test: cover multi-turn nation strategy commands

This commit is contained in:
2026-07-26 02:07:26 +00:00
parent 708ee80595
commit 58abd60cbf
6 changed files with 143 additions and 9 deletions
@@ -422,6 +422,37 @@ describe('Nation Missing Actions', () => {
expect(result.kind).toBe('deny');
});
it('che_초토화: blocks when the nation is at war with any nation', () => {
const general = buildGeneral(1, 1, 1);
const nation = buildNation(1);
const destNation = buildNation(2);
const city = buildCity(1, 1);
const destCity = buildCity(2, 2);
const view = new TestStateView();
view.set({ kind: 'general', id: general.id }, general);
view.set({ kind: 'city', id: city.id }, city);
view.set({ kind: 'nation', id: nation.id }, nation);
view.set({ kind: 'destCity', id: destCity.id }, destCity);
view.set({ kind: 'destNation', id: destNation.id }, destNation);
setupDiplomacy(view, nation.id, destNation.id, 3);
view.set({ kind: 'diplomacyList' }, [{ fromNationId: nation.id, toNationId: 3, state: 0, term: 12 }]);
const definition = new ScorchedEarthAction();
const args = { destCityId: destCity.id };
const ctx: ConstraintContext = {
actorId: general.id,
nationId: nation.id,
cityId: city.id,
destCityId: destCity.id,
destNationId: destNation.id,
args,
env: {},
mode: 'full',
};
expect(evaluateConstraints(definition.buildConstraints(ctx, args), ctx, view).kind).toBe('deny');
});
it('che_초토화: neutralizes city and increases nation resources', () => {
const general = buildGeneral(1, 1, 1);
const nation = buildNation(1);