merge: 최신 main을 국가 메시지 편집기 보완에 통합한다

This commit is contained in:
2026-08-21 17:25:09 +00:00
40 changed files with 890 additions and 54 deletions
@@ -29,8 +29,6 @@ defineProps<{
}
.directory-tooltip--enabled {
cursor: help;
text-decoration: underline dotted rgb(150 210 255 / 85%);
text-underline-offset: 2px;
}
.directory-tooltip--enabled:focus-visible {
border-radius: 2px;
@@ -3,6 +3,7 @@ import { computed, onUnmounted, ref, watch } from 'vue';
import { addMinutes } from 'date-fns';
import ReservedCommandEditor from '../command/ReservedCommandEditor.vue';
import { formatLocalDateTime, formatLocalTimeSeconds } from '../../utils/legacyDateTime';
import { projectServerClock, sampleServerClock, type SampledServerClock } from '../../utils/serverClockProjection';
import type {
CommandMapData,
CommandMapLayout,
@@ -15,12 +16,15 @@ const props = defineProps<{
commandTable: CommandTable | null;
loading: boolean;
reservedGeneralTurns: Array<{ index: number; action: string; args?: unknown }> | null;
general: { id: number; turnTime?: string } | null;
general: { id: number; turnTime?: string; nextTurnMonthOffset?: 0 | 1 } | null;
currentYear?: number;
currentMonth?: number;
turnTermMinutes?: number;
serverTime?: string;
serverWallTime?: string;
clockMode?: 'realtime' | 'manual';
clockRunning?: boolean;
clockStartsAt?: string | null;
autorunLimit?: number | null;
storageKey?: string;
mapData?: CommandMapData | null;
@@ -41,13 +45,19 @@ const labelMap = computed(() => {
return result;
});
const firstReservedMonth = computed(
() =>
(props.currentYear ?? 0) * 12 +
(props.currentMonth ?? 1) -
1 +
(props.general?.nextTurnMonthOffset ?? 0)
);
const rows = computed<ReservedCommandRow[]>(() => {
const base = props.general?.turnTime ? new Date(props.general.turnTime) : null;
const term = props.turnTermMinutes ?? 0;
const baseYear = props.currentYear ?? 0;
const baseMonth = props.currentMonth ?? 1;
return (props.reservedGeneralTurns ?? []).map((turn, offset) => {
const absoluteMonth = baseYear * 12 + baseMonth - 1 + offset;
const absoluteMonth = firstReservedMonth.value + offset;
const date = base && Number.isFinite(base.getTime()) ? addMinutes(base, offset * term) : null;
return {
...turn,
@@ -67,9 +77,7 @@ const rows = computed<ReservedCommandRow[]>(() => {
const autonomousUntil = computed(() => {
if (props.autorunLimit == null) return null;
const baseYear = props.currentYear ?? 0;
const baseMonth = props.currentMonth ?? 1;
const currentAbsoluteMonth = baseYear * 12 + baseMonth - 1;
const currentAbsoluteMonth = firstReservedMonth.value;
const lastAutonomousMonth = props.autorunLimit - 1;
if (lastAutonomousMonth < currentAbsoluteMonth) return null;
@@ -86,32 +94,34 @@ const autonomousUntil = computed(() => {
});
const currentServerTime = ref('--:--:--');
let sampledServerTimeMs: number | null = null;
let sampledClientTimeMs = 0;
const MAX_SERVER_CLOCK_TIMER_DELAY_MS = 60_000;
let serverClockSample: SampledServerClock | null = null;
let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
const updateServerClock = () => {
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
serverClockTimer = undefined;
if (sampledServerTimeMs === null) {
if (serverClockSample === null) {
currentServerTime.value = '--:--:--';
return;
}
const projectedTime = new Date(
props.clockMode === 'manual' ? sampledServerTimeMs : sampledServerTimeMs + Date.now() - sampledClientTimeMs
);
const { clientElapsedMs, time: projectedTime } = projectServerClock(serverClockSample);
currentServerTime.value = formatLocalTimeSeconds(projectedTime);
if (props.clockMode !== 'manual') {
