fix: 단일 잔존 국가 임관 금지를 연결한다
마지막 도시 점령으로 국가가 삭제되면 destroy_nation 시나리오 이벤트를 같은 턴 경계에서 실행한다. Ref와 같이 잔존국 scout를 금지로 바꾸고 일회성 이벤트를 삭제하되 정책 변경 잠금은 설정하지 않는다.
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
import type { TurnCheckpoint, TurnProcessor, TurnRunBudget, TurnRunResult } from '../lifecycle/types.js';
|
import type { TurnCheckpoint, TurnProcessor, TurnRunBudget, TurnRunResult } from '../lifecycle/types.js';
|
||||||
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
|
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
|
||||||
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
|
import type { InMemoryTurnWorld, TurnCalendarContext } from './inMemoryWorld.js';
|
||||||
import type { TurnGeneral } from './types.js';
|
import type { TurnGeneral } from './types.js';
|
||||||
import { asNumber, asRecord, calculateAccessRefreshLimit } from '@sammo-ts/common';
|
import { asNumber, asRecord, calculateAccessRefreshLimit } from '@sammo-ts/common';
|
||||||
|
|
||||||
@@ -8,6 +8,7 @@ export interface InMemoryTurnProcessorOptions {
|
|||||||
tickMinutes?: number;
|
tickMinutes?: number;
|
||||||
beforeExecuteGeneral?: (general: TurnGeneral) => Promise<void>;
|
beforeExecuteGeneral?: (general: TurnGeneral) => Promise<void>;
|
||||||
afterExecuteGeneral?: (general: TurnGeneral, result: TurnGeneralExecutionResult) => Promise<void>;
|
afterExecuteGeneral?: (general: TurnGeneral, result: TurnGeneralExecutionResult) => Promise<void>;
|
||||||
|
dispatchScenarioEvent?: (targetCode: string, context: TurnCalendarContext) => Promise<void>;
|
||||||
}
|
}
|
||||||
|
|
||||||
export type TurnGeneralExecutionResult = {
|
export type TurnGeneralExecutionResult = {
|
||||||
@@ -38,12 +39,14 @@ export class InMemoryTurnProcessor implements TurnProcessor {
|
|||||||
private readonly tickMinutesOverride?: number;
|
private readonly tickMinutesOverride?: number;
|
||||||
private readonly beforeExecuteGeneral?: (general: TurnGeneral) => Promise<void>;
|
private readonly beforeExecuteGeneral?: (general: TurnGeneral) => Promise<void>;
|
||||||
private readonly afterExecuteGeneral?: (general: TurnGeneral, result: TurnGeneralExecutionResult) => Promise<void>;
|
private readonly afterExecuteGeneral?: (general: TurnGeneral, result: TurnGeneralExecutionResult) => Promise<void>;
|
||||||
|
private readonly dispatchScenarioEvent?: (targetCode: string, context: TurnCalendarContext) => Promise<void>;
|
||||||
|
|
||||||
constructor(world: InMemoryTurnWorld, options: InMemoryTurnProcessorOptions = {}) {
|
constructor(world: InMemoryTurnWorld, options: InMemoryTurnProcessorOptions = {}) {
|
||||||
this.world = world;
|
this.world = world;
|
||||||
this.tickMinutesOverride = options.tickMinutes;
|
this.tickMinutesOverride = options.tickMinutes;
|
||||||
this.beforeExecuteGeneral = options.beforeExecuteGeneral;
|
this.beforeExecuteGeneral = options.beforeExecuteGeneral;
|
||||||
this.afterExecuteGeneral = options.afterExecuteGeneral;
|
this.afterExecuteGeneral = options.afterExecuteGeneral;
|
||||||
|
this.dispatchScenarioEvent = options.dispatchScenarioEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
async run(targetTime: Date, budget: TurnRunBudget, checkpoint?: TurnCheckpoint): Promise<TurnRunResult> {
|
async run(targetTime: Date, budget: TurnRunBudget, checkpoint?: TurnCheckpoint): Promise<TurnRunResult> {
|
||||||
@@ -99,7 +102,22 @@ export class InMemoryTurnProcessor implements TurnProcessor {
|
|||||||
let nextTurnAt: Date | undefined;
|
let nextTurnAt: Date | undefined;
|
||||||
let executionError: unknown;
|
let executionError: unknown;
|
||||||
try {
|
try {
|
||||||
nextTurnAt = this.world.executeGeneralTurn(general);
|
