fix reserved turn queue concurrency
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@@ -21,7 +21,9 @@ export interface DatabaseClient {
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oldGeneral: GamePrisma.OldGeneralDelegate;
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emperor: GamePrisma.EmperorDelegate;
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generalTurn: GamePrisma.GeneralTurnDelegate;
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generalTurnRevision: GamePrisma.GeneralTurnRevisionDelegate;
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nationTurn: GamePrisma.NationTurnDelegate;
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nationTurnRevision: GamePrisma.NationTurnRevisionDelegate;
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troop: GamePrisma.TroopDelegate;
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logEntry: GamePrisma.LogEntryDelegate;
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auction: GamePrisma.AuctionDelegate;
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