feat: add unification handler and inheritance system

- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging.
- Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs.
- Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`.
- Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
This commit is contained in:
2026-01-18 10:59:04 +00:00
parent cbe960364d
commit 3ce1f441d0
19 changed files with 2947 additions and 60 deletions
+10
View File
@@ -3,6 +3,7 @@ import MainView from '../views/MainView.vue';
import PublicView from '../views/PublicView.vue';
import LoginView from '../views/LoginView.vue';
import JoinView from '../views/JoinView.vue';
import InheritView from '../views/InheritView.vue';
import NationCitiesView from '../views/NationCitiesView.vue';
import NationGeneralsView from '../views/NationGeneralsView.vue';
import NationPersonnelView from '../views/NationPersonnelView.vue';
@@ -33,6 +34,15 @@ const routes = [
requiresNoGeneral: true,
},
},
{
path: '/inherit',
name: 'inherit',
component: InheritView,
meta: {
requiresAuth: true,
requiresGeneral: true,
},
},
{
path: '/nation/cities',
name: 'nation-cities',
+889
View File
@@ -0,0 +1,889 @@
<script setup lang="ts">
import { computed, onMounted, reactive, ref, watch } from 'vue';
import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
type InheritStatus = Awaited<ReturnType<typeof trpc.inherit.getStatus.query>>;
type InheritLog = Awaited<ReturnType<typeof trpc.inherit.getLogs.query>>[number];
type JoinConfig = Awaited<ReturnType<typeof trpc.join.getConfig.query>>;
type BuffKey =
| 'warAvoidRatio'
| 'warCriticalRatio'
| 'warMagicTrialProb'
| 'success'
| 'fail'
| 'warAvoidRatioOppose'
| 'warCriticalRatioOppose'
| 'warMagicTrialProbOppose';
const buffKeys: BuffKey[] = [
'warAvoidRatio',
'warCriticalRatio',
'warMagicTrialProb',
'success',
'fail',
'warAvoidRatioOppose',
'warCriticalRatioOppose',
'warMagicTrialProbOppose',
];
const buffLabels: Record<BuffKey, string> = {
warAvoidRatio: '회피 확률 증가',
warCriticalRatio: '필살 확률 증가',
warMagicTrialProb: '전투계략 시도 확률 증가',
success: '내정 성공률 증가',
fail: '내정 실패율 감소',
warAvoidRatioOppose: '상대 회피 확률 감소',
warCriticalRatioOppose: '상대 필살 확률 감소',
warMagicTrialProbOppose: '상대 전투계략 시도 확률 감소',
};
const pointLabels: Record<string, string> = {
previous: '보유',
lived_month: '생존 턴',
max_domestic_critical: '내정 최고치',
active_action: '활동',
combat: '전투',
sabotage: '계략',
dex: '숙련',
unifier: '통일 보상',
tournament: '토너먼트',
betting: '베팅',
max_belong: '최대 충성',
};
const pointOrder = [
'previous',
'lived_month',
'max_domestic_critical',
'active_action',
'combat',
'sabotage',
'dex',
'unifier',
'tournament',
'betting',
'max_belong',
] as const;
const loading = ref(true);
const error = ref<string | null>(null);
const status = ref<InheritStatus | null>(null);
const logs = ref<InheritLog[]>([]);
const logLoading = ref(false);
const logEnd = ref(false);
const actionError = ref<string | null>(null);
const actionMessage = ref<string | null>(null);
const actionBusy = ref(false);
const joinConfig = ref<JoinConfig | null>(null);
const buffTargets = reactive<Record<BuffKey, number>>({
warAvoidRatio: 1,
warCriticalRatio: 1,
warMagicTrialProb: 1,
success: 1,
fail: 1,
warAvoidRatioOppose: 1,
warCriticalRatioOppose: 1,
warMagicTrialProbOppose: 1,
});
const nextSpecialKey = ref('');
const ownerTargetId = ref('');
const ownerResult = ref<{ targetName: string; ownerName: string } | null>(null);
const turnTimeResult = ref<string | null>(null);
const uniqueForm = reactive({
itemId: '',
amount: 0,
});
const resetStatForm = reactive({
leadership: 0,
strength: 0,
intel: 0,
bonus: [0, 0, 0] as [number, number, number],
});
