomacy,
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action: AuditDiplomacyAction,
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turn: { generalId: number; tick: number; ordinal: number }
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): void => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return;
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const previousState = { state: before.state, term: before.term, dead: before.dead };
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const nextState = { state: after.state, term: after.term, dead: after.dead };
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if (JSON.stringify(previousState) === JSON.stringify(nextState)) return;
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const clock = world.getGameClockState();
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world.queueAuditDiplomacy({
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schemaVersion: 1,
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serverId,
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srcNationId: before.fromNationId,
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destNationId: before.toNationId,
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category: 'RELATION',
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source: 'ENGINE',
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eventType: 'TURN_RELATION_CHANGED',
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documentId: null,
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documentHash: null,
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previousDocumentId: null,
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year: state.currentYear,
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month: state.currentMonth,
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tick: BigInt(turn.tick),
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clockRevision: BigInt(clock.revision),
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executionId: `turn:${turn.generalId}:${turn.tick}:${clock.revision}`,
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ordinal: turn.ordinal,
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requestId: null,
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inputSequence: null,
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actor: { ...action.actor, actionKey: action.actionKey, kind: action.kind, actionOrdinal: action.actionOrdinal },
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before: previousState,
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after: nextState,
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});
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};
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): void =>
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collectPlayAudit(
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world,
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'recordTurnAuditDiplomacy',
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() => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return;
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const previousState = { state: before.state, term: before.term, dead: before.dead };
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const nextState = { state: after.state, term: after.term, dead: after.dead };
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if (JSON.stringify(previousState) === JSON.stringify(nextState)) return;
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const clock = world.getGameClockState();
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world.queueAuditDiplomacy({
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schemaVersion: 1,
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serverId,
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srcNationId: before.fromNationId,
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destNationId: before.toNationId,
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category: 'RELATION',
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source: 'ENGINE',
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eventType: 'TURN_RELATION_CHANGED',
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documentId: null,
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documentHash: null,
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previousDocumentId: null,
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year: state.currentYear,
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month: state.currentMonth,
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tick: BigInt(turn.tick),
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clockRevision: BigInt(clock.revision),
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executionId: `turn:${turn.generalId}:${turn.tick}:${clock.revision}`,
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ordinal: turn.ordinal,
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requestId: null,
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inputSequence: null,
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actor: {
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...action.actor,
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actionKey: action.actionKey,
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kind: action.kind,
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actionOrdinal: action.actionOrdinal,
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},
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before: previousState,
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after: nextState,
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});
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},
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undefined
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);
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/** 현재 로드된 관계를 도입 시 한 번만 고정한다. 과거 발생 원인/주체는 추정하지 않는다. */
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export const initializeAuditDiplomacy = (world: InMemoryTurnWorld, observedAt = new Date()): boolean => {
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const state = world.getState();
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const serverId = state.meta.serverId;
|
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if (typeof serverId !== 'string' || !serverId.trim()) return false;
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const previous = asRecord(state.meta.playAuditDiplomacy);
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if (previous.serverId === serverId) {
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if (
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previous.schemaVersion !== 1 ||
|
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typeof previous.year !== 'number' ||
|
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previous.year < 0 ||
|
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!Number.isInteger(previous.year) ||
|
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!Number.isInteger(previous.month) ||
