merge: 최신 main 변경을 Web Push 작업에 반영한다

This commit is contained in:
2026-08-23 13:17:00 +00:00
9 changed files with 107 additions and 17 deletions
+1
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@@ -349,6 +349,7 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
city, city,
nation, nation,
nationGenerals, nationGenerals,
realNationCount: nations.filter((entry) => entry.id > 0).length,
inputOptions, inputOptions,
}); });
}; };
+48 -2
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@@ -315,6 +315,31 @@ const resolveOptionalString = (source: Record<string, unknown>, keys: string[]):
return null; return null;
}; };
const DEFAULT_MAX_NATION = 55;
const resolveMaxNation = (worldState: WorldStateRow): number => {
const config = asRecord(worldState.config);
const constValues = asRecord(config.const);
const meta = asRecord(worldState.meta);
const refGameEnv = asRecord(meta.refGameEnv);
const candidates = [
refGameEnv.maxnation,
refGameEnv.maxNation,
config.maxnation,
config.maxNation,
constValues.defaultMaxNation,
constValues.maxNation,
];
for (const candidate of candidates) {
const parsed =
typeof candidate === 'number' ? candidate : typeof candidate === 'string' ? Number(candidate) : Number.NaN;
if (Number.isFinite(parsed) && parsed >= 0) {
return Math.floor(parsed);
}
}
return DEFAULT_MAX_NATION;
};
const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => { const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
const config = asRecord(worldState.config); const config = asRecord(worldState.config);
const constValues = asRecord(config.const); const constValues = asRecord(config.const);
@@ -630,7 +655,13 @@ const pickAvailability = (lhs: AvailabilityCore, rhs: AvailabilityCore): Availab
type TurnCommandSpec = GeneralTurnCommandSpec | NationTurnCommandSpec; type TurnCommandSpec = GeneralTurnCommandSpec | NationTurnCommandSpec;
const buildEntries = (env: CommandEnv, specs: TurnCommandSpec[]): CommandEntry[] => { const FOUNDING_COMMAND_KEYS = new Set(['che_건국', 'cr_건국', 'che_무작위건국']);
const buildEntries = (
env: CommandEnv,
specs: TurnCommandSpec[],
options: { foundingAvailable?: boolean } = {}
): CommandEntry[] => {
const entries: CommandEntry[] = []; const entries: CommandEntry[] = [];
for (const spec of specs) { for (const spec of specs) {
@@ -659,6 +690,14 @@ const buildEntries = (env: CommandEnv, specs: TurnCommandSpec[]): CommandEntry[]
}; };
} }
if (FOUNDING_COMMAND_KEYS.has(spec.key) && options.foundingAvailable === false) {
entry.evaluate = () => ({
possible: false,
status: 'blocked',
reason: '더 이상 건국은 불가능합니다.',
});
}
entries.push(entry); entries.push(entry);
} }
@@ -740,6 +779,8 @@ export const buildTurnCommandTable = async (options: {
city: CityRow | null; city: CityRow | null;
nation: NationRow | null; nation: NationRow | null;
nationGenerals: GeneralRow[] | null; nationGenerals: GeneralRow[] | null;
/** Ref's nation-table row count. Core callers must exclude synthetic id=0. */
realNationCount?: number;
inputOptions?: TurnCommandInputOptions; inputOptions?: TurnCommandInputOptions;
}): Promise<TurnCommandTable> => { }): Promise<TurnCommandTable> => {
// 턴 입력 화면에서 쓰는 사전 판단이므로 최소 정보로 가능/불가만 계산한다. // 턴 입력 화면에서 쓰는 사전 판단이므로 최소 정보로 가능/불가만 계산한다.