const statRules = computed(() => joinConfig.value?.rules.stat ?? null);
const resetStatTotal = computed(() => resetStatForm.leadership + resetStatForm.strength + resetStatForm.intel);
const resetBonusSum = computed(() => resetStatForm.bonus.reduce((acc, value) => acc + value, 0));
const resetStatCost = computed(() =>
resetBonusSum.value > 0 ? status.value?.inheritConst.inheritBornStatPoint ?? 0 : 0
);
const resetStatErrors = computed(() => {
const errors: string[] = [];
const rules = statRules.value;
if (rules) {
if (resetStatTotal.value !== rules.total) {
errors.push(`능력치 총합이 ${rules.total}이 아닙니다.`);
}
if (
resetStatForm.leadership < rules.min ||
resetStatForm.strength < rules.min ||
resetStatForm.intel < rules.min ||
resetStatForm.leadership > rules.max ||
resetStatForm.strength > rules.max ||
resetStatForm.intel > rules.max
) {
errors.push(`능력치는 ${rules.min} ~ ${rules.max} 범위여야 합니다.`);
}
}
if (resetBonusSum.value !== 0 && (resetBonusSum.value < 3 || resetBonusSum.value > 5)) {
errors.push('보너스 능력치 합이 잘못되었습니다.');
}
return errors;
});
const turnTimeLabel = computed(() => {
if (!turnTimeResult.value) {
return null;
}
const parsed = new Date(turnTimeResult.value);
if (Number.isNaN(parsed.getTime())) {
return turnTimeResult.value;
}
return parsed.toLocaleString();
});
const isUnited = computed(() => status.value?.isUnited ?? false);
const pointEntries = computed(() => {
if (!status.value) {
return [] as Array<{ key: string; label: string; value: number }>;
}
return pointOrder.map((key) => ({
key,
label: pointLabels[key] ?? key,
value: status.value?.items[key] ?? 0,
}));
});
const specialNameMap = computed(() => {
const map = new Map<string, string>();
for (const entry of status.value?.availableSpecialWar ?? []) {
map.set(entry.key, entry.name);
}
return map;
});
const currentSpecialName = computed(() => {
if (!status.value) {
return '-';
}
return specialNameMap.value.get(status.value.currentSpecialWar) ?? status.value.currentSpecialWar ?? '-';
});
const buffCost = (key: BuffKey, target: number): number => {
const points = status.value?.inheritConst.inheritBuffPoints ?? [0, 0, 0, 0, 0, 0];
const current = status.value?.buffLevels[key] ?? 0;
return Math.max(0, (points[target] ?? 0) - (points[current] ?? 0));
};
const buffTargetOptions = (key: BuffKey): number[] => {
const current = status.value?.buffLevels[key] ?? 0;
const start = Math.min(5, Math.max(1, current + 1));
const result: number[] = [];
for (let level = start; level <= 5; level += 1) {
result.push(level);
}
return result.length > 0 ? result : [5];
};
const resolveErrorMessage = (value: unknown): string => {
if (value instanceof Error) {
return value.message;
}
if (typeof value === 'string') {
return value;
}
return 'unknown_error';
};
const applyResetBalanced = () => {
const rules = statRules.value;
if (!rules) {
return;
}
const base = Math.floor(rules.total / 3);
resetStatForm.leadership = rules.total - base * 2;
resetStatForm.strength = base;
resetStatForm.intel = base;
};
const syncSelections = () => {
if (!status.value) {
return;
}
for (const key of buffKeys) {
const current = status.value.buffLevels[key] ?? 0;
buffTargets[key] = Math.min(5, Math.max(1, current + 1));
}
if (!nextSpecialKey.value) {
nextSpecialKey.value = status.value.availableSpecialWar[0]?.key ?? '';
}
if (!ownerTargetId.value) {
ownerTargetId.value = String(status.value.availableTargetGenerals[0]?.id ?? '');
}
if (!uniqueForm.amount) {
uniqueForm.amount = status.value.inheritConst.inheritItemUniqueMinPoint;
}
};
const loadStatus = async () => {
loading.value = true;
error.value = null;
actionError.value = null;
try {
status.value = await trpc.inherit.getStatus.query();