const execution = this.world.executeGeneralTurn(general);
|
||||||
|
nextTurnAt = execution.nextTurnAt;
|
||||||
|
if (execution.destroyedNationIds.length > 0 && this.dispatchScenarioEvent) {
|
||||||
|
const state = this.world.getState();
|
||||||
|
const eventContext: TurnCalendarContext = {
|
||||||
|
previousYear: state.currentYear,
|
||||||
|
previousMonth: state.currentMonth,
|
||||||
|
currentYear: state.currentYear,
|
||||||
|
currentMonth: state.currentMonth,
|
||||||
|
turnTime: new Date(state.lastTurnTime.getTime()),
|
||||||
|
legacyTurnTime: new Date(state.lastTurnTime.getTime()),
|
||||||
|
};
|
||||||
|
for (const _nationId of execution.destroyedNationIds) {
|
||||||
|
await this.dispatchScenarioEvent('destroy_nation', eventContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
executionError = error;
|
executionError = error;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,9 +67,15 @@ export interface GeneralTurnResult {
|
|||||||
general: boolean;
|
general: boolean;
|
||||||
troopIds?: number[];
|
troopIds?: number[];
|
||||||
};
|
};
|
||||||
|
destroyedNationIds?: number[];
|
||||||
lifecycleEvent?: GeneralLifecycleEvent;
|
lifecycleEvent?: GeneralLifecycleEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface GeneralTurnExecution {
|
||||||
|
nextTurnAt: Date;
|
||||||
|
destroyedNationIds: number[];
|
||||||
|
}
|
||||||
|
|
||||||
export interface GeneralLifecycleEvent {
|
export interface GeneralLifecycleEvent {
|
||||||
generalId: number;
|
generalId: number;
|
||||||
outcome: 'active' | 'detached' | 'deleted' | 'retired';
|
outcome: 'active' | 'detached' | 'deleted' | 'retired';
|
||||||
@@ -90,6 +96,7 @@ export interface TurnCalendarContext {
|
|||||||
currentYear: number;
|
currentYear: number;
|
||||||
currentMonth: number;
|
currentMonth: number;
|
||||||
turnTime: Date;
|
turnTime: Date;
|
||||||
|
legacyTurnTime?: Date;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface TurnCalendarHandler {
|
export interface TurnCalendarHandler {
|
||||||
@@ -1432,7 +1439,7 @@ export class InMemoryTurnWorld {
|
|||||||
return due;
|
return due;
|
||||||
}
|
}
|
||||||
|
|
||||||
executeGeneralTurn(general: TurnGeneral): Date {
|
executeGeneralTurn(general: TurnGeneral): GeneralTurnExecution {
|
||||||
const currentGeneral = this.generals.get(general.id) ?? general;
|
const currentGeneral = this.generals.get(general.id) ?? general;
|
||||||
const city = this.cities.get(currentGeneral.cityId);
|
const city = this.cities.get(currentGeneral.cityId);
|
||||||
const nation = currentGeneral.nationId > 0 ? (this.nations.get(currentGeneral.nationId) ?? null) : null;
|
const nation = currentGeneral.nationId > 0 ? (this.nations.get(currentGeneral.nationId) ?? null) : null;
|
||||||
@@ -1599,7 +1606,10 @@ export class InMemoryTurnWorld {
|
|||||||
|
|
||||||
this.removeCollapsedNations();
|
this.removeCollapsedNations();
|
||||||
|
|
||||||
return nextTurnAt;
|
return {
|
||||||
|
nextTurnAt,
|
||||||
|
destroyedNationIds: (result.destroyedNationIds ?? []).filter((nationId) => !this.nations.has(nationId)),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
async advanceMonth(turnTime: Date): Promise<void> {
|
async advanceMonth(turnTime: Date): Promise<void> {
|
||||||
|
|||||||
@@ -232,7 +232,9 @@ export const createMonthlyEventHandler = (options: {
|
|||||||
// postUpdateMonthly step has completed. Event actions therefore see
|
// postUpdateMonthly step has completed. Event actions therefore see
|
||||||
// the previous monthly boundary even after turnDate() has advanced
|
// the previous monthly boundary even after turnDate() has advanced
|
||||||
// year/month. Generated general turn times depend on this distinction.
