feat: add killturn to general meta and update related tests
- Introduced a new meta property `killturn` to the GeneralMeta interface. - Implemented a function `readMetaNumber` to handle the retrieval of numeric values from meta. - Updated the `mapGeneralRow` function to ensure `killturn` is required and properly handled. - Modified various tests to include the `killturn` property in the general's meta data. - Adjusted related action files to utilize the new GeneralMeta type for better type safety. - Ensured backward compatibility by updating existing test cases across multiple scenarios.
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@@ -1,4 +1,11 @@
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import type { City, General, GeneralTriggerState, Nation, TriggerValue } from '@sammo-ts/logic/domain/entities.js';
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import type {
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City,
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General,
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GeneralMeta,
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GeneralTriggerState,
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Nation,
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TriggerValue,
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} from '@sammo-ts/logic/domain/entities.js';
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import type { ScenarioDefinition, ScenarioGeneral } from '@sammo-ts/logic/scenario/types.js';
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import type {
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CitySeed,
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@@ -56,6 +63,7 @@ const DEFAULT_NEUTRAL_NATION_COLOR = '#000000';
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const DEFAULT_GENERAL_GOLD = 1000;
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const DEFAULT_GENERAL_RICE = 1000;
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const DEFAULT_CREWTYPE_ID = 1100;
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const DEFAULT_GENERAL_KILLTURN = 24;
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const DEFAULT_CITY_TRUST = 50;
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const DEFAULT_CITY_TRADE = 100;
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const DEFAULT_CITY_SUPPLY_STATE = 1;
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@@ -290,7 +298,8 @@ const buildGeneralSeeds = (
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};
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seeds.push(seed);
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const generalMeta: Record<string, TriggerValue> = {
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const generalMeta: GeneralMeta = {
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killturn: DEFAULT_GENERAL_KILLTURN,
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npcType,
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crewTypeId: defaultCrewTypeId,
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};
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