syncSelections();
} catch (err) {
error.value = resolveErrorMessage(err);
} finally {
loading.value = false;
}
};
const loadJoinConfig = async () => {
try {
joinConfig.value = await trpc.join.getConfig.query();
} catch {
joinConfig.value = null;
}
};
const loadLogs = async (reset = false) => {
if (logLoading.value) {
return;
}
logLoading.value = true;
try {
const lastId = reset ? undefined : logs.value[logs.value.length - 1]?.id;
const result = await trpc.inherit.getLogs.query({ lastId });
logs.value = reset ? result : [...logs.value, ...result];
logEnd.value = result.length < 30;
} catch (err) {
actionError.value = resolveErrorMessage(err);
} finally {
logLoading.value = false;
}
};
const runAction = async (action: () => Promise<void>, message?: string) => {
if (actionBusy.value) {
return;
}
actionBusy.value = true;
actionError.value = null;
actionMessage.value = null;
try {
await action();
if (message) {
actionMessage.value = message;
}
await loadStatus();
await loadLogs(true);
} catch (err) {
actionError.value = resolveErrorMessage(err);
} finally {
actionBusy.value = false;
}
};
const buyHiddenBuff = async (key: BuffKey) => {
if (!status.value) {
return;
}
const target = buffTargets[key];
const cost = buffCost(key, target);
if (!window.confirm(`${buffLabels[key]} ${target}단계를 ${cost} 포인트로 구입하시겠습니까?`)) {
return;
}
await runAction(async () => {
await trpc.inherit.buyHiddenBuff.mutate({ type: key, level: target });
});
};
const reserveSpecialWar = async () => {
if (!nextSpecialKey.value) {
actionError.value = '다음 전투 특기를 선택해주세요.';
return;
}
const name = specialNameMap.value.get(nextSpecialKey.value) ?? nextSpecialKey.value;
const cost = status.value?.inheritConst.inheritSpecificSpecialPoint ?? 0;
if (!window.confirm(`${name} 특기를 ${cost} 포인트로 예약하시겠습니까?`)) {
return;
}
await runAction(async () => {
await trpc.inherit.setNextSpecialWar.mutate({ specialKey: nextSpecialKey.value });
});
};
const resetSpecialWar = async () => {
const cost = status.value?.resetCosts.resetSpecialWar ?? 0;
if (!window.confirm(`전투 특기를 ${cost} 포인트로 초기화하시겠습니까?`)) {
return;
}
await runAction(async () => {
await trpc.inherit.resetSpecialWar.mutate();
});
};
const resetTurnTime = async () => {
const cost = status.value?.resetCosts.resetTurnTime ?? 0;
if (!window.confirm(`턴 시간을 ${cost} 포인트로 초기화하시겠습니까?`)) {
return;
}
await runAction(async () => {
const result = await trpc.inherit.resetTurnTime.mutate();
turnTimeResult.value = result.nextTurnTime;
});
};
const resetStats = async () => {
if (resetStatErrors.value.length > 0) {
actionError.value = resetStatErrors.value[0] ?? '입력값을 확인해주세요.';
return;
}
if (!window.confirm('능력치를 초기화하시겠습니까?')) {
return;
}
await runAction(async () => {
await trpc.inherit.resetStat.mutate({
leadership: resetStatForm.leadership,
strength: resetStatForm.strength,
intel: resetStatForm.intel,
inheritBonusStat: resetStatForm.bonus,
});
});
};
const buyRandomUnique = async () => {
const cost = status.value?.inheritConst.inheritItemRandomPoint ?? 0;
if (!window.confirm(`랜덤 유니크를 ${cost} 포인트로 구매하시겠습니까?`)) {
return;
}
await runAction(async () => {
await trpc.inherit.buyRandomUnique.mutate();
});
};
const openUniqueAuction = async () => {
if (!uniqueForm.itemId.trim()) {
actionError.value = '유니크 아이템 ID를 입력해주세요.';
return;
}
const amount = Math.max(0, Math.floor(uniqueForm.amount));
if (amount <= 0) {
actionError.value = '입찰 포인트를 입력해주세요.';
return;
}
if (!window.confirm(`유니크 경매를 ${amount} 포인트로 신청하시겠습니까?`)) {
return;
}
await runAction(async () => {
await trpc.inherit.openUniqueAuction.mutate({
itemId: uniqueForm.itemId.trim(),
amount,
});
});
};
const checkOwner = async () => {
const targetId = Number(ownerTargetId.value);
