docs: AGENTS.md, README.md, and architecture documents 업데이트하여 서버+시나리오 프로파일 개념 정립
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- `/app/gateway-frontend`: Gateway UI application.
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- `/app/gateway-api`: Gateway backend service.
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- `/app/game-frontend`: Game UI application.
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- `/app/game-api`: Game backend service per server profile.
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- `/app/game-engine`: Game engine / turn daemon per server profile.
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- `/app/game-api`: Game backend service per server+scenario profile.
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- `/app/game-engine`: Game engine / turn daemon per server+scenario profile.
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- `/tools/build-scripts`: build and deployment scripts.
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## Planned Runtime & Tooling
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- Data: PostgreSQL; sessions backed by Redis.
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- Testing: Vitest.
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- Package manager: pnpm (workspace-based monorepo).
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- Build output: server builds emitted to `/dist/{serverName}` per profile.
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- Build output: server builds emitted to `/dist/{profileName}` per profile.
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## Suggested Monorepo Scripts (Proposal)
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These are placeholders to align teams; adjust once packages exist.
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- `pnpm --filter ./app/game-engine dev`: run a single service by filter.
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## Build Profiles (Proposal)
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- Server builds should accept a profile (scenario, server variant) as an explicit input.
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- Recommended pattern: a `tools/build-scripts` runner invoked by pnpm, e.g. `pnpm build:server --profile che`.
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- Prefer environment variables for CI/CD (`PROFILE=che pnpm build:server`) and a small wrapper script for local usage.
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- Build output stays in `/dist/{serverName}` per profile to keep deployments predictable.
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- A build profile is a server+scenario pair; scenario selection is required even if a default exists.
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- Server builds should accept a profile (server variant) plus an explicit scenario file input.
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- Recommended pattern: a `tools/build-scripts` runner invoked by pnpm, e.g. `pnpm build:server --profile che --scenario default`.
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- Prefer environment variables for CI/CD (`PROFILE=che SCENARIO=default pnpm build:server`) and a small wrapper script for local usage.
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- Build output stays in `/dist/{profileName}` per profile to keep deployments predictable.
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- Profile selection can target different git branches or specific commits; server operators decide the compatibility baseline.
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- Profiles should allow scenario selection and include the matching unit pack in the build output.
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- The scenario file determines unit sets and DB settings that must be prepared before build output is emitted.
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## Server Profiles (Planned)
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- `che`, `kwe`, `pwe`, `twe`, `nya`, `pya`
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- Server IDs: `che`, `kwe`, `pwe`, `twe`, `nya`, `pya`
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- Each build/run profile combines a server ID with a scenario selection.
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## Game Domain Notes (Behavioral Context)
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- Turn-based multiplayer loop with configurable tick length (historically 120/60/30/20/10/5/2/1 min; experimental day/night schedules).
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