Merge branch 'main' into feature/nation-personnel-finance-parity

# Conflicts:
#	app/game-frontend/e2e/playwright.config.mjs
#	app/game-frontend/package.json
#	docs/frontend-legacy-parity.md
This commit is contained in:
2026-07-26 04:31:54 +00:00
42 changed files with 4790 additions and 1949 deletions
+20 -12
View File
@@ -1,5 +1,6 @@
import fs from 'node:fs/promises';
import path from 'node:path';
import { loadMapDefinitionByName } from './mapDefinition.js';
export interface MapLayoutCity {
id: number;
@@ -30,8 +31,7 @@ const LEGACY_CITY_CONST = path.resolve(process.cwd(), 'legacy/hwe/sammo/CityCons
const layoutCache = new Map<string, MapLayout>();
const stripComments = (value: string): string =>
value.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '');
const stripComments = (value: string): string => value.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '');
const extractPhpArray = (source: string, marker: string): string | null => {
const idx = source.indexOf(marker);
@@ -196,11 +196,7 @@ const parseCityConstFile = async (filePath: string): Promise<ParsedCityConst> =>
const resolveScenarioFile = async (scenario: string): Promise<string> => {
const normalized = scenario.replace(/\.json$/i, '');
const candidates = [
`${normalized}.json`,
`scenario_${normalized}.json`,
'default.json',
];
const candidates = [`${normalized}.json`, `scenario_${normalized}.json`, 'default.json'];
for (const candidate of candidates) {
const fullPath = path.join(LEGACY_SCENARIO_ROOT, candidate);
@@ -272,15 +268,15 @@ const normalizeInitCity = (
typeof levelLabel === 'number'
? levelLabel
: typeof levelLabel === 'string'
? levelMap.nameToId[levelLabel] ?? Number(levelLabel)
: 0;
? (levelMap.nameToId[levelLabel] ?? Number(levelLabel))
: 0;
const regionValue =
typeof regionLabel === 'number'
? regionLabel
: typeof regionLabel === 'string'
? regionMap.nameToId[regionLabel] ?? Number(regionLabel)
: 0;
? (regionMap.nameToId[regionLabel] ?? Number(regionLabel))
: 0;
const pathNames = Array.isArray(path) ? (path as string[]) : [];
const pathIds = pathNames
@@ -324,7 +320,19 @@ export const loadMapLayout = async (scenario: string): Promise<MapLayout> => {
const levelMap = buildLookupMap(levelMapRaw);
const initCity = map.initCity ?? base.initCity ?? [];
const cityList = normalizeInitCity(initCity, levelMap, regionMap);
let cityList = normalizeInitCity(initCity, levelMap, regionMap);
if (cityList.length === 0) {
const resourceMap = await loadMapDefinitionByName(mapName);
cityList = resourceMap.cities.map((city) => ({
id: city.id,
name: city.name,
level: city.level,
region: city.region,
x: city.position.x,
y: city.position.y,
path: [...city.connections],
}));
}
const layout: MapLayout = {
mapName,
+171 -182
View File
@@ -5,31 +5,37 @@ import { promises as fs } from 'fs';
import { randomUUID } from 'crypto';
import sharp, { type WebpOptions } from 'sharp';
import { GamePrisma } from '@sammo-ts/infra';
import { authedProcedure, router } from '../../trpc.js';
import { getMyGeneral } from '../shared/general.js';
import { resolveSecretPermission } from '../shared/secretPermission.js';
const MAX_UPLOAD_BYTES = 1024 * 1024;
const MAX_LONG_EDGE = 2048;
const WEBP_QUALITY = 80;
const WEBP_MIN_SAVING_RATIO = 0.97;
const resolveSecretPermission = (officerLevel: number): number => {
if (officerLevel >= 5) return 2;
if (officerLevel > 1) return 1;
return 0;
};
const assertBoardAccess = (nationId: number, officerLevel: number, isSecret: boolean) => {
if (nationId <= 0 || officerLevel <= 0) {
const assertBoardAccess = (permission: number, isSecret: boolean) => {
if (permission < 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '국가에 소속되어있지 않습니다.' });
}
if (isSecret && resolveSecretPermission(officerLevel) < 2) {
if (isSecret && permission < 2) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다. 수뇌부가 아닙니다.' });
}
};
const getBoardActor = async (ctx: Parameters<typeof getMyGeneral>[0]) => {
const general = await getMyGeneral(ctx);
const nation =
general.nationId > 0
? await ctx.db.nation.findUnique({
where: { id: general.nationId },
select: { meta: true },
})
: null;
const permission = resolveSecretPermission(general, nation?.meta ?? {}, true);
return { general, permission };
};
const normalizeUploadPath = (value: string) => {
if (!value.startsWith('/')) {
return `/${value}`;
@@ -92,111 +98,96 @@ const buildAvifBuffer = async (buffer: Buffer, resize: boolean): Promise<Buffer>
return pipeline.avif({ quality: 60, effort: 4 }).toBuffer();
};
type BoardPostRow = {
id: number;
nation_id: number;
is_secret: boolean;
author_general_id: number;
author_name: string;
title: string;
content_html: string;
created_at: Date;
};
type BoardCommentRow = {
id: number;
post_id: number;
author_general_id: number;
author_name: string;
content_text: string;
created_at: Date;
};
export const boardRouter = router({
getArticles: authedProcedure
.input(z.object({ isSecret: z.boolean() }))
.query(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertBoardAccess(me.nationId, me.officerLevel, input.isSecret);
getAccess: authedProcedure.query(async ({ ctx }) => {
const { permission } = await getBoardActor(ctx);
return {
permission,
canMeeting: permission >= 0,
canSecret: permission >= 2,
};
}),
getArticles: authedProcedure.input(z.object({ isSecret: z.boolean() })).query(async ({ ctx, input }) => {
const { general, permission } = await getBoardActor(ctx);
assertBoardAccess(permission, input.isSecret);
const posts = await ctx.db.$queryRaw<BoardPostRow[]>(GamePrisma.sql`
SELECT
id,
nation_id,
is_secret,
author_general_id,
author_name,
title,
content_html,
created_at
FROM board_post
WHERE nation_id = ${me.nationId} AND is_secret = ${input.isSecret}
ORDER BY created_at DESC
LIMIT 100
`);
const posts = await ctx.db.boardPost.findMany({
where: {
nationId: general.nationId,
isSecret: input.isSecret,
},
orderBy: [{ createdAt: 'desc' }, { id: 'desc' }],
take: 100,
include: {
comments: {
orderBy: [{ createdAt: 'asc' }, { id: 'asc' }],
},
},
});
if (posts.length === 0) {
return [];
}
if (posts.length === 0) {
return [];
}
const postIds = posts.map((post) => post.id);
const comments = await ctx.db.$queryRaw<BoardCommentRow[]>(GamePrisma.sql`
SELECT
id,
post_id,
author_general_id,
author_name,
content_text,
created_at
FROM board_comment
WHERE post_id IN (${GamePrisma.join(postIds)})