if (!targetId) {
actionError.value = '확인할 장수를 선택해주세요.';
return;
}
const cost = status.value?.inheritConst.inheritCheckOwnerPoint ?? 0;
if (!window.confirm(`장수 소유자 확인에 ${cost} 포인트를 사용하시겠습니까?`)) {
return;
}
await runAction(async () => {
const result = await trpc.inherit.checkOwner.mutate({ targetGeneralId: targetId });
ownerResult.value = { targetName: result.targetName, ownerName: result.ownerName };
});
};
watch(statRules, (rules) => {
if (rules) {
applyResetBalanced();
}
});
onMounted(() => {
void loadStatus();
void loadJoinConfig();
void loadLogs(true);
});
</script>
<template>
<main class="inherit-page">
<header class="inherit-header">
<div>
<h1 class="inherit-title">유산 포인트</h1>
<p class="inherit-subtitle">숨김 강화와 유산 상점 기능을 관리합니다.</p>
</div>
<div class="inherit-actions">
<button class="ghost" @click="loadStatus">새로고침</button>
<button class="ghost" @click="loadLogs(true)">로그 갱신</button>
</div>
</header>
<div v-if="error" class="inherit-error">{{ error }}</div>
<div v-if="actionError" class="inherit-error">{{ actionError }}</div>
<div v-if="actionMessage" class="inherit-message">{{ actionMessage }}</div>
<div v-if="loading">
<SkeletonLines :lines="4" />
</div>
<section v-else class="inherit-grid">
<PanelCard title="포인트 요약" subtitle="유산 포인트 구성 현황">
<div v-if="!status" class="muted">포인트 정보를 불러오지 못했습니다.</div>
<div v-else class="summary-panel">
<div class="summary-head">
<div class="summary-total"> {{ status.totalPoint }} 포인트</div>
<div class="summary-state" :class="{ united: status.isUnited }">
{{ status.isUnited ? '통일 완료' : '진행 중' }}
</div>
</div>
<div class="summary-list">
<div v-for="entry in pointEntries" :key="entry.key" class="summary-row">
<span>{{ entry.label }}</span>
<span>{{ entry.value }}</span>
</div>
</div>
<div class="summary-footer">
<div>현재 전투 특기: {{ currentSpecialName }}</div>
<div>특기 초기화 단계: {{ status.resetLevels.resetSpecialWar }}</div>
<div> 시간 초기화 단계: {{ status.resetLevels.resetTurnTime }}</div>
</div>
</div>
</PanelCard>
<PanelCard title="숨김 강화" subtitle="숨김 강화 효과를 구입합니다.">
<div v-if="!status" class="muted">숨김 강화 정보를 불러오지 못했습니다.</div>
<div v-else class="buff-list">
<div v-for="key in buffKeys" :key="key" class="buff-row">
<div class="buff-info">
<div class="buff-name">{{ buffLabels[key] }}</div>
<div class="buff-level">현재 {{ status.buffLevels[key] ?? 0 }} 단계</div>
</div>
<div class="buff-action">
<select v-model.number="buffTargets[key]" class="form-input">
<option
v-for="level in buffTargetOptions(key)"
:key="level"
:value="level"
>
{{ level }} 단계
</option>
</select>
<div class="buff-cost">비용 {{ buffCost(key, buffTargets[key]) }}</div>
<button
:disabled="isUnited || actionBusy || (status.buffLevels[key] ?? 0) >= 5"
@click="buyHiddenBuff(key)"
>
구입
</button>
</div>
</div>
</div>
</PanelCard>
<PanelCard title="전투 특기 제어" subtitle="다음 특기 지정 및 초기화">
<div v-if="!status" class="muted">전투 특기 정보를 불러오지 못했습니다.</div>
<div v-else class="action-stack">
<div class="action-row">
<label class="form-field">
<span>다음 전투 특기</span>
<select v-model="nextSpecialKey" class="form-input">
<option v-for="special in status.availableSpecialWar" :key="special.key" :value="special.key">
{{ special.name }}
</option>
</select>
<small class="muted">비용 {{ status.inheritConst.inheritSpecificSpecialPoint }} 포인트</small>
</label>
<button :disabled="isUnited || actionBusy" @click="reserveSpecialWar">예약</button>
</div>
<div class="action-row">
<div>
<div class="muted">현재 전투 특기: {{ currentSpecialName }}</div>
<div class="muted">
초기화 비용 {{ status.resetCosts.resetSpecialWar }} 포인트
({{ status.resetLevels.resetSpecialWar }})
</div>
</div>
<button :disabled="isUnited || actionBusy" @click="resetSpecialWar">초기화</button>