@@ -761,7 +802,12 @@ export const buildTurnCommandTable = async (options: {
const env = buildCommandEnv(options.worldState); const env = buildCommandEnv(options.worldState);
const { general: generalSpecs, nation: nationSpecs } = await loadTurnCommandSpecs(); const { general: generalSpecs, nation: nationSpecs } = await loadTurnCommandSpecs();
const generalEntries = buildEntries(env, generalSpecs); const generalEntries = buildEntries(env, generalSpecs, {
foundingAvailable:
options.realNationCount === undefined
? undefined
: options.realNationCount < resolveMaxNation(options.worldState),
});
const nationEntries = buildEntries(env, nationSpecs); const nationEntries = buildEntries(env, nationSpecs);
return { return {
+32 -3
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@@ -213,9 +213,10 @@ describe('buildTurnCommandTable', () => {
for (const field of command.inputFields) { for (const field of command.inputFields) {
expect(supportedKinds.has(field.kind), `${scope}:${command.key}:${field.key}`).toBe(true); expect(supportedKinds.has(field.kind), `${scope}:${command.key}:${field.key}`).toBe(true);
if (field.kind === 'select') { if (field.kind === 'select') {
expect(Boolean(field.options?.length || field.optionSource), `${scope}:${command.key}:${field.key}`).toBe( expect(
true Boolean(field.options?.length || field.optionSource),
); `${scope}:${command.key}:${field.key}`
).toBe(true);
} }
} }
} }
@@ -340,6 +341,34 @@ describe('buildTurnCommandTable', () => {
}); });
}); });
it('hides founding at the Ref maxnation boundary without counting Core id=0', async () => {
const worldState = buildWorldState();
worldState.meta = {
...((worldState.meta ?? {}) as Record<string, unknown>),
refGameEnv: { maxnation: '2' },
};
const buildAtCount = (realNationCount: number) =>
buildTurnCommandTable({
worldState,
general: buildGeneral(),
city: buildCity(),
nation: buildNation(),
nationGenerals: null,
realNationCount,
});
const findFounding = (table: Awaited<ReturnType<typeof buildAtCount>>) =>
table.general.flatMap((group) => group.values).find((command) => command.key === 'che_건국');
expect(findFounding(await buildAtCount(1))).not.toMatchObject({
reason: '더 이상 건국은 불가능합니다.',
});
expect(findFounding(await buildAtCount(2))).toMatchObject({
possible: false,
status: 'blocked',
reason: '더 이상 건국은 불가능합니다.',
});
});
it('projects Ref recruitment availability, combat values, descriptions, and adjusted costs', () => { it('projects Ref recruitment availability, combat values, descriptions, and adjusted costs', () => {
const general = buildGeneral(); const general = buildGeneral();
general.injury = 3; general.injury = 3;
@@ -119,7 +119,8 @@ export const createNeutralAuctionRegistrar = async (options: {
hiddenSeed, hiddenSeed,
seedYear: context.previousYear, seedYear: context.previousYear,
seedMonth: context.previousMonth, seedMonth: context.previousMonth,
nationCount: options.getNationPowerRollCount?.() ?? world.listNations().length, nationCount:
options.getNationPowerRollCount?.() ?? world.listNations().filter((nation) => nation.id > 0).length,
consumeTournamentRoll, consumeTournamentRoll,
averageGold: average(eligibleGenerals.map((general) => general.gold)), averageGold: average(eligibleGenerals.map((general) => general.gold)),
averageRice: average(eligibleGenerals.map((general) => general.rice)), averageRice: average(eligibleGenerals.map((general) => general.rice)),
@@ -25,7 +25,10 @@ export const createScoutBlockHandler = (options: {
// changing nation or game state. No provided scenario invokes it. // changing nation or game state. No provided scenario invokes it.
throw new Error('update(): at least 3 arguments expected'); throw new Error('update(): at least 3 arguments expected');
} }
for (const nation of world.listNations()) { // Ref updates every row in its nation table. Core additionally keeps a
// synthetic id=0 neutral row, which is not a Ref nation row and must
// remain outside the last-nation scout policy.
for (const nation of world.listNations().filter((entry) => entry.id > 0)) {
world.updateNation(nation.id, { world.updateNation(nation.id, {
meta: { meta: {
...nation.meta, ...nation.meta,
+2 -1
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@@ -414,7 +414,8 @@ const createMonthlyCalendarRuntime = async (options: {
clock: Clock; clock: Clock;
}) => { }) => {
const cache: MonthlyRuntimeCache = { const cache: MonthlyRuntimeCache = {
nationPowerRollCount: options.snapshot.nations.length, // Ref's monthly nation query has no Core-only id=0 neutral row.
