Implement monthly nation level updates
This commit is contained in:
@@ -0,0 +1,288 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import {
|
||||
ITEM_KEYS,
|
||||
LogCategory,
|
||||
LogScope,
|
||||
loadItemModules,
|
||||
type City,
|
||||
type ItemModule,
|
||||
type Nation,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const uniqueHorse: ItemModule = {
|
||||
key: 'test_unique_horse',
|
||||
name: '시험명마',
|
||||
rawName: '시험명마',
|
||||
info: '',
|
||||
slot: 'horse',
|
||||
cost: null,
|
||||
buyable: false,
|
||||
consumable: false,
|
||||
reqSecu: 0,
|
||||
unique: true,
|
||||
};
|
||||
|
||||
const buildCity = (id: number, nationId = 1, level = 4): City => ({
|
||||
id,
|
||||
name: `도시${id}`,
|
||||
nationId,
|
||||
level,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 500,
|
||||
commerceMax: 1_000,
|
||||
security: 500,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1_000,
|
||||
wall: 500,
|
||||
wallMax: 1_000,
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const buildNation = (level: number): Nation => ({
|
||||
id: 1,
|
||||
name: '위',
|
||||
color: '#000000',
|
||||
capitalCityId: 1,
|
||||
chiefGeneralId: 1,
|
||||
gold: 10_000,
|
||||
rice: 20_000,
|
||||
power: 0,
|
||||
level,
|
||||
typeCode: 'che_중립',
|
||||
meta: { marker: 1 },
|
||||
});
|
||||
|
||||
const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
|
||||
id,
|
||||
userId: `user-${id}`,
|
||||
name: id === 1 ? '조조' : `장수${id}`,
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 90, strength: 70, intelligence: 90 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: id === 1 ? 12 : 5,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 100,
|
||||
atmos: 100,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 1_000, belong: 5 },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
...patch,
|
||||
});
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['UpdateNationLevel']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildHarness = async (
|
||||
nationLevel: number,
|
||||
cityCount: number,
|
||||
options: {
|
||||
hiddenSeed?: string;
|
||||
itemModules?: ItemModule[];
|
||||
configConst?: Record<string, unknown>;
|
||||
additionalOccupiedCounts?: Map<string, number>;
|
||||
} = {}
|
||||
) => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
meta: { hiddenSeed: options.hiddenSeed ?? 'nation-level-test', killturn: 1_000 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const:
|
||||
options.configConst ??
|
||||
({
|
||||
allItems: { horse: { [uniqueHorse.key]: 1 } },
|
||||
maxUniqueItemLimit: [[-1, 1]],
|
||||
} satisfies Record<string, unknown>),
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [buildGeneral(1), buildGeneral(2, { meta: { killturn: 850, belong: 30 } })],
|
||||
cities: Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)),
|
||||
nations: [buildNation(nationLevel)],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const prisma = {
|
||||
generalTurn: {
|
||||
findMany: vi.fn(async () => []),
|
||||
deleteMany: vi.fn(async () => ({ count: 0 })),
|
||||
createMany: vi.fn(async () => ({ count: 0 })),
|
||||
},
|
||||
nationTurn: {
|
||||
findMany: vi.fn(async () => []),
|
||||
deleteMany: vi.fn(async () => ({ count: 0 })),
|
||||
createMany: vi.fn(async () => ({ count: 0 })),
|
||||
},
|
||||
};
|
||||
const reservedTurns = new InMemoryReservedTurnStore(prisma, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
await reservedTurns.loadAll();
|
||||
const handler = createUpdateNationLevelHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
itemModules: options.itemModules ?? [uniqueHorse],
|
||||
loadAdditionalOccupiedUniqueCounts: options.additionalOccupiedCounts
|
||||
? async () => options.additionalOccupiedCounts!