ORDER BY created_at ASC
`);
const authors = await ctx.db.general.findMany({
where: {
id: {
in: [...new Set(posts.map((post) => post.authorGeneralId))],
},
},
select: {
id: true,
picture: true,
imageServer: true,
},
});
const authorMap = new Map(authors.map((author) => [author.id, author]));
const commentMap = new Map<number, BoardCommentRow[]>();
for (const comment of comments) {
const list = commentMap.get(comment.post_id) ?? [];
list.push(comment);
commentMap.set(comment.post_id, list);
}
return posts.map((post) => ({
id: post.id,
title: post.title,
contentHtml: post.content_html,
authorName: post.author_name,
createdAt: post.created_at.toISOString(),
comments: (commentMap.get(post.id) ?? []).map((comment) => ({
id: comment.id,
authorName: comment.author_name,
content: comment.content_text,
createdAt: comment.created_at.toISOString(),
})),
}));
}),
return posts.map((post) => ({
id: post.id,
title: post.title,
content: post.contentHtml,
authorName: post.authorName,
authorPicture: authorMap.get(post.authorGeneralId)?.picture ?? null,
authorImageServer: authorMap.get(post.authorGeneralId)?.imageServer ?? 0,
createdAt: post.createdAt.toISOString(),
comments: post.comments.map((comment) => ({
id: comment.id,
authorName: comment.authorName,
content: comment.contentText,
createdAt: comment.createdAt.toISOString(),
})),
}));
}),
writeArticle: authedProcedure
.input(
z.object({
isSecret: z.boolean(),
title: z.string().trim().max(250),
contentHtml: z.string().trim().max(20000),
content: z.string().trim().max(20000),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertBoardAccess(me.nationId, me.officerLevel, input.isSecret);
const { general, permission } = await getBoardActor(ctx);
assertBoardAccess(permission, input.isSecret);
if (!input.title && !input.contentHtml) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '제목 혹은 내용이 필요합니다.' });
if (!input.title && !input.content) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '제목 내용이 둘다 비어있습니다.' });
}
const rows = await ctx.db.$queryRaw<{ id: number }[]>(GamePrisma.sql`
INSERT INTO board_post (nation_id, is_secret, author_general_id, author_name, title, content_html)
VALUES (${me.nationId}, ${input.isSecret}, ${me.id}, ${me.name}, ${input.title}, ${input.contentHtml})
RETURNING id
`);
const post = await ctx.db.boardPost.create({
data: {
nationId: general.nationId,
isSecret: input.isSecret,
authorGeneralId: general.id,
authorName: general.name,
title: input.title,
contentHtml: input.content,
},
select: { id: true },
});
return { id: rows[0]?.id ?? null };
return { id: post.id };
}),
writeComment: authedProcedure
.input(
@@ -206,101 +197,99 @@ export const boardRouter = router({
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
const { general, permission } = await getBoardActor(ctx);
if (!input.content) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '내용이 필요합니다.' });
throw new TRPCError({ code: 'BAD_REQUEST', message: '내용이 비어있습니다.' });
}
const posts = await ctx.db.$queryRaw<{ id: number; nation_id: number; is_secret: boolean }[]>(
GamePrisma.sql`
SELECT id, nation_id, is_secret
FROM board_post
WHERE id = ${input.postId}
LIMIT 1
`
);
const post = posts[0];
const post = await ctx.db.boardPost.findFirst({
where: {
id: input.postId,
nationId: general.nationId,
},
select: {
id: true,
isSecret: true,
},
});
if (!post) {
throw new TRPCError({ code: 'NOT_FOUND', message: '게시물을 찾을 수 없습니다.' });
throw new TRPCError({ code: 'NOT_FOUND', message: '게시물 없습니다.' });
}
assertBoardAccess(me.nationId, me.officerLevel, post.is_secret);
assertBoardAccess(permission, post.isSecret);
if (post.nation_id !== me.nationId) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const comment = await ctx.db.boardComment.create({
data: {
postId: post.id,
nationId: general.nationId,
isSecret: post.isSecret,
authorGeneralId: general.id,
authorName: general.name,
contentText: input.content,
},
select: { id: true },
});
const rows = await ctx.db.$queryRaw<{ id: number }[]>(GamePrisma.sql`
INSERT INTO board_comment (post_id, nation_id, is_secret, author_general_id, author_name, content_text)
VALUES (${post.id}, ${me.nationId}, ${post.is_secret}, ${me.id}, ${me.name}, ${input.content})
RETURNING id
`);
return { id: rows[0]?.id ?? null };
return { id: comment.id };
}),
uploadImage: authedProcedure
.input(z.object({ dataUrl: z.string().min(1) }))
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
if (me.nationId <= 0 || me.officerLevel <= 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '국가에 소속되어있지 않습니다.' });
uploadImage: authedProcedure.input(z.object({ dataUrl: z.string().min(1) })).mutation(async ({ ctx, input }) => {
const { permission } = await getBoardActor(ctx);
assertBoardAccess(permission, false);
const buffer = parseDataUrl(input.dataUrl);
if (buffer.length > MAX_UPLOAD_BYTES) {
throw new TRPCError({ code: 'PAYLOAD_TOO_LARGE', message: '이미지 용량 제한(1MB)을 초과했습니다.' });
}
const metadata = await sharp(buffer, { animated: true }).metadata();
if (!metadata.format || !metadata.width || !metadata.height) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미지 정보를 확인할 수 없습니다.' });
}
const format = metadata.format;
const isAnimated = (metadata.pages ?? 1) > 1;
const needsResize = Math.max(metadata.width, metadata.height) > MAX_LONG_EDGE;
const allowed = new Set(['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif', 'heif', 'tiff', 'bmp']);
if (!allowed.has(format)) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '지원하지 않는 이미지 형식입니다.' });
}
let outputBuffer = buffer;
let outputFormat = format === 'avif' ? 'avif' : 'webp';
if (format === 'avif') {
if (needsResize) {
outputBuffer = await buildAvifBuffer(buffer, true);
}
const buffer = parseDataUrl(input.dataUrl);
if (buffer.length > MAX_UPLOAD_BYTES) {
throw new TRPCError({ code: 'PAYLOAD_TOO_LARGE', message: '이미지 용량 제한(1MB)을 초과했습니다.' });
}
const metadata = await sharp(buffer, { animated: true }).metadata();
if (!metadata.format || !metadata.width || !metadata.height) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미지 정보를 확인할 수 없습니다.' });
}
const format = metadata.format;
const isAnimated = (metadata.pages ?? 1) > 1;
const needsResize = Math.max(metadata.width, metadata.height) > MAX_LONG_EDGE;
const allowed = new Set(['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif', 'heif', 'tiff', 'bmp']);
