feat: synchronize account icons across game profiles
This commit is contained in:
@@ -0,0 +1,358 @@
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import { afterAll, beforeAll, describe, expect, it, vi } from 'vitest';
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import { SystemClock } from '@sammo-ts/common';
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import {
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createDatabaseTurnHooks,
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DatabaseTurnDaemonCommandQueue,
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EngineStateManager,
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InMemoryTurnStateStore,
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InMemoryTurnWorld,
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loadTurnWorldFromDatabase,
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TurnDaemonLifecycle,
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type TurnGeneral,
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type TurnWorldSnapshot,
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type TurnWorldState,
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} from '@sammo-ts/game-engine';
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import { createTurnDaemonCommandHandler } from '@sammo-ts/game-engine/turn/worldCommandHandler.js';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import type { MapDefinition, ScenarioConfig, ScenarioMeta, TurnSchedule } from '@sammo-ts/logic';
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import { DatabaseTurnDaemonTransport } from '../src/daemon/databaseTransport.js';
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import { AccountIconResetReconciler } from '../src/services/accountIconResetReconciler.js';
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const databaseUrl = process.env.IMMEDIATE_ACTION_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const generalId = 991_744;
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const userId = 'account-icon-reset-reconcile-user';
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const revision = '2026-07-31T10:00:00.001Z';
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const requestId = `general:adjustIcon:${userId}:${revision}`;
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const retryRequestId = `${requestId}:retry:1`;
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const lifecycleGeneralId = 991_745;
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const lifecycleWorldId = 991_745;
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const lifecycleUserId = 'account-icon-reset-lifecycle-user';
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const lifecycleRevision = '2026-07-31T10:20:00.001Z';
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const lifecycleRequestId = `general:adjustIcon:${lifecycleUserId}:${lifecycleRevision}`;
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const scenarioConfig: ScenarioConfig = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'che', unitSet: 'che' },
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};
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const scenarioMeta: ScenarioMeta = {
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title: '계정 아이콘 reset lifecycle 통합',
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startYear: 190,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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};
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const map: MapDefinition = { id: 'account-icon-reset-lifecycle', name: scenarioMeta.title, cities: [] };
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const lifecycleState: TurnWorldState = {
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id: lifecycleWorldId,
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-31T10:00:00.000Z'),
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meta: { killturn: 24, scenarioMeta },
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};
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const lifecycleGeneral: TurnGeneral = {
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id: lifecycleGeneralId,
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userId: lifecycleUserId,
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name: '초기화lifecycle장수',
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nationId: 0,
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cityId: 0,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime: new Date('2026-07-31T10:30:00.000Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24, accountIconUpdatedAt: '2026-07-31T10:10:00.000Z', preserved: 'yes' },
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penalty: {},
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officerLevel: 0,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: 0,
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picture: 'before-lifecycle-reset.png',
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imageServer: 1,
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};
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const assertDedicatedDatabase = (rawUrl: string): void => {
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const schema = new URL(rawUrl).searchParams.get('schema');
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if (!schema?.endsWith('immediate_action_integration')) {
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throw new Error(`Refusing to mutate non-dedicated schema: ${schema ?? '(missing)'}`);
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}
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};
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integration('account icon reset reconciliation PostgreSQL queue', () => {
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let db: GamePrismaClient;
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let disconnect: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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assertDedicatedDatabase(databaseUrl!);
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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disconnect = () => connector.disconnect();
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: requestId } } });
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: lifecycleRequestId } } });
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await db.general.deleteMany({ where: { id: { in: [generalId, lifecycleGeneralId] } } });
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await db.worldState.deleteMany({ where: { id: lifecycleWorldId } });
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await db.worldState.create({
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data: {
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id: lifecycleWorldId,
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scenarioCode: 'account-icon-reset-lifecycle',
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currentYear: lifecycleState.currentYear,
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currentMonth: lifecycleState.currentMonth,
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tickSeconds: lifecycleState.tickSeconds,
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: lifecycleState.meta as GamePrisma.InputJsonValue,
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},
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});
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await db.general.create({
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data: {
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id: generalId,
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userId,
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name: '초기화복구장수',
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turnTime: new Date('2026-07-31T10:10:00.000Z'),
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picture: 'before-reset.png',
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imageServer: 1,
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meta: { killturn: 24, accountIconUpdatedAt: '2026-07-31T09:00:00.000Z' },
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},
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});
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await db.general.create({
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data: {
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id: lifecycleGeneral.id,
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userId: lifecycleGeneral.userId,
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name: lifecycleGeneral.name,
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turnTime: lifecycleGeneral.turnTime,
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picture: lifecycleGeneral.picture,
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imageServer: lifecycleGeneral.imageServer,
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meta: lifecycleGeneral.meta,
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},
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});
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});
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afterAll(async () => {
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if (db) {
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: requestId } } });
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: lifecycleRequestId } } });
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await db.general.deleteMany({ where: { id: { in: [generalId, lifecycleGeneralId] } } });
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await db.worldState.deleteMany({ where: { id: lifecycleWorldId } });
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}
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await disconnect?.();
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});
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it('deduplicates an active durable enqueue and creates one bounded retry after terminal failure', async () => {
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const source = {
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listResets: vi.fn(async () => [
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{
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userId,
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resetRevision: revision,
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current: {
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revision,
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picture: 'default.jpg',
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imageServer: 0,
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},
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},
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]),
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};
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const reconciler = new AccountIconResetReconciler(
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db,
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source,
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new DatabaseTurnDaemonTransport(db, 1_000),
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30_000
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);
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await reconciler.reconcileOnce();
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await reconciler.reconcileOnce();
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await expect(db.inputEvent.findMany({ where: { requestId } })).resolves.toEqual([
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expect.objectContaining({
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requestId,
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target: 'ENGINE',
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eventType: 'adjustGeneralIcon',
