merge: 최신 main을 국가 메시지 편집기 보완에 통합한다
This commit is contained in:
@@ -29,8 +29,6 @@ defineProps<{
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}
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.directory-tooltip--enabled {
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cursor: help;
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text-decoration: underline dotted rgb(150 210 255 / 85%);
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text-underline-offset: 2px;
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}
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.directory-tooltip--enabled:focus-visible {
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border-radius: 2px;
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@@ -3,6 +3,7 @@ import { computed, onUnmounted, ref, watch } from 'vue';
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import { addMinutes } from 'date-fns';
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import ReservedCommandEditor from '../command/ReservedCommandEditor.vue';
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import { formatLocalDateTime, formatLocalTimeSeconds } from '../../utils/legacyDateTime';
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import { projectServerClock, sampleServerClock, type SampledServerClock } from '../../utils/serverClockProjection';
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import type {
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CommandMapData,
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CommandMapLayout,
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@@ -15,12 +16,15 @@ const props = defineProps<{
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commandTable: CommandTable | null;
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loading: boolean;
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reservedGeneralTurns: Array<{ index: number; action: string; args?: unknown }> | null;
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general: { id: number; turnTime?: string } | null;
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general: { id: number; turnTime?: string; nextTurnMonthOffset?: 0 | 1 } | null;
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currentYear?: number;
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currentMonth?: number;
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turnTermMinutes?: number;
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serverTime?: string;
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serverWallTime?: string;
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clockMode?: 'realtime' | 'manual';
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clockRunning?: boolean;
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clockStartsAt?: string | null;
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autorunLimit?: number | null;
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storageKey?: string;
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mapData?: CommandMapData | null;
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@@ -41,13 +45,19 @@ const labelMap = computed(() => {
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return result;
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});
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const firstReservedMonth = computed(
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() =>
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(props.currentYear ?? 0) * 12 +
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(props.currentMonth ?? 1) -
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1 +
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(props.general?.nextTurnMonthOffset ?? 0)
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);
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const rows = computed<ReservedCommandRow[]>(() => {
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const base = props.general?.turnTime ? new Date(props.general.turnTime) : null;
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const term = props.turnTermMinutes ?? 0;
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const baseYear = props.currentYear ?? 0;
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const baseMonth = props.currentMonth ?? 1;
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return (props.reservedGeneralTurns ?? []).map((turn, offset) => {
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const absoluteMonth = baseYear * 12 + baseMonth - 1 + offset;
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const absoluteMonth = firstReservedMonth.value + offset;
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const date = base && Number.isFinite(base.getTime()) ? addMinutes(base, offset * term) : null;
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return {
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...turn,
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@@ -67,9 +77,7 @@ const rows = computed<ReservedCommandRow[]>(() => {
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const autonomousUntil = computed(() => {
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if (props.autorunLimit == null) return null;
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const baseYear = props.currentYear ?? 0;
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const baseMonth = props.currentMonth ?? 1;
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const currentAbsoluteMonth = baseYear * 12 + baseMonth - 1;
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const currentAbsoluteMonth = firstReservedMonth.value;
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const lastAutonomousMonth = props.autorunLimit - 1;
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if (lastAutonomousMonth < currentAbsoluteMonth) return null;
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@@ -86,32 +94,34 @@ const autonomousUntil = computed(() => {
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});
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const currentServerTime = ref('--:--:--');
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let sampledServerTimeMs: number | null = null;
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let sampledClientTimeMs = 0;
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const MAX_SERVER_CLOCK_TIMER_DELAY_MS = 60_000;
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let serverClockSample: SampledServerClock | null = null;
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let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
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const updateServerClock = () => {
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if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
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serverClockTimer = undefined;
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if (sampledServerTimeMs === null) {
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if (serverClockSample === null) {
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currentServerTime.value = '--:--:--';
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return;
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}
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const projectedTime = new Date(
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props.clockMode === 'manual' ? sampledServerTimeMs : sampledServerTimeMs + Date.now() - sampledClientTimeMs
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);
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const { clientElapsedMs, time: projectedTime } = projectServerClock(serverClockSample);
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currentServerTime.value = formatLocalTimeSeconds(projectedTime);