if (!allowed.has(format)) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '지원하지 않는 이미지 형식입니다.' });
}
let outputBuffer = buffer;
let outputFormat = format === 'avif' ? 'avif' : 'webp';
if (format === 'avif') {
if (needsResize) {
outputBuffer = await buildAvifBuffer(buffer, true);
}
} else {
const webpBuffer = await buildWebpBuffer(buffer, {
animated: isAnimated || format === 'gif',
resize: needsResize,
});
if (format === 'webp' && !needsResize && webpBuffer.length >= buffer.length * WEBP_MIN_SAVING_RATIO) {
outputBuffer = buffer;
outputFormat = 'webp';
} else {
const webpBuffer = await buildWebpBuffer(buffer, {
animated: isAnimated || format === 'gif',
resize: needsResize,
});
if (format === 'webp' && !needsResize && webpBuffer.length >= buffer.length * WEBP_MIN_SAVING_RATIO) {
outputBuffer = buffer;
outputFormat = 'webp';
} else {
outputBuffer = webpBuffer;
outputFormat = 'webp';
}
outputBuffer = webpBuffer;
outputFormat = 'webp';
}
}
await fs.mkdir(ctx.uploadDir, { recursive: true });
const filename = `${randomUUID()}.${outputFormat}`;
await fs.writeFile(path.join(ctx.uploadDir, filename), outputBuffer);
await fs.mkdir(ctx.uploadDir, { recursive: true });
const filename = `${randomUUID()}.${outputFormat}`;
await fs.writeFile(path.join(ctx.uploadDir, filename), outputBuffer);
const outputMeta = await sharp(outputBuffer, { animated: true }).metadata();
const url = buildPublicImageUrl(ctx.uploadPublicUrl, ctx.uploadPath, filename);
const outputMeta = await sharp(outputBuffer, { animated: true }).metadata();
const url = buildPublicImageUrl(ctx.uploadPublicUrl, ctx.uploadPath, filename);
return {
url,
width: outputMeta.width ?? metadata.width,
height: outputMeta.height ?? metadata.height,
format: outputFormat,
animated: isAnimated,
size: outputBuffer.length,
};
}),
});
return {
url,
width: outputMeta.width ?? metadata.width,
height: outputMeta.height ?? metadata.height,
format: outputFormat,
animated: isAnimated,
size: outputBuffer.length,
};
}),
});
@@ -0,0 +1,127 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { LogCategory, LogScope } from '@sammo-ts/infra';
import { getGoldIncome, getOutcome, getRiceIncome, getWallIncome, getWarGoldIncome } from '@sammo-ts/logic';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import {
assertNationAccess,
buildNationIncomeContext,
resolveNationBill,
resolveNationRate,
resolveOfficerCity,
toIncomeCity,
} from '../shared.js';
export const getNationInfo = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cities, generals, history] = await Promise.all([
ctx.db.nation.findUnique({ where: { id: me.nationId } }),
ctx.db.city.findMany({ where: { nationId: me.nationId }, orderBy: { id: 'asc' } }),
ctx.db.general.findMany({ where: { nationId: me.nationId } }),
ctx.db.logEntry.findMany({
where: {
scope: LogScope.NATION,
category: LogCategory.HISTORY,
nationId: me.nationId,
},
select: { id: true, year: true, month: true, text: true },
orderBy: { id: 'asc' },
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const officerCntByCity = new Map<number, number>();
for (const general of generals) {
const officerCity = resolveOfficerCity(asRecord(general.meta));
if (
general.officerLevel >= 2 &&
general.officerLevel <= 4 &&
officerCity > 0 &&
general.cityId === officerCity
) {
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
}
}
const incomeContext = await buildNationIncomeContext(nation);
const incomeCities = cities.map(toIncomeCity);
const rate = resolveNationRate(nation);
const bill = resolveNationBill(asRecord(nation.meta));
const goldCity = getGoldIncome(
incomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const goldWar = getWarGoldIncome(incomeContext, incomeCities);
const riceCity = getRiceIncome(
incomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const riceWall = getWallIncome(
incomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const outcome = getOutcome(
bill,
generals.filter((general) => general.npcState !== 5)
);
const population = cities.reduce((sum, city) => sum + city.population, 0);
const populationMax = cities.reduce((sum, city) => sum + city.populationMax, 0);
const crewGenerals = generals.filter((general) => general.npcState !== 5);
const crew = crewGenerals.reduce((sum, general) => sum + general.crew, 0);
const crewMax = crewGenerals.reduce((sum, general) => sum + general.leadership * 100, 0);
const meta = asRecord(nation.meta);
return {
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
power: typeof meta.power === 'number' ? meta.power : 0,
gold: nation.gold,
rice: nation.rice,
tech: Math.floor(nation.tech),
rate,
bill,
capitalCityId: nation.capitalCityId ?? 0,
generalCount: generals.length,
},
population: { current: population, max: populationMax },
crew: { current: crew, max: crewMax },
income: {
goldCity,
goldWar,
goldTotal: goldCity + goldWar,
riceCity,
riceWall,
riceTotal: riceCity + riceWall,
outcome,
},
budget: {
gold: nation.gold + goldCity + goldWar - outcome,
rice: nation.rice + riceCity + riceWall - outcome,
},
cities: cities.map((city) => ({
id: city.id,
name: city.name,
capital: city.id === nation.capitalCityId,
})),
history,
};
});
+2 -1
View File
@@ -6,6 +6,7 @@ import { getChiefCenter } from './endpoints/getChiefCenter.js';
import { getCityOverview } from './endpoints/getCityOverview.js';
import { getGeneralList } from './endpoints/getGeneralList.js';
import { getGeneralLog } from './endpoints/getGeneralLog.js';
import { getNationInfo } from './endpoints/getNationInfo.js';
import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
import { getStratFinan } from './endpoints/getStratFinan.js';
import { kick } from './endpoints/kick.js';
@@ -18,6 +19,7 @@ import { setScoutMsg } from './endpoints/setScoutMsg.js';
import { setSecretLimit } from './endpoints/setSecretLimit.js';
export const nationRouter = router({
getNationInfo,
getGeneralList,
getCityOverview,
getPersonnelInfo,
@@ -36,4 +38,3 @@ export const nationRouter = router({
kick,
appoint,
});
+37 -18
View File
@@ -5,6 +5,7 @@ import { asRecord, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { GamePrisma } from '@sammo-ts/infra';
import {
ITEM_KEYS,
addOccupiedUniqueItemKeys,
buildVoteUniqueSeed,
countOccupiedUniqueItems,
createItemModuleRegistry,
@@ -22,7 +23,12 @@ const hasAdminRole = (roles: string[], profileName: string): boolean => {
