diff --git a/packages/logic/test/specialActions.test.ts b/packages/logic/test/specialActions.test.ts index c80128e..217322c 100644 --- a/packages/logic/test/specialActions.test.ts +++ b/packages/logic/test/specialActions.test.ts @@ -260,7 +260,7 @@ describe('trait modules', () => { const rng = new RandUtil(new ConstantRNG(0)); const config = buildConfig(); const unitSet = buildUnitSet(); - const crewType = new WarCrewType(unitSet.crewTypes![0]); + const crewType = new WarCrewType(unitSet.crewTypes![0]!); const city = buildCity(); const nation = buildNation(); const general = buildGeneral({ @@ -294,7 +294,7 @@ describe('trait modules', () => { config, city, nation, - new WarCrewType(unitSet.crewTypes![1]), + new WarCrewType(unitSet.crewTypes![1]!), new ActionLogger({}), 200, 180 diff --git a/packages/logic/test/warEngine.test.ts b/packages/logic/test/warEngine.test.ts index 1ee3479..b0bbdb4 100644 --- a/packages/logic/test/warEngine.test.ts +++ b/packages/logic/test/warEngine.test.ts @@ -161,7 +161,7 @@ describe('war triggers', () => { it('activates and applies critical damage', async () => { const rng = new RandUtil(new ConstantRNG(0)); const config = buildConfig(); - const crewType = new WarCrewType(buildUnitSet().crewTypes![0]); + const crewType = new WarCrewType(buildUnitSet().crewTypes![0]!); const nation = buildNation(); const city = buildCity(); @@ -181,7 +181,7 @@ describe('war triggers', () => { config, city, nation, - new WarCrewType(buildUnitSet().crewTypes![1]), + new WarCrewType(buildUnitSet().crewTypes![1]!), new ActionLogger({}), 200, 180