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typeof previous.month !== 'number' ||
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previous.month < 1 ||
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previous.month > 12 ||
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typeof previous.tick !== 'number' ||
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!Number.isSafeInteger(previous.tick) ||
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previous.tick < 0 ||
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typeof previous.clockRevision !== 'number' ||
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!Number.isSafeInteger(previous.clockRevision) ||
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previous.clockRevision < 0 ||
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typeof previous.relationCount !== 'number' ||
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!Number.isInteger(previous.relationCount) ||
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previous.relationCount < 0 ||
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previous.year * 12 + previous.month > state.currentYear * 12 + state.currentMonth ||
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typeof previous.observedAt !== 'string' ||
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!Number.isFinite(Date.parse(previous.observedAt))
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)
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throw new Error('Invalid play audit diplomacy boundary');
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return false;
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}
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const clock = world.getGameClockState();
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const observedAtIso = observedAt.toISOString();
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const relations = world
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.listDiplomacy()
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.filter((entry) => entry.fromNationId > 0 && entry.toNationId > 0)
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.sort((left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId);
|
||||
for (const [index, entry] of relations.entries()) {
|
||||
world.queueAuditDiplomacy({
|
||||
schemaVersion: 1,
|
||||
serverId,
|
||||
srcNationId: entry.fromNationId,
|
||||
destNationId: entry.toNationId,
|
||||
category: 'RELATION',
|
||||
source: 'BASELINE',
|
||||
eventType: 'RELATION_BASELINE',
|
||||
documentId: null,
|
||||
documentHash: null,
|
||||
previousDocumentId: null,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: BigInt(clock.tick),
|
||||
clockRevision: BigInt(clock.revision),
|
||||
executionId: 'relation-baseline',
|
||||
ordinal: index + 1,
|
||||
requestId: null,
|
||||
inputSequence: null,
|
||||
actor: null,
|
||||
before: null,
|
||||
after: { state: entry.state, term: entry.term, dead: entry.dead },
|
||||
});
|
||||
}
|
||||
world.updateWorldMeta({
|
||||
playAuditDiplomacy: {
|
||||
schemaVersion: 1,
|
||||
serverId,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: clock.tick,
|
||||
clockRevision: clock.revision,
|
||||
observedAt: observedAtIso,
|
||||
relationCount: relations.length,
|
||||
export const initializeAuditDiplomacy = (world: InMemoryTurnWorld, observedAt = new Date()): boolean =>
|
||||
collectPlayAudit(
|
||||
world,
|
||||
'initializeAuditDiplomacy',
|
||||
() => {
|
||||
const state = world.getState();
|
||||
const serverId = state.meta.serverId;
|
||||
if (typeof serverId !== 'string' || !serverId.trim()) return false;
|
||||
const previous = asRecord(state.meta.playAuditDiplomacy);
|
||||
if (previous.serverId === serverId) {
|
||||
if (
|
||||
previous.schemaVersion !== 1 ||
|
||||
typeof previous.year !== 'number' ||
|
||||
previous.year < 0 ||
|
||||
!Number.isInteger(previous.year) ||
|
||||
!Number.isInteger(previous.month) ||
|
||||
typeof previous.month !== 'number' ||
|
||||
previous.month < 1 ||
|
||||
previous.month > 12 ||
|
||||
typeof previous.tick !== 'number' ||
|
||||
!Number.isSafeInteger(previous.tick) ||
|
||||
previous.tick < 0 ||
|
||||
typeof previous.clockRevision !== 'number' ||
|
||||
!Number.isSafeInteger(previous.clockRevision) ||
|
||||
previous.clockRevision < 0 ||
|
||||
typeof previous.relationCount !== 'number' ||
|
||||
!Number.isInteger(previous.relationCount) ||
|
||||
previous.relationCount < 0 ||
|
||||
previous.year * 12 + previous.month > state.currentYear * 12 + state.currentMonth ||
|
||||
typeof previous.observedAt !== 'string' ||
|
||||
!Number.isFinite(Date.parse(previous.observedAt))
|
||||
)
|
||||
throw new Error('Invalid play audit diplomacy boundary');
|
||||
return false;
|
||||
}
|
||||
const clock = world.getGameClockState();
|
||||
const observedAtIso = observedAt.toISOString();
|
||||
const relations = world
|
||||
.listDiplomacy()
|
||||
.filter((entry) => entry.fromNationId > 0 && entry.toNationId > 0)
|
||||
.sort((left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId);
|
||||
for (const [index, entry] of relations.entries()) {
|
||||
world.queueAuditDiplomacy({
|
||||
schemaVersion: 1,
|
||||
serverId,
|
||||
srcNationId: entry.fromNationId,
|
||||
destNationId: entry.toNationId,
|
||||
category: 'RELATION',
|
||||
source: 'BASELINE',
|
||||
eventType: 'RELATION_BASELINE',
|
||||
documentId: null,
|
||||
documentHash: null,
|
||||
previousDocumentId: null,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: BigInt(clock.tick),
|
||||
clockRevision: BigInt(clock.revision),
|
||||
executionId: 'relation-baseline',
|
||||
ordinal: index + 1,
|
||||
requestId: null,
|
||||
inputSequence: null,
|
||||
actor: null,
|
||||
before: null,
|
||||
after: { state: entry.state, term: entry.term, dead: entry.dead },
|
||||
});
|
||||
}
|
||||
world.updateWorldMeta({
|
||||
playAuditDiplomacy: {
|
||||
schemaVersion: 1,
|
||||
serverId,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: clock.tick,
|
||||
clockRevision: clock.revision,
|
||||
observedAt: observedAtIso,
|
||||
relationCount: relations.length,
|
||||
},
|
||||
});
|
||||
return true;
|
||||
},
|
||||
});
|
||||
return true;
|
||||
};
|
||||
false
|
||||
);
|
||||
|
||||
/** 국가 생멸로 생성/제거된 관계를 기록한다. 행위자나 명령은 관측하지 못했다면 추정하지 않는다. */
|
||||
export const recordNationAuditDiplomacy = (
|
||||
@@ -186,47 +210,53 @@ export const recordNationAuditDiplomacy = (
|
||||
relations: readonly TurnDiplomacy[],
|
||||
operation: 'CREATED' | 'REMOVED',
|
||||
observedTick?: number
|
||||
): void => {
|
||||
const state = world.getState();
|
||||
const serverId = state.meta.serverId;
|
||||
if (typeof serverId !== 'string' || !serverId.trim()) return;
|
||||
const targets = new Set(nationIds.filter((id) => id > 0));
|
||||
const observed = relations
|
||||
.filter(
|
||||
(entry) =>
|
||||
entry.fromNationId > 0 &&
|
||||
entry.toNationId > 0 &&
|
||||
(targets.has(entry.fromNationId) || targets.has(entry.toNationId))
|
||||
)
|
||||
.sort((left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId);
|
||||
if (!observed.length) return;
|
||||
// 전역 순번은 실행 identity에만 사용한다. 한 사건 묶음 안의 순서는 방향별 local ordinal이다.