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if (props.clockMode !== 'manual') {
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serverClockTimer = setTimeout(updateServerClock, 1_000 - projectedTime.getMilliseconds());
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if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
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const untilStartMs = serverClockSample.startDelayMs - clientElapsedMs;
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serverClockTimer = setTimeout(
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updateServerClock,
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untilStartMs > 0
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? Math.min(untilStartMs, MAX_SERVER_CLOCK_TIMER_DELAY_MS)
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: 1_000 - projectedTime.getMilliseconds()
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);
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}
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};
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watch(
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() => [props.serverTime, props.clockMode] as const,
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([serverTime]) => {
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const parsed = serverTime ? new Date(serverTime).getTime() : Number.NaN;
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sampledServerTimeMs = Number.isFinite(parsed) ? parsed : null;
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sampledClientTimeMs = Date.now();
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() => [props.serverTime, props.serverWallTime, props.clockMode, props.clockRunning, props.clockStartsAt] as const,
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([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt]) => {
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serverClockSample = sampleServerClock({ serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt });
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updateServerClock();
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},
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{ immediate: true }
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@@ -7,6 +7,7 @@ export type GeneralBattleSummaryData = {
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available?: boolean;
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experience?: number | null;
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dedicationText?: string | null;
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bill?: number | null;
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warnum?: number | null;
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wins?: number | null;
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losses?: number | null;
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@@ -62,8 +63,13 @@ const killRate = computed(() => {
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<template v-else>
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<span>명성</span><strong>{{ numberText(summary.experience) }}</strong> <span>계급</span
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><strong>{{ summary.dedicationText || '-' }}</strong>
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<span class="battle-general-extra__empty" aria-hidden="true"></span>
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<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
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<template v-if="summary.bill !== undefined">
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<span>봉급</span><strong>{{ numberText(summary.bill) }}</strong>
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</template>
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<template v-else>
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<span class="battle-general-extra__empty" aria-hidden="true"></span>
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<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
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</template>
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<span>전투</span
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><strong>{{ numberText(summary.warnum) }}<template v-if="summary.warnum != null">회</template></strong>
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<span>계략</span><strong>{{ numberText(summary.strategies) }}</strong>
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@@ -1,10 +1,26 @@
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<script setup lang="ts">
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import { formatServerDateTime } from '@sammo-ts/common/time/ServerDateTime';
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import { computed } from 'vue';
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import { computed, onUnmounted, ref, watch } from 'vue';
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import { resolveTournamentStageName } from '../../utils/tournamentStatus';
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import {
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GAME_SERVER_ACTIVITY_FRESHNESS_MS,
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gameServerActivity,
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isRecentGameServerActivity,
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} from '../../utils/gameServerActivity';
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import {
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millisecondsUntilNextMinute,
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projectServerClock,
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sampleServerClock,
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type SampledServerClock,
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} from '../../utils/serverClockProjection';
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const props = defineProps<{
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tournamentStage: number;
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serverTime?: string;
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serverWallTime?: string;
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clockMode?: 'realtime' | 'manual';
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clockRunning?: boolean;
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clockStartsAt?: string | null;
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status: {
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onlineUserCount: number;
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onlineNations: string;
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@@ -20,16 +36,75 @@ const props = defineProps<{
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}>();
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const tournamentStatus = computed(() => resolveTournamentStageName(props.tournamentStage));
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const lastExecutedStatus = computed(() =>
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formatServerDateTime(props.status?.lastExecuted, { format: 'monthDayTime', fallback: '기록 없음' })
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const currentServerTime = ref('기록 없음');
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const hasServerClock = ref(false);
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const serverClockFresh = ref(false);
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const serverClockTitle = computed(() => {
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if (!hasServerClock.value) return '서버 시각을 아직 받지 못했습니다.';
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if (!serverClockFresh.value) return '최근 45초 동안 서버 통신이 없어 시각 갱신을 멈췄습니다.';