</div>
</div>
</PanelCard>
<PanelCard title="턴 시간 초기화" subtitle="턴 시간대를 재설정합니다.">
<div v-if="!status" class="muted"> 시간 정보를 불러오지 못했습니다.</div>
<div v-else class="action-stack">
<div class="action-row">
<div class="muted">
비용 {{ status.resetCosts.resetTurnTime }} 포인트 ({{ status.resetLevels.resetTurnTime }})
</div>
<button :disabled="isUnited || actionBusy" @click="resetTurnTime"> 시간 변경</button>
</div>
<div v-if="turnTimeLabel" class="muted">다음 적용 시각: {{ turnTimeLabel }}</div>
</div>
</PanelCard>
<PanelCard title="능력치 초기화" subtitle="능력치를 다시 배분합니다.">
<div v-if="!status" class="muted">능력치 정보를 불러오지 못했습니다.</div>
<div v-else class="stat-panel">
<div class="stat-grid">
<label class="form-field">
<span>통솔</span>
<input v-model.number="resetStatForm.leadership" type="number" class="form-input" />
</label>
<label class="form-field">
<span>무력</span>
<input v-model.number="resetStatForm.strength" type="number" class="form-input" />
</label>
<label class="form-field">
<span>지력</span>
<input v-model.number="resetStatForm.intel" type="number" class="form-input" />
</label>
</div>
<div class="stat-grid">
<label class="form-field">
<span>보너스 통솔</span>
<input v-model.number="resetStatForm.bonus[0]" type="number" min="0" max="5" class="form-input" />
</label>
<label class="form-field">
<span>보너스 무력</span>
<input v-model.number="resetStatForm.bonus[1]" type="number" min="0" max="5" class="form-input" />
</label>
<label class="form-field">
<span>보너스 지력</span>
<input v-model.number="resetStatForm.bonus[2]" type="number" min="0" max="5" class="form-input" />
</label>
</div>
<div class="stat-summary">
<div>총합 {{ resetStatTotal }} / {{ statRules?.total ?? '-' }}</div>
<div>보너스 {{ resetBonusSum }} · 비용 {{ resetStatCost }}</div>
<div v-if="resetStatErrors.length" class="stat-errors">
<div v-for="item in resetStatErrors" :key="item">{{ item }}</div>
</div>
</div>
<div class="action-row">
<button :disabled="isUnited || actionBusy" class="ghost" @click="applyResetBalanced">균형형</button>
<button :disabled="isUnited || actionBusy" @click="resetStats">능력치 초기화</button>
</div>
</div>
</PanelCard>
<PanelCard title="유니크 상점" subtitle="유니크 아이템 관련 기능">
<div v-if="!status" class="muted">유니크 정보를 불러오지 못했습니다.</div>
<div v-else class="action-stack">
<div class="action-row">
<div class="muted">랜덤 유니크 구매 ({{ status.inheritConst.inheritItemRandomPoint }} 포인트)</div>
<button :disabled="isUnited || actionBusy" @click="buyRandomUnique">구입</button>
</div>
<div class="action-row">
<label class="form-field">
<span>유니크 아이템 ID</span>
<input v-model="uniqueForm.itemId" type="text" class="form-input" />
</label>
<label class="form-field">
<span>입찰 포인트</span>
<input v-model.number="uniqueForm.amount" type="number" class="form-input" />
<small class="muted">최소 {{ status.inheritConst.inheritItemUniqueMinPoint }} 포인트</small>
</label>
<button :disabled="isUnited || actionBusy" @click="openUniqueAuction">신청</button>
</div>
</div>
</PanelCard>
<PanelCard title="소유자 확인" subtitle="상대 장수의 소유자를 확인합니다.">
<div v-if="!status" class="muted">대상 장수 목록을 불러오지 못했습니다.</div>
<div v-else class="action-stack">
<label class="form-field">
<span>대상 장수</span>
<select v-model="ownerTargetId" class="form-input">
<option v-for="general in status.availableTargetGenerals" :key="general.id" :value="String(general.id)">
{{ general.name }}
</option>
</select>
<small class="muted">비용 {{ status.inheritConst.inheritCheckOwnerPoint }} 포인트</small>
</label>
<button :disabled="isUnited || actionBusy" @click="checkOwner">확인</button>
<div v-if="ownerResult" class="muted">
{{ ownerResult.targetName }} 소유자: {{ ownerResult.ownerName }}
</div>
</div>
</PanelCard>
