Merge branch 'main' into feature/nation-seizure-npc-message-parity

This commit is contained in:
2026-07-26 06:06:12 +00:00
39 changed files with 706 additions and 329 deletions
+65
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@@ -47,6 +47,71 @@ export const RANK_DATA_TYPES = [
export type RankDataType = (typeof RANK_DATA_TYPES)[number];
/**
* Legacy `sammo\Enums\RankColumn` values stored in `rank_data`.
*
* `experience`, `dedication`, and `dex1` through `dex5` are natural general
* columns in the reference implementation. core2026 currently keeps mirrored
* rank rows for those values as a compatibility cache, but differential
* snapshots must compare this legacy set rather than treating the mirrors as
* source-of-truth rows.
*/
export const LEGACY_RANK_DATA_TYPES = [
'firenum',
'warnum',
'killnum',
'deathnum',
'killcrew',
'deathcrew',
'ttw',
'ttd',
'ttl',
'ttg',
'ttp',
'tlw',
'tld',
'tll',
'tlg',
'tlp',
'tsw',
'tsd',
'tsl',
'tsg',
'tsp',
'tiw',
'tid',
'til',
'tig',
'tip',
'betwin',
'betgold',
'betwingold',
'killcrew_person',
'deathcrew_person',
'occupied',
'inherit_earned',
'inherit_spent',
'inherit_earned_dyn',
'inherit_earned_act',
'inherit_spent_dyn',
] as const satisfies readonly RankDataType[];
export type LegacyRankDataType = (typeof LEGACY_RANK_DATA_TYPES)[number];
const PREFIXED_RANK_DATA_TYPES = new Set<RankDataType>([
'warnum',
'killnum',
'deathnum',
'occupied',
'killcrew',
'deathcrew',
'killcrew_person',
'deathcrew_person',
]);
export const rankDataMetaKey = (type: RankDataType): string =>
PREFIXED_RANK_DATA_TYPES.has(type) ? `rank_${type}` : type;
export const HALL_OF_FAME_TYPES = [
'experience',
'dedication',
@@ -14,7 +14,7 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
import type { GeneralTurnCommandSpec } from './index.js';
import { JosaUtil } from '@sammo-ts/common';
import { JosaUtil, LEGACY_RANK_DATA_TYPES, rankDataMetaKey } from '@sammo-ts/common';
export interface RetireArgs {}
@@ -22,7 +22,6 @@ const ACTION_NAME = '은퇴';
const ACTION_KEY = 'che_은퇴';
const REQ_AGE = 60;
const reqGeneralValue = (): Constraint => ({
name: 'reqGeneralValue',
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
@@ -51,46 +50,8 @@ export class ActionResolver<
}
nextMeta.specAge = 0;
nextMeta.specAge2 = 0;
nextMeta.firenum = 0;
for (const key of [
'warnum',
'killnum',
'deathnum',
'killcrew',
'deathcrew',
'ttw',
'ttd',
'ttl',
'ttg',
'ttp',
'tlw',
'tld',
'tll',
'tlg',
'tlp',
'tsw',
'tsd',
'tsl',
'tsg',
'tsp',
'tiw',
'tid',
'til',
'tig',
'tip',
'betwin',
'betgold',
'betwingold',
'killcrew_person',
'deathcrew_person',
'occupied',
'inherit_earned',
'inherit_spent',
'inherit_earned_dyn',
'inherit_earned_act',
'inherit_spent_dyn',
]) {
nextMeta[`rank_${key}`] = 0;
for (const type of LEGACY_RANK_DATA_TYPES) {
nextMeta[rankDataMetaKey(type)] = 0;
}
const josaYi = JosaUtil.pick(general.name, '이');
+5 -2
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@@ -124,8 +124,11 @@ export const parsePercent = (value: string): number | null => {
export type CompareOperator = '>' | '>=' | '==' | '<=' | '<' | '!=' | '===' | '!==';
export const compareValues = (target: unknown, op: CompareOperator, source: unknown): boolean => {
const lhs = target as any;
const rhs = source as any;
// The cast is type-only: JavaScript still applies its native relational
// coercion rules to the original runtime values, matching the legacy
// constraint evaluator without opting the whole comparison into `any`.
const lhs = target as number;
const rhs = source as number;
switch (op) {
case '<':
return lhs < rhs;
+2 -6
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@@ -196,10 +196,7 @@ const resolveUnitReport = (unit: WarUnit): WarUnitReport => {
};
};
const buildTraceUnitSnapshot = (
unit: WarUnit,
defenderCity: City
): WarBattleTraceUnitSnapshot => {
const buildTraceUnitSnapshot = (unit: WarUnit, defenderCity: City): WarBattleTraceUnitSnapshot => {
const common = {
kind: unit instanceof WarUnitGeneral ? ('general' as const) : ('city' as const),
id: unit instanceof WarUnitGeneral ? unit.getGeneral().id : (unit as WarUnitCity).getCityId(),
@@ -339,7 +336,6 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
);
const iter = defenderUnits.values();
let defender: WarUnit<TriggerState> | null = null;
const getNextDefender = (
_prevDefender: WarUnit<TriggerState> | null,
@@ -359,7 +355,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
return candidate;
};
defender = getNextDefender(null, true);
let defender = getNextDefender(null, true);
let conquerCity = false;
let logWritten = false;
let traceSeq = 0;
@@ -225,7 +225,7 @@ describe('migrated general commands', () => {
expect(updatedLord.experience).toBe(700);
});
it('che_증여: 최소 보유량을 넘는 자원만 이전한다', async () => {
it('che_증여: 금은 레거시 최소 보유량 0을 적용해 요청한 금액을 이전한다', async () => {
const actor = makeGeneral({ id: 1, nationId: 1, cityId: 1, name: '증여자', gold: 1300 });
const dest = makeGeneral({ id: 2, nationId: 1, cityId: 1, name: '수령자', gold: 200 });
const nation = makeNation({ id: 1, name: '오', chiefGeneralId: 1, capitalCityId: 1, level: 1 });
@@ -246,8 +246,8 @@ describe('migrated general commands', () => {
},
]);
expect(world.getGeneral(actor.id)!.gold).toBe(1000);
expect(world.getGeneral(dest.id)!.gold).toBe(500);
expect(world.getGeneral(actor.id)!.gold).toBe(800);
expect(world.getGeneral(dest.id)!.gold).toBe(700);
});
it('che_해산: 방랑군 해산 시 세력과 소속을 정리한다', async () => {
@@ -258,7 +258,6 @@ describe('General Commands New Scenario', () => {
// 6. Retire (Needs age >= 60)
// Manually set age
// Manually set age
const gToRetire = { ...g1_after_resign, age: 65 };
world.snapshot.generals = world.snapshot.generals.map((g) => (g.id === 1 ? gToRetire : g));
const retireDef = retireSpec.createDefinition(systemEnv);
@@ -274,7 +273,7 @@ describe('General Commands New Scenario', () => {
const g1_after_retire = world.getGeneral(1)!;
expect(g1_after_retire.age).toBe(20);
// General::rebirth()는 앞선 명령으로 누적된 경험을 초기화하지 않고 절반으로 줄인다.
expect(g1_after_retire.experience).toBe(142);
expect(g1_after_retire.experience).toBe(Math.round(gToRetire.experience * 0.5));
});
it('should execute employ and sabotage commands', async () => {