fix: 시나리오별 장비 매매 품목 범위를 보존
현재 시나리오 allItems를 API 선택지와 턴 실행 검증에 함께 적용한다. 빈 설정은 Ref 기본 장비 24종으로 복원하고 명시된 비급 시나리오는 기존 품목을 유지한다.
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@@ -13,6 +13,7 @@ import {
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} from '../../turns/commandTable.js';
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import { loadMapDefinitionByName } from '../../maps/mapDefinition.js';
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import {
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buildEquipmentTradeItemOptions,
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parseReservedTurnArgs,
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TURN_COMMAND_NATION_COLORS,
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type TurnCommandInputOptions,
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@@ -283,29 +284,12 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
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cityNames: new Map(cities.map((entry) => [entry.id, entry.name])),
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troopNames: new Map(troops.map((entry) => [entry.troopLeaderId, entry.name])),
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});
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const items: TurnCommandInputOptions['items'] = {
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horse: [{ value: 'None', label: '판매/해제' }],
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weapon: [{ value: 'None', label: '판매/해제' }],
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book: [{ value: 'None', label: '판매/해제' }],
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item: [{ value: 'None', label: '판매/해제' }],
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};
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for (const item of moduleBundle.itemModules) {
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if (item.buyable) {
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const cost = item.cost ?? 0;
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const currentSecurity = city?.security ?? 0;
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const availability =
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currentSecurity < item.reqSecu
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? `현재 구입 불가: 치안 ${item.reqSecu.toLocaleString()} 필요`
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: general.gold < cost
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? `현재 구입 불가: 자금 ${cost.toLocaleString()} 필요`
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: '현재 구입 가능';
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items[item.slot].push({
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value: item.key,
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label: item.name,
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description: `${availability} · 가격 ${cost.toLocaleString()} · ${plainLegacyInfo(item.info)}`,
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});
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}
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}
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const items = buildEquipmentTradeItemOptions({
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configConst: asRecord(asRecord(worldState.config).const),
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itemModules: moduleBundle.itemModules,
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currentSecurity: city?.security ?? 0,
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generalGold: general.gold,
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});
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const inputOptions: TurnCommandInputOptions = {
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cities: cities.map((entry) => ({
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value: entry.id,
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@@ -5,6 +5,8 @@ import {
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type NationTurnCommandSpec,
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} from '@sammo-ts/logic';
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import { asRecord, isRecord } from '@sammo-ts/common';
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import type { ItemModule } from '@sammo-ts/logic/items/types.js';
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import { resolveLegacyPurchasableItemKeys } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
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import { z } from 'zod';
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import { loadTurnCommandProfile } from '@sammo-ts/game-engine/turn/turnCommandProfile.js';
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@@ -103,6 +105,49 @@ export interface TurnCommandInputOptions {
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};
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}
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type EquipmentTradeItemModule = Pick<ItemModule, 'key' | 'slot' | 'name' | 'info' | 'cost' | 'reqSecu' | 'buyable'>;
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const plainLegacyInfo = (value: string): string =>
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value
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.replace(/<br\s*\/?>/giu, ' · ')
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.replace(/<[^>]+>/gu, '')
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.replace(/\s+/gu, ' ')
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.trim();
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export const buildEquipmentTradeItemOptions = (options: {
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configConst: Record<string, unknown>;
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itemModules: readonly EquipmentTradeItemModule[];
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currentSecurity: number;
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generalGold: number;
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}): TurnCommandInputOptions['items'] => {
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const purchasableItemKeys = resolveLegacyPurchasableItemKeys(options.configConst);
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const items: TurnCommandInputOptions['items'] = {
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horse: [{ value: 'None', label: '판매/해제' }],
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weapon: [{ value: 'None', label: '판매/해제' }],
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book: [{ value: 'None', label: '판매/해제' }],
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item: [{ value: 'None', label: '판매/해제' }],
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};
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for (const item of options.itemModules) {
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if (!item.buyable || !purchasableItemKeys.has(item.key)) {
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continue;
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}
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const cost = item.cost ?? 0;
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const availability =
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options.currentSecurity < item.reqSecu
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? `현재 구입 불가: 치안 ${item.reqSecu.toLocaleString()} 필요`
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: options.generalGold < cost
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? `현재 구입 불가: 자금 ${cost.toLocaleString()} 필요`
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: '현재 구입 가능';
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items[item.slot].push({
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value: item.key,
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label: item.name,
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description: `${availability} · 가격 ${cost.toLocaleString()} · ${plainLegacyInfo(item.info)}`,
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});
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}
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return items;
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};
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// 레거시 및 명령 실행 모듈의 인덱스 순서와 동일해야 한다.
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export const TURN_COMMAND_NATION_COLORS = [
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'#FF0000',
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@@ -6,7 +6,24 @@ import {
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} from '@sammo-ts/logic';
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import { describe, expect, it } from 'vitest';
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import { buildTurnCommandInputFields, parseReservedTurnArgs } from '../src/turns/commandInput.js';
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import {
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buildEquipmentTradeItemOptions,
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buildTurnCommandInputFields,
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parseReservedTurnArgs,
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} from '../src/turns/commandInput.js';
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const buildShopItem = (key: string, name: string) => ({
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key,
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rawName: name,
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name,
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info: `${name}<br>설명`,
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slot: 'item' as const,
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cost: 100,
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buyable: true,
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consumable: false,
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reqSecu: 3000,
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unique: false,
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});
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describe('turn command argument input', () => {
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it('builds supported fields for every argument-bearing command module', async () => {
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@@ -80,4 +97,35 @@ describe('turn command argument input', () => {
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});
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await expect(parseReservedTurnArgs('general', 'che_포상', {})).rejects.toThrow('Unknown general turn command');
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});
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it('limits equipment trade options to the Ref default items when a scenario omits allItems', () => {
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const items = buildEquipmentTradeItemOptions({
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configConst: {},
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itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')],
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currentSecurity: 5000,
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generalGold: 1000,
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});
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expect(items.item.map((item) => item.value)).toEqual(['None', 'che_치료_환약']);
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expect(items.item[1]?.description).toBe('현재 구입 가능 · 가격 100 · 환약 · 설명');
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});
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it('shows only zero-count buyable items selected by an explicit scenario pool', () => {
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const items = buildEquipmentTradeItemOptions({
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configConst: {
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allItems: {
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item: {
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che_치료_환약: 1,
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event_전투특기_격노: 0,
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},
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},
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},
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itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')],
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currentSecurity: 2000,
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generalGold: 50,
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});
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expect(items.item.map((item) => item.value)).toEqual(['None', 'event_전투특기_격노']);
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expect(items.item[1]?.description).toContain('현재 구입 불가: 치안 3,000 필요');
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});
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});
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