<PanelCard title="유산 기록" subtitle="최근 유산 로그">
<template #actions>
<button class="ghost" :disabled="logLoading" @click="loadLogs(true)">갱신</button>
</template>
<div v-if="logLoading && logs.length === 0">
<SkeletonLines :lines="3" />
</div>
<div v-else-if="logs.length === 0" class="muted">기록이 없습니다.</div>
<div v-else class="log-list">
<div v-for="entry in logs" :key="entry.id" class="log-entry">
<span class="log-date">{{ entry.year }} {{ entry.month }}</span>
<span>{{ entry.text }}</span>
</div>
</div>
<div class="log-footer">
<button class="ghost" :disabled="logLoading || logEnd" @click="loadLogs()"> 보기</button>
</div>
</PanelCard>
</section>
</main>
</template>
<style scoped>
.inherit-page {
min-height: 100vh;
padding: 24px;
display: flex;
flex-direction: column;
gap: 16px;
}
.inherit-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 12px;
border-bottom: 1px solid rgba(201, 164, 90, 0.4);
padding-bottom: 12px;
}
.inherit-title {
font-size: 1.6rem;
font-weight: 600;
}
.inherit-subtitle {
font-size: 0.85rem;
color: rgba(232, 221, 196, 0.7);
}
.inherit-actions {
display: flex;
gap: 8px;
}
.inherit-error {
border: 1px solid rgba(240, 90, 90, 0.6);
padding: 8px 10px;
color: rgba(240, 150, 150, 0.9);
}
.inherit-message {
border: 1px solid rgba(120, 190, 120, 0.5);
padding: 8px 10px;
color: rgba(180, 230, 180, 0.9);
}
.inherit-grid {
display: grid;
gap: 16px;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
}
.summary-panel {
display: flex;
flex-direction: column;
gap: 10px;
}
.summary-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
}
.summary-total {
font-size: 1rem;
font-weight: 600;
}
.summary-state {
font-size: 0.75rem;
padding: 4px 8px;
border: 1px solid rgba(201, 164, 90, 0.4);
}
.summary-state.united {
border-color: rgba(240, 120, 120, 0.6);
color: rgba(240, 150, 150, 0.9);
}
.summary-list {
display: flex;
flex-direction: column;
gap: 4px;
}
.summary-row {
display: flex;
justify-content: space-between;
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.8);
}
.summary-footer {
display: flex;
flex-direction: column;
gap: 4px;
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.7);
}
.buff-list {
display: flex;
flex-direction: column;
gap: 10px;
}
.buff-row {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 8px;
border: 1px solid rgba(201, 164, 90, 0.2);
padding: 8px;
}
.buff-info {
display: flex;
flex-direction: column;
gap: 4px;
}
.buff-name {
font-weight: 600;
font-size: 0.85rem;
}
.buff-level {
font-size: 0.7rem;
color: rgba(232, 221, 196, 0.7);
}
.buff-action {
display: flex;
align-items: center;
gap: 8px;
flex-wrap: wrap;
}
.buff-cost {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.7);
}
.action-stack {
display: flex;
flex-direction: column;
gap: 12px;
}
.action-row {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px;
justify-content: space-between;
}
.stat-panel {
display: flex;
flex-direction: column;
gap: 12px;
}
.stat-grid {
display: grid;
gap: 12px;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
}
.stat-summary {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.7);
display: flex;
flex-direction: column;
gap: 4px;
}
.stat-errors {
color: rgba(240, 150, 150, 0.9);
}
.form-field {
display: flex;
flex-direction: column;
gap: 6px;
font-size: 0.75rem;
}
.form-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(10, 10, 10, 0.8);
padding: 6px 8px;
color: inherit;
}
button {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 12px;
font-size: 0.8rem;
background: rgba(16, 16, 16, 0.6);
color: inherit;
}
button.ghost {
background: transparent;
}
.log-list {
display: flex;
flex-direction: column;
gap: 8px;
}
.log-entry {
display: flex;