if (roles.includes('superuser') || roles.includes('admin') || roles.includes('admin.superuser')) {
return true;
}
return roles.some((role) => role === 'admin.survey' || role === `admin.survey:${profileName}`);
return roles.some(
(role) =>
role === 'admin.survey.open' ||
role === 'admin.survey.open:*' ||
role === `admin.survey.open:${profileName}`
);
};
const adminProcedure = authedProcedure.use(({ ctx, next }) => {
@@ -66,9 +72,7 @@ const normalizeCode = (value: string | null | undefined): string | null => {
};
const normalizeOptions = (options: string[]): string[] =>
options
.map((option) => option.trim())
.filter((option) => option.length > 0);
options.map((option) => option.trim()).filter((option) => option.length > 0);
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
const value = meta[key];
@@ -225,9 +229,7 @@ export const voteRouter = router({
const pollEnded = Boolean(row.closed_at) || (row.end_at ? row.end_at <= new Date() : false);
const userId = ctx.auth?.user.id;
const general = userId
? await ctx.db.general.findFirst({ where: { userId }, select: { id: true } })
: null;
const general = userId ? await ctx.db.general.findFirst({ where: { userId }, select: { id: true } }) : null;
const [comments, userCnt, myVoteRow] = await Promise.all([
ctx.db.$queryRaw<VoteCommentRow[]>(GamePrisma.sql`
@@ -257,9 +259,8 @@ export const voteRouter = router({
const myVote = myVoteRow[0]?.selection ? parseSelection(myVoteRow[0].selection) : null;
const canReveal = row.reveal_mode === 'after_vote'
? Boolean(myVote) || pollEnded
: pollEnded;
// 레거시는 투표 전에도 현재 집계를 보여준다. after_end만 명시적으로 숨긴다.
const canReveal = row.reveal_mode === 'after_end' ? pollEnded : true;
const voteResults = canReveal
? await ctx.db.$queryRaw<VoteResultRow[]>(GamePrisma.sql`
@@ -355,6 +356,9 @@ export const voteRouter = router({
}
const sortedSelection = [...selection].sort((a, b) => a - b);
if (new Set(sortedSelection).size !== sortedSelection.length) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '선택한 항목이 올바르지 않습니다.' });
}
const general = await getMyGeneral(ctx);
const rows = await ctx.db.$queryRaw<Array<{ id: number }>>(GamePrisma.sql`
@@ -394,14 +398,24 @@ export const voteRouter = router({
const itemRegistry = await getItemRegistry();
const uniqueConfig = resolveUniqueConfig(constValues);
const generalRows = await ctx.db.general.findMany({
select: {
horseCode: true,
weaponCode: true,
bookCode: true,
itemCode: true,
},
});
const [generalRows, reservedUniqueRows] = await Promise.all([
ctx.db.general.findMany({
select: {
horseCode: true,
weaponCode: true,
bookCode: true,
itemCode: true,
},
}),
ctx.db.auction.findMany({
where: {
type: 'UNIQUE_ITEM',
status: { in: ['OPEN', 'FINALIZING'] },
targetCode: { not: null },
},
select: { targetCode: true },
}),
]);
const generalItems: GeneralItemSlots[] = generalRows.map((row) => ({
horse: normalizeCode(row.horseCode),
weapon: normalizeCode(row.weaponCode),
@@ -410,6 +424,11 @@ export const voteRouter = router({
}));
const occupiedUniqueCounts = countOccupiedUniqueItems(generalItems, itemRegistry);
addOccupiedUniqueItemKeys(
occupiedUniqueCounts,
reservedUniqueRows.map((row) => row.targetCode),
itemRegistry
);
const userCount = await ctx.db.general.count({ where: { npcState: { lt: 2 } } });
const rngSeed = buildVoteUniqueSeed(
+205 -6
View File
@@ -1,15 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import {
type WorldStateRow,
zWorldStateConfig,
zWorldStateMeta,
} from '../../context.js';
import { type WorldStateRow, zWorldStateConfig, zWorldStateMeta } from '../../context.js';
import { procedure, router } from '../../trpc.js';
import { authedProcedure } from '../../trpc.js';
import { asRecord, isRecord } from '@sammo-ts/common';
import { loadWorldMap } from '../../maps/worldMap.js';
import { loadMapLayout } from '../../maps/mapLayout.js';
import { getOwnedGeneral } from '../shared/general.js';
import { getMyGeneral, getOwnedGeneral } from '../shared/general.js';
const isWorldAdmin = (roles: readonly string[]): boolean =>
roles.some((role) => role === 'superuser' || role === 'admin' || role === 'admin.superuser');
const numberRecord = (value: unknown): Record<number, number> => {
if (!isRecord(value)) return {};
return Object.fromEntries(
Object.entries(value)
.map(([key, item]) => [Number(key), typeof item === 'number' ? item : Number.NaN] as const)
.filter(([key, item]) => Number.isFinite(key) && Number.isFinite(item))
);
};
const officerCity = (meta: unknown): number => {
const value = asRecord(meta);
const raw = value.officerCity ?? value.officer_city;
return typeof raw === 'number' && Number.isFinite(raw) ? raw : 0;
};
const defenceTrain = (meta: unknown): number => {
const value = asRecord(meta);
const raw = value.defenceTrain ?? value.defence_train;
return typeof raw === 'number' && Number.isFinite(raw) ? raw : 0;
};
const toWorldStateSnapshot = (row: WorldStateRow) => ({
scenarioCode: row.scenarioCode,
@@ -22,6 +44,183 @@ const toWorldStateSnapshot = (row: WorldStateRow) => ({
});
export const worldRouter = router({
getGlobalInfo: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
const [nations, cities, diplomacy, map] = await Promise.all([
ctx.db.nation.findMany({ where: { level: { gt: 0 } } }),
ctx.db.city.findMany({ orderBy: { id: 'asc' } }),
ctx.db.diplomacy.findMany({ where: { isDead: false, isShowing: true } }),
loadWorldMap(ctx, { generalId: me.id, neutralView: false, showMe: true }),
]);
if (!map) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const nationRows = nations
.map((nation) => ({
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId ?? 0,
level: nation.level,
power: typeof asRecord(nation.meta).power === 'number' ? Number(asRecord(nation.meta).power) : 0,
cities: cities.filter((city) => city.nationId === nation.id).map((city) => city.name),
}))
.sort((left, right) => right.power - left.power || left.id - right.id);
const matrix: Record<number, Record<number, number>> = {};
for (const nation of nationRows) {
matrix[nation.id] = {};
for (const other of nationRows) matrix[nation.id]![other.id] = 2;
}
for (const relation of diplomacy) {
if (!matrix[relation.srcNationId]) continue;
const related = relation.srcNationId === me.nationId || relation.destNationId === me.nationId;
matrix[relation.srcNationId]![relation.destNationId] = related
? relation.stateCode