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return undefined;
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});
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let serverClockSample: SampledServerClock | null = null;
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let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
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const updateServerClock = () => {
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if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
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serverClockTimer = undefined;
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if (serverClockSample === null) {
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currentServerTime.value = '기록 없음';
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hasServerClock.value = false;
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serverClockFresh.value = false;
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return;
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}
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const now = Date.now();
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const projection = projectServerClock(serverClockSample, now);
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currentServerTime.value = formatServerDateTime(projection.time, {
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format: 'monthDayTime',
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fallback: '기록 없음',
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});
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hasServerClock.value = true;
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const lastContactAt = gameServerActivity.lastContactAt.value;
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serverClockFresh.value = isRecentGameServerActivity(lastContactAt, now);
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if (!serverClockFresh.value || lastContactAt === null) return;
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const nextDelays = [lastContactAt + GAME_SERVER_ACTIVITY_FRESHNESS_MS - now + 1];
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if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
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const untilStartMs = serverClockSample.startDelayMs - projection.clientElapsedMs;
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nextDelays.push(untilStartMs > 0 ? untilStartMs : millisecondsUntilNextMinute(projection.time));
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}
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serverClockTimer = setTimeout(updateServerClock, Math.max(1, Math.min(...nextDelays)));
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};
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watch(
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() => [props.serverTime, props.serverWallTime, props.clockMode, props.clockRunning, props.clockStartsAt] as const,
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([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt]) => {
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serverClockSample = sampleServerClock({ serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt });
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updateServerClock();
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},
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{ immediate: true }
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);
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watch(() => gameServerActivity.lastContactAt.value, updateServerClock);
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onUnmounted(() => {
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if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
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});
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</script>
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<template>
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<section class="front-status" aria-label="접속 현황과 국가 방침">
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<div class="activity-status" aria-label="동작 시각, 토너먼트와 설문 진행 현황">
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<div class="status-row execution-status" :class="{ 'execution-status--empty': !status?.lastExecuted }">
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동작 시각: {{ lastExecutedStatus }}
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<div class="activity-status" aria-label="현재 시각, 토너먼트와 설문 진행 현황">
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<div
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class="status-row execution-status"
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:class="{
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'execution-status--empty': !hasServerClock,
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'execution-status--stale': hasServerClock && !serverClockFresh,
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}"
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:title="serverClockTitle"
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>
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현재 시각: {{ currentServerTime }}
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</div>
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<div class="status-row tournament-status">
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<RouterLink to="/tournament">
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@@ -120,6 +195,10 @@ const lastExecutedStatus = computed(() =>
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color: magenta;
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}
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.execution-status--stale {
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color: magenta;
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}
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.vote-label {
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color: cyan;
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}
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@@ -284,7 +284,6 @@ const displayChiefName = (chief: NationChief | undefined): string => {
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.strategic.has-tooltip {
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overflow: visible;
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text-decoration: underline dashed red;
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}
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.cooldown-tooltip {
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@@ -97,8 +97,6 @@ watch(
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.rich-tooltip-trigger--enabled {
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cursor: help;
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text-decoration: underline dotted rgb(150 210 255 / 85%);
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text-underline-offset: 2px;
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}
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.rich-tooltip-trigger--enabled:focus-visible {
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@@ -21,6 +21,7 @@ import {
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import { createBroadcastTabCoordinator, type BroadcastTabCoordinator } from '../utils/broadcastTabCoordinator';
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import { resolveWithReadModelSnapshotFallback } from '../utils/readModelDeltaRecovery';
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import { createRealtimeRequestOptions } from '../utils/realtimeAccessGrant';