|
// year/month. Generated general turn times depend on this distinction.
|
||||||
const legacyTurnTime = new Date(context.turnTime.getTime() - world.getState().tickSeconds * 1_000);
|
const legacyTurnTime =
|
||||||
|
context.legacyTurnTime ??
|
||||||
|
new Date(context.turnTime.getTime() - world.getState().tickSeconds * 1_000);
|
||||||
|
|
||||||
for (const event of world.listEvents(targetCode)) {
|
for (const event of world.listEvents(targetCode)) {
|
||||||
const environment: MonthlyEventEnvironment = {
|
const environment: MonthlyEventEnvironment = {
|
||||||
|
|||||||
@@ -916,6 +916,7 @@ export const createReservedTurnHandler = async (options: {
|
|||||||
const createdGenerals: TurnGeneral[] = [];
|
const createdGenerals: TurnGeneral[] = [];
|
||||||
const createdNations: Nation[] = [];
|
const createdNations: Nation[] = [];
|
||||||
const commandDeletedTroopIds = new Set<number>();
|
const commandDeletedTroopIds = new Set<number>();
|
||||||
|
const destroyedNationIds = new Set<number>();
|
||||||
|
|
||||||
let currentGeneral = context.general;
|
let currentGeneral = context.general;
|
||||||
let currentCity = context.city;
|
let currentCity = context.city;
|
||||||
@@ -1309,6 +1310,9 @@ export const createReservedTurnHandler = async (options: {
|
|||||||
}
|
}
|
||||||
|
|
||||||
logs.push(...resolution.logs);
|
logs.push(...resolution.logs);
|
||||||
|
for (const nationId of resolution.destroyedNationIds ?? []) {
|
||||||
|
destroyedNationIds.add(nationId);
|
||||||
|
}
|
||||||
if (worldOverlay) {
|
if (worldOverlay) {
|
||||||
worldOverlay.syncGeneral(currentGeneral);
|
worldOverlay.syncGeneral(currentGeneral);
|
||||||
if (currentCity) {
|
if (currentCity) {
|
||||||
@@ -2166,6 +2170,7 @@ export const createReservedTurnHandler = async (options: {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
: undefined),
|
: undefined),
|
||||||
|
...(destroyedNationIds.size > 0 ? { destroyedNationIds: [...destroyedNationIds] } : undefined),
|
||||||
lifecycleEvent: {
|
lifecycleEvent: {
|
||||||
generalId: currentGeneral.id,
|
generalId: currentGeneral.id,
|
||||||
outcome: lifecycleOutcome,
|
outcome: lifecycleOutcome,
|
||||||
|
|||||||
@@ -778,6 +778,7 @@ const createTurnDaemonRuntimeWithLease = async (
|
|||||||
const stateStore = new InMemoryTurnStateStore(world);
|
const stateStore = new InMemoryTurnStateStore(world);
|
||||||
let fastForwardPreparedMonth = '';
|
let fastForwardPreparedMonth = '';
|
||||||
const processor = new InMemoryTurnProcessor(world, {
|
const processor = new InMemoryTurnProcessor(world, {
|
||||||
|
dispatchScenarioEvent: (targetCode, context) => monthlyEventHandler.dispatchTarget(targetCode, context),
|
||||||
beforeExecuteGeneral: reservedTurnStoreHandle
|
beforeExecuteGeneral: reservedTurnStoreHandle
|
||||||
? async (general) => {
|
? async (general) => {
|
||||||
if (options.exclusiveFastForward) {
|
if (options.exclusiveFastForward) {
|
||||||
|
|||||||
@@ -69,6 +69,7 @@ export type TurnTestHarnessOptions = {
|
|||||||
tickMinutes: number;
|
tickMinutes: number;
|
||||||
beforeExecuteGeneral?: InMemoryTurnProcessorOptions['beforeExecuteGeneral'];
|
beforeExecuteGeneral?: InMemoryTurnProcessorOptions['beforeExecuteGeneral'];
|
||||||
afterExecuteGeneral?: InMemoryTurnProcessorOptions['afterExecuteGeneral'];
|
afterExecuteGeneral?: InMemoryTurnProcessorOptions['afterExecuteGeneral'];
|
||||||
|
dispatchScenarioEvent?: InMemoryTurnProcessorOptions['dispatchScenarioEvent'];
|
||||||
};
|
};
|
||||||