serverClockTimer = setTimeout(updateServerClock, 1_000 - projectedTime.getMilliseconds());
if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
const untilStartMs = serverClockSample.startDelayMs - clientElapsedMs;
serverClockTimer = setTimeout(
updateServerClock,
untilStartMs > 0
? Math.min(untilStartMs, MAX_SERVER_CLOCK_TIMER_DELAY_MS)
: 1_000 - projectedTime.getMilliseconds()
);
}
};
watch(
() => [props.serverTime, props.clockMode] as const,
([serverTime]) => {
const parsed = serverTime ? new Date(serverTime).getTime() : Number.NaN;
sampledServerTimeMs = Number.isFinite(parsed) ? parsed : null;
sampledClientTimeMs = Date.now();
() => [props.serverTime, props.serverWallTime, props.clockMode, props.clockRunning, props.clockStartsAt] as const,
([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt]) => {
serverClockSample = sampleServerClock({ serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt });
updateServerClock();
},
{ immediate: true }
@@ -7,6 +7,7 @@ export type GeneralBattleSummaryData = {
available?: boolean;
experience?: number | null;
dedicationText?: string | null;
bill?: number | null;
warnum?: number | null;
wins?: number | null;
losses?: number | null;
@@ -62,8 +63,13 @@ const killRate = computed(() => {
<template v-else>
<span>명성</span><strong>{{ numberText(summary.experience) }}</strong> <span>계급</span
><strong>{{ summary.dedicationText || '-' }}</strong>
<span class="battle-general-extra__empty" aria-hidden="true"></span>
<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
<template v-if="summary.bill !== undefined">
<span>봉급</span><strong>{{ numberText(summary.bill) }}</strong>
</template>
<template v-else>
<span class="battle-general-extra__empty" aria-hidden="true"></span>
<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
</template>
<span>전투</span
><strong>{{ numberText(summary.warnum) }}<template v-if="summary.warnum != null"></template></strong>
<span>계략</span><strong>{{ numberText(summary.strategies) }}</strong>
@@ -1,10 +1,26 @@
<script setup lang="ts">
import { formatServerDateTime } from '@sammo-ts/common/time/ServerDateTime';
import { computed } from 'vue';
import { computed, onUnmounted, ref, watch } from 'vue';
import { resolveTournamentStageName } from '../../utils/tournamentStatus';
import {
GAME_SERVER_ACTIVITY_FRESHNESS_MS,
gameServerActivity,
isRecentGameServerActivity,
} from '../../utils/gameServerActivity';
import {
millisecondsUntilNextMinute,
projectServerClock,
sampleServerClock,
type SampledServerClock,
} from '../../utils/serverClockProjection';
const props = defineProps<{
tournamentStage: number;
serverTime?: string;
serverWallTime?: string;
clockMode?: 'realtime' | 'manual';
clockRunning?: boolean;
clockStartsAt?: string | null;
status: {
onlineUserCount: number;
onlineNations: string;
@@ -20,16 +36,75 @@ const props = defineProps<{
}>();
const tournamentStatus = computed(() => resolveTournamentStageName(props.tournamentStage));
const lastExecutedStatus = computed(() =>
formatServerDateTime(props.status?.lastExecuted, { format: 'monthDayTime', fallback: '기록 없음' })
const currentServerTime = ref('기록 없음');
const hasServerClock = ref(false);
const serverClockFresh = ref(false);
const serverClockTitle = computed(() => {
if (!hasServerClock.value) return '서버 시각을 아직 받지 못했습니다.';
if (!serverClockFresh.value) return '최근 45초 동안 서버 통신이 없어 시각 갱신을 멈췄습니다.';
return undefined;
});
let serverClockSample: SampledServerClock | null = null;
let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
const updateServerClock = () => {
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
serverClockTimer = undefined;