flex-direction: column;
gap: 2px;
font-size: 0.8rem;
}
.log-date {
font-size: 0.7rem;
color: rgba(232, 221, 196, 0.6);
}
.log-footer {
margin-top: 8px;
}
.muted {
color: rgba(232, 221, 196, 0.6);
font-size: 0.75rem;
}
</style>
+218 -3
View File
@@ -5,10 +5,12 @@ import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
import { useSessionStore } from '../stores/session';
import { cityLevelMap, regionMap } from '../utils/nationFormat';
type JoinConfig = Awaited<ReturnType<typeof trpc.join.getConfig.query>>;
type JoinInput = Parameters<typeof trpc.join.createGeneral.mutate>[0];
type PossessCandidate = Awaited<ReturnType<typeof trpc.join.listPossessCandidates.query>>[0];
type JoinForm = Omit<JoinInput, 'inheritBonusStat'> & { inheritBonusStat: [number, number, number] };
const router = useRouter();
const session = useSessionStore();
@@ -20,13 +22,14 @@ const submitting = ref(false);
const joinConfig = ref<JoinConfig | null>(null);
const activeTab = ref<'create' | 'possess'>('create');
const form = ref<JoinInput>({
const form = ref<JoinForm>({
name: '',
leadership: 0,
strength: 0,
intel: 0,
character: 'Random',
pic: true,
inheritBonusStat: [0, 0, 0],
});
const npcCandidates = ref<PossessCandidate[]>([]);
@@ -63,11 +66,83 @@ const canSubmit = computed(() => {
if (statErrors.value.length > 0) {
return false;
}
if (inheritErrors.value.length > 0) {
return false;
}
return true;
});
const nationList = computed(() => joinConfig.value?.nations ?? []);
const personalities = computed(() => joinConfig.value?.personalities ?? []);
const inheritConfig = computed(() => joinConfig.value?.inherit ?? null);
const inheritTotalPoint = computed(() => inheritConfig.value?.totalPoint ?? 0);
const inheritCosts = computed(
() =>
inheritConfig.value?.costs ?? {
inheritBornSpecialPoint: 0,
inheritBornTurntimePoint: 0,
inheritBornCityPoint: 0,
inheritBornStatPoint: 0,
}
);
const inheritRequiredPoint = computed(() => {
let total = 0;
if (form.value.inheritSpecial) {
total += inheritCosts.value.inheritBornSpecialPoint;
}
if (form.value.inheritCity !== undefined) {
total += inheritCosts.value.inheritBornCityPoint;
}
if (form.value.inheritTurntimeZone !== undefined) {
total += inheritCosts.value.inheritBornTurntimePoint;
}
const bonus = form.value.inheritBonusStat ?? [0, 0, 0];
const bonusSum = bonus.reduce((acc, value) => acc + value, 0);
if (bonusSum > 0) {
total += inheritCosts.value.inheritBornStatPoint;
}
return total;
});
const inheritBonusSum = computed(() => {
const bonus = form.value.inheritBonusStat ?? [0, 0, 0];
return bonus.reduce((acc, value) => acc + value, 0);
});
const inheritErrors = computed(() => {
const errors: string[] = [];
const bonus = form.value.inheritBonusStat ?? [0, 0, 0];
const bonusSum = bonus.reduce((acc, value) => acc + value, 0);
if (bonusSum !== 0 && (bonusSum < 3 || bonusSum > 5)) {
errors.push('보너스 능력치는 합 3~5 사이여야 합니다.');
}
if (inheritRequiredPoint.value > inheritTotalPoint.value) {
errors.push('보유한 유산 포인트가 부족합니다.');
}
return errors;
});
const inheritSpecialChoice = computed<string>({
get: () => form.value.inheritSpecial ?? '',
set: (value) => {
form.value.inheritSpecial = value ? value : undefined;
},
});
const inheritCityChoice = computed<string>({
get: () => (form.value.inheritCity !== undefined ? String(form.value.inheritCity) : ''),
set: (value) => {
form.value.inheritCity = value ? Number(value) : undefined;
},
});
const inheritTurntimeChoice = computed<string>({
get: () => (form.value.inheritTurntimeZone !== undefined ? String(form.value.inheritTurntimeZone) : ''),
set: (value) => {
form.value.inheritTurntimeZone = value ? Number(value) : undefined;
},
});
