feat: synchronize account icons across game profiles
This commit is contained in:
@@ -0,0 +1,460 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import type { TurnDaemonCommand, TurnDaemonCommandResult } from '@sammo-ts/common';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import type { MapDefinition, ScenarioConfig, ScenarioMeta, TurnSchedule } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks, type DatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { EngineStateManager } from '../src/turn/engineStateManager.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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import { loadTurnWorldFromDatabase } from '../src/turn/worldLoader.js';
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const databaseUrl = process.env.IMMEDIATE_ACTION_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const worldId = 991_741;
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const targetGeneralId = 991_741;
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const npcGeneralId = 991_742;
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const foreignGeneralId = 991_743;
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const rollbackRequestId = 'integration:engine:account-icon:rollback';
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const actorMismatchRequestId = 'integration:engine:account-icon:actor-mismatch';
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const successRequestId = 'integration:engine:account-icon:success';
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const noGeneralRequestId = 'integration:engine:account-icon:no-general';
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const rollbackConstraint = 'account_icon_rollback_test';
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const targetUserId = 'account-icon-target-user';
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const npcUserId = 'account-icon-npc-user';
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const foreignUserId = 'account-icon-foreign-user';
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const initialPicture = 'account-icon-old.jpg';
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const initialImageServer = 0;
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const nextPicture = 'account-icon-new.png';
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const nextImageServer = 1;
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const rollbackRevision = '2026-07-31T09:05:00.000Z';
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const successRevision = '2026-07-31T09:10:00.000Z';
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const assertDedicatedDatabase = (rawUrl: string): void => {
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const schema = new URL(rawUrl).searchParams.get('schema');
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if (!schema?.endsWith('immediate_action_integration')) {
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throw new Error(`Refusing to mutate non-dedicated schema: ${schema ?? '(missing)'}`);
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}
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};
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const scenarioConfig: ScenarioConfig = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: {},
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environment: {
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mapName: 'che',
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unitSet: 'che',
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},
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};
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const scenarioMeta: ScenarioMeta = {
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title: '계정 아이콘 영속성 통합',
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startYear: 190,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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};
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const map: MapDefinition = {
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id: 'account-icon-integration',
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name: '계정 아이콘 영속성 통합',
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cities: [],
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};
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const state: TurnWorldState = {
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id: worldId,
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-31T09:00:00.000Z'),
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meta: {
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killturn: 24,
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lastTurnTime: '2026-07-31T09:00:00.000Z',
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scenarioMeta,
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},
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};
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const buildGeneral = (overrides: Partial<TurnGeneral>): TurnGeneral => ({
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id: targetGeneralId,
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userId: targetUserId,
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name: '아이콘통합장수',
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nationId: 0,
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cityId: 0,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime: new Date('2026-07-31T09:10:00.000Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24, preserved: 'yes' },
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penalty: {},
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officerLevel: 0,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: 0,
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picture: initialPicture,
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imageServer: initialImageServer,
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...overrides,
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});
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const targetGeneral = buildGeneral({});
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const npcGeneral = buildGeneral({
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id: npcGeneralId,
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userId: npcUserId,
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name: '빙의NPC',
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npcState: 1,
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});
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const foreignGeneral = buildGeneral({
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id: foreignGeneralId,
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userId: foreignUserId,
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name: '타사용자장수',
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});
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const generals = [targetGeneral, npcGeneral, foreignGeneral];
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const buildCommand = (
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requestId: string,
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userId: string,
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iconRevision: string,
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picture = nextPicture,
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imageServer = nextImageServer
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): Extract<TurnDaemonCommand, { type: 'adjustGeneralIcon' }> => ({
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type: 'adjustGeneralIcon',
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requestId,
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userId,
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picture,
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imageServer,
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iconRevision,
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});
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const toGeneralCreate = (general: TurnGeneral): GamePrisma.GeneralCreateManyInput => ({
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id: general.id,
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userId: general.userId,
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name: general.name,
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nationId: general.nationId,
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cityId: general.cityId,
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troopId: general.troopId,
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npcState: general.npcState,
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leadership: general.stats.leadership,
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strength: general.stats.strength,
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intel: general.stats.intelligence,
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officerLevel: general.officerLevel,
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experience: general.experience,
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dedication: general.dedication,
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injury: general.injury,
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gold: general.gold,
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rice: general.rice,
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crew: general.crew,
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crewTypeId: general.crewTypeId,
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train: general.train,
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atmos: general.atmos,
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turnTime: general.turnTime,
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recentWarTime: general.recentWarTime,
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age: general.age,