if (serverClockSample === null) {
currentServerTime.value = '기록 없음';
hasServerClock.value = false;
serverClockFresh.value = false;
return;
}
const now = Date.now();
const projection = projectServerClock(serverClockSample, now);
currentServerTime.value = formatServerDateTime(projection.time, {
format: 'monthDayTime',
fallback: '기록 없음',
});
hasServerClock.value = true;
const lastContactAt = gameServerActivity.lastContactAt.value;
serverClockFresh.value = isRecentGameServerActivity(lastContactAt, now);
if (!serverClockFresh.value || lastContactAt === null) return;
const nextDelays = [lastContactAt + GAME_SERVER_ACTIVITY_FRESHNESS_MS - now + 1];
if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
const untilStartMs = serverClockSample.startDelayMs - projection.clientElapsedMs;
nextDelays.push(untilStartMs > 0 ? untilStartMs : millisecondsUntilNextMinute(projection.time));
}
serverClockTimer = setTimeout(updateServerClock, Math.max(1, Math.min(...nextDelays)));
};
watch(
() => [props.serverTime, props.serverWallTime, props.clockMode, props.clockRunning, props.clockStartsAt] as const,
([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt]) => {
serverClockSample = sampleServerClock({ serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt });
updateServerClock();
},
{ immediate: true }
);
watch(() => gameServerActivity.lastContactAt.value, updateServerClock);
onUnmounted(() => {
if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
});
</script>
<template>
<section class="front-status" aria-label="접속 현황과 국가 방침">
<div class="activity-status" aria-label="동작 시각, 토너먼트와 설문 진행 현황">
<div class="status-row execution-status" :class="{ 'execution-status--empty': !status?.lastExecuted }">
동작 시각: {{ lastExecutedStatus }}
<div class="activity-status" aria-label="현재 시각, 토너먼트와 설문 진행 현황">
<div
class="status-row execution-status"
:class="{
'execution-status--empty': !hasServerClock,
'execution-status--stale': hasServerClock && !serverClockFresh,
}"
:title="serverClockTitle"
>
현재 시각: {{ currentServerTime }}
</div>
<div class="status-row tournament-status">
<RouterLink to="/tournament">
@@ -120,6 +195,10 @@ const lastExecutedStatus = computed(() =>
color: magenta;
}
.execution-status--stale {
color: magenta;
}
.vote-label {
color: cyan;
}
@@ -284,7 +284,6 @@ const displayChiefName = (chief: NationChief | undefined): string => {
.strategic.has-tooltip {
overflow: visible;
text-decoration: underline dashed red;
}
.cooldown-tooltip {
@@ -97,8 +97,6 @@ watch(
.rich-tooltip-trigger--enabled {
cursor: help;
text-decoration: underline dotted rgb(150 210 255 / 85%);
text-underline-offset: 2px;
}
.rich-tooltip-trigger--enabled:focus-visible {
@@ -21,6 +21,7 @@ import {
import { createBroadcastTabCoordinator, type BroadcastTabCoordinator } from '../utils/broadcastTabCoordinator';
import { resolveWithReadModelSnapshotFallback } from '../utils/readModelDeltaRecovery';
import { createRealtimeRequestOptions } from '../utils/realtimeAccessGrant';
import { markGameServerContact } from '../utils/gameServerActivity';
const REALTIME_FULL_REFRESH_MIN_INTERVAL_MS = 5_000;
@@ -1097,10 +1098,12 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
onPayload: (message) => {
if (!isRealtimeParticipant()) return;
if (message.kind === 'patch') {
markGameServerContact();
applyDashboardPatch(message.patch);
return;
}
realtimeStatus.value = message.status;
if (message.status === 'connected') markGameServerContact();
},
});
realtimeCoordinator.start();
@@ -1153,6 +1156,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
realtimeSource = source;
source.addEventListener('open', () => {