|
||||
: undefined,
|
||||
});
|
||||
return { world, reservedTurns, handler };
|
||||
};
|
||||
|
||||
describe('UpdateNationLevel monthly action', () => {
|
||||
it('raises only upward, initializes new chief turns, rewards a unique item, and credits the chief', async () => {
|
||||
const { world, reservedTurns, handler } = await buildHarness(0, 2);
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getNationById(1)).toMatchObject({
|
||||
level: 2,
|
||||
gold: 12_000,
|
||||
rice: 22_000,
|
||||
meta: { marker: 1 },
|
||||
});
|
||||
expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual(['1:9', '1:10', '1:11']);
|
||||
expect(world.getGeneralById(1)?.role.items.horse).toBe(uniqueHorse.key);
|
||||
expect(world.getGeneralById(2)?.role.items.horse).toBeNull();
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([
|
||||
{ userId: 'user-1', key: 'unifier', amount: 500 },
|
||||
]);
|
||||
expect(world.peekDirtyState().logs).toEqual(
|
||||
expect.arrayContaining([
|
||||
{
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: '<Y><b>【작위】</b></><Y>조조</>가 독립하여 <D><b>위</b></>라는 <C>군벌</>로 나섰습니다.',
|
||||
format: 2,
|
||||
year: 193,
|
||||
month: 2,
|
||||
},
|
||||
{
|
||||
scope: LogScope.NATION,
|
||||
category: LogCategory.HISTORY,
|
||||
nationId: 1,
|
||||
text: '<Y>조조</>가 독립하여 <D><b>위</b></>라는 <C>군벌</>로 나서다',
|
||||
format: 2,
|
||||
year: 193,
|
||||
month: 2,
|
||||
},
|
||||
expect.objectContaining({ scope: LogScope.GENERAL, category: LogCategory.ACTION, generalId: 1 }),
|
||||
expect.objectContaining({
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text: expect.stringContaining('작위보상'),
|
||||
}),
|
||||
])
|
||||
);
|
||||
});
|
||||
|
||||
it('does not downgrade or pay rewards when the qualifying city count is below the current level', async () => {
|
||||
const { world, reservedTurns, handler } = await buildHarness(3, 1);
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getNationById(1)).toMatchObject({ level: 3, gold: 10_000, rice: 20_000 });
|
||||
expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual([]);
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([]);
|
||||
expect(world.peekDirtyState().logs).toEqual([]);
|
||||
});
|
||||
|
||||
it('sets both rename permissions only on promotion to emperor', async () => {
|
||||
const { world, handler } = await buildHarness(6, 21);
|
||||
|
||||
await handler([], { year: 203, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getNationById(1)).toMatchObject({
|
||||
level: 7,
|
||||
gold: 17_000,
|
||||
rice: 27_000,
|
||||
meta: { marker: 1, can_국기변경: 1, can_국호변경: 1 },
|
||||
});
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([
|
||||
{ userId: 'user-1', key: 'unifier', amount: 250 },
|
||||
]);
|
||||
});
|
||||
|
||||
it('does not duplicate a unique item reserved by an unfinished auction', async () => {
|
||||
const { world, handler } = await buildHarness(0, 1, {
|
||||
additionalOccupiedCounts: new Map([[uniqueHorse.key, 1]]),
|
||||
});
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getGeneralById(1)?.role.items.horse).toBeNull();
|
||||
expect(world.peekDirtyState().logs.some((entry) => entry.text.includes('작위보상'))).toBe(false);
|
||||
expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([
|
||||
{ userId: 'user-1', key: 'unifier', amount: 250 },
|
||||
]);
|
||||
});
|
||||
});
|
||||
|
||||
describe.skipIf(!process.env.LEGACY_HIDDEN_SEED)('UpdateNationLevel legacy fixed-seed comparison', () => {
|
||||
it('selects the same unique item as the isolated legacy fixture', async () => {
|
||||
const itemModules = await loadItemModules([...ITEM_KEYS]);
|
||||
const { world, handler } = await buildHarness(0, 2, {
|
||||
hiddenSeed: process.env.LEGACY_HIDDEN_SEED!,
|
||||
itemModules,
|
||||
configConst: { maxUniqueItemLimit: [[-1, 1]] },
|
||||
});
|
||||
|
||||
await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event);
|
||||
|
||||
expect(world.getGeneralById(1)?.role.items).toEqual({
|
||||
horse: null,
|
||||
weapon: null,
|
||||
book: 'che_서적_13_관자',
|
||||
item: null,
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,312 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import type { City, ItemModule, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const nationId = 990_061;
|
||||
const generalId = 990_061;
|
||||
const cityIds = [990_061, 990_062] as const;
|
||||
const userId = 'monthly-nation-level-user';
|
||||
const itemKey = 'test_monthly_nation_unique';
|
||||
|
||||
const uniqueHorse: ItemModule = {
|
||||
key: itemKey,
|
||||
name: '작위시험마',
|
||||
rawName: '작위시험마',
|
||||
info: '',
|
||||
slot: 'horse',
|
||||
cost: null,
|
||||
buyable: false,
|
||||
consumable: false,
|
||||
reqSecu: 0,
|
||||
unique: true,
|
||||
};
|
||||
|
||||
const nation: Nation = {
|
||||
id: nationId,
|
||||
name: '작위저장국',
|
||||
color: '#000000',
|
||||
capitalCityId: cityIds[0],
|
||||
chiefGeneralId: generalId,
|
||||
gold: 10_000,
|
||||
rice: 20_000,
|
||||
power: 0,
