fix deterministic authoritative RNG fallbacks
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@@ -1,10 +1,20 @@
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import { describe, expect, it } from 'vitest';
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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import type { ScenarioDefinition } from '../src/scenario/types.js';
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import type { MapDefinition, UnitSetDefinition } from '../src/world/types.js';
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import { buildScenarioBootstrap } from '../src/world/bootstrap.js';
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describe('scenario bootstrap', () => {
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beforeEach(() => {
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vi.spyOn(Math, 'random').mockImplementation(() => {
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throw new Error('scenario bootstrap must not use Math.random');
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});
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});
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afterEach(() => {
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vi.restoreAllMocks();
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});
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it('builds snapshot and seed from scenario/map inputs', () => {
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const scenario: ScenarioDefinition = {
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title: 'Test Scenario',
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@@ -120,7 +130,14 @@ describe('scenario bootstrap', () => {
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expect(result.snapshot.generals[0]?.role.specialDomestic).toBe('Special');
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expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
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expect(result.snapshot.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
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expect(result.seed.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
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expect(result.seed.generals[0]?.meta).toMatchObject({
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deathMonth: expect.any(Number),
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specage: 25,
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specage2: 30,
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});
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expect(buildScenarioBootstrap({ scenario, map, unitSet }).snapshot.generals[0]?.meta).toEqual(
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result.snapshot.generals[0]?.meta
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);
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expect(result.seed.generals[0]?.npcType).toBe(2);
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expect(result.snapshot.scenarioMeta?.title).toBe('Test Scenario');
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});
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