refactor: improve war module type safety and reserved turns test data handling
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@@ -12,54 +12,62 @@ import type {
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} from './types.js';
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export interface GeneralActionModule<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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getName?(): string;
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getInfo?(): string;
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getName?: (() => string) | undefined;
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getInfo?: (() => string) | undefined;
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getPreTurnExecuteTriggerList?(
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context: GeneralActionContext<TriggerState>
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): GeneralTriggerCaller<TriggerState> | null;
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getPreTurnExecuteTriggerList?:
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| ((context: GeneralActionContext<TriggerState>) => GeneralTriggerCaller<TriggerState> | null)
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| undefined;
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onCalcDomestic?(
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerDomesticActionType,
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varType: TriggerDomesticVarType,
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value: number,
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aux?: unknown
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): number;
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onCalcDomestic?:
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| ((
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerDomesticActionType,
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varType: TriggerDomesticVarType,
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value: number,
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aux?: unknown
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) => number)
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| undefined;
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onCalcStat?(
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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): number;
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onCalcStat?:
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| ((
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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) => number)
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| undefined;
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onCalcOpposeStat?(
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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): number;
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onCalcOpposeStat?:
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| ((
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context: GeneralActionContext<TriggerState>,
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statName: GeneralStatName,
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value: number,
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aux?: unknown
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) => number)
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| undefined;
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onCalcStrategic?(
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerStrategicActionType,
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varType: TriggerStrategicVarType,
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value: number
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): number;
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onCalcStrategic?:
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| ((
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context: GeneralActionContext<TriggerState>,
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turnType: TriggerStrategicActionType,
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varType: TriggerStrategicVarType,
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value: number
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) => number)
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| undefined;
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onCalcNationalIncome?(
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context: GeneralActionContext<TriggerState>,
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type: TriggerNationalIncomeType,
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amount: number
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): number;
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onCalcNationalIncome?:
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| ((context: GeneralActionContext<TriggerState>, type: TriggerNationalIncomeType, amount: number) => number)
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| undefined;
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onArbitraryAction?(
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context: GeneralActionContext<TriggerState>,
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actionType: TriggerActionType,
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phase?: TriggerActionPhase | null,
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aux?: Record<string, unknown> | null
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): Record<string, unknown> | null;
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onArbitraryAction?:
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| ((
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context: GeneralActionContext<TriggerState>,
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actionType: TriggerActionType,
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phase?: TriggerActionPhase | null,
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aux?: Record<string, unknown> | null
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) => Record<string, unknown> | null)
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| undefined;
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}
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export class GeneralActionPipeline<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
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@@ -14,15 +14,16 @@ export const parseWarDexAux = (aux: unknown): WarDexAux => {
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const opposeRaw = aux.opposeType;
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if (!isRecord(opposeRaw)) {
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return { isAttacker };
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return isAttacker === undefined ? {} : { isAttacker };
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}
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const armType = opposeRaw.armType;
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if (typeof armType !== 'number') {
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return { isAttacker };
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return isAttacker === undefined ? {} : { isAttacker };
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}
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return { isAttacker, opposeType: { armType } };
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const opposeType = { armType };
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return isAttacker === undefined ? { opposeType } : { isAttacker, opposeType };
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};
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export const getAuxArmType = (aux: unknown): number | undefined => {
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@@ -44,7 +44,7 @@ export const traitModule: TraitModule = {
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kind: 'war',
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getName: () => '견고',
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getInfo: () => '[전투] 상대 필살 확률 -20%p, 상대 계략 시도시 성공 확률 -10%p, 부상 없음, 아군 피해 -10%',
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onCalcOpposeStat: (_context, statName, value, _aux) => {
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onCalcOpposeStat: ((_context, statName, value, _aux) => {
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if (statName === 'warMagicSuccessProb' && typeof value === 'number') {
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return value - 0.1;
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}
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@@ -52,7 +52,7 @@ export const traitModule: TraitModule = {
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return value - 0.2;
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}
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return value;
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},
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}) as TraitModule['onCalcOpposeStat'],
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getBattleInitTriggerList: (_context) => {
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if (!_context.unit) return null;
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return new WarTriggerCaller(new che_부상무효(_context.unit));
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@@ -4,6 +4,8 @@ import type { WarActionContext } from '@sammo-ts/logic/war/actions.js';
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import type { TraitModule } from '@sammo-ts/logic/triggers/special/types.js';
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import { getMetaNumber } from '@sammo-ts/logic/war/utils.js';
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import { WarUnit } from '@sammo-ts/logic/war/units.js';
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type WarUnitWithGeneral = WarUnit & { getGeneral: () => { meta: Record<string, unknown> } };
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const hasGeneral = (unit: WarUnit): unit is WarUnitWithGeneral =>
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@@ -44,7 +46,11 @@ export const traitModule: TraitModule = {
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// Note: unit.getGeneral() is only available for WarUnitGeneral.
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// In a real scenario, we should check if unit is WarUnitGeneral.
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if (hasGeneral(unit)) {
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const killnum = getMetaNumber(unit.getGeneral().meta, 'rank_killnum', 0);
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const killnum = getMetaNumber(
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unit.getGeneral().meta as Record<string, import('@sammo-ts/logic/domain/entities.js').TriggerValue>,
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'rank_killnum',
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0
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);
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const logVal = Math.log2(Math.max(1, killnum / 5));
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attackMultiplier += logVal / 20;
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defenceMultiplier -= logVal / 50;
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@@ -99,12 +99,12 @@ export const traitModule: TraitModule = {
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getName: () => '반계',
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getInfo: () =>
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'[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +150%)',
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onCalcOpposeStat: (_context, statName, value, _aux) => {
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onCalcOpposeStat: ((_context, statName, value, _aux) => {
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if (statName === 'warMagicSuccessProb' && typeof value === 'number') {
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return value - 0.1;
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}
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return value;
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},
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}) as TraitModule['onCalcOpposeStat'],
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getBattlePhaseTriggerList: (_context) => {
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if (!_context.unit) return null;
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return new WarTriggerCaller(new che_반계시도(_context.unit), new che_반계발동(_context.unit));
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