feat: complete general turn lifecycle
This commit is contained in:
@@ -17,7 +17,9 @@ import type {
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import {
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DEFAULT_TURN_COMMAND_PROFILE,
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GeneralTurnCommandLoader,
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GeneralActionPipeline,
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NationTurnCommandLoader,
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createGeneralTriggerContext,
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defaultActionContextBuilder,
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evaluateConstraints,
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resolveGeneralAction,
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@@ -28,6 +30,7 @@ import {
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loadItemModules,
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resolveUniqueConfig,
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rollUniqueLottery,
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getNextTurnAt,
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type ItemModule,
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type UniqueLotteryRunner,
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} from '@sammo-ts/logic';
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@@ -101,6 +104,90 @@ const serializeSeed = (...values: Array<string | number>): string =>
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const joinYearMonth = (year: number, month: number): number => year * 12 + month - 1;
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const readConfigNumber = (config: ScenarioConfig, key: string, fallback: number): number => {
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const value = asRecord(config.const)[key];
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return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
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};
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const cloneTurnGeneral = (general: TurnGeneral): TurnGeneral => ({
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...general,
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stats: { ...general.stats },
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role: {
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...general.role,
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items: { ...general.role.items },
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},
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meta: { ...general.meta },
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triggerState: {
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...general.triggerState,
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flags: { ...general.triggerState.flags },
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counters: { ...general.triggerState.counters },
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modifiers: { ...general.triggerState.modifiers },
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meta: { ...general.triggerState.meta },
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},
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});
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const resetRetiredGeneral = (general: TurnGeneral): TurnGeneral => {
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const meta = { ...general.meta };
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for (const key of [
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'firenum',
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'rank_warnum',
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'rank_killnum',
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'rank_deathnum',
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'rank_occupied',
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'rank_killcrew',
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'rank_deathcrew',
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'rank_killcrew_person',
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'rank_deathcrew_person',
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'rank_ttw',
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'rank_ttd',
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'rank_ttl',
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'rank_ttg',
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'rank_ttp',
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'rank_tlw',
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'rank_tld',
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'rank_tll',
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'rank_tlg',
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'rank_tlp',
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'rank_tsw',
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'rank_tsd',
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'rank_tsl',
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'rank_tsg',
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'rank_tsp',
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'rank_tiw',
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'rank_tid',
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'rank_til',
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'rank_tig',
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'rank_tip',
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'rank_betgold',
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'rank_betwin',
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'rank_betwingold',
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'specage',
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'specage2',
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]) {
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meta[key] = 0;
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}
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for (let dex = 1; dex <= 5; dex += 1) {
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const key = `dex${dex}`;
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meta[key] = Math.round(readMetaNumber(meta, key, 0) * 0.5);
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}
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meta.inherit_lived_month = 0;
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meta.inherit_active_action = 0;
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return {
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...general,
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stats: {
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leadership: Math.max(10, Math.round(general.stats.leadership * 0.85)),
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strength: Math.max(10, Math.round(general.stats.strength * 0.85)),
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intelligence: Math.max(10, Math.round(general.stats.intelligence * 0.85)),
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},
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injury: 0,
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experience: Math.round(general.experience * 0.5),
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dedication: Math.round(general.dedication * 0.5),
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age: 20,
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meta,
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};
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};
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type NationLastTurn = {
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command: string;
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arg?: Record<string, unknown>;
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@@ -959,12 +1046,108 @@ export const createReservedTurnHandler = async (options: {
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};
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};
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if (currentNation && currentGeneral.officerLevel >= 5) {
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const lifecycleBefore = cloneTurnGeneral(currentGeneral);
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currentGeneral = cloneTurnGeneral(currentGeneral);
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currentGeneral.meta.inherit_lived_month =
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readMetaNumber(currentGeneral.meta, 'inherit_lived_month', 0) + 1;
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const preprocessRng = new RandUtil(
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new LiteHashDRBG(
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serializeSeed(
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buildSeedBase(context.world),
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'preprocess',
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context.world.currentYear,
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context.world.currentMonth,
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currentGeneral.id
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)
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)