nationPowerRollCount: options.snapshot.nations.filter((nation) => nation.id > 0).length,
tournamentRollConsumed: false, tournamentRollConsumed: false,
}; };
const unification = options.calendarHandlerOverride const unification = options.calendarHandlerOverride
@@ -87,16 +87,18 @@ const buildWorld = (
describe('monthly scout block actions', () => { describe('monthly scout block actions', () => {
it('blocks joining for all nations and globally locks policy changes', async () => { it('blocks joining for all nations and globally locks policy changes', async () => {
const world = buildWorld(0); const world = buildWorld(0);
world.addNation(buildNation(0, 0));
await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })( await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[true], [true],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() }, { year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event event
); );
expect(world.listNations().map((nation) => nation.meta)).toEqual([ expect(Object.fromEntries(world.listNations().map((nation) => [nation.id, nation.meta]))).toEqual({
{ scout: 1, marker: 1 }, 0: { scout: 0, marker: 0 },
{ scout: 1, marker: 2 }, 1: { scout: 1, marker: 1 },
]); 2: { scout: 1, marker: 2 },
});
expect(world.getState().meta.block_change_scout).toBe(true); expect(world.getState().meta.block_change_scout).toBe(true);
}); });
@@ -11,6 +11,7 @@ import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/t
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl); const integration = describe.skipIf(!databaseUrl);
const nationIds = [990_081, 990_082] as const; const nationIds = [990_081, 990_082] as const;
const neutralNationId = 0;
const buildNation = (id: number): Nation => ({ const buildNation = (id: number): Nation => ({
id, id,
@@ -49,7 +50,7 @@ integration('monthly scout block persistence', () => {
OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }], OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }],
}, },
}); });
await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } }); await db.nation.deleteMany({ where: { id: { in: [neutralNationId, ...nationIds] } } });
}); });
afterAll(async () => { afterAll(async () => {
@@ -58,12 +59,13 @@ integration('monthly scout block persistence', () => {
OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }], OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }],
}, },
}); });
await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } }); await db.nation.deleteMany({ where: { id: { in: [neutralNationId, ...nationIds] } } });
await closeDb?.(); await closeDb?.();
}); });
it('persists every nation scout flag and the global policy lock in one flush', async () => { it('persists every nation scout flag and the global policy lock in one flush', async () => {
const nations = nationIds.map(buildNation); const neutralNation = { ...buildNation(neutralNationId), name: '재야', level: 0 };
const nations = [neutralNation, ...nationIds.map(buildNation)];
await db.nation.createMany({ await db.nation.createMany({
data: nations.map((nation) => ({ data: nations.map((nation) => ({
id: nation.id, id: nation.id,
@@ -146,6 +148,9 @@ integration('monthly scout block persistence', () => {
{ power: 0, scout: 1 }, { power: 0, scout: 1 },
{ power: 0, scout: 1 }, { power: 0, scout: 1 },
]); ]);
expect(await db.nation.findUniqueOrThrow({ where: { id: neutralNationId } })).toMatchObject({
meta: { scout: 0 },
});
expect(await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).toMatchObject({ expect(await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).toMatchObject({
meta: { block_change_scout: true }, meta: { block_change_scout: true },
}); });
@@ -41,7 +41,9 @@ const buildSnapshot = (): TurnWorldSnapshot => ({
buildGeneral(2, 2, 99_999, 99_999), buildGeneral(2, 2, 99_999, 99_999),
], ],
cities: [], cities: [],
nations: [1, 2, 3].map((id) => ({ // Core persists a synthetic id=0 row that Ref's nation-power loop never
// sees. The registrar fallback must therefore still consume three rolls.
nations: [0, 1, 2, 3].map((id) => ({
id, id,
name: `Nation_${id}`, name: `Nation_${id}`,
color: '#000000', color: '#000000',
@@ -151,7 +153,7 @@ describe('neutral auction monthly registrar', () => {
loadNeutralAuctionCounts: async () => [], loadNeutralAuctionCounts: async () => [],
}); });
const snapshot = buildSnapshot(); const snapshot = buildSnapshot();
snapshot.nations = snapshot.nations.slice(0, 2); snapshot.nations = snapshot.nations.slice(1, 3);
snapshot.generals = [buildGeneral(1, 0, 5_000, 7_000), buildGeneral(2, 0, 6_000, 8_000)]; snapshot.generals = [buildGeneral(1, 0, 5_000, 7_000), buildGeneral(2, 0, 6_000, 8_000)];
const state: TurnWorldState = { const state: TurnWorldState = {
id: 1, id: 1,