test(game-engine): cover NPC actions through month boundary
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@@ -6,6 +6,7 @@ import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createChangeCityHandler } from '../src/turn/monthlyChangeCityAction.js';
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import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
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import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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@@ -58,7 +59,7 @@ const event: TurnEvent = {
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['ProvideNPCTroopLeader']],
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action: [['ProvideNPCTroopLeader'], ['ChangeCity', 'all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }]],
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meta: {},
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};
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@@ -135,8 +136,8 @@ integration('monthly NPC support database persistence', () => {
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const stateRow = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-npc-support-persistence',
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currentYear: 200,
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currentMonth: 1,
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currentYear: 199,
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currentMonth: 12,
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tickSeconds: 600,
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config: {},
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meta: {
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@@ -148,10 +149,10 @@ integration('monthly NPC support database persistence', () => {
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});
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const state: TurnWorldState = {
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id: stateRow.id,
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currentYear: 200,
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currentMonth: 1,
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currentYear: 199,
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currentMonth: 12,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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lastTurnTime: new Date('0199-12-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: 'monthly-npc-support-persistence',
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lastGeneralId: generalId - 1,
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@@ -175,31 +176,32 @@ integration('monthly NPC support database persistence', () => {
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const reservedTurns = new InMemoryReservedTurnStore(db, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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let world: InMemoryTurnWorld | null = null;
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const provide = createProvideNpcTroopLeaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(snapshot.scenarioConfig),
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});
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const changeCity = createChangeCityHandler({ getWorld: () => world });
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 190,
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actions: new Map([
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['ProvideNPCTroopLeader', provide],
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['ChangeCity', changeCity],
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]),
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}),
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});
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
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try {
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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};
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await provide([], environment, event);
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await changeCity(['all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }], environment, event);
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await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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