fix reserved turn queue concurrency
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@@ -21,7 +21,9 @@ export interface DatabaseClient {
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oldGeneral: GamePrisma.OldGeneralDelegate;
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emperor: GamePrisma.EmperorDelegate;
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generalTurn: GamePrisma.GeneralTurnDelegate;
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generalTurnRevision: GamePrisma.GeneralTurnRevisionDelegate;
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nationTurn: GamePrisma.NationTurnDelegate;
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nationTurnRevision: GamePrisma.NationTurnRevisionDelegate;
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troop: GamePrisma.TroopDelegate;
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logEntry: GamePrisma.LogEntryDelegate;
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auction: GamePrisma.AuctionDelegate;
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@@ -436,9 +436,17 @@ export interface TurnEngineDatabaseClient {
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deleteMany(args?: unknown): Promise<unknown>;
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createMany(args?: unknown): Promise<unknown>;
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};
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generalTurnRevision?: {
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upsert(args: unknown): Promise<unknown>;
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deleteMany(args?: unknown): Promise<unknown>;
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};
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nationTurn: {
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findMany(args?: unknown): Promise<TurnEngineNationTurnRow[]>;
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deleteMany(args?: unknown): Promise<unknown>;
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createMany(args?: unknown): Promise<unknown>;
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};
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nationTurnRevision?: {
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upsert(args: unknown): Promise<unknown>;
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deleteMany(args?: unknown): Promise<unknown>;
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};
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}
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