feat: add unification handler and inheritance system

- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging.
- Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs.
- Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`.
- Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
This commit is contained in:
2026-01-18 10:59:04 +00:00
parent cbe960364d
commit 3ce1f441d0
19 changed files with 2947 additions and 60 deletions
+1
View File
@@ -7,6 +7,7 @@ export * from './logging/index.js';
export * from './messages/index.js';
export * from './items/index.js';
export { ITEM_KEYS, createItemActionModules, createItemModuleRegistry, loadItemModules } from './items/index.js';
export * from './inheritance/inheritBuff.js';
export * from './resources/index.js';
export * from './ports/world.js';
export * from './ports/worldSnapshot.js';
@@ -0,0 +1,119 @@
import type { TriggerDomesticActionType, TriggerDomesticVarType, WarStatName } from '@sammo-ts/logic/triggers/types.js';
import type { GeneralActionModule } from '@sammo-ts/logic/triggers/general-action.js';
import type { WarActionModule } from '@sammo-ts/logic/war/actions.js';
import { asRecord, parseJson } from '@sammo-ts/common';
export type InheritBuffType =
| 'warAvoidRatio'
| 'warCriticalRatio'
| 'warMagicTrialProb'
| 'success'
| 'fail'
| 'warAvoidRatioOppose'
| 'warCriticalRatioOppose'
| 'warMagicTrialProbOppose';
const DOMESTIC_TARGETS = new Set<TriggerDomesticActionType>([
'상업',
'농업',
'치안',
'성벽',
'수비',
'민심',
'인구',
'기술',
]);
const readBuffLevel = (buff: Record<string, unknown>, key: InheritBuffType): number => {
const raw = buff[key];
if (typeof raw !== 'number' || !Number.isFinite(raw)) {
return 0;
}
return Math.max(0, Math.min(5, Math.floor(raw)));
};
const parseInheritBuff = (value: unknown): Record<string, unknown> => {
if (typeof value === 'string') {
const parsed = parseJson<Record<string, unknown>>(value);
return parsed ?? {};
}
return asRecord(value);
};
const resolveBuffRecord = (context: { general: { meta: Record<string, unknown>; triggerState: { meta: Record<string, unknown> } } }): Record<string, unknown> => {
const fromTrigger = parseInheritBuff(context.general.triggerState.meta.inheritBuff);
if (Object.keys(fromTrigger).length > 0) {
return fromTrigger;
}
return parseInheritBuff(context.general.meta.inheritBuff);
};
const applyDomesticBuff = (
buff: Record<string, unknown>,
turnType: TriggerDomesticActionType,
varType: TriggerDomesticVarType,
value: number
): number => {
if (!DOMESTIC_TARGETS.has(turnType)) {
return value;
}
if (varType === 'success') {
const level = readBuffLevel(buff, 'success');
return value + level * 0.01;
}
if (varType === 'fail') {
const level = readBuffLevel(buff, 'fail');
return value - level * 0.01;
}
return value;
};
const applyWarBuff = (buff: Record<string, unknown>, statName: WarStatName, value: number | [number, number]) => {
if (typeof value !== 'number') {
return value;
}
if (statName === 'warAvoidRatio') {
return value + readBuffLevel(buff, 'warAvoidRatio') * 0.01;
}
if (statName === 'warCriticalRatio') {
return value + readBuffLevel(buff, 'warCriticalRatio') * 0.01;
}
if (statName === 'warMagicTrialProb') {
return value + readBuffLevel(buff, 'warMagicTrialProb') * 0.01;
}
return value;
};
const applyOpposeWarBuff = (
buff: Record<string, unknown>,
statName: WarStatName,
value: number | [number, number]
) => {
if (typeof value !== 'number') {
return value;
}
if (statName === 'warAvoidRatio') {
return value - readBuffLevel(buff, 'warAvoidRatioOppose') * 0.01;
}
if (statName === 'warCriticalRatio') {
return value - readBuffLevel(buff, 'warCriticalRatioOppose') * 0.01;
}
if (statName === 'warMagicTrialProb') {
return value - readBuffLevel(buff, 'warMagicTrialProbOppose') * 0.01;
}
return value;
};
export const createInheritBuffModules = (): { general: GeneralActionModule; war: WarActionModule } => {
const general: GeneralActionModule = {
onCalcDomestic: (context, turnType, varType, value) =>
applyDomesticBuff(resolveBuffRecord(context), turnType, varType, value),
};
const war: WarActionModule = {
onCalcStat: (context, statName, value) => applyWarBuff(resolveBuffRecord(context), statName, value),
onCalcOpposeStat: (context, statName, value) => applyOpposeWarBuff(resolveBuffRecord(context), statName, value),
};
return { general, war };
};