: [3, 4, 5, 6, 7].includes(relation.stateCode)
? 2
: relation.stateCode;
}
const conflict = cities.flatMap((city) => {
const raw = numberRecord(city.conflict);
const entries = Object.entries(raw);
if (entries.length < 2) return [];
const sum = entries.reduce((total, [, value]) => total + value, 0);
if (sum <= 0) return [];
return [
{
cityId: city.id,
cityName: city.name,
nations: Object.fromEntries(
entries.map(([id, value]) => [id, Math.round((value * 1000) / sum) / 10])
),
},
];
});
return { myNationId: me.nationId, nations: nationRows, diplomacy: matrix, conflict, map };
}),
getCurrentCity: authedProcedure
.input(z.object({ cityId: z.number().int().positive().optional() }).optional())
.query(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
const admin = isWorldAdmin(ctx.auth?.user.roles ?? []);
const [cities, nation, nationGenerals, nations, world, layout] = await Promise.all([
ctx.db.city.findMany({ orderBy: { id: 'asc' } }),
me.nationId > 0 ? ctx.db.nation.findUnique({ where: { id: me.nationId } }) : null,
me.nationId > 0
? ctx.db.general.findMany({ where: { nationId: me.nationId }, select: { cityId: true } })
: [],
ctx.db.nation.findMany(),
ctx.db.worldState.findFirst(),
loadMapLayout(ctx.profile.scenario),
]);
const cityById = new Map(cities.map((city) => [city.id, city]));
const requested = input?.cityId && cityById.has(input.cityId) ? input.cityId : me.cityId;
const selected = cityById.get(requested);
if (!selected) throw new TRPCError({ code: 'NOT_FOUND', message: 'City not found' });
const spy = numberRecord(asRecord(nation?.meta).spyList ?? asRecord(nation?.meta).spy);
const selectable = new Set<number>([me.cityId]);
if (me.officerLevel > 0 && me.nationId > 0) {
cities.filter((city) => city.nationId === me.nationId).forEach((city) => selectable.add(city.id));
nationGenerals.forEach((general) => selectable.add(general.cityId));
Object.keys(spy).forEach((id) => selectable.add(Number(id)));
}
if (admin) cities.forEach((city) => selectable.add(city.id));
const full = admin || selectable.has(selected.id);
const ownCities = new Set(
cities.filter((city) => city.nationId === me.nationId && me.nationId > 0).map((city) => city.id)
);
const layoutCity = layout.cityList.find((city) => city.id === selected.id);
const detailed = full || Boolean(layoutCity?.path.some((id) => ownCities.has(id)));
const generals = detailed
? await ctx.db.general.findMany({ where: { cityId: selected.id }, orderBy: { turnTime: 'asc' } })
: [];
const generalIds = generals
.filter((general) => general.nationId === me.nationId && general.npcState <= 1)
.map((general) => general.id);
const turns = generalIds.length
? await ctx.db.generalTurn.findMany({
where: { generalId: { in: generalIds }, turnIdx: { lt: 5 } },
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
})
: [];
const turnMap = new Map<number, string[]>();
for (const turn of turns) {
const list = turnMap.get(turn.generalId) ?? [];
list[turn.turnIdx] = turn.actionCode;
turnMap.set(turn.generalId, list);
}
const nationMap = new Map(nations.map((item) => [item.id, item]));
const officers = await ctx.db.general.findMany({
where: { officerLevel: { in: [2, 3, 4] } },
select: { name: true, officerLevel: true, meta: true },
});
const selectedOfficers = Object.fromEntries(
officers
.filter((item) => officerCity(item.meta) === selected.id)
.map((item) => [item.officerLevel, item.name])
);
const redact = <T>(value: T): T | null => (full ? value : null);
const mappedGenerals = generals.map((general) => {
const ours = admin || (me.nationId > 0 && general.nationId === me.nationId);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
picture: general.picture,
imageServer: general.imageServer,
nationId: general.nationId,
nationName: nationMap.get(general.nationId)?.name ?? '재야',
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
injury: general.injury,
officerLevel: general.officerLevel,
defenceTrain: ours ? defenceTrain(general.meta) : null,
crewTypeId: ours ? general.crewTypeId : null,
crew: ours || full ? general.crew : null,
train: ours ? general.train : null,
atmos: ours ? general.atmos : null,
turns: ours && general.npcState <= 1 ? (turnMap.get(general.id) ?? []) : [],
};
});
return {
me: { id: me.id, nationId: me.nationId, officerLevel: me.officerLevel, admin },
options: [...selectable]
.map((id) => cityById.get(id))
.filter((city): city is NonNullable<typeof city> => Boolean(city))
.map((city) => ({ id: city.id, name: city.name, nationId: city.nationId })),
visibility: { full, detailed },
city: {
id: selected.id,
name: selected.name,
nationId: selected.nationId,
level: selected.level,
region: selected.region,
population: redact(selected.population),
populationMax: selected.populationMax,
agriculture: redact(selected.agriculture),
agricultureMax: selected.agricultureMax,
commerce: redact(selected.commerce),
commerceMax: selected.commerceMax,
security: redact(selected.security),
securityMax: selected.securityMax,
trust: redact(selected.trust),
trade: selected.trade,
defence: full || selected.nationId === 0 ? selected.defence : null,
defenceMax: selected.defenceMax,
wall: full || selected.nationId === 0 ? selected.wall : null,
wallMax: selected.wallMax,
officers: {
4: selectedOfficers[4] ?? '-',
3: selectedOfficers[3] ?? '-',
2: selectedOfficers[2] ?? '-',
},
},
generals: mappedGenerals,
lastExecute:
typeof asRecord(world?.meta).turntime === 'string' ? String(asRecord(world?.meta).turntime) : '',
};
}),
getState: procedure.query(async ({ ctx }) => {
const state = await ctx.db.worldState.findFirst();
return state ? toWorldStateSnapshot(state) : null;
+301
View File
@@ -0,0 +1,301 @@
import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import { appRouter } from '../src/router.js';
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 1,
userId: 'user-1',
name: '테스트장수',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: '22.jpg',
imageServer: 0,
leadership: 50,
strength: 50,
intel: 50,
injury: 0,
experience: 0,
dedication: 0,
officerLevel: 1,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: new Date('2026-01-01T00:00:00Z'),
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: {},
penalty: {},
createdAt: new Date('2026-01-01T00:00:00Z'),
updatedAt: new Date('2026-01-01T00:00:00Z'),
...overrides,
});
const auth: GameSessionTokenPayload = {
version: 1,
profile: 'che:default',