|
||||
level: 0,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const buildCity = (id: number): City => ({
|
||||
id,
|
||||
name: `작위도시${id}`,
|
||||
nationId,
|
||||
level: 4,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 2_000,
|
||||
agriculture: 500,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 500,
|
||||
commerceMax: 1_000,
|
||||
security: 500,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 500,
|
||||
defenceMax: 1_000,
|
||||
wall: 500,
|
||||
wallMax: 1_000,
|
||||
meta: { trust: 50, region: 1 },
|
||||
});
|
||||
|
||||
const general: TurnGeneral = {
|
||||
id: generalId,
|
||||
userId,
|
||||
name: '조조',
|
||||
nationId,
|
||||
cityId: cityIds[0],
|
||||
troopId: 0,
|
||||
stats: { leadership: 90, strength: 70, intelligence: 90 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 100,
|
||||
atmos: 100,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 1_000, belong: 10 },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
};
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['UpdateNationLevel']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
integration('monthly nation level database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } });
|
||||
await db.nationTurn.deleteMany({ where: { nationId } });
|
||||
await db.inheritancePoint.deleteMany({ where: { userId } });
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } });
|
||||
await db.nationTurn.deleteMany({ where: { nationId } });
|
||||
await db.inheritancePoint.deleteMany({ where: { userId } });
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('commits nation resources, chief turns, unique reward, logs, and unifier points together', async () => {
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: nation.chiefGeneralId,
|
||||
gold: nation.gold,
|
||||
rice: nation.rice,
|
||||
tech: nation.power,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const cities = cityIds.map(buildCity);
|
||||
await db.city.createMany({
|
||||
data: cities.map((city) => ({
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
nationId: city.nationId,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: 50,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
})),
|
||||
});
|
||||
await db.general.create({
|
||||
data: {
|
||||
id: general.id,
|
||||
userId,
|
||||
name: general.name,
|
||||
nationId,
|
||||
cityId: general.cityId,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
leadership: general.stats.leadership,
|
||||
strength: general.stats.strength,
|
||||
intel: general.stats.intelligence,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 100,
|
||||
atmos: 100,
|
||||
age: 30,
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
},
|
||||
});
|
||||
await db.nationTurn.create({
|
||||
data: {
|
||||
nationId,
|
||||
officerLevel: 9,
|
||||
turnIdx: 0,
|
||||
actionCode: 'che_포상',
|
||||
arg: { amount: 100 },
|
||||
},
|
||||
});
|
||||
const stateRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-nation-level-persistence',
|
||||
currentYear: 193,
|
||||
currentMonth: 2,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 },
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: stateRow.id,
|
||||
currentYear: 193,
|
||||
currentMonth: 2,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('2026-07-25T00:20:00.000Z'),
|
||||
meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: { allItems: { horse: { [itemKey]: 1 } }, maxUniqueItemLimit: [[-1, 1]] },
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [general],
|
||||
cities,
|
||||
nations: [nation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
await reservedTurns.loadAll();
|
||||
const handler = createUpdateNationLevelHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
itemModules: [uniqueHorse],
|
||||
});
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
|
||||
|
||||
try {
|
||||
await handler(
|
||||
[],
|
||||
{ year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: state.lastTurnTime },
|
||||
event
|
||||
);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({
|
||||
level: 2,
|
||||
gold: 12_000,
|
||||
rice: 22_000,
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
|
||||
horseCode: itemKey,
|
||||
});
|
||||
expect(await db.nationTurn.count({ where: { nationId } })).toBe(36);
|
||||
expect(
|
||||
await db.nationTurn.findUniqueOrThrow({
|
||||
where: {
|
||||
nationId_officerLevel_turnIdx: {
|
||||
nationId,
|
||||
officerLevel: 9,
|
||||
turnIdx: 0,
|
||||
},
|
||||
},
|
||||
})
|
||||
).toMatchObject({ actionCode: 'che_포상', arg: { amount: 100 } });
|
||||
expect(
|
||||
await db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId, key: 'unifier' } } })
|
||||
).toMatchObject({
|
||||
value: 500,
|
||||
});
|
||||
expect(await db.logEntry.count({ where: { OR: [{ nationId }, { generalId }] } })).toBeGreaterThanOrEqual(3);
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.delete({ where: { id: stateRow.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user