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status: 'PENDING',
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actorUserId: userId,
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payload: {
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type: 'adjustGeneralIcon',
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requestId,
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userId,
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picture: 'default.jpg',
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imageServer: 0,
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iconRevision: revision,
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},
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}),
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]);
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await db.inputEvent.update({
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where: { requestId },
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data: {
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status: 'FAILED',
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attempts: 3,
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error: 'simulated terminal failure',
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completedAt: new Date(),
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},
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});
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await reconciler.reconcileOnce();
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await reconciler.reconcileOnce();
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await expect(
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db.inputEvent.findMany({
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where: { requestId: { startsWith: requestId } },
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orderBy: { sequence: 'asc' },
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})
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).resolves.toEqual([
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expect.objectContaining({ requestId, status: 'FAILED' }),
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expect.objectContaining({
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requestId: retryRequestId,
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status: 'PENDING',
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actorUserId: userId,
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payload: {
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type: 'adjustGeneralIcon',
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requestId: retryRequestId,
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userId,
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picture: 'default.jpg',
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imageServer: 0,
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iconRevision: revision,
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},
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}),
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]);
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});
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it('flows from reconciliation through the durable daemon lifecycle and persists one reset', async () => {
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const source = {
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listResets: vi.fn(async () => [
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{
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userId: lifecycleUserId,
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resetRevision: lifecycleRevision,
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current: {
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revision: lifecycleRevision,
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picture: 'default.jpg',
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imageServer: 0,
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},
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},
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]),
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};
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const reconciler = new AccountIconResetReconciler(
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db,
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source,
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new DatabaseTurnDaemonTransport(db, 1_000),
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30_000
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);
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await reconciler.reconcileOnce();
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const snapshot: TurnWorldSnapshot = {
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generals: [lifecycleGeneral],
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig,
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scenarioMeta,
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map,
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};
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const world = new InMemoryTurnWorld(lifecycleState, snapshot, { schedule });
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const queue = new DatabaseTurnDaemonCommandQueue(db);
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await queue.initialize();
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const stateManager = new EngineStateManager();
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stateManager.register('world', {
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capture: () => world.captureState(),
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restore: (captured) => world.restoreState(captured),
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});
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const lifecycle = new TurnDaemonLifecycle(
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{
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clock: new SystemClock(),
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controlQueue: queue,
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commandResponder: queue,
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getNextTickTime: () => new Date(Date.now() + 3_600_000),
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stateStore: new InMemoryTurnStateStore(world),
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processor: {
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run: async () => {
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throw new Error('scheduled turn must not run in account icon lifecycle integration');
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},
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},
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commandHandler: createTurnDaemonCommandHandler({ world }),
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hooks: hooks.hooks,
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stateManager,
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},
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{
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profile: 'account-icon-reset-lifecycle',
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defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
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}
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);
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const waitForSuccess = async () => {
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for (let attempt = 0; attempt < 200; attempt += 1) {
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const event = await db.inputEvent.findUnique({ where: { requestId: lifecycleRequestId } });
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if (event?.status === 'SUCCEEDED' && event.lockedBy === null) return event;
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await new Promise((resolve) => setTimeout(resolve, 25));
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}
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const observed = await db.inputEvent.findUnique({ where: { requestId: lifecycleRequestId } });
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throw new Error(
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`Timed out waiting for ${lifecycleRequestId} to succeed: ${JSON.stringify(
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observed && {
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status: observed.status,
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attempts: observed.attempts,
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error: observed.error,
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result: observed.result,
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lockedBy: observed.lockedBy,
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}
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)}`
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);
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};
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let loop: Promise<void> | undefined;
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try {
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loop = lifecycle.start();
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await expect(waitForSuccess()).resolves.toMatchObject({
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attempts: 1,
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result: {
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type: 'adjustGeneralIcon',
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ok: true,
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generalId: lifecycleGeneralId,
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updated: true,
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},
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});
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} finally {
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await lifecycle.stop('account icon reset integration finished');
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await loop;
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await hooks.close();
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}
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await expect(db.general.findUniqueOrThrow({ where: { id: lifecycleGeneralId } })).resolves.toMatchObject({
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picture: 'default.jpg',
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imageServer: 0,
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meta: { accountIconUpdatedAt: lifecycleRevision, preserved: 'yes' },
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});
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const reloaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
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expect(reloaded.snapshot.generals.find((entry) => entry.id === lifecycleGeneralId)).toMatchObject({
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picture: 'default.jpg',
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imageServer: 0,
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meta: { accountIconUpdatedAt: lifecycleRevision, preserved: 'yes' },
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});
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await reconciler.reconcileOnce();
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await expect(db.inputEvent.count({ where: { requestId: { startsWith: lifecycleRequestId } } })).resolves.toBe(
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1
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);
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}, 15_000);
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});
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