feat: synchronize account icons across game profiles
This commit is contained in:
@@ -0,0 +1,199 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { GamePrisma } from '@sammo-ts/infra';
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import type { TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const revision = '2026-07-31T09:00:00.000Z';
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const requestId = `general:adjustIcon:user-1:${revision}`;
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id: 1,
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userId: 'user-1',
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name: '아이콘장수',
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nationId: 0,
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cityId: 0,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime: new Date('2026-07-31T09:00:00.000Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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officerLevel: 0,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 0,
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rice: 0,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: 0,
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picture: 'old.jpg',
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imageServer: 0,
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...overrides,
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});
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const buildWorld = (generals: TurnGeneral[]) => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-31T09:00:00.000Z'),
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meta: {},
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};
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const snapshot: TurnWorldSnapshot = {
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generals,
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'test' },
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},
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scenarioMeta: {
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title: 'test',
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startYear: 190,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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};
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return new InMemoryTurnWorld(state, snapshot, { schedule });
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};
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const buildCommandDb = (actorUserId = 'user-1') =>
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({
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inputEvent: {
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findUnique: vi.fn(async () => ({
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createdAt: new Date('2026-07-31T09:00:00.000Z'),
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actorUserId,
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target: 'ENGINE',
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eventType: 'adjustGeneralIcon',
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})),
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},
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}) as unknown as GamePrisma.TransactionClient;
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const command = (
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overrides: Partial<{
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requestId: string;
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userId: string;
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picture: string;
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imageServer: number;
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iconRevision: string;
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}> = {}
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) => ({
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type: 'adjustGeneralIcon' as const,
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requestId,
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userId: 'user-1',
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picture: 'new.png',
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imageServer: 1,
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iconRevision: revision,
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...overrides,
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});
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describe('adjustGeneralIcon ENGINE command', () => {
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it('updates only the authenticated human general and preserves existing meta', async () => {
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const human = buildGeneral();
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const possessedNpc = buildGeneral({ id: 2, npcState: 1 });
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const foreign = buildGeneral({ id: 3, userId: 'user-2' });
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const world = buildWorld([human, possessedNpc, foreign]);
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle(command(), { db: buildCommandDb() })).resolves.toEqual({
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: human.id,
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updated: true,
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});
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expect(world.getGeneralById(human.id)).toMatchObject({
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picture: 'new.png',
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imageServer: 1,
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meta: {
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killturn: 24,
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accountIconUpdatedAt: revision,
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},
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});
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expect(world.getGeneralById(possessedNpc.id)).toMatchObject({ picture: 'old.jpg', imageServer: 0 });
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expect(world.getGeneralById(foreign.id)).toMatchObject({ picture: 'old.jpg', imageServer: 0 });
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});
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it('treats no human general as a successful no-op', async () => {
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const world = buildWorld([buildGeneral({ id: 2, npcState: 1 }), buildGeneral({ id: 3, userId: 'user-2' })]);
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle(command(), { db: buildCommandDb() })).resolves.toEqual({
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: null,
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updated: false,
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});
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});
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it('keeps an identical revision idempotent and rejects rollback or tuple conflicts', async () => {
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const world = buildWorld([
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buildGeneral({
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picture: 'new.png',
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imageServer: 1,
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meta: { killturn: 24, accountIconUpdatedAt: revision },
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}),
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]);
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle(command(), { db: buildCommandDb() })).resolves.toMatchObject({
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ok: true,
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updated: false,
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});
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await expect(
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handler.handle(command({ iconRevision: '2026-07-31T08:59:59.000Z' }), {
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db: buildCommandDb(),
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})
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).resolves.toMatchObject({ ok: false, code: 'CONFLICT' });
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await expect(
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handler.handle(command({ picture: 'conflict.png' }), { db: buildCommandDb() })
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).resolves.toMatchObject({ ok: false, code: 'CONFLICT' });
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expect(world.getGeneralById(1)).toMatchObject({ picture: 'new.png', imageServer: 1 });
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});
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it('fails closed for a corrupt watermark or mismatched input-event actor', async () => {
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const corruptWorld = buildWorld([buildGeneral({ meta: { killturn: 24, accountIconUpdatedAt: 'not-a-date' } })]);
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const corruptHandler = createTurnDaemonCommandHandler({ world: corruptWorld });
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await expect(corruptHandler.handle(command(), { db: buildCommandDb() })).resolves.toMatchObject({
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ok: false,
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code: 'PRECONDITION_FAILED',
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});
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const actorWorld = buildWorld([buildGeneral()]);
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const actorHandler = createTurnDaemonCommandHandler({ world: actorWorld });
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await expect(actorHandler.handle(command(), { db: buildCommandDb('user-2') })).rejects.toThrow(
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'actor does not match'
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);
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expect(actorWorld.getGeneralById(1)).toMatchObject({ picture: 'old.jpg', imageServer: 0 });
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});
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});
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