feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management. - Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles. - Created a general trigger for city healing in '의술' and integrated it with the war action pipeline. - Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic. - Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
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@@ -435,6 +435,7 @@ export class WarUnitGeneral<
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city: this.city,
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log: this.logger,
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rng: this.rng,
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unit: this,
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};
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}
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