|
||||
const executionId = `nation-relations:${world.nextAuditOrdinal()}`;
|
||||
const clock = world.getGameClockState();
|
||||
for (const [index, entry] of observed.entries()) {
|
||||
const value = { state: entry.state, term: entry.term, dead: entry.dead };
|
||||
world.queueAuditDiplomacy({
|
||||
schemaVersion: 1,
|
||||
serverId,
|
||||
srcNationId: entry.fromNationId,
|
||||
destNationId: entry.toNationId,
|
||||
category: 'RELATION',
|
||||
source: 'ENGINE',
|
||||
eventType: `NATION_RELATION_${operation}`,
|
||||
documentId: null,
|
||||
documentHash: null,
|
||||
previousDocumentId: null,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: BigInt(observedTick ?? clock.tick),
|
||||
clockRevision: BigInt(clock.revision),
|
||||
executionId,
|
||||
ordinal: index + 1,
|
||||
requestId: null,
|
||||
inputSequence: null,
|
||||
actor: null,
|
||||
before: operation === 'REMOVED' ? value : null,
|
||||
after: operation === 'CREATED' ? value : null,
|
||||
});
|
||||
}
|
||||
};
|
||||
): void =>
|
||||
collectPlayAudit(
|
||||
world,
|
||||
'recordNationAuditDiplomacy',
|
||||
() => {
|
||||
const state = world.getState();
|
||||
const serverId = state.meta.serverId;
|
||||
if (typeof serverId !== 'string' || !serverId.trim()) return;
|
||||
const targets = new Set(nationIds.filter((id) => id > 0));
|
||||
const observed = relations
|
||||
.filter(
|
||||
(entry) =>
|
||||
entry.fromNationId > 0 &&
|
||||
entry.toNationId > 0 &&
|
||||
(targets.has(entry.fromNationId) || targets.has(entry.toNationId))
|
||||
)
|
||||
.sort((left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId);
|
||||
if (!observed.length) return;
|
||||
// 전역 순번은 실행 identity에만 사용한다. 한 사건 묶음 안의 순서는 방향별 local ordinal이다.