markGameServerContact();
realtimeStatus.value = 'connected';
realtimeCoordinator?.postFromLeader({ kind: 'status', status: 'connected' });
});
@@ -1166,6 +1170,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
if (!payload || payload.type !== 'readModelInvalidated') {
return;
}
markGameServerContact();
readModelRefreshQueue.request(payload.invalidation, payload.refreshGrant);
});
source.addEventListener('messagesInvalidated', (event) => {
@@ -1174,6 +1179,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
if (!payload || payload.type !== 'messagesInvalidated') {
return;
}
markGameServerContact();
void refreshMessages(payload.refreshGrant);
});
@@ -1182,14 +1188,17 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
for (const legacyEventType of ['turnCompleted', 'readModelChanged'] as const) {
source.addEventListener(legacyEventType, () => {
if (realtimeCoordinator !== null && !realtimeCoordinator.isLeader()) return;
markGameServerContact();
realtimeRefreshQueue.request();
});
}
source.addEventListener('messageCreated', () => {
if (realtimeCoordinator !== null && !realtimeCoordinator.isLeader()) return;
markGameServerContact();
void refreshMessages();
});
source.addEventListener('ping', () => {
markGameServerContact();
if (realtimeEnabled.value) {
realtimeStatus.value = 'connected';
realtimeCoordinator?.postFromLeader({ kind: 'status', status: 'connected' });
@@ -0,0 +1,34 @@
import { readonly, ref, type Ref } from 'vue';
export const GAME_SERVER_ACTIVITY_FRESHNESS_MS = 45_000;
export type GameServerActivityTracker = {
lastContactAt: Readonly<Ref<number | null>>;
markContact: (contactAt?: number) => void;
};
export const createGameServerActivityTracker = (): GameServerActivityTracker => {
const lastContactAt = ref<number | null>(null);
return {
lastContactAt: readonly(lastContactAt),
markContact(contactAt = Date.now()) {
if (!Number.isFinite(contactAt)) return;
lastContactAt.value = contactAt;
},
};
};
export const isRecentGameServerActivity = (
lastContactAt: number | null,
now = Date.now(),
freshnessMs = GAME_SERVER_ACTIVITY_FRESHNESS_MS
): boolean =>
lastContactAt !== null &&
Number.isFinite(lastContactAt) &&
Number.isFinite(now) &&
Math.max(0, now - lastContactAt) <= freshnessMs;
export const gameServerActivity = createGameServerActivityTracker();
export const markGameServerContact = (contactAt = Date.now()) => gameServerActivity.markContact(contactAt);
@@ -0,0 +1,67 @@
export type ServerClockProjectionInput = {
serverTime?: string;
serverWallTime?: string;
clockMode?: 'realtime' | 'manual';
clockRunning?: boolean;
clockStartsAt?: string | null;
};
export type SampledServerClock = {
serverTimeMs: number;
sampledClientTimeMs: number;
clockMode: 'realtime' | 'manual';
startDelayMs: number | null;
};
const parseInstant = (value?: string | null): number | null => {
if (!value) return null;
const parsed = new Date(value).getTime();
return Number.isFinite(parsed) ? parsed : null;
};
export const sampleServerClock = (
input: ServerClockProjectionInput,
sampledClientTimeMs = Date.now()
): SampledServerClock | null => {
const serverTimeMs = parseInstant(input.serverTime);
if (serverTimeMs === null) return null;
let startDelayMs: number | null;
if (input.clockMode === 'manual') {
startDelayMs = null;
} else if (input.clockRunning !== false) {
startDelayMs = 0;
} else {
const serverWallTimeMs = parseInstant(input.serverWallTime);
const clockStartsAtMs = parseInstant(input.clockStartsAt);
startDelayMs =
serverWallTimeMs !== null && clockStartsAtMs !== null
? Math.max(0, clockStartsAtMs - serverWallTimeMs)
: null;
}
return {
serverTimeMs,
