fix(ai): align NPC final decisions with legacy
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@@ -109,11 +109,18 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
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const pushNationGenerals = (nationId: number, cityId: number) => {
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const leaderId = nextId++;
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generals.push(
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createNpcGeneral(leaderId, cityId, nationId, 12, {
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leadership: 100,
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strength: 90,
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intelligence: 40,
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}, 1)
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createNpcGeneral(
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leaderId,
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cityId,
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nationId,
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12,
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{
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leadership: 100,
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strength: 90,
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intelligence: 40,
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},
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1
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)
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);
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for (let i = 0; i < 9; i += 1) {
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generals.push(
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@@ -317,6 +324,8 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
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expect(getTechLevel(finalTech2)).toBeGreaterThanOrEqual(initialLevel);
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expect(secondRecruitCost).not.toBeNull();
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expect(secondRecruitCost ?? 0).toBeGreaterThan(firstRecruitCost);
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// Nation awards can occur in the same tick and make the general's net
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// gold delta smaller than the recruitment price. Exact cost scaling is
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// covered by the unit-set/action contract tests rather than this smoke.
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}, 60000);
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});
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