merge: 최신 main을 tRPC JSON 본문 전송에 통합

This commit is contained in:
2026-08-17 11:12:09 +00:00
49 changed files with 1182 additions and 162 deletions
+20 -40
View File
@@ -7,6 +7,7 @@ import type { TournamentState } from '../../tournament/types.js';
import { TournamentStore } from '../../tournament/store.js';
import { buildTournamentKeys } from '../../tournament/keys.js';
import { assignManualApplicantGroup } from '../../tournament/workerHelpers.js';
import { accessAuthedProcedure, authedProcedure, router } from '../../trpc.js';
import { getMyGeneral } from '../shared/general.js';
import { loadCurrentGameTime } from '../../services/gameClock.js';
@@ -412,52 +413,31 @@ export const tournamentRouter = router({
});
}
const settingResult = await ctx.turnDaemon.requestCommand({
type: 'setMySetting',
generalId: general.id,
settings: { tnmt: 1 },
const meta = asRecord(general.meta);
const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
const applicant = assignManualApplicantGroup({
state,
baseSeed: String(asRecord(worldState?.meta).hiddenSeed ?? 'tournament'),
current: participants,
applicant: {
id: general.id,
name: general.name,
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
level,
},
});
if (!settingResult || settingResult.type !== 'setMySetting' || !settingResult.ok) {
const next = participants.concat(applicant);
try {
await store.setParticipants(next);
} catch (error) {
await ctx.turnDaemon.requestCommand({
type: 'adjustGeneralResources',
reason: 'tournamentJoinRollback',
adjustments: [{ generalId: general.id, goldDelta: develCost }],
});
throw new TRPCError({
code: 'BAD_REQUEST',
message:
settingResult && settingResult.type === 'setMySetting'
? (settingResult.reason ?? '요청에 실패했습니다.')
: 'Unexpected response',
});
}
const meta = asRecord(general.meta);
const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
const next = participants.concat({
id: general.id,
name: general.name,
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
level,
});
try {
await store.setParticipants(next);
} catch (error) {
await Promise.all([
ctx.turnDaemon.requestCommand({
type: 'adjustGeneralResources',
reason: 'tournamentJoinRollback',
adjustments: [{ generalId: general.id, goldDelta: develCost }],
}),
ctx.turnDaemon.requestCommand({
type: 'setMySetting',
generalId: general.id,
settings: { tnmt: 0 },
}),
]);
throw error;
}
return { ok: true, count: next.length };
+29 -14
View File
@@ -28,13 +28,14 @@ import {
repeatNationTurns,
setGeneralTurn,
setGeneralTurns,
setNationTurn,
setNationTurns,
setNationTurnAtCurrentPosition,
setNationTurnsAtCurrentPositions,
shiftGeneralTurns,
shiftNationTurns,
} from '../../turns/reservedTurns.js';
import { getOwnedGeneral } from '../shared/general.js';
import type { GameApiContext, GeneralRow, WorldStateRow } from '../../context.js';
import { buildRefGeneralTargetOptions } from '../../turns/commandTargets.js';
const zPushAmount = z
.number()
@@ -181,9 +182,15 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
orderBy: { id: 'asc' },
}),
ctx.db.general.findMany({
where: { npcState: { lt: 2 } },
select: { id: true, name: true, nationId: true, cityId: true },
orderBy: { id: 'asc' },
select: {
id: true,
name: true,
nationId: true,
cityId: true,
npcState: true,
officerLevel: true,
},
orderBy: [{ npcState: 'asc' }, { name: 'asc' }, { id: 'asc' }],
}),
environmentPromise,
loadBattleSimTraitOptions(),
@@ -192,7 +199,13 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
]);
const nationById = new Map(nations.map((entry) => [entry.id, entry]));
const cityById = new Map(cities.map((entry) => [entry.id, entry]));
const generalTargetOptions = buildRefGeneralTargetOptions({
actorId: general.id,
actorNationId: general.nationId,
generals,
nationNames: new Map(nations.map((entry) => [entry.id, entry.name])),