const randomInt = (min: number, max: number) => Math.floor(Math.random() * (max - min + 1)) + min;
@@ -283,8 +358,106 @@ onMounted(() => {
</div>
</PanelCard>
<PanelCard title="유산/빙의 안내" subtitle="유 포인트와 추가 옵션은 추후 이식 예정입니다.">
<div class="muted">특기/도시 선택, 시간 지정은 향후 UI와 함께 제공됩니다.</div>
<PanelCard title="유산 포인트 옵션" subtitle="유 포인트를 사용해 시작 옵션을 지정합니다.">
<div v-if="!inheritConfig" class="muted">유산 포인트 정보를 불러오지 못했습니다.</div>
<div v-else class="inherit-panel">
<div class="inherit-summary">
<div>보유 포인트: {{ inheritTotalPoint }}</div>
<div>필요 포인트: {{ inheritRequiredPoint }}</div>
</div>
<div class="inherit-options">
<label class="form-field">
<span>전투 특기 선택</span>
<select v-model="inheritSpecialChoice" class="form-input">
<option value="">선택 안함</option>
<option
v-for="special in inheritConfig.availableSpecialWar"
:key="special.key"
:value="special.key"
>
{{ special.name }}
</option>
</select>
<small class="muted">비용 {{ inheritCosts.inheritBornSpecialPoint }} 포인트</small>
</label>
<label class="form-field">
<span>시작 도시 지정</span>
<select v-model="inheritCityChoice" class="form-input">
<option value="">랜덤 배치</option>
<option
v-for="city in inheritConfig.availableCities"
:key="city.id"
:value="String(city.id)"
>
{{ city.name }} · {{ cityLevelMap[city.level] ?? city.level }} ·
{{ regionMap[city.region] ?? city.region }}
</option>
</select>
<small class="muted">비용 {{ inheritCosts.inheritBornCityPoint }} 포인트</small>
</label>
<label class="form-field">
<span> 시간대 지정</span>
<select v-model="inheritTurntimeChoice" class="form-input">
<option value="">랜덤 배치</option>
<option
v-for="(zone, index) in inheritConfig.turnTimeZones"
:key="zone"
:value="String(index)"
>
{{ zone }}
</option>
</select>
<small class="muted">비용 {{ inheritCosts.inheritBornTurntimePoint }} 포인트</small>
</label>
</div>
<div class="inherit-bonus">
<div class="bonus-title">보너스 능력치</div>
<div class="bonus-grid">
<label class="form-field">
<span>통솔</span>
<input
v-model.number="form.inheritBonusStat[0]"
type="number"
min="0"
max="5"
class="form-input"
/>
</label>
<label class="form-field">
<span>무력</span>
<input
v-model.number="form.inheritBonusStat[1]"
type="number"
min="0"
max="5"
class="form-input"
/>
</label>
<label class="form-field">
<span>지력</span>
<input
v-model.number="form.inheritBonusStat[2]"
type="number"
min="0"
max="5"
class="form-input"
/>
</label>
</div>
<small class="muted">
보너스 {{ inheritBonusSum }} (0 또는 3~5) · 비용
{{ inheritCosts.inheritBornStatPoint }} 포인트
</small>
</div>
<div v-if="inheritErrors.length" class="inherit-errors">
<div v-for="item in inheritErrors" :key="item">{{ item }}</div>
</div>
</div>
</PanelCard>
</section>
@@ -474,6 +647,48 @@ onMounted(() => {
font-size: 0.8rem;
}
.inherit-panel {
display: flex;
flex-direction: column;
gap: 12px;
}
.inherit-summary {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 8px;
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.85);
}
.inherit-options {
display: grid;
gap: 12px;
}
.inherit-bonus {
display: flex;
flex-direction: column;
gap: 8px;
}
.bonus-title {
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.8);
}
.bonus-grid {
display: grid;
gap: 12px;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
}
.inherit-errors {
color: rgba(240, 150, 150, 0.9);
font-size: 0.75rem;
}
.form-actions .ghost,
.join-tabs .ghost,
.npc-footer .ghost {
+1
View File
@@ -94,6 +94,7 @@ watch(
<RouterLink class="ghost" to="/nation/cities">세력 도시</RouterLink>
<RouterLink class="ghost" to="/nation/generals">세력 장수</RouterLink>
<RouterLink class="ghost" to="/nation/personnel">인사부</RouterLink>
<RouterLink class="ghost" to="/inherit">유산 강화</RouterLink>
<button
class="toggle"
:class="{ active: realtimeEnabled }"