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);
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const cityGeneralCopies = new Map<number, TurnGeneral>();
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for (const general of worldView?.listGenerals() ?? []) {
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cityGeneralCopies.set(
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general.id,
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general.id === currentGeneral.id ? currentGeneral : cloneTurnGeneral(general)
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);
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}
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cityGeneralCopies.set(currentGeneral.id, currentGeneral);
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const preTurnPipeline = new GeneralActionPipeline(env.generalActionModules ?? []);
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const preTurnContext = createGeneralTriggerContext({
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general: currentGeneral,
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nation: currentNation,
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worldView: {
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listGenerals: () => Array.from(cityGeneralCopies.values()),
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listGeneralsByCity: (cityId) =>
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Array.from(cityGeneralCopies.values()).filter((general) => general.cityId === cityId),
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},
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rng: preprocessRng,
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log: {
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push: (message) => logs.push(createActionLog(message)),
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},
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});
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preTurnPipeline.getPreTurnExecuteTriggerList(preTurnContext).fire(preTurnContext, baseConstraintEnv);
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if (currentGeneral.injury > 0 && !preTurnContext.skill.has('pre.부상경감')) {
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currentGeneral.injury = Math.max(0, currentGeneral.injury - 10);
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preTurnContext.skill.activate('pre.부상경감');
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}
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if (currentGeneral.crew >= 100) {
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const consumeRice = Math.trunc(currentGeneral.crew / 100);
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if (consumeRice <= currentGeneral.rice) {
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currentGeneral.rice -= consumeRice;
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} else {
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const releasedCrew = Math.trunc(
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preTurnPipeline.onCalcDomestic(preTurnContext, '징집인구', 'score', currentGeneral.crew)
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);
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if (currentCity) {
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currentCity = {
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...currentCity,
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population: currentCity.population + releasedCrew,
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meta: { ...currentCity.meta },
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};
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worldOverlay?.syncCity(currentCity);
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}
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currentGeneral.crew = 0;
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currentGeneral.rice = 0;
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logs.push(createActionLog('군량이 모자라 병사들이 <R>소집해제</>되었습니다!'));
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preTurnContext.skill.activate('pre.소집해제');
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}
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preTurnContext.skill.activate('pre.병력군량소모');
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}
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for (const [generalId, next] of cityGeneralCopies) {
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if (generalId === currentGeneral.id) {
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continue;
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}
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const previous = worldView?.getGeneralById(generalId);
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if (!previous || previous.injury === next.injury) {
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continue;
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}
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patches.generals.push({ id: generalId, patch: { injury: next.injury } });
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worldOverlay?.applyGeneralPatch(generalId, { injury: next.injury });
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}
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worldOverlay?.syncGeneral(currentGeneral);
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const blockCode = readMetaNumber(currentGeneral.meta, 'block', 0);
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const isBlocked = blockCode === 2 || blockCode === 3;
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if (isBlocked) {
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currentGeneral.meta.killturn = Math.max(0, currentGeneral.meta.killturn - 1);
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logs.push(
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createActionLog(
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blockCode === 2
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? '현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다.'
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: '현재 악성유저로 분류되어 <R>블럭</> 대상자입니다.'
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)
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);
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}
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let hasReservedTurn = false;
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if (!isBlocked && currentNation && currentGeneral.officerLevel >= 5) {
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let nationCommand = options.reservedTurns.getNationTurn(
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currentNation.id,
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currentGeneral.officerLevel,
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0
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);
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if (nationCommand.action !== DEFAULT_ACTION) {
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hasReservedTurn = true;
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}
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let nationAiState: ReturnType<GeneralAI['getDebugState']> | undefined;
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if (worldView && shouldUseAi(currentGeneral, context.world)) {
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const ai = new GeneralAI({
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@@ -1003,10 +1186,17 @@ export const createReservedTurnHandler = async (options: {
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});
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options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1);
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}
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if (isBlocked && currentNation && currentGeneral.officerLevel >= 5) {
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options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1);
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}
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let generalCommand = options.reservedTurns.getGeneralTurn(currentGeneral.id, 0);
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if (!isBlocked && generalCommand.action !== DEFAULT_ACTION) {
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hasReservedTurn = true;
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}
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let generalAiState: ReturnType<GeneralAI['getDebugState']> | undefined;
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if (worldView && shouldUseAi(currentGeneral, context.world)) {
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let generalAutorunMode = false;
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if (!isBlocked && worldView && shouldUseAi(currentGeneral, context.world)) {
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const ai = new GeneralAI({
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general: currentGeneral,
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city: currentCity,
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@@ -1026,11 +1216,20 @@ export const createReservedTurnHandler = async (options: {