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picture: general.picture,
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imageServer: general.imageServer,
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meta: general.meta as GamePrisma.InputJsonValue,
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penalty: general.penalty as GamePrisma.InputJsonValue,
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});
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integration('adjustGeneralIcon PostgreSQL persistence', () => {
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let db: GamePrismaClient;
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let disconnect: (() => Promise<void>) | undefined;
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let hooks: DatabaseTurnHooks | undefined;
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beforeAll(async () => {
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assertDedicatedDatabase(databaseUrl!);
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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disconnect = () => connector.disconnect();
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await db.$executeRawUnsafe(`ALTER TABLE input_event DROP CONSTRAINT IF EXISTS ${rollbackConstraint}`);
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await db.inputEvent.deleteMany({
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where: {
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requestId: {
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in: [rollbackRequestId, actorMismatchRequestId, successRequestId, noGeneralRequestId],
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},
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},
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});
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await db.rankData.deleteMany({
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where: { generalId: { in: generals.map((general) => general.id) } },
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});
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await db.general.deleteMany({
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where: { id: { in: generals.map((general) => general.id) } },
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});
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await db.worldState.deleteMany({ where: { id: worldId } });
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await db.worldState.create({
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data: {
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id: worldId,
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scenarioCode: 'account-icon-integration',
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currentYear: state.currentYear,
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currentMonth: state.currentMonth,
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tickSeconds: state.tickSeconds,
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: state.meta as GamePrisma.InputJsonValue,
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},
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});
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await db.general.createMany({
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data: generals.map(toGeneralCreate),
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});
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});
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afterAll(async () => {
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await hooks?.close();
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if (!db) {
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await disconnect?.();
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return;
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}
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await db.$executeRawUnsafe(`ALTER TABLE input_event DROP CONSTRAINT IF EXISTS ${rollbackConstraint}`);
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await db.inputEvent.deleteMany({
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where: {
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requestId: {
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in: [rollbackRequestId, actorMismatchRequestId, successRequestId, noGeneralRequestId],
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},
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},
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});
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await db.rankData.deleteMany({
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where: { generalId: { in: generals.map((general) => general.id) } },
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});
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await db.general.deleteMany({
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where: { id: { in: generals.map((general) => general.id) } },
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});
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await db.worldState.deleteMany({ where: { id: worldId } });
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await disconnect?.();
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});
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it('commits the authenticated human icon with input_event and rolls both back on failure', async () => {
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const snapshot: TurnWorldSnapshot = {
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generals,
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig,
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scenarioMeta,
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map,
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};
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const world = new InMemoryTurnWorld(state, snapshot, { schedule });
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const handler = createTurnDaemonCommandHandler({ world });
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hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const stateManager = new EngineStateManager();
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stateManager.register('world', {
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capture: () => world.captureState(),
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restore: (captured) => world.restoreState(captured),
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});
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const execute = async (
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command: Extract<TurnDaemonCommand, { type: 'adjustGeneralIcon' }>
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): Promise<TurnDaemonCommandResult> => {
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if (!hooks?.hooks.executeCommand || !command.requestId) {
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throw new Error('Database command execution hook is unavailable.');
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}
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return stateManager.transaction(() =>
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hooks!.hooks.executeCommand!(command.requestId!, async (context) => {
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const result = await handler.handle(command, context);
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if (!result) {
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throw new Error('adjustGeneralIcon command was not handled.');
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}
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return result;
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})
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);
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};
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const createInputEvent = async (
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command: Extract<TurnDaemonCommand, { type: 'adjustGeneralIcon' }>,
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actorUserId = command.userId
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): Promise<void> => {
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await db.inputEvent.create({
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data: {
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requestId: command.requestId!,
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target: 'ENGINE',
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eventType: command.type,
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actorUserId,
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status: 'PROCESSING',
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lockedBy: 'account-icon-integration-worker',
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leaseUntil: new Date('2026-07-31T09:30:00.000Z'),
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attempts: 1,
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payload: command as GamePrisma.InputJsonValue,
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},
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});
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};
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const rollbackCommand = buildCommand(rollbackRequestId, targetUserId, rollbackRevision, 'must-rollback.png', 7);
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await createInputEvent(rollbackCommand);
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await db.$executeRawUnsafe(`
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ALTER TABLE input_event
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ADD CONSTRAINT ${rollbackConstraint}
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CHECK (request_id <> '${rollbackRequestId}' OR status <> 'SUCCEEDED')
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`);
