feat: complete general turn lifecycle
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@@ -0,0 +1,310 @@
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import { describe, expect, it } from 'vitest';
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import type { TurnSchedule } from '@sammo-ts/logic';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnTestHarness } from './helpers/turnTestHarness.js';
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const start = new Date('0200-01-01T00:00:00.000Z');
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const map = {
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id: 'general-lifecycle',
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name: '장수 lifecycle',
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cities: [
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{
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id: 1,
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name: '테스트성',
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level: 1,
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region: 1,
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position: { x: 0, y: 0 },
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connections: [],
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max: {
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population: 50_000,
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agriculture: 1_000,
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commerce: 1_000,
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security: 1_000,
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defence: 1_000,
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wall: 1_000,
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},
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initial: {
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population: 10_000,
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agriculture: 500,
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commerce: 500,
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security: 500,
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defence: 500,
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wall: 500,
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},
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},
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],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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};
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const makeGeneral = (patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id: 1,
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userId: 'user-1',
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name: '테스트장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 80, strength: 70, intelligence: 60 },
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experience: 100,
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dedication: 80,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 2_000,
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rice: 2_000,
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crew: 0,
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crewTypeId: 1,
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train: 40,
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atmos: 40,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 260,
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affinity: 50,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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turnTime: start,
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...patch,
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});
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const makeSnapshot = (generals: TurnGeneral[]): TurnWorldSnapshot => ({
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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develCost: 100,
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trainDelta: 30,
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atmosDelta: 30,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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initialNationGenLimit: 10,
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incDefSettingChange: 3,
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maxDefSettingChange: 9,
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retirementYear: 80,
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},
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environment: { mapName: map.id, unitSet: 'test' },
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},
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scenarioMeta: {
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title: '장수 lifecycle',
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startYear: 200,
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life: null,
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fiction: 0,
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history: [],
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ignoreDefaultEvents: false,
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},
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map,
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unitSet: { id: 'test', name: 'test', crewTypes: [] },
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nations: [
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{
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id: 1,
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name: '테스트국',
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color: '#000000',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 10_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: { gennum: generals.length, tech: 0 },
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},
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],
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cities: [
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{
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id: 1,
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name: '테스트성',
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nationId: 1,
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level: 1,
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state: 0,
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population: 10_000,
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populationMax: 50_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: { trust: 50, trade: 100, region: 1 },
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},
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],
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generals,
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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});
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const makeState = (meta: Record<string, unknown> = {}): TurnWorldState => ({
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: start,
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meta: { killturn: 24, ...meta },
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});
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describe('legacy general turn lifecycle', () => {
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it('runs preprocess before commands and restores crew population when rice is insufficient', async () => {
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([makeGeneral({ injury: 25, crew: 200, rice: 1 })]),
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state: makeState(),
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schedule,
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map,
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});
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await harness.runOneTick();
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const general = harness.world.getGeneralById(1)!;
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expect(general.injury).toBe(15);
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expect(general.crew).toBe(0);
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expect(general.rice).toBe(0);
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expect(general.meta.inherit_lived_month).toBe(1);
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expect(harness.world.getCityById(1)!.population).toBe(10_200);
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});
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it('skips blocked commands, decreases killturn once, and advances the queue', async () => {
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([makeGeneral({ injury: 20, meta: { killturn: 5, block: 3 } })]),
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state: makeState(),
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schedule,
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map,
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});
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harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
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await harness.runOneTick();
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const general = harness.world.getGeneralById(1)!;
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expect(general.injury).toBe(10);
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expect(general.experience).toBe(100);
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expect(general.meta.killturn).toBe(4);
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expect(general.meta.myset).toBe(3);
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expect(harness.reservedTurnStore.getGeneralTurn(1, 0).action).toBe('휴식');
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});
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it('updates killturn, autorun_limit, myset, and nextTurnTimeBase with legacy branches', async () => {
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const general = makeGeneral({
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injury: 20,
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meta: { killturn: 3, myset: 8, nextTurnTimeBase: 30 },
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});
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([general]),
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state: makeState({ autorun_user: { limit_minutes: 60, options: {} } }),
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schedule,
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map,
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});
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harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
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await harness.runOneTick();
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.meta.killturn).toBe(24);
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expect(updated.meta.myset).toBe(9);
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expect(updated.meta.autorun_limit).toBe(2406);
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expect(updated.meta.nextTurnTimeBase).toBeUndefined();
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expect(updated.turnTime.toISOString()).toBe('0200-01-01T00:10:30.000Z');
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});
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it('detaches an expired possessed NPC instead of deleting its body', async () => {
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([
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makeGeneral({
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npcState: 1,
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deadYear: 205,
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meta: { killturn: 1, npc_org: 3, owner_name: '소유자' },
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}),
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]),
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state: makeState(),
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schedule,
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map,
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});
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await harness.runOneTick();
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.userId).toBeNull();
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expect(updated.npcState).toBe(3);
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expect(updated.meta.killturn).toBe(60);
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expect(updated.meta.defence_train).toBe(80);
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expect(harness.world.peekDirtyState().lifecycleEvents[0]?.outcome).toBe('detached');
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});
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it('deletes a zero-killturn general, clears its troop, and appoints a successor', async () => {
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const leader = makeGeneral({
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troopId: 1,
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officerLevel: 12,
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meta: { killturn: 1 },
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});
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const successor = makeGeneral({
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id: 2,
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userId: 'user-2',
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name: '후계자',
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troopId: 1,
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officerLevel: 9,
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dedication: 200,
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meta: { killturn: 24 },
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});
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([leader, successor]),
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state: makeState(),
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schedule,
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map,
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});
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await harness.runOneTick();
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expect(harness.world.getGeneralById(1)).toBeNull();
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expect(harness.world.getGeneralById(2)!.troopId).toBe(0);
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expect(harness.world.getGeneralById(2)!.officerLevel).toBe(12);
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expect(harness.world.getNationById(1)!.chiefGeneralId).toBe(2);
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expect(harness.world.peekDirtyState().deletedGenerals).toContain(1);
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});
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it('retires a player general and resets inherited stats and rank state', async () => {
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([
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makeGeneral({
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age: 80,
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stats: { leadership: 80, strength: 70, intelligence: 60 },
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experience: 101,
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dedication: 81,
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meta: {
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killturn: 24,
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dex1: 101,
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inherit_lived_month: 10,
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inherit_active_action: 4,
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rank_warnum: 12,
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},
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}),
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]),
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state: makeState(),
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schedule,
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map,
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});
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await harness.runOneTick();
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.age).toBe(20);
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expect(updated.stats).toEqual({ leadership: 68, strength: 60, intelligence: 51 });
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expect(updated.experience).toBe(51);
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expect(updated.dedication).toBe(41);
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expect(updated.meta.dex1).toBe(51);
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expect(updated.meta.inherit_lived_month).toBe(0);
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expect(updated.meta.inherit_active_action).toBe(0);
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expect(updated.meta.rank_warnum).toBe(0);
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expect(harness.world.peekDirtyState().lifecycleEvents[0]?.outcome).toBe('retired');
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});
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});
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