feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management. - Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles. - Created a general trigger for city healing in '의술' and integrated it with the war action pipeline. - Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic. - Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
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@@ -16,6 +16,7 @@ export interface WarActionContext<TriggerState extends GeneralTriggerState = Gen
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city?: City;
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log?: ActionLogger;
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rng?: RandUtil;
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unit?: WarUnit<TriggerState>;
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}
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export interface WarActionModule<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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