Merge branch 'main' into test/full-suite-20260730
# Conflicts: # docs/architecture/turn-state-differential-testing.md # docs/command-log-checklist.md # docs/integration-tests.md
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@@ -41,7 +41,7 @@ screenshots.
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Run the focused simulator fixture with:
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```sh
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pnpm --filter game-frontend test:e2e:battle-simulator
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pnpm --filter @sammo-ts/game-frontend test:e2e:battle-simulator
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```
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The optional reference check uses `REF_BATTLE_SIM_URL`, `REF_USER_ID`, and
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@@ -85,8 +85,8 @@ storage, route guards, and image loading.
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The global game baseline is black, white, Pretendard 14px. Legacy texture
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helpers intentionally follow `common.orig.css`: `bg0` is walnut, `bg1` is
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green, and `bg2` is blue. Shared `PanelCard` uses the same walnut body and green
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header so screens that still use the common component no longer inherit the
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discarded Galmuri/parchment visual system.
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header. Screens using the common component therefore render the walnut/green
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contract with Pretendard typography.
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The survey fixture covers both the poll list and an open detail. Its result
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rows are visible before the current general votes when the poll uses the
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