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await expect(execute(rollbackCommand)).rejects.toThrow(`violates check constraint "${rollbackConstraint}"`);
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expect(world.getGeneralById(targetGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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meta: { killturn: 24, preserved: 'yes' },
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});
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await expect(db.general.findUniqueOrThrow({ where: { id: targetGeneralId } })).resolves.toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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meta: { killturn: 24, preserved: 'yes' },
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});
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await expect(
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db.inputEvent.findUniqueOrThrow({ where: { requestId: rollbackRequestId } })
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).resolves.toMatchObject({
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status: 'PROCESSING',
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result: null,
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lockedBy: 'account-icon-integration-worker',
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});
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await db.$executeRawUnsafe(`ALTER TABLE input_event DROP CONSTRAINT ${rollbackConstraint}`);
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const actorMismatchCommand = buildCommand(
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actorMismatchRequestId,
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targetUserId,
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rollbackRevision,
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'actor-mismatch.png',
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8
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);
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await createInputEvent(actorMismatchCommand, foreignUserId);
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await expect(execute(actorMismatchCommand)).rejects.toThrow('actor does not match');
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expect(world.getGeneralById(targetGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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await expect(db.general.findUniqueOrThrow({ where: { id: targetGeneralId } })).resolves.toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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await expect(
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db.inputEvent.findUniqueOrThrow({ where: { requestId: actorMismatchRequestId } })
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).resolves.toMatchObject({
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status: 'PROCESSING',
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result: null,
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});
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const successCommand = buildCommand(successRequestId, targetUserId, successRevision);
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await createInputEvent(successCommand);
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await expect(execute(successCommand)).resolves.toEqual({
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: targetGeneralId,
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updated: true,
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});
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expect(world.getGeneralById(targetGeneralId)).toMatchObject({
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picture: nextPicture,
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imageServer: nextImageServer,
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meta: {
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killturn: 24,
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preserved: 'yes',
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accountIconUpdatedAt: successRevision,
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},
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});
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expect(world.getGeneralById(npcGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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expect(world.getGeneralById(foreignGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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await expect(db.general.findUniqueOrThrow({ where: { id: targetGeneralId } })).resolves.toMatchObject({
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picture: nextPicture,
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imageServer: nextImageServer,
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meta: {
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killturn: 24,
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preserved: 'yes',
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accountIconUpdatedAt: successRevision,
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},
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});
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await expect(db.general.findUniqueOrThrow({ where: { id: npcGeneralId } })).resolves.toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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await expect(db.general.findUniqueOrThrow({ where: { id: foreignGeneralId } })).resolves.toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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await expect(
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db.inputEvent.findUniqueOrThrow({ where: { requestId: successRequestId } })
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).resolves.toMatchObject({
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status: 'SUCCEEDED',
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result: {
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: targetGeneralId,
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updated: true,
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},
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error: null,
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lockedBy: null,
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leaseUntil: null,
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completedAt: expect.any(Date),
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});
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const noGeneralCommand = buildCommand(noGeneralRequestId, npcUserId, successRevision, 'npc-must-stay.png', 9);
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await createInputEvent(noGeneralCommand);
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await expect(execute(noGeneralCommand)).resolves.toEqual({
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: null,
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updated: false,
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});
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expect(world.getGeneralById(npcGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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});
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await expect(db.general.findUniqueOrThrow({ where: { id: npcGeneralId } })).resolves.toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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meta: { killturn: 24, preserved: 'yes' },
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});
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await expect(
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db.inputEvent.findUniqueOrThrow({ where: { requestId: noGeneralRequestId } })
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).resolves.toMatchObject({
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status: 'SUCCEEDED',
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result: {
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: null,
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updated: false,
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},
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});
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const reloaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
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expect(reloaded.snapshot.generals.find((entry) => entry.id === targetGeneralId)).toMatchObject({
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picture: nextPicture,
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imageServer: nextImageServer,
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meta: {
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killturn: 24,
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preserved: 'yes',
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accountIconUpdatedAt: successRevision,
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},
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});
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expect(reloaded.snapshot.generals.find((entry) => entry.id === npcGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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npcState: 1,
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});
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expect(reloaded.snapshot.generals.find((entry) => entry.id === foreignGeneralId)).toMatchObject({
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picture: initialPicture,
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imageServer: initialImageServer,
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userId: foreignUserId,
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});
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});
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});
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Reference in New Issue
Block a user