worldRef?: { current: InMemoryTurnWorld | null };
|
worldRef?: { current: InMemoryTurnWorld | null };
|
||||||
onActionResolved?: Parameters<typeof createReservedTurnHandler>[0]['onActionResolved'];
|
onActionResolved?: Parameters<typeof createReservedTurnHandler>[0]['onActionResolved'];
|
||||||
@@ -155,6 +156,7 @@ export const createTurnTestHarness = async (options: TurnTestHarnessOptions) =>
|
|||||||
tickMinutes: options.turnProcessorOptions?.tickMinutes ?? 10,
|
tickMinutes: options.turnProcessorOptions?.tickMinutes ?? 10,
|
||||||
beforeExecuteGeneral: options.turnProcessorOptions?.beforeExecuteGeneral,
|
beforeExecuteGeneral: options.turnProcessorOptions?.beforeExecuteGeneral,
|
||||||
afterExecuteGeneral: options.turnProcessorOptions?.afterExecuteGeneral,
|
afterExecuteGeneral: options.turnProcessorOptions?.afterExecuteGeneral,
|
||||||
|
dispatchScenarioEvent: options.turnProcessorOptions?.dispatchScenarioEvent,
|
||||||
});
|
});
|
||||||
|
|
||||||
const collectedLogs: LogEntryDraft[] = [];
|
const collectedLogs: LogEntryDraft[] = [];
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest';
|
|||||||
import type { Nation } from '@sammo-ts/logic';
|
import type { Nation } from '@sammo-ts/logic';
|
||||||
|
|
||||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||||
|
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
|
||||||
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
|
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
|
||||||
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
|
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
|
||||||
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||||
@@ -120,4 +121,134 @@ describe('monthly scout block actions', () => {
|
|||||||
)
|
)
|
||||||
).toThrow('BlockScoutAction blockChangeScout must be a boolean or null.');
|
).toThrow('BlockScoutAction blockChangeScout must be a boolean or null.');
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it('dispatches the destroy-nation event before the next turn after only one nation remains', async () => {
|
||||||
|
const baseTime = new Date('0200-01-01T00:00:00.000Z');
|
||||||
|
const destroyedNationEvent: TurnEvent = {
|
||||||
|
id: 7,
|
||||||
|
targetCode: 'destroy_nation',
|
||||||
|
priority: 1_000,
|
||||||
|
condition: ['and', ['Date', '>=', 183, 1], ['RemainNation', '==', 1]],
|
||||||
|
action: [['BlockScoutAction'], ['DeleteEvent']],
|
||||||
|
meta: {},
|
||||||
|
};
|
||||||
|
const general = {
|
||||||
|
id: 1,
|
||||||
|
name: '공격장',
|
||||||
|
nationId: 1,
|
||||||
|
cityId: 1,
|
||||||
|
troopId: 0,
|
||||||
|
stats: { leadership: 80, strength: 80, intelligence: 80 },
|
||||||
|
experience: 0,
|
||||||
|
dedication: 0,
|
||||||
|
officerLevel: 1,
|
||||||
|
role: {
|
||||||
|
personality: null,
|
||||||
|
specialDomestic: null,
|
||||||
|
specialWar: null,
|
||||||
|
items: { horse: null, weapon: null, book: null, item: null },
|
||||||
|
},
|
||||||
|
injury: 0,
|
||||||
|
gold: 1_000,
|
||||||
|
rice: 1_000,
|
||||||
|
crew: 0,
|
||||||
|
crewTypeId: 0,
|
||||||
|
train: 0,
|
||||||
|
atmos: 0,
|
||||||
|
age: 20,
|
||||||
|
npcState: 0,
|
||||||
|
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||||
|
meta: { killturn: 24 },
|
||||||
|
turnTime: new Date(baseTime.getTime() + 60_000),
|
||||||
|
} satisfies TurnWorldSnapshot['generals'][number];
|
||||||
|
const buildCity = (id: number, nationId: number): TurnWorldSnapshot['cities'][number] => ({
|
||||||
|
id,
|
||||||
|
name: `도시${id}`,
|