issuedAt: '2026-01-01T00:00:00.000Z',
expiresAt: '2026-01-02T00:00:00.000Z',
sessionId: 'session-1',
user: {
id: 'user-1',
username: 'tester',
displayName: 'Tester',
roles: [],
},
sanctions: {},
};
const buildContext = (options: {
me?: GeneralRow;
nationMeta?: Record<string, unknown>;
auth?: GameSessionTokenPayload | null;
posts?: Array<{
id: number;
nationId: number;
isSecret: boolean;
authorGeneralId: number;
authorName: string;
title: string;
contentHtml: string;
createdAt: Date;
updatedAt: Date;
comments: Array<{
id: number;
postId: number;
nationId: number;
isSecret: boolean;
authorGeneralId: number;
authorName: string;
contentText: string;
createdAt: Date;
}>;
}>;
targetPost?: { id: number; isSecret: boolean } | null;
}) => {
const me = options.me ?? buildGeneral();
const boardPostFindMany = vi.fn(async () => options.posts ?? []);
const boardPostFindFirst = vi.fn(async () => options.targetPost ?? null);
const boardPostCreate = vi.fn(async () => ({ id: 31 }));
const boardCommentCreate = vi.fn(async () => ({ id: 41 }));
const db = {
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
me.userId === where.userId ? me : null
),
findMany: vi.fn(async () => [{ id: me.id, picture: me.picture, imageServer: me.imageServer }]),
},
nation: {
findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
where.id === me.nationId ? { meta: options.nationMeta ?? {} } : null
),
},
boardPost: {
findMany: boardPostFindMany,
findFirst: boardPostFindFirst,
create: boardPostCreate,
},
boardComment: {
create: boardCommentCreate,
},
};
const accessTokenStore = new RedisAccessTokenStore(
{
get: async () => null,
set: async () => null,
},
'che:default'
);
const context: GameApiContext = {
db: db as unknown as DatabaseClient,
redis: {} as RedisConnector['client'],
turnDaemon: {} as GameApiContext['turnDaemon'],
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth: options.auth === undefined ? auth : options.auth,
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore,
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
};
return {
context,
boardPostFindMany,
boardPostFindFirst,
boardPostCreate,
boardCommentCreate,
};
};
describe('board router actor, nation, and secret permissions', () => {
it.each([
{
label: 'ordinary member',
me: buildGeneral({ officerLevel: 1 }),
nationMeta: {},
expected: { permission: 0, canMeeting: true, canSecret: false },
},
{
label: 'chief',
me: buildGeneral({ officerLevel: 5 }),
nationMeta: {},
expected: { permission: 2, canMeeting: true, canSecret: true },
},
{
label: 'low-rank ambassador',
me: buildGeneral({ officerLevel: 1, meta: { permission: 'ambassador' } }),
nationMeta: {},
expected: { permission: 4, canMeeting: true, canSecret: true },
},
{
label: 'auditor',
me: buildGeneral({ officerLevel: 1, meta: { permission: 'auditor' } }),
nationMeta: {},
expected: { permission: 3, canMeeting: true, canSecret: true },
},
{
label: 'penalized chief',
me: buildGeneral({ officerLevel: 5, penalty: { noChief: true } }),
nationMeta: {},
expected: { permission: 0, canMeeting: true, canSecret: false },
},
{
label: 'unaffiliated general',
me: buildGeneral({ nationId: 0, officerLevel: 0 }),
nationMeta: {},
expected: { permission: -1, canMeeting: false, canSecret: false },
},
])('reports legacy-compatible access for $label', async ({ me, nationMeta, expected }) => {
const fixture = buildContext({ me, nationMeta });
await expect(appRouter.createCaller(fixture.context).board.getAccess()).resolves.toEqual(expected);
});
it('derives the article actor from the authenticated user and scopes the list to their nation', async () => {
const createdAt = new Date('2026-07-26T10:20:00Z');
const fixture = buildContext({
me: buildGeneral({ id: 7, userId: 'user-1', nationId: 3, officerLevel: 5 }),
posts: [
{
id: 11,
nationId: 3,
isSecret: true,
authorGeneralId: 7,
authorName: '작성자',
title: '작전',
contentHtml: '내용',
createdAt,
updatedAt: createdAt,
comments: [],
},
],
});
await expect(
appRouter.createCaller(fixture.context).board.getArticles({ isSecret: true })
).resolves.toMatchObject([
{
id: 11,
title: '작전',
content: '내용',
authorName: '작성자',
authorPicture: '22.jpg',
authorImageServer: 0,
},
]);
expect(fixture.boardPostFindMany).toHaveBeenCalledWith(
expect.objectContaining({
where: { nationId: 3, isSecret: true },
})
);
});
it('uses the session actor for writes and keeps empty-input wording compatible', async () => {
const fixture = buildContext({
me: buildGeneral({ id: 7, userId: 'user-1', nationId: 3, officerLevel: 1 }),
});
const caller = appRouter.createCaller(fixture.context);
await expect(caller.board.writeArticle({ isSecret: false, title: '', content: '' })).rejects.toMatchObject({
code: 'BAD_REQUEST',
message: '제목과 내용이 둘다 비어있습니다.',
});
await expect(caller.board.writeArticle({ isSecret: false, title: '알림', content: '내용' })).resolves.toEqual({
id: 31,
});
expect(fixture.boardPostCreate).toHaveBeenCalledWith({
data: {
nationId: 3,
isSecret: false,
authorGeneralId: 7,
authorName: '테스트장수',
title: '알림',
contentHtml: '내용',
},
select: { id: true },
});
});
it('does not reveal whether another nation owns a requested comment target', async () => {
const fixture = buildContext({
me: buildGeneral({ nationId: 3, officerLevel: 5 }),
targetPost: null,
});
await expect(
appRouter.createCaller(fixture.context).board.writeComment({ postId: 99, content: '답변' })
).rejects.toMatchObject({
code: 'NOT_FOUND',
message: '게시물이 없습니다.',
});
expect(fixture.boardPostFindFirst).toHaveBeenCalledWith({
where: { id: 99, nationId: 3 },
select: { id: true, isSecret: true },
});
expect(fixture.boardCommentCreate).not.toHaveBeenCalled();
});
it('checks secret permission again when adding a comment', async () => {
const fixture = buildContext({
me: buildGeneral({ officerLevel: 2 }),
targetPost: { id: 5, isSecret: true },
});
await expect(
appRouter.createCaller(fixture.context).board.writeComment({ postId: 5, content: '답변' })
).rejects.toMatchObject({
code: 'FORBIDDEN',
message: '권한이 부족합니다. 수뇌부가 아닙니다.',
});
expect(fixture.boardCommentCreate).not.toHaveBeenCalled();
});
it('rejects unauthenticated board access', async () => {
const fixture = buildContext({ auth: null });
await expect(appRouter.createCaller(fixture.context).board.getAccess()).rejects.toMatchObject({
code: 'UNAUTHORIZED',
});
});
});
+185
View File
@@ -0,0 +1,185 @@