sampledClientTimeMs,
clockMode: input.clockMode ?? 'realtime',
startDelayMs,
};
};
export const projectServerClock = (sample: SampledServerClock, clientTimeMs = Date.now()) => {
const clientElapsedMs = Math.max(0, clientTimeMs - sample.sampledClientTimeMs);
const elapsedGameMs =
sample.clockMode === 'manual' || sample.startDelayMs === null
? 0
: Math.max(0, clientElapsedMs - sample.startDelayMs);
return {
clientElapsedMs,
time: new Date(sample.serverTimeMs + elapsedGameMs),
};
};
export const millisecondsUntilNextMinute = (time: Date): number => {
const remainder = ((time.getTime() % 60_000) + 60_000) % 60_000;
return remainder === 0 ? 60_000 : 60_000 - remainder;
};
+6
View File
@@ -3,6 +3,7 @@ import { REALTIME_ACCESS_GRANT_HEADER } from '@sammo-ts/common/realtime/types';
import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
import type { AppRouter } from '@sammo-ts/game-api';
import { resolveBatchRealtimeAccessGrant } from './realtimeAccessGrant';
import { markGameServerContact } from './gameServerActivity';
const getGameToken = (): string | null => {
if (typeof window === 'undefined') {
@@ -17,6 +18,11 @@ export const trpc = createTRPCProxyClient<AppRouter>({
httpBatchLink({
url: import.meta.env.VITE_GAME_API_URL ?? '/api/trpc',
...trpcJsonBodyHttpClientOptions,
async fetch(input, init) {
const result = await globalThis.fetch(input, init);
markGameServerContact();
return result;
},
headers({ opList }) {
const token = getGameToken();
const refreshGrant = resolveBatchRealtimeAccessGrant(opList);
@@ -291,6 +291,7 @@ onMounted(() => {
available: true,
experience: selectedGeneral.experience,
dedicationText: selectedGeneral.progression.dedicationText,
bill: selectedGeneral.bill,
warnum: selectedGeneral.warnum,
wins: selectedGeneral.battleStats.kills,
losses: selectedGeneral.battleStats.deaths,
-1
View File
@@ -1733,7 +1733,6 @@ onUnmounted(() => {
.npc-tooltip {
position: relative;
cursor: help;
text-decoration: underline dotted;
}
.npc-tooltip [role='tooltip'] {
+15 -1
View File
@@ -243,7 +243,15 @@ watch(
</div>
<div data-main-target="policy">
<MainFrontStatus :status="frontStatus" :tournament-stage="tournamentStage" />
<MainFrontStatus
:status="frontStatus"
:tournament-stage="tournamentStage"
:server-time="lobbyInfo?.serverTime"
:server-wall-time="lobbyInfo?.serverWallTime"
:clock-mode="lobbyInfo?.clockMode"
:clock-running="lobbyInfo?.clockRunning"
:clock-starts-at="lobbyInfo?.clockStartsAt"
/>
</div>
<aside v-if="surveyNotice" class="survey-notice" role="status" aria-live="polite">
@@ -267,7 +275,10 @@ watch(
:current-month="lobbyInfo?.month"
:turn-term-minutes="lobbyInfo?.turnTerm"
:server-time="lobbyInfo?.serverTime"
:server-wall-time="lobbyInfo?.serverWallTime"
:clock-mode="lobbyInfo?.clockMode"
:clock-running="lobbyInfo?.clockRunning"
:clock-starts-at="lobbyInfo?.clockStartsAt"
:autorun-limit="reservedGeneralAutorunLimit"
:map-data="worldMap"
:map-layout="mapLayout"
@@ -437,7 +448,10 @@ watch(
:current-month="lobbyInfo?.month"
:turn-term-minutes="lobbyInfo?.turnTerm"
:server-time="lobbyInfo?.serverTime"
:server-wall-time="lobbyInfo?.serverWallTime"
:clock-mode="lobbyInfo?.clockMode"
:clock-running="lobbyInfo?.clockRunning"
:clock-starts-at="lobbyInfo?.clockStartsAt"
:autorun-limit="reservedGeneralAutorunLimit"
:map-data="worldMap"
:map-layout="mapLayout"
@@ -421,6 +421,7 @@ onMounted(() => {
available: true,
experience: data.general.experience,
dedicationText: data.general.progression?.dedicationText,
bill: data.general.bill,
warnum: data.general.records.battles,
wins: data.general.records.wins,
losses: data.general.records.losses,