|
||||
const executionId = `nation-relations:${world.nextAuditOrdinal()}`;
|
||||
const clock = world.getGameClockState();
|
||||
for (const [index, entry] of observed.entries()) {
|
||||
const value = { state: entry.state, term: entry.term, dead: entry.dead };
|
||||
world.queueAuditDiplomacy({
|
||||
schemaVersion: 1,
|
||||
serverId,
|
||||
srcNationId: entry.fromNationId,
|
||||
destNationId: entry.toNationId,
|
||||
category: 'RELATION',
|
||||
source: 'ENGINE',
|
||||
eventType: `NATION_RELATION_${operation}`,
|
||||
documentId: null,
|
||||
documentHash: null,
|
||||
previousDocumentId: null,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: BigInt(observedTick ?? clock.tick),
|
||||
clockRevision: BigInt(clock.revision),
|
||||
executionId,
|
||||
ordinal: index + 1,
|
||||
requestId: null,
|
||||
inputSequence: null,
|
||||
actor: null,
|
||||
before: operation === 'REMOVED' ? value : null,
|
||||
after: operation === 'CREATED' ? value : null,
|
||||
});
|
||||
}
|
||||
},
|
||||
undefined
|
||||
);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { collectPlayAudit } from './bestEffort.js';
|
||||
import { createHash } from 'node:crypto';
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
import type { Nation } from '@sammo-ts/logic';
|
||||
@@ -70,85 +71,97 @@ export const recordAuditPolicyChange = (options: {
|
||||
actor?: TurnGeneral;
|
||||
permission?: number;
|
||||
requestId?: string;
|
||||
}): { _playAuditPolicy?: Record<string, PolicyHead> } => {
|
||||
const { world, nation, area } = options;
|
||||
const state = world.getState();
|
||||
const serverId = state.meta.serverId;
|
||||
if (typeof serverId !== 'string' || !serverId.trim()) return {};
|
||||
const rawHeads = asRecord(nation.meta._playAuditPolicy);
|
||||
const heads: Record<string, PolicyHead> = {};
|
||||
for (const key of AUDIT_POLICY_AREAS) {
|
||||
const value = asRecord(rawHeads[key]);
|
||||
if (
|
||||
value.serverId === serverId &&
|
||||
typeof value.id === 'string' &&
|
||||
typeof value.revision === 'number' &&
|
||||
Number.isSafeInteger(value.revision) &&
|
||||
value.revision > 0 &&
|
||||
typeof value.hash === 'string' &&
|
||||
value.id === auditPolicyHash([serverId, nation.id, key, value.revision])
|
||||
) {
|
||||
heads[key] = { id: value.id, revision: value.revision, hash: value.hash, serverId };
|
||||
}
|
||||
}
|
||||
let head: PolicyHead | null = heads[area] ?? null;
|
||||
const before = projectAuditPolicy(nation.meta, area);
|
||||
const after = projectAuditPolicy(options.nextMeta, area);
|
||||
const append = (source: PendingAuditPolicy['source'], old: PolicyData | null, value: PolicyData) => {
|
||||
const revision = (head?.revision ?? 0) + 1;
|
||||
const id = auditPolicyHash([serverId, nation.id, area, revision]);
|
||||
const actor = options.actor;
|
||||
world.queueAuditPolicy({
|
||||
schemaVersion: 1,
|
||||
id,
|
||||
serverId,
|
||||
nationId: nation.id,
|
||||
area,
|
||||
revision,
|
||||
previousId: head?.id ?? null,
|
||||
source,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: world.getGameClockState().tick,
|
||||
requestId: source === 'CHANGE' ? (options.requestId ?? null) : null,
|
||||
ordinal: world.nextAuditOrdinal(),
|
||||
actor:
|
||||
source === 'CHANGE' && actor
|
||||
? {
|
||||
userId: actor.userId ?? null,
|
||||
generalId: actor.id,
|
||||
name: actor.name,
|
||||
nationId: actor.nationId,
|
||||
officerLevel: actor.officerLevel,
|
||||
npcState: actor.npcState,
|
||||
permission: options.permission ?? 0,
|
||||
}
|
||||
: null,
|
||||
before: old,
|
||||
after: value,
|
||||
});
|
||||
head = { id, revision, hash: auditPolicyHash(value), serverId };
|
||||
};
|
||||
if (!head) append('BASELINE', null, before);
|
||||
else if (head.hash !== auditPolicyHash(before)) append('OBSERVED_GAP', null, before);
|
||||
if (auditPolicyHash(before) !== auditPolicyHash(after)) append('CHANGE', before, after);
|
||||
if (!head) throw new Error('Play audit policy baseline missing');
|
||||
return { _playAuditPolicy: { ...heads, [area]: head } };
|
||||
};
|
||||
}): { _playAuditPolicy?: Record<string, PolicyHead> } =>
|
||||
collectPlayAudit(
|
||||
options.world,
|
||||
'recordAuditPolicyChange',
