feat: add unification handler and inheritance system
- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging. - Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs. - Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`. - Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
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import type { TriggerDomesticActionType, TriggerDomesticVarType, WarStatName } from '@sammo-ts/logic/triggers/types.js';
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import type { GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
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import type { WarActionModule } from '@sammo-ts/logic/war/actions.js';
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import { asRecord, parseJson } from '@sammo-ts/common';
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export type InheritBuffType =
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| 'warAvoidRatio'
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| 'warCriticalRatio'
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| 'warMagicTrialProb'
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| 'success'
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| 'fail'
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| 'warAvoidRatioOppose'
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| 'warCriticalRatioOppose'
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| 'warMagicTrialProbOppose';
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const DOMESTIC_TARGETS = new Set<TriggerDomesticActionType>([
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'상업',
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'농업',
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'치안',
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'성벽',
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'수비',
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'민심',
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'인구',
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'기술',
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]);
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const readBuffLevel = (buff: Record<string, unknown>, key: InheritBuffType): number => {
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const raw = buff[key];
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if (typeof raw !== 'number' || !Number.isFinite(raw)) {
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return 0;
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}
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return Math.max(0, Math.min(5, Math.floor(raw)));
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};
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const parseInheritBuff = (value: unknown): Record<string, unknown> => {
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if (typeof value === 'string') {
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const parsed = parseJson<Record<string, unknown>>(value);
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return parsed ?? {};
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}
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return asRecord(value);
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};
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const resolveBuffRecord = (context: { general: { meta: Record<string, unknown>; triggerState: { meta: Record<string, unknown> } } }): Record<string, unknown> => {
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const fromTrigger = parseInheritBuff(context.general.triggerState.meta.inheritBuff);
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if (Object.keys(fromTrigger).length > 0) {
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return fromTrigger;
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}
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return parseInheritBuff(context.general.meta.inheritBuff);
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};
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const applyDomesticBuff = (
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buff: Record<string, unknown>,
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turnType: TriggerDomesticActionType,
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varType: TriggerDomesticVarType,
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value: number
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): number => {
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if (!DOMESTIC_TARGETS.has(turnType)) {
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return value;
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}
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if (varType === 'success') {
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const level = readBuffLevel(buff, 'success');
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return value + level * 0.01;
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}
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if (varType === 'fail') {
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const level = readBuffLevel(buff, 'fail');
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return value - level * 0.01;
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}
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return value;
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};
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const applyWarBuff = (buff: Record<string, unknown>, statName: WarStatName, value: number | [number, number]) => {
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if (typeof value !== 'number') {
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return value;
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}
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if (statName === 'warAvoidRatio') {
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return value + readBuffLevel(buff, 'warAvoidRatio') * 0.01;
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}
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if (statName === 'warCriticalRatio') {
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return value + readBuffLevel(buff, 'warCriticalRatio') * 0.01;
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}
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if (statName === 'warMagicTrialProb') {
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return value + readBuffLevel(buff, 'warMagicTrialProb') * 0.01;
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}
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return value;
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};
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const applyOpposeWarBuff = (
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buff: Record<string, unknown>,
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statName: WarStatName,
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value: number | [number, number]
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) => {
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if (typeof value !== 'number') {
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return value;
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}
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if (statName === 'warAvoidRatio') {
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return value - readBuffLevel(buff, 'warAvoidRatioOppose') * 0.01;
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}
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if (statName === 'warCriticalRatio') {
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return value - readBuffLevel(buff, 'warCriticalRatioOppose') * 0.01;
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}
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if (statName === 'warMagicTrialProb') {
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return value - readBuffLevel(buff, 'warMagicTrialProbOppose') * 0.01;
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}
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return value;
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};
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export const createInheritBuffModules = (): { general: GeneralActionModule; war: WarActionModule } => {
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const general: GeneralActionModule = {
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onCalcDomestic: (context, turnType, varType, value) =>
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applyDomesticBuff(resolveBuffRecord(context), turnType, varType, value),
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};
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const war: WarActionModule = {
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onCalcStat: (context, statName, value) => applyWarBuff(resolveBuffRecord(context), statName, value),
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onCalcOpposeStat: (context, statName, value) => applyOpposeWarBuff(resolveBuffRecord(context), statName, value),
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};
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return { general, war };
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};
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