feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management. - Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles. - Created a general trigger for city healing in '의술' and integrated it with the war action pipeline. - Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic. - Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
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@@ -4,6 +4,6 @@ export * from './engine.js';
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export * from './aftermath.js';
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export * from './units.js';
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export * from './triggers.js';
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export * from './triggersChePilsal.js';
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export * from './triggers/index.js';
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export * from './crewType.js';
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export * from './utils.js';
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