fix: 시나리오별 장비 매매 품목 범위를 보존

현재 시나리오 allItems를 API 선택지와 턴 실행 검증에 함께 적용한다. 빈 설정은 Ref 기본 장비 24종으로 복원하고 명시된 비급 시나리오는 기존 품목을 유지한다.
This commit is contained in:
2026-08-21 02:11:40 +00:00
parent 4ce2477103
commit 3b933a75b8
12 changed files with 301 additions and 28 deletions
@@ -1,6 +1,9 @@
import { describe, expect, it } from 'vitest';
import { resolveLegacyCompatibleUniqueConfig } from '../src/rewards/legacyUniqueItemPool.js';
import {
resolveLegacyCompatibleUniqueConfig,
resolveLegacyPurchasableItemKeys,
} from '../src/rewards/legacyUniqueItemPool.js';
describe('legacy-compatible unique item pool', () => {
it.each([undefined, {}, '{}'] as const)('restores the Ref default pool when allItems is %j', async (allItems) => {
@@ -27,4 +30,29 @@ describe('legacy-compatible unique item pool', () => {
},
});
});
it.each([undefined, {}, '{}'] as const)('restores the Ref default shop items when allItems is %j', (allItems) => {
const keys = resolveLegacyPurchasableItemKeys(allItems === undefined ? {} : { allItems });
expect(keys.size).toBe(24);
expect(keys.has('che_명마_01_노기')).toBe(true);
expect(keys.has('che_치료_환약')).toBe(true);
expect(keys.has('event_전투특기_격노')).toBe(false);
});
it('uses only non-limited entries from an explicit scenario shop pool', () => {
const keys = resolveLegacyPurchasableItemKeys({
allItems: {
weapon: {
che_무기_01_단도: 0,
che_무기_12_칠성검: 2,
},
item: {
event_전투특기_격노: 0,
},
},
});
expect([...keys]).toEqual(['che_무기_01_단도', 'event_전투특기_격노']);
});
});