feat: add special action modules for domestic and war triggers

- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
This commit is contained in:
2026-01-03 08:01:04 +00:00
parent eb361e1bed
commit 64953e39a5
29 changed files with 1250 additions and 28 deletions
+7 -7
View File
@@ -14,10 +14,6 @@ import { LogFormat } from '../logging/types.js';
import { buildCrewTypeIndex as buildCrewTypeDefinitionIndex } from '../world/unitSet.js';
import { WarActionPipeline } from './actions.js';
import { WarCrewType } from './crewType.js';
import {
ChePilsalActivateTrigger,
ChePilsalAttemptTrigger,
} from './triggersChePilsal.js';
import {
WarTriggerCaller,
createWarTriggerEnv,
@@ -84,7 +80,12 @@ const appendCrewTypeTriggers = (
continue;
}
const trigger = factory(unit);
if (trigger) {
if (!trigger) {
continue;
}
if (trigger instanceof WarTriggerCaller) {
caller.merge(trigger);
} else {
caller.append(trigger);
}
}
@@ -109,8 +110,7 @@ const buildBattlePhaseTriggers = (
): WarTriggerCaller => {
const caller = new WarTriggerCaller();
if (unit instanceof WarUnitGeneral) {
caller.append(new ChePilsalAttemptTrigger(unit));
caller.append(new ChePilsalActivateTrigger(unit));
appendCrewTypeTriggers(caller, unit, ['che_필살'], registry);
const context = unit.getActionContext();
caller.merge(unit.getActionPipeline().getBattlePhaseTriggerList(context));
}