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import { markGameServerContact } from '../utils/gameServerActivity';
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const REALTIME_FULL_REFRESH_MIN_INTERVAL_MS = 5_000;
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@@ -1097,10 +1098,12 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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onPayload: (message) => {
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if (!isRealtimeParticipant()) return;
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if (message.kind === 'patch') {
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markGameServerContact();
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applyDashboardPatch(message.patch);
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return;
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}
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realtimeStatus.value = message.status;
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if (message.status === 'connected') markGameServerContact();
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},
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});
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realtimeCoordinator.start();
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@@ -1153,6 +1156,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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realtimeSource = source;
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source.addEventListener('open', () => {
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markGameServerContact();
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realtimeStatus.value = 'connected';
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realtimeCoordinator?.postFromLeader({ kind: 'status', status: 'connected' });
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});
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@@ -1166,6 +1170,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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if (!payload || payload.type !== 'readModelInvalidated') {
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return;
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}
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markGameServerContact();
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readModelRefreshQueue.request(payload.invalidation, payload.refreshGrant);
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});
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source.addEventListener('messagesInvalidated', (event) => {
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@@ -1174,6 +1179,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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if (!payload || payload.type !== 'messagesInvalidated') {
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return;
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}
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markGameServerContact();
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void refreshMessages(payload.refreshGrant);
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});
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@@ -1182,14 +1188,17 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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for (const legacyEventType of ['turnCompleted', 'readModelChanged'] as const) {
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source.addEventListener(legacyEventType, () => {
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if (realtimeCoordinator !== null && !realtimeCoordinator.isLeader()) return;
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markGameServerContact();
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realtimeRefreshQueue.request();
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});
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}
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source.addEventListener('messageCreated', () => {
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if (realtimeCoordinator !== null && !realtimeCoordinator.isLeader()) return;
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markGameServerContact();
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void refreshMessages();
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});
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source.addEventListener('ping', () => {
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markGameServerContact();
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if (realtimeEnabled.value) {
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realtimeStatus.value = 'connected';
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realtimeCoordinator?.postFromLeader({ kind: 'status', status: 'connected' });
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@@ -0,0 +1,34 @@
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import { readonly, ref, type Ref } from 'vue';
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export const GAME_SERVER_ACTIVITY_FRESHNESS_MS = 45_000;
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export type GameServerActivityTracker = {
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lastContactAt: Readonly<Ref<number | null>>;
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markContact: (contactAt?: number) => void;
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};
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export const createGameServerActivityTracker = (): GameServerActivityTracker => {
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const lastContactAt = ref<number | null>(null);
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return {
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lastContactAt: readonly(lastContactAt),
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markContact(contactAt = Date.now()) {
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if (!Number.isFinite(contactAt)) return;
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lastContactAt.value = contactAt;
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},
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};
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};
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export const isRecentGameServerActivity = (
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lastContactAt: number | null,
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now = Date.now(),
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freshnessMs = GAME_SERVER_ACTIVITY_FRESHNESS_MS
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): boolean =>
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lastContactAt !== null &&
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Number.isFinite(lastContactAt) &&
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Number.isFinite(now) &&
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Math.max(0, now - lastContactAt) <= freshnessMs;
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export const gameServerActivity = createGameServerActivityTracker();
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export const markGameServerContact = (contactAt = Date.now()) => gameServerActivity.markContact(contactAt);
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@@ -0,0 +1,67 @@
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export type ServerClockProjectionInput = {
|
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serverTime?: string;
|
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serverWallTime?: string;
|
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clockMode?: 'realtime' | 'manual';
|
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clockRunning?: boolean;
|
