Merge branch 'main' into feature/nation-seizure-npc-message-parity
This commit is contained in:
@@ -47,6 +47,71 @@ export const RANK_DATA_TYPES = [
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export type RankDataType = (typeof RANK_DATA_TYPES)[number];
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/**
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* Legacy `sammo\Enums\RankColumn` values stored in `rank_data`.
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*
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* `experience`, `dedication`, and `dex1` through `dex5` are natural general
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* columns in the reference implementation. core2026 currently keeps mirrored
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* rank rows for those values as a compatibility cache, but differential
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* snapshots must compare this legacy set rather than treating the mirrors as
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* source-of-truth rows.
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*/
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export const LEGACY_RANK_DATA_TYPES = [
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'firenum',
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'warnum',
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'killnum',
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'deathnum',
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'killcrew',
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'deathcrew',
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'ttw',
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'ttd',
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'ttl',
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'ttg',
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'ttp',
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'tlw',
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'tld',
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'tll',
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'tlg',
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'tlp',
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'tsw',
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'tsd',
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'tsl',
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'tsg',
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'tsp',
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'tiw',
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'tid',
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'til',
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'tig',
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'tip',
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'betwin',
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'betgold',
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'betwingold',
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'killcrew_person',
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'deathcrew_person',
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'occupied',
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'inherit_earned',
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'inherit_spent',
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'inherit_earned_dyn',
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'inherit_earned_act',
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'inherit_spent_dyn',
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] as const satisfies readonly RankDataType[];
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export type LegacyRankDataType = (typeof LEGACY_RANK_DATA_TYPES)[number];
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const PREFIXED_RANK_DATA_TYPES = new Set<RankDataType>([
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'warnum',
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'killnum',
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'deathnum',
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'occupied',
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'killcrew',
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'deathcrew',
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'killcrew_person',
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'deathcrew_person',
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]);
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export const rankDataMetaKey = (type: RankDataType): string =>
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PREFIXED_RANK_DATA_TYPES.has(type) ? `rank_${type}` : type;
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export const HALL_OF_FAME_TYPES = [
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'experience',
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'dedication',
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@@ -14,7 +14,7 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
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import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/actionContext.js';
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import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
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import type { GeneralTurnCommandSpec } from './index.js';
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import { JosaUtil } from '@sammo-ts/common';
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import { JosaUtil, LEGACY_RANK_DATA_TYPES, rankDataMetaKey } from '@sammo-ts/common';
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export interface RetireArgs {}
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@@ -22,7 +22,6 @@ const ACTION_NAME = '은퇴';
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const ACTION_KEY = 'che_은퇴';
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const REQ_AGE = 60;
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const reqGeneralValue = (): Constraint => ({
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name: 'reqGeneralValue',
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requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
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@@ -51,46 +50,8 @@ export class ActionResolver<
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}
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nextMeta.specAge = 0;
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nextMeta.specAge2 = 0;
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nextMeta.firenum = 0;
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for (const key of [
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'warnum',
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'killnum',
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'deathnum',
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'killcrew',
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'deathcrew',
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'ttw',
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'ttd',
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'ttl',
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'ttg',
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'ttp',
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'tlw',
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'tld',
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'tll',
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'tlg',
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'tlp',
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'tsw',
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'tsd',
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'tsl',
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'tsg',
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'tsp',
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'tiw',
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'tid',
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'til',
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'tig',
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'tip',
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'betwin',
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'betgold',
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'betwingold',
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'killcrew_person',
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'deathcrew_person',
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'occupied',
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'inherit_earned',
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'inherit_spent',
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'inherit_earned_dyn',
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'inherit_earned_act',
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'inherit_spent_dyn',
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]) {
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nextMeta[`rank_${key}`] = 0;
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for (const type of LEGACY_RANK_DATA_TYPES) {
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nextMeta[rankDataMetaKey(type)] = 0;
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}
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const josaYi = JosaUtil.pick(general.name, '이');
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@@ -124,8 +124,11 @@ export const parsePercent = (value: string): number | null => {
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export type CompareOperator = '>' | '>=' | '==' | '<=' | '<' | '!=' | '===' | '!==';
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export const compareValues = (target: unknown, op: CompareOperator, source: unknown): boolean => {
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const lhs = target as any;
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const rhs = source as any;
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// The cast is type-only: JavaScript still applies its native relational
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// coercion rules to the original runtime values, matching the legacy
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// constraint evaluator without opting the whole comparison into `any`.
