feat: Ref 호환 접속 제한과 벌점 초기화 구현
실행 중인 프로필에서만 접속 벌점을 누적하고 제한 임계값과 대상 경로를 Ref 순서에 맞춘다. 자기 턴 명령 성공 시 순간 점수를 같은 flush에서 초기화하며 월간 누적 감쇠는 유지한다. 제한 중 메인 자동 갱신과 실시간 구독을 중지하고 수동 갱신 성공 시 복구한다.
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@@ -914,6 +914,7 @@ export const createDatabaseTurnHooks = async (
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let persistedVisibleLogs: PersistedVisibleLogRow[] = [];
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let visibleLogFloor = directLogFloor;
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const {
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accessScoreResetGeneralIds,
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generals,
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cities,
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nations,
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@@ -1012,6 +1013,13 @@ export const createDatabaseTurnHooks = async (
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world.gameTickToDate(state.clockTick ?? state.lastTurnTick ?? 0)
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);
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if (accessScoreResetGeneralIds.length > 0) {
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await prisma.generalAccessLog.updateMany({
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where: { generalId: { in: accessScoreResetGeneralIds } },
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data: { refreshScore: 0 },
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});
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}
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if (inheritancePointAdjustments.length > 0) {
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const grouped = new Map<string, { userId: string; key: string; amount: number }>();
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for (const entry of inheritancePointAdjustments) {
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@@ -2,7 +2,7 @@ import type { TurnCheckpoint, TurnProcessor, TurnRunBudget, TurnRunResult } from
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import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { TurnGeneral } from './types.js';
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import { asNumber, asRecord } from '@sammo-ts/common';
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import { asNumber, asRecord, calculateAccessRefreshLimit } from '@sammo-ts/common';
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export interface InMemoryTurnProcessorOptions {
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tickMinutes?: number;
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@@ -50,6 +50,9 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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const isBudgetExpired = () => Date.now() >= deadlineMs;
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this.world.setCheckpoint(checkpoint);
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this.world.updateWorldMeta({
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refreshLimit: calculateAccessRefreshLimit(this.world.getState().tickSeconds),
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});
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let processedGenerals = 0;
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let processedTurns = 0;
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@@ -97,6 +100,9 @@ export class InMemoryTurnProcessor implements TurnProcessor {
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if (executionError !== undefined) {
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throw executionError;
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}
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// Ref의 updateTurnTime()은 장수 명령이 성공한 뒤 그 장수의
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// 순간 벌점을 같은 턴 flush에서 초기화한다.
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this.world.markGeneralAccessScoreReset(general.id);
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processedGenerals += 1;
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nextCheckpoint = {
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turnTime: executedAt.toISOString(),
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@@ -115,6 +115,7 @@ export interface InMemoryGameClockState {
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}
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export interface TurnWorldChanges {
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accessScoreResetGeneralIds: number[];
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generals: TurnGeneral[];
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cities: City[];
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nations: Nation[];
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@@ -156,6 +157,7 @@ export interface InMemoryTurnWorldStateSnapshot {
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dirtyNationIds: number[];
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dirtyTroopIds: number[];
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dirtyDiplomacyKeys: string[];
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accessScoreResetGeneralIds: number[];
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createdGeneralIds: number[];
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createdNationIds: number[];
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createdTroopIds: number[];
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@@ -419,6 +421,7 @@ export class InMemoryTurnWorld {
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private readonly dirtyNationIds = new Set<number>();
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private readonly dirtyTroopIds = new Set<number>();
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private readonly dirtyDiplomacyKeys = new Set<string>();
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private readonly accessScoreResetGeneralIds = new Set<number>();
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private readonly createdGeneralIds = new Set<number>();
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private nextLegacyGeneralScanOrder = 0;
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private readonly createdNationIds = new Set<number>();
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@@ -606,6 +609,7 @@ export class InMemoryTurnWorld {
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dirtyNationIds: Array.from(this.dirtyNationIds),
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dirtyTroopIds: Array.from(this.dirtyTroopIds),
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dirtyDiplomacyKeys: Array.from(this.dirtyDiplomacyKeys),
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accessScoreResetGeneralIds: Array.from(this.accessScoreResetGeneralIds),
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createdGeneralIds: Array.from(this.createdGeneralIds),
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createdNationIds: Array.from(this.createdNationIds),
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createdTroopIds: Array.from(this.createdTroopIds),
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@@ -644,6 +648,7 @@ export class InMemoryTurnWorld {
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this.replaceSet(this.dirtyNationIds, restored.dirtyNationIds);
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this.replaceSet(this.dirtyTroopIds, restored.dirtyTroopIds);
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this.replaceSet(this.dirtyDiplomacyKeys, restored.dirtyDiplomacyKeys);
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this.replaceSet(this.accessScoreResetGeneralIds, restored.accessScoreResetGeneralIds ?? []);
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this.replaceSet(this.createdGeneralIds, restored.createdGeneralIds);
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this.replaceSet(this.createdNationIds, restored.createdNationIds);
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this.replaceSet(this.createdTroopIds, restored.createdTroopIds);
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@@ -693,6 +698,12 @@ export class InMemoryTurnWorld {
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};
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}
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markGeneralAccessScoreReset(generalId: number): void {
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if (Number.isSafeInteger(generalId) && generalId > 0) {
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this.accessScoreResetGeneralIds.add(generalId);
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}
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}
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changeTurnTerm(tickMinutes: number): void {
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if (!Number.isInteger(tickMinutes) || tickMinutes <= 0) {
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throw new Error('Turn term must be a positive integer.');
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@@ -1512,8 +1523,12 @@ export class InMemoryTurnWorld {
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}));
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const pendingYearbookSnapshots = structuredClone(this.pendingYearbookSnapshots);
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const pendingUnificationFinalizations = structuredClone(this.pendingUnificationFinalizations);
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const accessScoreResetGeneralIds = Array.from(this.accessScoreResetGeneralIds).sort(
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(left, right) => left - right
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);
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return {
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accessScoreResetGeneralIds,
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generals,
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cities,
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nations,
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@@ -1542,6 +1557,7 @@ export class InMemoryTurnWorld {
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}
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acknowledgeDirtyState(changes: TurnWorldChanges): void {
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for (const id of changes.accessScoreResetGeneralIds) this.accessScoreResetGeneralIds.delete(id);
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for (const general of changes.generals) this.dirtyGeneralIds.delete(general.id);
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for (const city of changes.cities) this.dirtyCityIds.delete(city.id);
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for (const nation of changes.nations) this.dirtyNationIds.delete(nation.id);
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