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});
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const candidate = ai.chooseGeneralTurn(generalCommand);
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if (candidate) {
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generalAutorunMode =
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candidate.action !== generalCommand.action ||
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JSON.stringify(candidate.args ?? {}) !== JSON.stringify(generalCommand.args ?? {});
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generalCommand = { action: candidate.action, args: candidate.args };
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}
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generalAiState = ai.getDebugState();
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}
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const generalResult = runAction('general', generalDefinitions, generalFallback, generalCommand, true);
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const generalResult = isBlocked
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? {
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actionKey: DEFAULT_ACTION,
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usedFallback: true,
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blockedReason: '블럭 대상자입니다.',
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}
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: runAction('general', generalDefinitions, generalFallback, generalCommand, true);
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options.onActionResolved?.({
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kind: 'general',
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generalId: currentGeneral.id,
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@@ -1041,15 +1240,25 @@ export const createReservedTurnHandler = async (options: {
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...(generalResult.blockedReason ? { blockedReason: generalResult.blockedReason } : {}),
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...(generalAiState ? { aiState: generalAiState } : {}),
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});
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const nextTurnAt = generalResult.nextTurnAt;
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let nextTurnAt = 'nextTurnAt' in generalResult ? generalResult.nextTurnAt : undefined;
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options.reservedTurns.shiftGeneralTurns(currentGeneral.id, -1);
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const worldMeta = asRecord(context.world.meta);
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if (currentGeneral.npcState < 2 && !(typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0)) {
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if (!isBlocked) {
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const meta = { ...currentGeneral.meta };
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const lived = typeof meta.inherit_lived_month === 'number' ? meta.inherit_lived_month : 0;
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const currentKillturn = readMetaNumber(meta, 'killturn', 0);
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const worldKillturn = readMetaNumber(worldMeta, 'killturn', currentKillturn);
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if (
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currentGeneral.npcState >= 2 ||
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currentKillturn > worldKillturn ||
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generalAutorunMode ||
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generalCommand.action === DEFAULT_ACTION
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) {
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meta.killturn = Math.max(0, currentKillturn - 1);
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} else {
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meta.killturn = worldKillturn;
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}
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const active = typeof meta.inherit_active_action === 'number' ? meta.inherit_active_action : 0;
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meta.inherit_lived_month = lived + 1;
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if (generalResult.actionKey !== DEFAULT_ACTION) {
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meta.inherit_active_action = active + 1;
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} else {
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@@ -1059,6 +1268,176 @@ export const createReservedTurnHandler = async (options: {
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worldOverlay?.syncGeneral(currentGeneral);
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}
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const incDefSettingChange = readConfigNumber(options.scenarioConfig, 'incDefSettingChange', 3);
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const maxDefSettingChange = readConfigNumber(options.scenarioConfig, 'maxDefSettingChange', 9);
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currentGeneral = {
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...currentGeneral,
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meta: {
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...currentGeneral.meta,
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myset: Math.min(
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maxDefSettingChange,
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readMetaNumber(currentGeneral.meta, 'myset', 0) + incDefSettingChange
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),
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},
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};
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const autorunUser = asRecord(worldMeta.autorun_user);
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const autorunLimitMinutes = readMetaNumber(autorunUser, 'limit_minutes', 0);
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if (hasReservedTurn && currentGeneral.npcState < 2 && autorunLimitMinutes > 0) {
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const turnMinutes = Math.max(1, Math.round(context.world.tickSeconds / 60));
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currentGeneral.meta.autorun_limit =
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joinYearMonth(context.world.currentYear, context.world.currentMonth) +
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Math.trunc(autorunLimitMinutes / turnMinutes);
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}
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const nextTurnTimeBase = readMetaNumber(currentGeneral.meta, 'nextTurnTimeBase', -1);
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if (nextTurnTimeBase >= 0) {
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const alignedNextTurn = nextTurnAt ?? getNextTurnAt(currentGeneral.turnTime, context.schedule);
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nextTurnAt = new Date(alignedNextTurn.getTime() + nextTurnTimeBase * 1000);
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delete currentGeneral.meta.nextTurnTimeBase;
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}
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let lifecycleOutcome: 'active' | 'detached' | 'deleted' | 'retired' = 'active';
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let deleteGeneral = false;
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const deletedTroopIds: number[] = [];
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const lifecycleSnapshot = cloneTurnGeneral(currentGeneral);
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if (currentGeneral.meta.killturn <= 0) {
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if (
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currentGeneral.npcState === 1 &&
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typeof currentGeneral.deadYear === 'number' &&
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currentGeneral.deadYear > context.world.currentYear
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) {
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const npcOrg = readMetaNumber(currentGeneral.meta, 'npc_org', 2);
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const ownerName =
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typeof currentGeneral.meta.owner_name === 'string'
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? currentGeneral.meta.owner_name
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: currentGeneral.userId;
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logs.push(
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createActionLog(
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`${ownerName ?? '사용자'}이 <Y>${currentGeneral.name}</>의 육체에서 <S>유체이탈</>합니다!`
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)
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);
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currentGeneral = {
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...currentGeneral,
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userId: null,
