베팅장 장수칸에서 금액 입력과 개별 즉시 베팅 지원
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@@ -106,7 +106,7 @@ storage, route guards, and image loading.
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| battle simulator | `hwe/battle_simulator.php` | centered 1000px desktop document, 500px responsive stacking, independent/current presets, owned-general import gating, browser Web Worker calculation including 1000 repeats, fixed-seed result/logs, retained input after API error |
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| NPC policy | `hwe/v_NPCControl.php` | 1000/500px form and priority-list geometry, walnut/green textures, dynamic zero hints, drag/focus/tooltip, successful save and permission failures |
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| tournament | `hwe/b_tournament.php` | fixed 2000px Ref canvas and eight 250px group tables; Core responsive bracket, four-column/one-tab group cards with equal-height 64px empty slots and grouped stat/record/score summaries, long-name ellipsis/title, all eight latest preliminary/final-group fight logs, latest knockout/final log, safe Ref marker colors, desktop/mobile containment |
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| tournament betting | `hwe/b_betting.php` | fixed 1120px canvas, 16×70px candidates, four 280px rank tables, exact title/button geometry, retained selection on error |
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| tournament betting | `hwe/b_betting.php` | Core intentional UX: inline per-candidate number/preset input and one-click bet, visible investment/odds/return, 340px desktop first-round cards and mobile paired cards; `e2e/tournamentBracket.spec.ts` owns responsive interaction/geometry and retained per-candidate drafts |
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The global game baseline is black, white, Pretendard 14px. Legacy texture
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helpers intentionally follow `common.orig.css`: `bg0` is walnut, `bg1` is
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