인사부 도시 관직 자원과 기본 처리 및 수뇌 알림 추가
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import {
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asRecord,
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GAME_TICKS_PER_TURN,
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OFFICE_REQUEST_KEY,
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officeRequestQuarter,
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readOfficeRequest,
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type OfficeRequest,
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type TurnDaemonCommand,
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type TurnDaemonCommandResult,
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} from '@sammo-ts/common';
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import {
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LogCategory,
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LogFormat,
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LogScope,
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resolveOfficeRequestEligibility,
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type OfficeCandidate,
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} from '@sammo-ts/logic';
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import type { InMemoryTurnWorld, TurnCalendarHandler } from './inMemoryWorld.js';
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import type { TurnGeneral } from './types.js';
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const candidate = (general: TurnGeneral): OfficeCandidate => ({
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...general,
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strength: general.stats.strength,
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intelligence: general.stats.intelligence,
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});
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const incumbentFor = (world: InMemoryTurnWorld, cityId: number, level: number): TurnGeneral | undefined =>
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world
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.listGenerals()
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.find((g) => g.officerLevel === level && Number(g.meta.officerCity ?? g.meta.officer_city ?? 0) === cityId);
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const eligibility = (world: InMemoryTurnWorld, general: TurnGeneral, cityId: number, level: 2 | 3 | 4) => {
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const incumbent = incumbentFor(world, cityId, level);
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return resolveOfficeRequestEligibility({
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applicant: candidate(general),
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city: world.getCityById(cityId) ?? null,
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level,
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incumbent: incumbent ? candidate(incumbent) : null,
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nationMeta: world.getNationById(general.nationId)?.meta,
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chiefStatMin: world.getScenarioConfig().stat.chiefMin,
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});
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};
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const save = (world: InMemoryTurnWorld, generalId: number, request: OfficeRequest) => {
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const general = world.getGeneralById(generalId);
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if (general) world.updateGeneral(generalId, { meta: { ...general.meta, [OFFICE_REQUEST_KEY]: { ...request } } });
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};
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const finish = (world: InMemoryTurnWorld, request: OfficeRequest, status: OfficeRequest['status'], reason: string) => {
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save(world, request.generalId, { ...request, status, resultReason: reason });
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const general = world.getGeneralById(request.generalId);
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if (!general) return;
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const city = world.getCityById(request.cityId);
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const title = { 2: '종사', 3: '군사', 4: '태수' }[request.officerLevel];
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const text = `${general.name} · ${city?.name ?? '도시'} ${title} 자원: ${reason}`;
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world.pushLog({
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scope: LogScope.GENERAL,
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generalId: general.id,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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text,
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});
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world.pushLog({
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scope: LogScope.NATION,
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nationId: request.nationId,
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category: LogCategory.HISTORY,
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format: LogFormat.PLAIN,
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text,
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});
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};
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const invalidReason = (world: InMemoryTurnWorld, request: OfficeRequest): string | null => {
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const general = world.getGeneralById(request.generalId);
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if (!general || general.nationId !== request.nationId || general.userId !== request.userId)
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return '소속 또는 장수 소유자 변경';
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if ((incumbentFor(world, request.cityId, request.officerLevel)?.id ?? 0) !== request.incumbentId)
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return '재직자 변경';
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return eligibility(world, general, request.cityId, request.officerLevel).reason;
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};
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const approve = (world: InMemoryTurnWorld, request: OfficeRequest) => {
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const incumbent = incumbentFor(world, request.cityId, request.officerLevel);
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if (incumbent)
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world.updateGeneral(incumbent.id, {
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officerLevel: 1,
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meta: { ...incumbent.meta, officerCity: 0, officer_city: 0 },
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});
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const general = world.getGeneralById(request.generalId)!;
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world.updateGeneral(general.id, {
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officerLevel: request.officerLevel,
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meta: { ...general.meta, officerCity: request.cityId, officer_city: request.cityId },
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});
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const city = world.getCityById(request.cityId)!;
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world.updateCity(city.id, {
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meta: { ...city.meta, officer_set: Number(city.meta.officer_set ?? 0) | (1 << request.officerLevel) },
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});
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finish(world, request, 'approved', '임명');
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};
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// 분기 lock 초기화 뒤 실행한다. 저장된 기본 거부는 조건이 완화되어도 자동 승인으로 바꾸지 않는다.