||||||
|
nationId,
|
||||||
|
level: 5,
|
||||||
|
state: 0,
|
||||||
|
population: 10_000,
|
||||||
|
populationMax: 20_000,
|
||||||
|
agriculture: 1_000,
|
||||||
|
agricultureMax: 2_000,
|
||||||
|
commerce: 1_000,
|
||||||
|
commerceMax: 2_000,
|
||||||
|
security: 1_000,
|
||||||
|
securityMax: 2_000,
|
||||||
|
supplyState: 1,
|
||||||
|
frontState: 0,
|
||||||
|
defence: 1_000,
|
||||||
|
defenceMax: 2_000,
|
||||||
|
wall: 1_000,
|
||||||
|
wallMax: 2_000,
|
||||||
|
meta: {},
|
||||||
|
});
|
||||||
|
const nations = [buildNation(1, 0), buildNation(2, 0)];
|
||||||
|
const snapshot: TurnWorldSnapshot = {
|
||||||
|
generals: [general],
|
||||||
|
cities: [buildCity(1, 1), buildCity(2, 2)],
|
||||||
|
nations,
|
||||||
|
troops: [],
|
||||||
|
diplomacy: [],
|
||||||
|
events: [destroyedNationEvent],
|
||||||
|
initialEvents: [],
|
||||||
|
map: {
|
||||||
|
id: 'test',
|
||||||
|
name: 'test',
|
||||||
|
cities: [],
|
||||||
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||||
|
},
|
||||||
|
scenarioConfig: {
|
||||||
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
|
||||||
|
iconPath: '.',
|
||||||
|
map: {},
|
||||||
|
const: {},
|
||||||
|
environment: { mapName: 'test', unitSet: 'default' },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
const state: TurnWorldState = {
|
||||||
|
id: 1,
|
||||||
|
currentYear: 200,
|
||||||
|
currentMonth: 1,
|
||||||
|
tickSeconds: 600,
|
||||||
|
lastTurnTime: baseTime,
|
||||||
|
meta: {},
|
||||||
|
};
|
||||||
|
let world: InMemoryTurnWorld | null = null;
|
||||||
|
const blockScout = createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world });
|
||||||
|
const eventHandler = createMonthlyEventHandler({
|
||||||
|
getWorld: () => world,
|
||||||
|
startYear: 180,
|
||||||
|
actions: new Map([['BlockScoutAction', blockScout]]),
|
||||||
|
});
|
||||||
|
world = new InMemoryTurnWorld(state, snapshot, {
|
||||||
|
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||||
|
generalTurnHandler: {
|
||||||
|
execute: ({ general: currentGeneral }) => ({
|
||||||
|
general: currentGeneral,
|
||||||
|
patches: {
|
||||||
|
generals: [],
|
||||||
|
cities: [{ id: 2, patch: { nationId: 1 } }],
|
||||||
|
nations: [{ id: 2, patch: { meta: { ...nations[1]!.meta, collapsed: true } } }],
|
||||||
|
troops: [],
|
||||||
|
},
|
||||||
|
destroyedNationIds: [2],
|
||||||
|
}),
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const processor = new InMemoryTurnProcessor(world, {
|
||||||
|
dispatchScenarioEvent: eventHandler.dispatchTarget,
|
||||||
|
});
|
||||||
|
await processor.run(new Date(baseTime.getTime() + 5 * 60_000), {
|
||||||
|
budgetMs: 1_000,
|
||||||
|
maxGenerals: 10,
|
||||||
|
catchUpCap: 1,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(world.getNationById(2)).toBeNull();
|
||||||
|
expect(world.getNationById(1)?.meta.scout).toBe(1);
|
||||||
|
expect(world.listEvents('destroy_nation')).toEqual([]);
|
||||||
|
expect(world.getState().meta.block_change_scout).toBeUndefined();
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -2,6 +2,8 @@ import { describe, expect, it } from 'vitest';
|
|||||||
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
|
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
|
||||||
import { DIPLOMACY_STATE } from '@sammo-ts/logic';
|
import { DIPLOMACY_STATE } from '@sammo-ts/logic';
|
||||||
import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||||
|
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
|
||||||
|
