feat: add special action modules for domestic and war triggers

- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
This commit is contained in:
2026-01-03 08:01:04 +00:00
parent eb361e1bed
commit 64953e39a5
29 changed files with 1250 additions and 28 deletions
+1
View File
@@ -16,6 +16,7 @@ export interface WarActionContext<TriggerState extends GeneralTriggerState = Gen
city?: City;
log?: ActionLogger;
rng?: RandUtil;
unit?: WarUnit<TriggerState>;
}
export interface WarActionModule<TriggerState extends GeneralTriggerState = GeneralTriggerState> {