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npcState: npcOrg,
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meta: {
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...currentGeneral.meta,
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killturn: (currentGeneral.deadYear - context.world.currentYear) * 12,
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defence_train: 80,
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owner_name: '',
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},
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};
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lifecycleOutcome = 'detached';
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} else {
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if (currentGeneral.officerLevel === 12 && currentNation && worldView) {
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const candidates = worldView
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.listGenerals()
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.filter(
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(candidate) =>
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candidate.id !== currentGeneral.id &&
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candidate.nationId === currentGeneral.nationId &&
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candidate.officerLevel !== 12 &&
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candidate.npcState !== 5
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);
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let successor: TurnGeneral | undefined;
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const fiction = readMetaNumber(worldMeta, 'fiction', 0);
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if (
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fiction === 0 &&
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currentGeneral.npcState > 0 &&
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typeof currentGeneral.affinity === 'number'
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) {
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const npcCandidates = candidates.filter(
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(candidate) =>
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candidate.npcState >= 1 &&
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candidate.npcState <= 3 &&
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typeof candidate.affinity === 'number'
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);
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const affinityDistance = (candidate: TurnGeneral): number => {
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const distance = Math.abs((candidate.affinity ?? 0) - (currentGeneral.affinity ?? 0));
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return distance > 75 ? 150 - distance : distance;
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};
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const minDistance = Math.min(...npcCandidates.map(affinityDistance));
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const nearest = npcCandidates.filter(
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(candidate) => affinityDistance(candidate) === minDistance
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);
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if (nearest.length > 0) {
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const rng = new RandUtil(
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new LiteHashDRBG(
|
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serializeSeed(
|
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buildSeedBase(context.world),
|
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'NextNPCRuler',
|
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context.world.currentYear,
|
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context.world.currentMonth,
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currentGeneral.id
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)
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)
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);
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successor = rng.choice(nearest);
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}
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}
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successor ??= candidates
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.filter((candidate) => candidate.officerLevel >= 9)
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.sort((left, right) => right.officerLevel - left.officerLevel || left.id - right.id)[0];
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successor ??= candidates.sort(
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(left, right) => right.dedication - left.dedication || left.id - right.id
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)[0];
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if (successor) {
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patches.generals.push({
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id: successor.id,
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patch: { officerLevel: 12 },
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});
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currentNation = {
|
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...currentNation,
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chiefGeneralId: successor.id,
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};
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logs.push(
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createActionLog(
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`<Y>${successor.name}</>이 <D><b>${currentNation.name}</b></>의 유지를 이어 받았습니다`
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)
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);
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}
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}
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if (currentGeneral.troopId === currentGeneral.id) {
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deletedTroopIds.push(currentGeneral.id);
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for (const member of worldView?.listGenerals() ?? []) {
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if (member.id !== currentGeneral.id && member.troopId === currentGeneral.id) {
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patches.generals.push({ id: member.id, patch: { troopId: 0 } });
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}
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}
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}
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if (currentNation) {
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const gennum = readMetaNumber(asRecord(currentNation.meta), 'gennum', 0);
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currentNation = {
|
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...currentNation,
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meta: {
|
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...currentNation.meta,
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gennum: Math.max(0, gennum - 1),
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},
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};
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}
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deleteGeneral = true;
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lifecycleOutcome = 'deleted';
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}
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}
|
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|
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const retirementYear = readConfigNumber(options.scenarioConfig, 'retirementYear', 80);
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if (!deleteGeneral && currentGeneral.age >= retirementYear && currentGeneral.npcState === 0) {
|
||||
currentGeneral = resetRetiredGeneral(currentGeneral);
|
||||
lifecycleOutcome = 'retired';
|
||||
logs.push(
|
||||
createActionLog('나이가 들어 <R>은퇴</>하고 자손에게 자리를 물려줍니다.')
|
||||
);
|
||||
}
|
||||
|
||||
currentGeneral = {
|
||||
...currentGeneral,
|
||||
triggerState: {
|
||||
...currentGeneral.triggerState,
|
||||
flags: {},
|
||||
},
|
||||
};
|
||||
|
||||
const result: GeneralTurnResult = {
|
||||
general: currentGeneral,
|
||||
city: currentCity,
|
||||
@@ -1075,6 +1454,22 @@ export const createReservedTurnHandler = async (options: {
|
||||
...(createdNations.length > 0 ? { nations: createdNations } : {}),
|
||||
}
|
||||
: undefined,
|
||||
...(deleteGeneral
|
||||
? {
|
||||
deleted: {
|
||||
general: true,
|
||||
...(deletedTroopIds.length > 0 ? { troopIds: deletedTroopIds } : {}),
|
||||
},
|
||||
}
|
||||
: undefined),
|
||||
lifecycleEvent: {
|
||||
generalId: currentGeneral.id,
|
||||
outcome: lifecycleOutcome,
|
||||
before: lifecycleOutcome === 'active' ? lifecycleBefore : lifecycleSnapshot,
|
||||
...(deleteGeneral ? {} : { after: currentGeneral }),
|
||||
year: context.world.currentYear,
|
||||
month: context.world.currentMonth,
|
||||
},
|
||||
};
|
||||
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user