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
|
||||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||||
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
|
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
|
||||||
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
|
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
|
||||||
@@ -209,7 +211,16 @@ describe('도시 점령 시 국가 멸망 처리', () => {
|
|||||||
{ fromNationId: 1, toNationId: 2, state: DIPLOMACY_STATE.WAR, term: 12, dead: 0, meta: {} },
|
{ fromNationId: 1, toNationId: 2, state: DIPLOMACY_STATE.WAR, term: 12, dead: 0, meta: {} },
|
||||||
{ fromNationId: 2, toNationId: 1, state: DIPLOMACY_STATE.WAR, term: 12, dead: 0, meta: {} },
|
{ fromNationId: 2, toNationId: 1, state: DIPLOMACY_STATE.WAR, term: 12, dead: 0, meta: {} },
|
||||||
],
|
],
|
||||||
events: [],
|
events: [
|
||||||
|
{
|
||||||
|
id: 1,
|
||||||
|
targetCode: 'destroy_nation',
|
||||||
|
priority: 1_000,
|
||||||
|
condition: ['and', ['Date', '>=', 183, 1], ['RemainNation', '==', 1]],
|
||||||
|
action: [['BlockScoutAction'], ['DeleteEvent']],
|
||||||
|
meta: {},
|
||||||
|
},
|
||||||
|
],
|
||||||
initialEvents: [],
|
initialEvents: [],
|
||||||
map: LARGE_TEST_MAP as any,
|
map: LARGE_TEST_MAP as any,
|
||||||
scenarioConfig: {
|
scenarioConfig: {
|
||||||
@@ -244,12 +255,25 @@ describe('도시 점령 시 국가 멸망 처리', () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const worldRef = { current: null as InMemoryTurnWorld | null };
|
const worldRef = { current: null as InMemoryTurnWorld | null };
|
||||||
|
const blockScoutHandler = createScoutBlockHandler({
|
||||||
|
actionName: 'BlockScoutAction',
|
||||||
|
getWorld: () => worldRef.current,
|
||||||
|
});
|
||||||
|
const scenarioEventHandler = createMonthlyEventHandler({
|
||||||
|
getWorld: () => worldRef.current,
|
||||||
|
startYear: 180,
|
||||||
|
actions: new Map([['BlockScoutAction', blockScoutHandler]]),
|
||||||
|
});
|
||||||
const { world, reservedTurnStore, runOneTick } = await createTurnTestHarness({
|
const { world, reservedTurnStore, runOneTick } = await createTurnTestHarness({
|
||||||
snapshot,
|
snapshot,
|
||||||
state,
|
state,
|
||||||
schedule,
|
schedule,
|
||||||
map: LARGE_TEST_MAP,
|
map: LARGE_TEST_MAP,
|
||||||
worldRef,
|
worldRef,
|
||||||
|
turnProcessorOptions: {
|
||||||
|
tickMinutes: 10,
|
||||||
|
dispatchScenarioEvent: scenarioEventHandler.dispatchTarget,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const turns = reservedTurnStore.getGeneralTurns(strongLeader.id);
|
const turns = reservedTurnStore.getGeneralTurns(strongLeader.id);
|
||||||
@@ -263,6 +287,9 @@ describe('도시 점령 시 국가 멸망 처리', () => {
|
|||||||
expect(world.getCityById(weakCityId)?.nationId).toBe(1);
|
expect(world.getCityById(weakCityId)?.nationId).toBe(1);
|
||||||
expect(world.getNationById(2)).toBeNull();
|
expect(world.getNationById(2)).toBeNull();
|
||||||
expect(world.listNations().some((nation) => nation.id === 2)).toBe(false);
|
expect(world.listNations().some((nation) => nation.id === 2)).toBe(false);
|
||||||
|
expect(world.getNationById(1)?.meta.scout).toBe(1);
|
||||||
|
expect(world.listEvents('destroy_nation')).toEqual([]);
|
||||||
|
expect(world.getState().meta.block_change_scout).toBeUndefined();
|
||||||
expect(world.getCityById(conflictCity.id)?.conflict).toEqual({ 1: 50 });
|
expect(world.getCityById(conflictCity.id)?.conflict).toEqual({ 1: 50 });
|
||||||
|
|
||||||
const updatedWeakGeneral = world.getGeneralById(weakGeneral.id);
|