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export const settleCityOfficeRequests = (world: InMemoryTurnWorld, tick: number): void => {
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for (const general of world.listGenerals()) {
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const request = readOfficeRequest(general.meta);
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if (!request || request.status !== 'pending') continue;
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const invalid = invalidReason(world, request);
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if (invalid) {
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finish(world, request, 'cancelled', invalid);
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continue;
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}
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if (tick < request.dueTick) continue;
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const current = eligibility(world, general, request.cityId, request.officerLevel);
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if (request.defaultDecision === 'approve' && current.defaultDecision === 'approve') approve(world, request);
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else finish(world, request, 'rejected', '기한 만료 · 자동 거부');
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}
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};
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export const createCityOfficeRequestCalendarHandler = (
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getWorld: () => InMemoryTurnWorld | null
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): TurnCalendarHandler => ({
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beforeMonthChanged: () => {
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const world = getWorld();
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if (world) settleCityOfficeRequests(world, Number.NEGATIVE_INFINITY);
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},
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onMonthChanged: (context) => {
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const world = getWorld();
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if (world) settleCityOfficeRequests(world, world.dateToGameTick(context.turnTime));
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},
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});
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export const handleCityOfficeRequest = (
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world: InMemoryTurnWorld,
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command: Extract<TurnDaemonCommand, { type: 'cityOfficeRequest' }>,
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acceptedAt: Date
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): Extract<TurnDaemonCommandResult, { type: 'cityOfficeRequest' }> => {
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const fail = (reason: string): Extract<TurnDaemonCommandResult, { type: 'cityOfficeRequest' }> => ({
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type: 'cityOfficeRequest',
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generalId: command.generalId,
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ok: false,
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reason,
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});
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const actor = world.getGeneralById(command.generalId);
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if (!actor || actor.userId !== command.userId || !actor.nationId)
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return fail('장수 소유권 또는 소속이 변경되었습니다.');
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const tick = Math.max(world.dateToGameTick(world.getGameNow(acceptedAt)), world.getState().lastTurnTick ?? 0);
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settleCityOfficeRequests(world, tick);
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if (command.action === 'request') {
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if (!command.officerLevel) return fail('관직을 선택해 주세요.');
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const currentActor = world.getGeneralById(actor.id)!;
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const state = world.getState();
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const quarter = officeRequestQuarter(state.currentYear, state.currentMonth);
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const previous = readOfficeRequest(currentActor.meta);
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if (previous?.status === 'pending') return fail('이미 대기 중인 요청이 있습니다.');
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if (previous?.quarter === quarter) return fail('이번 분기에 이미 자원했습니다.');
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const check = eligibility(world, currentActor, currentActor.cityId, command.officerLevel);
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if (!check.allowed) return fail(check.reason!);
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const occupied = world.listGenerals().some((g) => {
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const pending = readOfficeRequest(g.meta);
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return (
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pending?.status === 'pending' &&
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pending.cityId === actor.cityId &&
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pending.officerLevel === command.officerLevel
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);
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});
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if (occupied) return fail('이미 다른 장수가 자원한 관직입니다.');
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const boundary = state.lastTurnTick ?? world.dateToGameTick(state.lastTurnTime);
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const dueTick =
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boundary +
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Math.max(1, Math.ceil((tick - boundary + GAME_TICKS_PER_TURN) / GAME_TICKS_PER_TURN)) * GAME_TICKS_PER_TURN;
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save(world, actor.id, {
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id: `${actor.id}:${quarter}`,
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generalId: actor.id,
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userId: command.userId,
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nationId: actor.nationId,
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cityId: actor.cityId,
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officerLevel: command.officerLevel,
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incumbentId: incumbentFor(world, actor.cityId, command.officerLevel)?.id ?? 0,
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quarter,
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createdTick: tick,
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dueTick,
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defaultDecision: check.defaultDecision,
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defaultReason: check.defaultReason,
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status: 'pending',
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});
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} else {
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const target = world.getGeneralById(command.targetGeneralId ?? actor.id);
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const request = readOfficeRequest(target?.meta);
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if (!request || request.id !== command.officeRequestId || request.status !== 'pending')
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return fail('이미 처리되었거나 없는 요청입니다.');
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if (request.nationId !== actor.nationId) return fail('다른 국가의 요청입니다.');
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if (command.action === 'withdraw') {
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if (request.generalId !== actor.id) return fail('본인의 요청만 철회할 수 있습니다.');
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finish(world, request, 'withdrawn', '본인 철회');
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} else {
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if (actor.officerLevel < 5 || asRecord(actor.penalty).noChief) return fail('수뇌만 처리할 수 있습니다.');
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if (command.action === 'reject') finish(world, request, 'rejected', '수뇌 거부');
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else {
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if (asRecord(actor.penalty).noChiefChange && target && target.officerLevel >= 4)
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return fail('수뇌인 장수를 변경할 수 없는 상태입니다.');
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const invalid = invalidReason(world, request);
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if (invalid) return fail(invalid);
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approve(world, request);
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}
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}
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}
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return { type: 'cityOfficeRequest', generalId: actor.id, ok: true };
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};
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