refactor(logic): 과도한 수치 호환 보정을 제거한다

Core 수치 상태는 JavaScript와 PostgreSQL의 자연 정밀도를 유지한다. 정수 상태 경계와 절삭, 수입 배분 및 사망자 분할 순서는 보존한다.
This commit is contained in:
2026-08-24 19:17:06 +00:00
parent fc9fa0c9a6
commit 60dcf815ea
32 changed files with 148 additions and 522 deletions
@@ -4,9 +4,7 @@ import { LogCategory, LogFormat, LogScope, type MapDefinition } from '@sammo-ts/
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
// REF-COMPAT:BEGIN ref-int-column-write-rounding
const roundLegacyIntegerColumn = (value: number): number => Math.round(value);
// REF-COMPAT:END ref-int-column-write-rounding
const roundIntegerState = (value: number): number => Math.round(value);
const resolveOfficerCity = (meta: Record<string, unknown>): number => {
const camel = meta.officerCity;
@@ -76,19 +74,15 @@ export const createUpdateCitySupplyHandler = (options: {
const trust = typeof city.meta.trust === 'number' ? city.meta.trust : 0;
const damaged = world.updateCity(city.id, {
supplyState: 0,
population: roundLegacyIntegerColumn(city.population * 0.9),
agriculture: roundLegacyIntegerColumn(city.agriculture * 0.9),
commerce: roundLegacyIntegerColumn(city.commerce * 0.9),
security: roundLegacyIntegerColumn(city.security * 0.9),
defence: roundLegacyIntegerColumn(city.defence * 0.9),
wall: roundLegacyIntegerColumn(city.wall * 0.9),
population: roundIntegerState(city.population * 0.9),
agriculture: roundIntegerState(city.agriculture * 0.9),
commerce: roundIntegerState(city.commerce * 0.9),
security: roundIntegerState(city.security * 0.9),
defence: roundIntegerState(city.defence * 0.9),
wall: roundIntegerState(city.wall * 0.9),
meta: {
...city.meta,
// REF-COMPAT:BEGIN ref-mariadb-float-boundary
// 레거시 FLOAT column에 SQL 곱셈 결과가 먼저 저장된 뒤
// 민심 30 threshold를 판정하므로 float32 양자화를 보존한다.
trust: Math.fround(trust * 0.9),
// REF-COMPAT:END ref-mariadb-float-boundary
trust: trust * 0.9,
},
});
if (damaged) {
@@ -103,9 +97,9 @@ export const createUpdateCitySupplyHandler = (options: {
continue;
}
world.updateGeneral(general.id, {
crew: roundLegacyIntegerColumn(general.crew * 0.95),
atmos: roundLegacyIntegerColumn(general.atmos * 0.95),
train: roundLegacyIntegerColumn(general.train * 0.95),
crew: roundIntegerState(general.crew * 0.95),
atmos: roundIntegerState(general.atmos * 0.95),
train: roundIntegerState(general.train * 0.95),
});
}