cityNames: new Map(cities.map((entry) => [entry.id, entry.name])),
});
const items: TurnCommandInputOptions['items'] = {
horse: [{ value: 'None', label: '판매/해제' }],
weapon: [{ value: 'None', label: '판매/해제' }],
@@ -226,12 +239,8 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
label: entry.name,
color: entry.color,
})),
generals: generals.map((entry) => ({
value: entry.id,
label: `${entry.name} (${nationById.get(entry.nationId)?.name ?? '무소속'} · ${
cityById.get(entry.cityId)?.name ?? '재야'
})`,
})),
generals: generalTargetOptions.generals,
generalTargets: generalTargetOptions.generalTargets,
crewTypes: (environment.unitSet.crewTypes ?? [])
.filter((entry) => !entry.requirements.some((requirement) => requirement.type === 'Impossible'))
.map((entry) => ({ value: entry.id, label: entry.name })),
@@ -446,7 +455,7 @@ export const turnsRouter = router({
await assertReservedTurnPermission(worldState, general, 'nation', input.action, args);
const snapshot = await mutateReservedTurns(() =>
setNationTurn(
setNationTurnAtCurrentPosition(
ctx.db,
general.nationId,
general.officerLevel,
@@ -559,7 +568,13 @@ export const turnsRouter = router({
await assertReservedTurnPermission(worldState, general, 'nation', update.action, update.args);
}
const snapshot = await mutateReservedTurns(() =>
setNationTurns(ctx.db, general.nationId, general.officerLevel, updates, input.expectedRevision)
setNationTurnsAtCurrentPositions(
ctx.db,
general.nationId,
general.officerLevel,
updates,
input.expectedRevision
)
);
return { ok: true, ...snapshot };
}),
@@ -155,6 +155,60 @@ export const assignGroupSlots = (
});
};
/**
* Ref assigns a manual applicant to one uniformly selected non-full preliminary
* group as part of the join request. Keeping that assignment in the persisted
* participant projection lets the applicant see the group immediately while
* the later participant-fill pass can still balance automatic applicants.
*/
export const assignManualApplicantGroup = (options: {
state: TournamentState;
baseSeed: string;
current: TournamentParticipantEntry[];
applicant: TournamentParticipantEntry;
groupCount?: number;
groupSize?: number;
}): TournamentParticipantEntry => {
const groupCount = options.groupCount ?? 8;
const groupSize = options.groupSize ?? 8;
const groupCounts = Array.from({ length: groupCount }, () => 0);
for (const participant of options.current) {
const groupId = participant.groupId;
if (groupId !== undefined && groupId >= 0 && groupId < groupCount) {
groupCounts[groupId] = (groupCounts[groupId] ?? 0) + 1;
}
}
const openGroupIds = groupCounts.flatMap((count, groupId) => (count < groupSize ? [groupId] : []));
if (openGroupIds.length === 0) {
throw new Error('참가 인원이 가득 찼습니다.');
}
const rng = createTournamentRng(options.baseSeed, {
openYear: options.state.openYear,
openMonth: options.state.openMonth,
stage: 1,
phase: options.state.phase,
matchIndex: options.applicant.id,
participantIndex: options.current.length,
extraSeed: `manual-group:${options.current.map((entry) => entry.id).join('-')}:${openGroupIds.join('-')}`,
});
const groupId = rng.choice(openGroupIds);
return {
...options.applicant,
groupId,
groupNo: groupCounts[groupId] ?? 0,
win: 0,
draw: 0,
lose: 0,
gl: 0,
seedRank: 0,
finalRank: 0,
};
};
const selectWeighted = <T>(rng: ReturnType<typeof createTournamentRng>, pool: Array<{ item: T; weight: number }>): T =>
rng.choiceUsingWeightPair(pool.map((entry) => [entry.item, entry.weight]));
+1
View File
@@ -71,6 +71,7 @@ export interface TurnCommandInputOptions {
cities: TurnCommandOption[];
nations: TurnCommandOption[];
generals: TurnCommandOption[];
generalTargets?: Record<string, TurnCommandOption[]>;
crewTypes: TurnCommandOption[];
armTypes: TurnCommandOption[];
nationTypes: TurnCommandOption[];
+1
View File