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const lhs = target as number;
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const rhs = source as number;
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switch (op) {
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case '<':
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return lhs < rhs;
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@@ -196,10 +196,7 @@ const resolveUnitReport = (unit: WarUnit): WarUnitReport => {
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};
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};
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const buildTraceUnitSnapshot = (
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unit: WarUnit,
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defenderCity: City
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): WarBattleTraceUnitSnapshot => {
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const buildTraceUnitSnapshot = (unit: WarUnit, defenderCity: City): WarBattleTraceUnitSnapshot => {
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const common = {
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kind: unit instanceof WarUnitGeneral ? ('general' as const) : ('city' as const),
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id: unit instanceof WarUnitGeneral ? unit.getGeneral().id : (unit as WarUnitCity).getCityId(),
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@@ -339,7 +336,6 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
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);
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const iter = defenderUnits.values();
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let defender: WarUnit<TriggerState> | null = null;
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const getNextDefender = (
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_prevDefender: WarUnit<TriggerState> | null,
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@@ -359,7 +355,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
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return candidate;
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};
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defender = getNextDefender(null, true);
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let defender = getNextDefender(null, true);
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let conquerCity = false;
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let logWritten = false;
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let traceSeq = 0;
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@@ -225,7 +225,7 @@ describe('migrated general commands', () => {
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expect(updatedLord.experience).toBe(700);
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});
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it('che_증여: 최소 보유량을 넘는 자원만 이전한다', async () => {
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it('che_증여: 금은 레거시 최소 보유량 0을 적용해 요청한 금액을 이전한다', async () => {
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const actor = makeGeneral({ id: 1, nationId: 1, cityId: 1, name: '증여자', gold: 1300 });
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const dest = makeGeneral({ id: 2, nationId: 1, cityId: 1, name: '수령자', gold: 200 });
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const nation = makeNation({ id: 1, name: '오', chiefGeneralId: 1, capitalCityId: 1, level: 1 });
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@@ -246,8 +246,8 @@ describe('migrated general commands', () => {
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},
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]);
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expect(world.getGeneral(actor.id)!.gold).toBe(1000);
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expect(world.getGeneral(dest.id)!.gold).toBe(500);
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expect(world.getGeneral(actor.id)!.gold).toBe(800);
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expect(world.getGeneral(dest.id)!.gold).toBe(700);
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});
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it('che_해산: 방랑군 해산 시 세력과 소속을 정리한다', async () => {
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@@ -258,7 +258,6 @@ describe('General Commands New Scenario', () => {
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// 6. Retire (Needs age >= 60)
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// Manually set age
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// Manually set age
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const gToRetire = { ...g1_after_resign, age: 65 };
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world.snapshot.generals = world.snapshot.generals.map((g) => (g.id === 1 ? gToRetire : g));
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const retireDef = retireSpec.createDefinition(systemEnv);
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@@ -274,7 +273,7 @@ describe('General Commands New Scenario', () => {
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const g1_after_retire = world.getGeneral(1)!;
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expect(g1_after_retire.age).toBe(20);
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// General::rebirth()는 앞선 명령으로 누적된 경험을 초기화하지 않고 절반으로 줄인다.
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expect(g1_after_retire.experience).toBe(142);
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expect(g1_after_retire.experience).toBe(Math.round(gToRetire.experience * 0.5));
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});
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it('should execute employ and sabotage commands', async () => {
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