import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import { appRouter } from '../src/router.js';
const now = new Date('2026-01-01T00:00:00Z');
const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 1,
userId: 'user-1',
name: '아군',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: null,
imageServer: 0,
leadership: 70,
strength: 60,
intel: 50,
injury: 0,
experience: 0,
dedication: 0,
officerLevel: 1,
gold: 1000,
rice: 1000,
crew: 500,
crewTypeId: 1,
train: 90,
atmos: 90,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: now,
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: { defence_train: 80 },
penalty: {},
createdAt: now,
updatedAt: now,
...overrides,
});
const auth = (roles: string[] = []): GameSessionTokenPayload => ({
version: 1,
profile: 'che:default',
issuedAt: now.toISOString(),
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
sessionId: 'session',
user: { id: 'user-1', username: 'tester', displayName: 'Tester', roles },
sanctions: {},
});
const city = (id: number, nationId: number) => ({
id,
name: `도시${id}`,
level: 6,
nationId,
supplyState: 1,
frontState: 0,
population: 1000,
populationMax: 2000,
agriculture: 10,
agricultureMax: 20,
commerce: 11,
commerceMax: 21,
security: 12,
securityMax: 22,
trust: 50,
trade: 100,
defence: 13,
defenceMax: 23,
wall: 14,
wallMax: 24,
region: 2,
conflict: {},
meta: {},
});
const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Record<string, unknown> } = {}) => {
const me = options.me ?? general();
const cities = [city(1, 1), city(2, 2), city(3, 2), city(80, 1)];
const foreign = general({ id: 2, userId: 'user-2', name: '적군', nationId: 2, cityId: 2, crew: 777 });
const db = {
general: {
findFirst: vi.fn(async () => me),
findMany: vi.fn(async (args: { where?: Record<string, unknown>; select?: Record<string, boolean> }) => {
if (args.where?.nationId === 1 && args.select?.cityId) return [{ cityId: me.cityId }];
if (args.where?.cityId === 2) return [foreign];
if (args.where?.cityId === 3) return [foreign];
if (args.where?.officerLevel) return [];
return [];
}),
},
nation: {
findUnique: vi.fn(async () => ({
id: 1,
name: '아국',
color: '#008000',
level: 1,
capitalCityId: 1,
meta: options.nationMeta ?? {},
})),
findMany: vi.fn(async () => [
{ id: 1, name: '아국', color: '#008000', level: 1, capitalCityId: 1, meta: { power: 100 } },
{ id: 2, name: '적국', color: '#800000', level: 1, capitalCityId: 2, meta: { power: 90 } },
]),
},
city: { findMany: vi.fn(async () => cities) },
worldState: { findFirst: vi.fn(async () => ({ meta: { turntime: '2026-01-01' } })) },
generalTurn: { findMany: vi.fn(async () => []) },
diplomacy: { findMany: vi.fn(async () => []) },
};
const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
const accessTokenStore = new RedisAccessTokenStore(redis, 'che:default');
return {
db: db as unknown as DatabaseClient,
redis,
turnDaemon: {} as GameApiContext['turnDaemon'],
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth: auth(options.roles),
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore,
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'secret',
} satisfies GameApiContext;
};
describe('in-game information permissions', () => {
it('does not expose nation-only pages to a wandering general', async () => {
const caller = appRouter.createCaller(context({ me: general({ nationId: 0, officerLevel: 0 }) }));
await expect(caller.nation.getNationInfo()).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
await expect(caller.nation.getCityOverview()).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
});
it('lets a wandering general select only the current city', async () => {
const caller = appRouter.createCaller(context({ me: general({ nationId: 0, officerLevel: 0 }) }));
const result = await caller.world.getCurrentCity({ cityId: 2 });
expect(result.city.id).toBe(2);
expect(result.options.map((entry) => entry.id)).toEqual([1]);
expect(result.visibility.full).toBe(false);
expect(result.city.population).toBeNull();
expect(result.generals).toEqual([]);
});
it('keeps adjacent foreign detail redacted and never reveals military fields', async () => {
const result = await appRouter
.createCaller(context({ me: general({ cityId: 80 }) }))
.world.getCurrentCity({ cityId: 2 });
expect(result.visibility).toEqual({ full: false, detailed: true });
expect(result.city.agriculture).toBeNull();
expect(result.city.defence).toBeNull();
expect(result.generals[0]).toMatchObject({ crew: null, train: null, atmos: null, crewTypeId: null });
});
it('allows a spied city in full but still redacts foreign-general private details', async () => {
const result = await appRouter
.createCaller(context({ nationMeta: { spy: { 2: 2 } } }))
.world.getCurrentCity({ cityId: 2 });
expect(result.visibility.full).toBe(true);
expect(result.city.population).toBe(1000);
expect(result.generals[0]).toMatchObject({ crew: 777, train: null, atmos: null, crewTypeId: null });
});
it('allows administrative roles to inspect all city and general fields', async () => {
const result = await appRouter.createCaller(context({ roles: ['admin'] })).world.getCurrentCity({ cityId: 3 });
expect(result.options).toHaveLength(4);
expect(result.visibility.full).toBe(true);
expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
});
});
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import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { GamePrisma, RedisConnector } from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
import { appRouter } from '../src/router.js';
const poll = {
id: 1,
title: '선호하는 병종',
body: '',
options: ['보병', '기병'],
multiple_options: 1,
reveal_mode: 'after_vote',
opener_general_id: 1,
opener_name: '관리자',
start_at: new Date('2026-07-26T00:00:00Z'),
end_at: null,
closed_at: null,
};
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 7,
userId: 'user-1',
name: '유비',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: null,
imageServer: 0,
leadership: 50,
strength: 50,
intel: 50,
injury: 0,
experience: 0,
dedication: 0,
officerLevel: 1,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: new Date('2026-07-26T00:00:00Z'),
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: {},
penalty: {},
createdAt: new Date('2026-07-26T00:00:00Z'),
updatedAt: new Date('2026-07-26T00:00:00Z'),
...overrides,
});
const buildAuth = (roles: string[] = [], userId = 'user-1'): GameSessionTokenPayload => ({