@@ -771,6 +771,7 @@ export const buildTurnCommandTable = async (options: {
cities: [],
nations: [],
generals: [],
generalTargets: {},
crewTypes: [],
armTypes: [],
nationTypes: [],
+55
View File
@@ -0,0 +1,55 @@
import type { TurnCommandOption } from './commandInput.js';
export interface GeneralTargetSource {
id: number;
name: string;
nationId: number;
cityId: number;
npcState: number;
officerLevel: number;
}
export interface RefGeneralTargetOptions {
generals: TurnCommandOption[];
generalTargets: Record<string, TurnCommandOption[]>;
}
const SAME_NATION_GENERAL_COMMANDS = ['che_증여'] as const;
const SAME_NATION_NATION_COMMANDS = ['che_발령', 'che_포상', 'che_몰수', 'che_부대탈퇴지시'] as const;
/** Ref 각 처리 화면의 SELECT 조건을 공통 command table의 명령별 option으로 투영한다. */
export const buildRefGeneralTargetOptions = (options: {
actorId: number;
actorNationId: number;
generals: readonly GeneralTargetSource[];
nationNames: ReadonlyMap<number, string>;
cityNames: ReadonlyMap<number, string>;
}): RefGeneralTargetOptions => {
const toOption = (entry: GeneralTargetSource): TurnCommandOption => ({
value: entry.id,
label: `${entry.name} (${options.nationNames.get(entry.nationId) ?? '무소속'} · ${
options.cityNames.get(entry.cityId) ?? '재야'
})`,
});
const project = (predicate: (entry: GeneralTargetSource) => boolean): TurnCommandOption[] =>
options.generals.filter(predicate).map(toOption);
const sameNation = project((entry) => entry.nationId === options.actorNationId);
const generalTargets: Record<string, TurnCommandOption[]> = {};
for (const action of SAME_NATION_GENERAL_COMMANDS) generalTargets[action] = sameNation;
for (const action of SAME_NATION_NATION_COMMANDS) generalTargets[action] = sameNation;
generalTargets.che_선양 = project(
(entry) => entry.nationId !== 0 && entry.nationId === options.actorNationId && entry.id !== options.actorId
);
generalTargets.che_등용 = project(
(entry) => entry.npcState < 2 && entry.officerLevel !== 12 && entry.id !== options.actorId
);
generalTargets.che_장수대상임관 = project((entry) => entry.id !== options.actorId);
return {
// 기존 profile의 공통 fallback은 유저장 목록을 유지한다.
generals: project((entry) => entry.npcState < 2),
generalTargets,
};
};
+43
View File
@@ -398,6 +398,32 @@ export const setNationTurns = async (
return { revision, turns: serializeTurnList(turns) };
};
/**
* 국가 턴 입력은 화면을 연 뒤 daemon이 선두 턴을 소비했더라도 사용자가 고른
* 슬롯 번호를 현재 큐에 적용한다. 큐 lease가 실제로 잡혀 있는 충돌은 그대로
* 거절하고, revision이 앞으로 진행한 경우에만 새 revision으로 재기준화한다.
*/
export const setNationTurnsAtCurrentPositions = async (
db: DatabaseClient,
nationId: number,
officerLevel: number,
updates: readonly ReservedTurnUpdate[],
expectedRevision: number
): Promise<ReservedTurnSnapshot> => {
let revision = expectedRevision;
for (let attempt = 0; attempt < 8; attempt += 1) {
try {
return await setNationTurns(db, nationId, officerLevel, updates, revision);
} catch (error) {
if (!(error instanceof ReservedTurnRevisionConflictError) || error.currentRevision === revision) {
throw error;
}
revision = error.currentRevision;
}
}
throw new ReservedTurnRevisionConflictError(revision, revision);
};
export const setNationTurn = async (
db: DatabaseClient,
nationId: number,
@@ -409,6 +435,23 @@ export const setNationTurn = async (
): Promise<ReservedTurnSnapshot> =>
setNationTurns(db, nationId, officerLevel, [{ turnIndices: [turnIndex], action, args }], expectedRevision);
export const setNationTurnAtCurrentPosition = async (
db: DatabaseClient,
nationId: number,
officerLevel: number,
turnIndex: number,
action: string,
args: unknown,
expectedRevision: number
): Promise<ReservedTurnSnapshot> =>
setNationTurnsAtCurrentPositions(
db,
nationId,
officerLevel,
[{ turnIndices: [turnIndex], action, args }],
expectedRevision
);
export const shiftNationTurns = async (
db: DatabaseClient,
nationId: number,