feat(engine): migrate monthly pre-update boundary
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@@ -0,0 +1,173 @@
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import { describe, expect, it } from 'vitest';
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import type { City, Nation, TurnCommandEnv } from '@sammo-ts/logic';
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import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createMonthlyBoundaryPreHandler } from '../src/turn/monthlyBoundaryPreHandler.js';
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import { createNationTurnMonthlyHandler } from '../src/turn/nationTurnMonthlyHandler.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildGeneral = (id: number, makeLimit: number, refreshScoreTotal: number): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId: 0,
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cityId: id,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: 2,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 0, makelimit: makeLimit },
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refreshScoreTotal,
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turnTime: new Date('0200-12-01T00:00:00.000Z'),
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});
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const buildCity = (id: number, state: number, term: number): City => ({
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id,
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name: `도시${id}`,
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nationId: id <= 2 ? 1 : 0,
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level: 1,
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state,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 100,
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agricultureMax: 200,
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commerce: 100,
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commerceMax: 200,
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security: 100,
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securityMax: 200,
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supplyState: 1,
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frontState: 0,
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defence: 100,
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defenceMax: 200,
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wall: 100,
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wallMax: 200,
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conflict: { 1: id * 10 },
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meta: { term },
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});
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const nation: Nation = {
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id: 1,
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name: 'fixture-nation-1',
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color: '#777777',
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capitalCityId: 1,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: {
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rate: 35,
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rate_tmp: 10,
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strategic_cmd_limit: 2,
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surlimit: 1,
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spy: { 1: 1, 2: 2 },
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},
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};
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const commandEnv = { develCost: 18 } as TurnCommandEnv;
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describe('monthly pre-update boundary', () => {
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it('matches the fixed legacy preUpdateMonthly state transition before MONTH actions', async () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 12,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-12-01T00:00:00.000Z'),
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meta: { develcost: 18 },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: { id: 'test', name: 'test', cities: [] },
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diplomacy: [],
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events: [],
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initialEvents: [],
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generals: [buildGeneral(1, 2, 101), buildGeneral(2, 0, 1)],
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cities: [
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buildCity(1, 31, 1),
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buildCity(2, 32, 2),
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buildCity(3, 33, 0),
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buildCity(4, 34, 3),
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buildCity(5, 41, 1),
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buildCity(6, 42, 2),
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buildCity(7, 43, 3),
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],
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nations: [nation],
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troops: [],
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};
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let world: InMemoryTurnWorld | null = null;
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const trace: unknown[] = [];
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const boundaryHandler = createMonthlyBoundaryPreHandler({
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getWorld: () => world,
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startYear: 190,
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commandEnv,
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});
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const nationHandler = createNationTurnMonthlyHandler({ getWorld: () => world });
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: composeCalendarHandlers(boundaryHandler, nationHandler, {
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onMonthChanged: () => {
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trace.push({
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state: world?.listCities().map((city) => city.state),
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rate: world?.getNationById(1)?.meta.rate_tmp,
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develCost: commandEnv.develCost,
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});
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},
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}),
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});
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await world.advanceMonth(new Date('0201-01-01T00:00:00.000Z'));
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expect(world.listGenerals().map((general) => [general.meta.makelimit, general.refreshScoreTotal])).toEqual([
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[1, 99],
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[0, 0],
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]);
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expect(world.getNationById(1)?.meta).toEqual(
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expect.objectContaining({
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rate: 35,
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rate_tmp: 35,
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strategic_cmd_limit: 1,
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surlimit: 0,
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spy: { 2: 1 },
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})
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);
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expect(world.listCities().map((city) => city.state)).toEqual([0, 31, 0, 33, 0, 41, 42]);
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expect(world.listCities().map((city) => city.meta.term)).toEqual([0, 1, 0, 2, 0, 1, 2]);
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expect(world.listCities().map((city) => city.conflict)).toEqual([
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{},
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{ 1: 20 },
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{},
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{ 1: 40 },
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{},
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{ 1: 60 },
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{ 1: 70 },
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]);
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expect(world.getState().meta.develcost).toBe(40);
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expect(commandEnv.develCost).toBe(40);
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expect(trace).toEqual([{ state: [0, 31, 0, 33, 0, 41, 42], rate: 35, develCost: 40 }]);
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});
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});
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