feat: Ref 호환 접속 제한과 벌점 초기화 구현

실행 중인 프로필에서만 접속 벌점을 누적하고 제한 임계값과 대상 경로를 Ref 순서에 맞춘다. 자기 턴 명령 성공 시 순간 점수를 같은 flush에서 초기화하며 월간 누적 감쇠는 유지한다. 제한 중 메인 자동 갱신과 실시간 구독을 중지하고 수동 갱신 성공 시 복구한다.
This commit is contained in:
2026-08-15 18:49:41 +00:00
parent a99f8166eb
commit 48d94e5ff2
29 changed files with 982 additions and 232 deletions
@@ -0,0 +1,120 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const generalId = 991_815;
const scenarioCode = 'general-access-score-reset-persistence';
integration('general access score reset persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const cleanup = async () => {
await db.generalAccessLog.deleteMany({ where: { generalId } });
await db.general.deleteMany({ where: { id: generalId } });
await db.worldState.deleteMany({ where: { scenarioCode } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await cleanup();
});
afterAll(async () => {
await cleanup();
await closeDb?.();
});
it('commits the own-turn reset marker in the same world flush', async () => {
const turnTime = new Date('2026-08-15T00:10:00.000Z');
await db.general.create({
data: {
id: generalId,
userId: 'access-reset-persistence-user',
name: '접속점수초기화장수',
turnTime,
},
});
await db.generalAccessLog.create({
data: {
generalId,
userId: 'access-reset-persistence-user',
lastRefresh: new Date('2026-08-15T00:09:59.000Z'),
refresh: 120,
refreshTotal: 500,
refreshScore: 351,
refreshScoreTotal: 999,
},
});
const row = await db.worldState.create({
data: {
scenarioCode,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: {},
},
});
const state: TurnWorldState = {
id: row.id,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('2026-08-15T00:00:00.000Z'),
meta: {},
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const world = new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [],
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
world.markGeneralAccessScoreReset(generalId);
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await hooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 1,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId } })).toMatchObject({
refresh: 120,
refreshTotal: 500,
refreshScore: 0,
refreshScoreTotal: 999,
});
expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([]);
} finally {
await hooks.close();
}
});
});
+2
View File
@@ -174,6 +174,8 @@ describe('InMemoryTurnProcessor ordering', () => {
const tiedGeneralResult = await processor.run(new Date(addMinutes(baseTime, 10).getTime() + 1), budget);
expect(tiedGeneralResult.processedTurns).toBe(0);
expect(executed).toEqual([3, 2]);
expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([2, 3]);
expect(world.getState().meta).toMatchObject({ refreshLimit: 350 });
expect(world.getGeneralById(2)?.recentWarTime?.getTime()).toBe(baseTime.getTime());
expect(world.getGeneralById(2)?.recentWarTick).not.toBeNull();
expect(Number(world.getGeneralById(2)?.turnTick) % 10).toBe(4);