version: 1,
profile: 'che:default',
issuedAt: '2026-07-26T00:00:00.000Z',
expiresAt: '2026-07-27T00:00:00.000Z',
sessionId: `session-${userId}`,
user: {
id: userId,
username: userId,
displayName: userId,
roles,
},
sanctions: {},
});
const sqlText = (query: GamePrisma.Sql): string => query.strings.join(' ');
const buildContext = (options: {
auth?: GameSessionTokenPayload | null;
general?: GeneralRow | null;
myVote?: number[] | null;
voteRows?: Array<{ selection: number[]; cnt: number }>;
pollRow?: typeof poll;
configConst?: Record<string, unknown>;
auctionTargets?: string[];
}) => {
const auth = options.auth === undefined ? buildAuth() : options.auth;
const general = options.general === undefined ? buildGeneral() : options.general;
const requestCommand = vi.fn(async () => ({
type: 'voteReward' as const,
ok: true as const,
voteId: 1,
generalId: general?.id ?? 0,
awardedUnique: false,
}));
const queryRaw = vi.fn(async (query: GamePrisma.Sql) => {
const text = sqlText(query);
if (text.includes('FROM vote_poll') && text.includes('LIMIT 1')) {
return [options.pollRow ?? poll];
}
if (text.includes('INSERT INTO vote (')) {
return [{ id: 11 }];
}
if (text.includes('FROM vote_comment')) {
return [];
}
if (text.includes('SELECT selection') && text.includes('general_id')) {
return options.myVote ? [{ selection: options.myVote }] : [];
}
if (text.includes('GROUP BY selection')) {
return options.voteRows ?? [{ selection: [0], cnt: 2 }];
}
if (text.includes('INSERT INTO vote_comment')) {
return [];
}
return [];
});
const db = {
$queryRaw: queryRaw,
worldState: {
findFirst: vi.fn(async () => ({
id: 1,
scenarioCode: 'default',
currentYear: 200,
currentMonth: 1,
tickSeconds: 3600,
config: { const: { develCost: 18, allItems: {}, ...(options.configConst ?? {}) } },
meta: {
hiddenSeed: 'seed',
scenarioId: 200,
initYear: 180,
initMonth: 1,
scenarioMeta: { startYear: 180 },
},
updatedAt: new Date(),
})),
},
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
general?.userId === where.userId ? general : null
),
findMany: vi.fn(async () => [
{
horseCode: general?.horseCode ?? 'None',
weaponCode: general?.weaponCode ?? 'None',
bookCode: general?.bookCode ?? 'None',
itemCode: general?.itemCode ?? 'None',
},
]),
count: vi.fn(async () => 2),
},
nation: {
findFirst: vi.fn(async () => ({ name: '촉' })),
},
auction: {
findMany: vi.fn(async () => (options.auctionTargets ?? []).map((targetCode) => ({ targetCode }))),
},
};
const accessTokenStore = new RedisAccessTokenStore(
{
get: async () => null,
set: async () => null,
},
'che:default'
);
const context: GameApiContext = {
db: db as unknown as DatabaseClient,
redis: {} as RedisConnector['client'],
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth,
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore,
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
};
return { context, requestCommand, queryRaw, db };
};
describe('vote router actor and permission boundaries', () => {
it('rejects unauthenticated survey access', async () => {
const fixture = buildContext({ auth: null });
await expect(appRouter.createCaller(fixture.context).vote.getVoteList()).rejects.toMatchObject({
code: 'UNAUTHORIZED',
});
});
it('uses only the general owned by the authenticated user for voting and reward dispatch', async () => {
const owned = buildGeneral({ id: 7, userId: 'user-1', name: '유비' });
const fixture = buildContext({ general: owned });
await expect(
appRouter.createCaller(fixture.context).vote.submitVote({ voteId: 1, selection: [0] })
).resolves.toEqual({ ok: true, wonLottery: false });
expect(fixture.requestCommand).toHaveBeenCalledWith(
expect.objectContaining({
type: 'voteReward',
voteId: 1,
generalId: 7,
goldReward: 90,
})
);
});
it('includes active unique auctions in the API-side reward expectation', async () => {
const fixture = buildContext({
configConst: {
allItems: { weapon: { che_무기_12_칠성검: 1 } },
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
},
auctionTargets: ['che_무기_12_칠성검'],
});
await appRouter.createCaller(fixture.context).vote.submitVote({ voteId: 1, selection: [0] });
expect(fixture.requestCommand).toHaveBeenCalledWith(
expect.objectContaining({
unique: { expected: false, itemKey: null },
})
);
});
it('rejects voting and comments when the authenticated user owns no general', async () => {
const fixture = buildContext({ auth: buildAuth([], 'user-2'), general: buildGeneral({ userId: 'user-1' }) });
const caller = appRouter.createCaller(fixture.context);
await expect(caller.vote.submitVote({ voteId: 1, selection: [0] })).rejects.toMatchObject({
code: 'NOT_FOUND',
message: 'General not found',
});
await expect(caller.vote.addComment({ voteId: 1, text: '댓글' })).rejects.toMatchObject({
code: 'NOT_FOUND',
message: 'General not found',
});
expect(fixture.requestCommand).not.toHaveBeenCalled();
});
it('rejects duplicate selections before persisting a vote', async () => {
const fixture = buildContext({ pollRow: { ...poll, multiple_options: 2 } });
await expect(
appRouter.createCaller(fixture.context).vote.submitVote({ voteId: 1, selection: [0, 0] })
).rejects.toMatchObject({
code: 'BAD_REQUEST',
message: '선택한 항목이 올바르지 않습니다.',
});
expect(fixture.requestCommand).not.toHaveBeenCalled();
});
it('shows legacy-compatible aggregate results before the current general votes', async () => {
const fixture = buildContext({ myVote: null, voteRows: [{ selection: [0], cnt: 2 }] });
const result = await appRouter.createCaller(fixture.context).vote.getVoteDetail({ voteId: 1 });
expect(result.myVote).toBeNull();
expect(result.votes).toEqual([{ selection: [0], count: 2 }]);
});
it.each([
['global survey permission', ['admin.survey.open'], true],
['wildcard survey permission', ['admin.survey.open:*'], true],
['matching profile permission', ['admin.survey.open:che:default'], true],
['different profile permission', ['admin.survey.open:hwe:default'], false],
['ordinary user', ['user'], false],
])('%s controls the administrator panel', async (_label, roles, allowed) => {
const fixture = buildContext({ auth: buildAuth(roles) });
const request = appRouter.createCaller(fixture.context).vote.getAdminStatus();
if (allowed) {
await expect(request).resolves.toEqual({ ok: true });
} else {
await expect(request).rejects.toMatchObject({ code: 'FORBIDDEN' });
}
});
});