|
||||
() => {
|
||||
const { world, nation, area } = options;
|
||||
const state = world.getState();
|
||||
const serverId = state.meta.serverId;
|
||||
if (typeof serverId !== 'string' || !serverId.trim()) return {};
|
||||
const rawHeads = asRecord(nation.meta._playAuditPolicy);
|
||||
const heads: Record<string, PolicyHead> = {};
|
||||
for (const key of AUDIT_POLICY_AREAS) {
|
||||
const value = asRecord(rawHeads[key]);
|
||||
if (
|
||||
value.serverId === serverId &&
|
||||
typeof value.id === 'string' &&
|
||||
typeof value.revision === 'number' &&
|
||||
Number.isSafeInteger(value.revision) &&
|
||||
value.revision > 0 &&
|
||||
typeof value.hash === 'string' &&
|
||||
value.id === auditPolicyHash([serverId, nation.id, key, value.revision])
|
||||
) {
|
||||
heads[key] = { id: value.id, revision: value.revision, hash: value.hash, serverId };
|
||||
}
|
||||
}
|
||||
let head: PolicyHead | null = heads[area] ?? null;
|
||||
const before = projectAuditPolicy(nation.meta, area);
|
||||
const after = projectAuditPolicy(options.nextMeta, area);
|
||||
const append = (source: PendingAuditPolicy['source'], old: PolicyData | null, value: PolicyData) => {
|
||||
const revision = (head?.revision ?? 0) + 1;
|
||||
const id = auditPolicyHash([serverId, nation.id, area, revision]);
|
||||
const actor = options.actor;
|
||||
world.queueAuditPolicy({
|
||||
schemaVersion: 1,
|
||||
id,
|
||||
serverId,
|
||||
nationId: nation.id,
|
||||
area,
|
||||
revision,
|
||||
previousId: head?.id ?? null,
|
||||
source,
|
||||
year: state.currentYear,
|
||||
month: state.currentMonth,
|
||||
tick: world.getGameClockState().tick,
|
||||
requestId: source === 'CHANGE' ? (options.requestId ?? null) : null,
|
||||
ordinal: world.nextAuditOrdinal(),
|
||||
actor:
|
||||
source === 'CHANGE' && actor
|
||||
? {
|
||||
userId: actor.userId ?? null,
|
||||
generalId: actor.id,
|
||||
name: actor.name,
|
||||
nationId: actor.nationId,
|
||||
officerLevel: actor.officerLevel,
|
||||
npcState: actor.npcState,
|
||||
permission: options.permission ?? 0,
|
||||
}
|
||||
: null,
|
||||
before: old,
|
||||
after: value,
|
||||
});
|
||||
head = { id, revision, hash: auditPolicyHash(value), serverId };
|
||||
};
|
||||
if (!head) append('BASELINE', null, before);
|
||||
else if (head.hash !== auditPolicyHash(before)) append('OBSERVED_GAP', null, before);
|
||||
if (auditPolicyHash(before) !== auditPolicyHash(after)) append('CHANGE', before, after);
|
||||
if (!head) throw new Error('Play audit policy baseline missing');
|
||||
return { _playAuditPolicy: { ...heads, [area]: head } };
|
||||
},
|
||||
{}
|
||||
);
|
||||
|
||||
export const initializeNationAuditPolicies = (world: InMemoryTurnWorld, nationId: number): void => {
|
||||
let nation = world.getNationById(nationId);
|
||||
if (!nation) return;
|
||||
for (const area of AUDIT_POLICY_AREAS) {
|
||||
const patch = recordAuditPolicyChange({ world, nation, area, nextMeta: nation.meta });
|
||||
if (
|
||||
Object.keys(patch).length &&
|
||||
auditPolicyHash(patch._playAuditPolicy) !== auditPolicyHash(nation.meta._playAuditPolicy ?? {})
|
||||
) {
|
||||
nation = world.updateNation(nation.id, { meta: { ...nation.meta, ...patch } })!;
|
||||
}
|
||||
}
|
||||
};
|
||||
export const initializeNationAuditPolicies = (world: InMemoryTurnWorld, nationId: number): void =>
|
||||
collectPlayAudit(
|
||||
world,
|
||||
'initializeNationAuditPolicies',
|
||||
() => {
|
||||
let nation = world.getNationById(nationId);
|
||||
if (!nation) return;
|
||||
for (const area of AUDIT_POLICY_AREAS) {
|
||||
const patch = recordAuditPolicyChange({ world, nation, area, nextMeta: nation.meta });
|
||||
if (
|
||||
Object.keys(patch).length &&
|
||||
auditPolicyHash(patch._playAuditPolicy) !== auditPolicyHash(nation.meta._playAuditPolicy ?? {})
|
||||
) {
|
||||
nation = world.updateNation(nation.id, { meta: { ...nation.meta, ...patch } })!;
|
||||
}
|
||||
}
|
||||
},
|
||||
undefined
|
||||
);
|
||||
|
||||
export const initializeAuditPolicies = (world: InMemoryTurnWorld): void => {
|
||||
for (const nation of world.listNations()) initializeNationAuditPolicies(world, nation.id);
|
||||
|
||||
Reference in New Issue
Block a user