Merge branch 'main' into feature/board-rooms-parity
# Conflicts: # app/game-frontend/e2e/playwright.config.mjs # app/game-frontend/src/views/MainView.vue
This commit is contained in:
@@ -136,6 +136,10 @@ export class ActionResolver<
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consumeSuccessfulStrategyItem(this.pipeline, context);
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for (const injured of result.injuredGenerals) {
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effects.push(createGeneralPatchEffect(injured.patch, injured.id));
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ctx.addLog('<M>계략</>으로 인해 <R>부상</>을 당했습니다.', {
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generalId: injured.id,
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format: LogFormat.MONTH,
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});
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}
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return { effects };
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@@ -140,14 +140,12 @@ export class ActionResolver<
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)
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);
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} else {
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const commDmg = stolenGold / 12;
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const agriDmg = stolenRice / 12;
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// 레거시는 미보급 도시 자원을 먼저 감소시키지만 같은 명령 끝의
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// 원본 destCity 전체 저장이 이를 덮어쓴다. 관찰 가능한 최종
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// 상태는 자원 변화 없이 state 32만 남는다.
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effects.push(
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createCityPatchEffect(
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{
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commerce: Math.round(Math.max(0, destCity.commerce - commDmg)),
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agriculture: Math.round(Math.max(0, destCity.agriculture - agriDmg)),
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state: 32,
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},
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args.destCityId
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@@ -106,7 +106,6 @@ export class ActionResolver<
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effects.push(
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createCityPatchEffect(
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{
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...destCity,
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defence: newDef,
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wall: newWall,
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state: 32, // Legacy sabotage state
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@@ -118,6 +117,10 @@ export class ActionResolver<
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consumeSuccessfulStrategyItem(this.pipeline, context);
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for (const injured of result.injuredGenerals) {
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effects.push(createGeneralPatchEffect(injured.patch, injured.id));
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ctx.addLog('<M>계략</>으로 인해 <R>부상</>을 당했습니다.', {
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generalId: injured.id,
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format: LogFormat.MONTH,
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});
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}
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return { effects };
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@@ -212,9 +212,9 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
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id: defender.id,
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patch: {
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injury: clamp(defender.injury + injuryAmount, 0, INJURY_MAX),
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crew: Math.floor(defender.crew * 0.98),
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atmos: Math.floor(defender.atmos * 0.98),
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train: Math.floor(defender.train * 0.98),
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crew: Math.round(defender.crew * 0.98),
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atmos: Math.round(defender.atmos * 0.98),
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train: Math.round(defender.train * 0.98),
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},
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});
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}
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@@ -386,7 +386,7 @@ export class ActionResolver<
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for (const injured of result.injuredGenerals) {
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// 타겟 장수는 Draft가 아니므로 Effect 반환
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effects.push(createGeneralPatchEffect(injured.patch, injured.id));
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context.addLog(`<M>${ACTION_KEY}</>로 인해 <R>부상</>을 당했습니다.`, {
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context.addLog('<M>계략</>으로 인해 <R>부상</>을 당했습니다.', {
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generalId: injured.id,
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format: LogFormat.MONTH,
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});
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@@ -144,6 +144,24 @@ export const countOccupiedUniqueItems = (
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return counts;
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};
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export const addOccupiedUniqueItemKeys = (
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counts: Map<string, number>,
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itemKeys: Iterable<string | null | undefined>,
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itemRegistry: Map<string, ItemModule>
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): Map<string, number> => {
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for (const itemKey of itemKeys) {
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if (!itemKey) {
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continue;
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}
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const module = itemRegistry.get(itemKey);
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if (!module || module.buyable) {
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continue;
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}
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counts.set(itemKey, (counts.get(itemKey) ?? 0) + 1);
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}
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return counts;
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};
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const joinYearMonth = (year: number, month: number): number => year * 12 + month - 1;
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const serializeSeed = (...values: Array<string | number>): string =>
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@@ -5,6 +5,7 @@ import type { GeneralItemSlots } from '../src/domain/entities.js';
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import type { ItemModule } from '../src/items/types.js';
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import {
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type UniqueAcquireType,
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addOccupiedUniqueItemKeys,
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buildVoteUniqueSeed,
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countOccupiedUniqueItems,
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resolveUniqueConfig,
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@@ -131,4 +132,20 @@ describe('unique lottery', () => {
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expect(counts.get('uniqueItem')).toBe(1);
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expect(counts.get('buyableItem')).toBeUndefined();
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});
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it('adds active auction and storage reservations without counting buyable items', () => {
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const itemRegistry = new Map<string, ItemModule>([
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['uniqueItem', buildItem('uniqueItem', 'weapon', false)],
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['buyableItem', buildItem('buyableItem', 'book', true)],
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]);
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const counts = addOccupiedUniqueItemKeys(
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new Map([['uniqueItem', 1]]),
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['uniqueItem', 'uniqueItem', 'buyableItem', null],
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itemRegistry
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);
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expect(counts.get('uniqueItem')).toBe(3);
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expect(counts.get('buyableItem')).toBeUndefined();
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});
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});
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