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clockStartsAt?: string | null;
|
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};
|
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|
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export type SampledServerClock = {
|
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serverTimeMs: number;
|
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sampledClientTimeMs: number;
|
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clockMode: 'realtime' | 'manual';
|
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startDelayMs: number | null;
|
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};
|
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|
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const parseInstant = (value?: string | null): number | null => {
|
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if (!value) return null;
|
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const parsed = new Date(value).getTime();
|
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return Number.isFinite(parsed) ? parsed : null;
|
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};
|
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export const sampleServerClock = (
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input: ServerClockProjectionInput,
|
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sampledClientTimeMs = Date.now()
|
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): SampledServerClock | null => {
|
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const serverTimeMs = parseInstant(input.serverTime);
|
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if (serverTimeMs === null) return null;
|
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|
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let startDelayMs: number | null;
|
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if (input.clockMode === 'manual') {
|
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startDelayMs = null;
|
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} else if (input.clockRunning !== false) {
|
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startDelayMs = 0;
|
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} else {
|
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const serverWallTimeMs = parseInstant(input.serverWallTime);
|
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const clockStartsAtMs = parseInstant(input.clockStartsAt);
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startDelayMs =
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serverWallTimeMs !== null && clockStartsAtMs !== null
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? Math.max(0, clockStartsAtMs - serverWallTimeMs)
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: null;
|
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}
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|
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return {
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serverTimeMs,
|
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sampledClientTimeMs,
|
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clockMode: input.clockMode ?? 'realtime',
|
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startDelayMs,
|
||||
};
|
||||
};
|
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|
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export const projectServerClock = (sample: SampledServerClock, clientTimeMs = Date.now()) => {
|
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const clientElapsedMs = Math.max(0, clientTimeMs - sample.sampledClientTimeMs);
|
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const elapsedGameMs =
|
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sample.clockMode === 'manual' || sample.startDelayMs === null
|
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? 0
|
||||
: Math.max(0, clientElapsedMs - sample.startDelayMs);
|
||||
|
||||
return {
|
||||
clientElapsedMs,
|
||||
time: new Date(sample.serverTimeMs + elapsedGameMs),
|
||||
};
|
||||
};
|
||||
|
||||
export const millisecondsUntilNextMinute = (time: Date): number => {
|
||||
const remainder = ((time.getTime() % 60_000) + 60_000) % 60_000;
|
||||
return remainder === 0 ? 60_000 : 60_000 - remainder;
|
||||
};
|
||||
@@ -3,6 +3,7 @@ import { REALTIME_ACCESS_GRANT_HEADER } from '@sammo-ts/common/realtime/types';
|
||||
import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
|
||||
import type { AppRouter } from '@sammo-ts/game-api';
|
||||
import { resolveBatchRealtimeAccessGrant } from './realtimeAccessGrant';
|
||||
import { markGameServerContact } from './gameServerActivity';
|
||||
|
||||
const getGameToken = (): string | null => {
|
||||
if (typeof window === 'undefined') {
|
||||
@@ -17,6 +18,11 @@ export const trpc = createTRPCProxyClient<AppRouter>({
|
||||
httpBatchLink({
|
||||
url: import.meta.env.VITE_GAME_API_URL ?? '/api/trpc',
|
||||
...trpcJsonBodyHttpClientOptions,
|
||||
async fetch(input, init) {
|
||||
const result = await globalThis.fetch(input, init);
|
||||
markGameServerContact();
|
||||
return result;
|
||||
},
|
||||
headers({ opList }) {
|
||||
const token = getGameToken();
|
||||
const refreshGrant = resolveBatchRealtimeAccessGrant(opList);
|
||||
|
||||
@@ -291,6 +291,7 @@ onMounted(() => {
|
||||
available: true,
|
||||
experience: selectedGeneral.experience,
|
||||
dedicationText: selectedGeneral.progression.dedicationText,
|
||||
bill: selectedGeneral.bill,
|
||||
warnum: selectedGeneral.warnum,
|
||||
wins: selectedGeneral.battleStats.kills,
|
||||
losses: selectedGeneral.battleStats.deaths,
|
||||
|
||||
@@ -1733,7 +1733,6 @@ onUnmounted(() => {
|
||||
.npc-tooltip {
|
||||
position: relative;
|
||||
cursor: help;
|
||||
text-decoration: underline dotted;
|
||||
}
|
||||
|
||||
.npc-tooltip [role='tooltip'] {
|
||||
|
||||
@@ -243,7 +243,15 @@ watch(
|
||||
</div>
|
||||
|
||||
<div data-main-target="policy">
|
||||
<MainFrontStatus :status="frontStatus" :tournament-stage="tournamentStage" />
|
||||
<MainFrontStatus
|
||||
:status="frontStatus"
|
||||
:tournament-stage="tournamentStage"
|
||||
:server-time="lobbyInfo?.serverTime"
|
||||
:server-wall-time="lobbyInfo?.serverWallTime"
|
||||
:clock-mode="lobbyInfo?.clockMode"
|
||||
:clock-running="lobbyInfo?.clockRunning"
|
||||
:clock-starts-at="lobbyInfo?.clockStartsAt"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<aside v-if="surveyNotice" class="survey-notice" role="status" aria-live="polite">
|
||||
@@ -267,7 +275,10 @@ watch(
|
||||
:current-month="lobbyInfo?.month"
|
||||
:turn-term-minutes="lobbyInfo?.turnTerm"
|
||||
:server-time="lobbyInfo?.serverTime"
|
||||
:server-wall-time="lobbyInfo?.serverWallTime"
|
||||
:clock-mode="lobbyInfo?.clockMode"
|
||||
:clock-running="lobbyInfo?.clockRunning"
|
||||
:clock-starts-at="lobbyInfo?.clockStartsAt"
|
||||
:autorun-limit="reservedGeneralAutorunLimit"
|
||||
:map-data="worldMap"
|
||||
:map-layout="mapLayout"
|
||||
@@ -437,7 +448,10 @@ watch(
|
||||
:current-month="lobbyInfo?.month"
|
||||
:turn-term-minutes="lobbyInfo?.turnTerm"
|
||||
:server-time="lobbyInfo?.serverTime"
|
||||
:server-wall-time="lobbyInfo?.serverWallTime"
|
||||
:clock-mode="lobbyInfo?.clockMode"
|
||||
:clock-running="lobbyInfo?.clockRunning"
|
||||
:clock-starts-at="lobbyInfo?.clockStartsAt"
|
||||
:autorun-limit="reservedGeneralAutorunLimit"
|
||||
:map-data="worldMap"
|
||||
:map-layout="mapLayout"
|
||||
|
||||
@@ -421,6 +421,7 @@ onMounted(() => {
|
||||
available: true,
|
||||
experience: data.general.experience,
|
||||
dedicationText: data.general.progression?.dedicationText,
|
||||
bill: data.general.bill,
|
||||
warnum: data.general.records.battles,
|
||||
wins: data.general.records.wins,
|
||||
losses: data.general.records.losses,
|
||||
|
||||
Reference in New Issue
Block a user