const updatedWeakGeneral = world.getGeneralById(weakGeneral.id);
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ export interface GeneralActionOutcome<TriggerState extends GeneralTriggerState =
|
|||||||
effects: GeneralActionEffect<TriggerState>[];
|
effects: GeneralActionEffect<TriggerState>[];
|
||||||
completed?: boolean;
|
completed?: boolean;
|
||||||
deletedTroopIds?: number[];
|
deletedTroopIds?: number[];
|
||||||
|
destroyedNationIds?: NationId[];
|
||||||
reservedGeneralTurnPlans?: Array<{
|
reservedGeneralTurnPlans?: Array<{
|
||||||
generalId: number;
|
generalId: number;
|
||||||
joinTurn: number;
|
joinTurn: number;
|
||||||
@@ -125,6 +126,7 @@ export interface GeneralActionResolution {
|
|||||||
nextTurnAt: Date;
|
nextTurnAt: Date;
|
||||||
logs: LogEntryDraft[];
|
logs: LogEntryDraft[];
|
||||||
effects: GeneralActionEffect[];
|
effects: GeneralActionEffect[];
|
||||||
|
destroyedNationIds?: NationId[];
|
||||||
created?: {
|
created?: {
|
||||||
generals: General[];
|
generals: General[];
|
||||||
nations?: Nation[];
|
nations?: Nation[];
|
||||||
@@ -406,6 +408,7 @@ export const resolveGeneralAction = <TriggerState extends GeneralTriggerState =
|
|||||||
effects: accumulator.pendingEffects,
|
effects: accumulator.pendingEffects,
|
||||||
...(outcome?.alternative ? { alternative: outcome.alternative } : {}),
|
...(outcome?.alternative ? { alternative: outcome.alternative } : {}),
|
||||||
...(outcome?.deletedTroopIds?.length ? { deletedTroopIds: outcome.deletedTroopIds } : {}),
|
...(outcome?.deletedTroopIds?.length ? { deletedTroopIds: outcome.deletedTroopIds } : {}),
|
||||||
|
...(outcome?.destroyedNationIds?.length ? { destroyedNationIds: outcome.destroyedNationIds } : {}),
|
||||||
...(outcome?.reservedGeneralTurnPlans?.length
|
...(outcome?.reservedGeneralTurnPlans?.length
|
||||||
? { reservedGeneralTurnPlans: outcome.reservedGeneralTurnPlans }
|
? { reservedGeneralTurnPlans: outcome.reservedGeneralTurnPlans }
|
||||||
: {}),
|
: {}),
|
||||||
|
|||||||
@@ -749,6 +749,9 @@ export class ActionDefinition<
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
effects,
|
effects,
|
||||||
|
...(aftermath.conquest?.nationCollapsed && defenderNation
|
||||||
|
? { destroyedNationIds: [defenderNation.id] }
|
||||||
|
: {}),
|
||||||
...(aftermath.conquest?.ruinedNpcJoinPlans.length
|
...(aftermath.conquest?.ruinedNpcJoinPlans.length
|
||||||
? { reservedGeneralTurnPlans: aftermath.conquest.ruinedNpcJoinPlans }
|
? { reservedGeneralTurnPlans: aftermath.conquest.ruinedNpcJoinPlans }
|
||||||
: {}),
|
: {}),
|
||||||
|
|||||||
@@ -263,6 +263,7 @@ describe('che_출병', () => {
|
|||||||
);
|
);
|
||||||
|
|
||||||
expect(resolution.logs.length).toBeGreaterThan(0);
|
expect(resolution.logs.length).toBeGreaterThan(0);
|
||||||
|
expect(resolution.destroyedNationIds).toEqual([defenderNation.id]);
|
||||||
expect(resolution.general.recentWarTime?.toISOString()).toBe(attacker.turnTime.toISOString());
|
expect(resolution.general.recentWarTime?.toISOString()).toBe(attacker.turnTime.toISOString());
|
||||||
expect(resolution.patches?.generals.some((patch) => patch.id === defender.id)).toBe(true);
|
expect(resolution.patches?.generals.some((patch) => patch.id === defender.id)).toBe(true);
|
||||||
expect(resolution.patches?.cities.some((patch) => patch.id === defenderCity.id)).toBe(true);
|
expect(resolution.patches?.cities.some((patch) => patch.id === defenderCity.id)).toBe(true);
|
||||||
|
|||||||
Reference in New Issue
Block a user