fix: 시나리오별 장비 매매 품목 범위를 보존

현재 시나리오 allItems를 API 선택지와 턴 실행 검증에 함께 적용한다. 빈 설정은 Ref 기본 장비 24종으로 복원하고 명시된 비급 시나리오는 기존 품목을 유지한다.
This commit is contained in:
2026-08-21 02:11:40 +00:00
parent 4ce2477103
commit 3b933a75b8
12 changed files with 301 additions and 28 deletions
+7 -23
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@@ -13,6 +13,7 @@ import {
} from '../../turns/commandTable.js';
import { loadMapDefinitionByName } from '../../maps/mapDefinition.js';
import {
buildEquipmentTradeItemOptions,
parseReservedTurnArgs,
TURN_COMMAND_NATION_COLORS,
type TurnCommandInputOptions,
@@ -283,29 +284,12 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
cityNames: new Map(cities.map((entry) => [entry.id, entry.name])),
troopNames: new Map(troops.map((entry) => [entry.troopLeaderId, entry.name])),
});
const items: TurnCommandInputOptions['items'] = {
horse: [{ value: 'None', label: '판매/해제' }],
weapon: [{ value: 'None', label: '판매/해제' }],
book: [{ value: 'None', label: '판매/해제' }],
item: [{ value: 'None', label: '판매/해제' }],
};
for (const item of moduleBundle.itemModules) {
if (item.buyable) {
const cost = item.cost ?? 0;
const currentSecurity = city?.security ?? 0;
const availability =
currentSecurity < item.reqSecu
? `현재 구입 불가: 치안 ${item.reqSecu.toLocaleString()} 필요`
: general.gold < cost
? `현재 구입 불가: 자금 ${cost.toLocaleString()} 필요`
: '현재 구입 가능';
items[item.slot].push({
value: item.key,
label: item.name,
description: `${availability} · 가격 ${cost.toLocaleString()} · ${plainLegacyInfo(item.info)}`,
});
}
}
const items = buildEquipmentTradeItemOptions({
configConst: asRecord(asRecord(worldState.config).const),
itemModules: moduleBundle.itemModules,
currentSecurity: city?.security ?? 0,
generalGold: general.gold,
});
const inputOptions: TurnCommandInputOptions = {
cities: cities.map((entry) => ({
value: entry.id,
+45
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@@ -5,6 +5,8 @@ import {
type NationTurnCommandSpec,
} from '@sammo-ts/logic';
import { asRecord, isRecord } from '@sammo-ts/common';
import type { ItemModule } from '@sammo-ts/logic/items/types.js';
import { resolveLegacyPurchasableItemKeys } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
import { z } from 'zod';
import { loadTurnCommandProfile } from '@sammo-ts/game-engine/turn/turnCommandProfile.js';
@@ -103,6 +105,49 @@ export interface TurnCommandInputOptions {
};
}
type EquipmentTradeItemModule = Pick<ItemModule, 'key' | 'slot' | 'name' | 'info' | 'cost' | 'reqSecu' | 'buyable'>;
const plainLegacyInfo = (value: string): string =>
value
.replace(/<br\s*\/?>/giu, ' · ')
.replace(/<[^>]+>/gu, '')
.replace(/\s+/gu, ' ')
.trim();
export const buildEquipmentTradeItemOptions = (options: {
configConst: Record<string, unknown>;
itemModules: readonly EquipmentTradeItemModule[];
currentSecurity: number;
generalGold: number;
}): TurnCommandInputOptions['items'] => {
const purchasableItemKeys = resolveLegacyPurchasableItemKeys(options.configConst);
const items: TurnCommandInputOptions['items'] = {
horse: [{ value: 'None', label: '판매/해제' }],
weapon: [{ value: 'None', label: '판매/해제' }],
book: [{ value: 'None', label: '판매/해제' }],
item: [{ value: 'None', label: '판매/해제' }],
};
for (const item of options.itemModules) {
if (!item.buyable || !purchasableItemKeys.has(item.key)) {
continue;
}
const cost = item.cost ?? 0;
const availability =
options.currentSecurity < item.reqSecu
? `현재 구입 불가: 치안 ${item.reqSecu.toLocaleString()} 필요`
: options.generalGold < cost
? `현재 구입 불가: 자금 ${cost.toLocaleString()} 필요`
: '현재 구입 가능';
items[item.slot].push({
value: item.key,
label: item.name,
description: `${availability} · 가격 ${cost.toLocaleString()} · ${plainLegacyInfo(item.info)}`,
});
}
return items;
};
// 레거시 및 명령 실행 모듈의 인덱스 순서와 동일해야 한다.
export const TURN_COMMAND_NATION_COLORS = [
'#FF0000',
+49 -1
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@@ -6,7 +6,24 @@ import {
} from '@sammo-ts/logic';
import { describe, expect, it } from 'vitest';
import { buildTurnCommandInputFields, parseReservedTurnArgs } from '../src/turns/commandInput.js';
import {
buildEquipmentTradeItemOptions,
buildTurnCommandInputFields,
parseReservedTurnArgs,
} from '../src/turns/commandInput.js';
const buildShopItem = (key: string, name: string) => ({
key,
rawName: name,
name,
info: `${name}<br>설명`,
slot: 'item' as const,
cost: 100,
buyable: true,
consumable: false,
reqSecu: 3000,
unique: false,
});
describe('turn command argument input', () => {
it('builds supported fields for every argument-bearing command module', async () => {
@@ -80,4 +97,35 @@ describe('turn command argument input', () => {
});
await expect(parseReservedTurnArgs('general', 'che_포상', {})).rejects.toThrow('Unknown general turn command');
});
it('limits equipment trade options to the Ref default items when a scenario omits allItems', () => {
const items = buildEquipmentTradeItemOptions({
configConst: {},
itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')],
currentSecurity: 5000,
generalGold: 1000,
});
expect(items.item.map((item) => item.value)).toEqual(['None', 'che_치료_환약']);
expect(items.item[1]?.description).toBe('현재 구입 가능 · 가격 100 · 환약 · 설명');
});
it('shows only zero-count buyable items selected by an explicit scenario pool', () => {
const items = buildEquipmentTradeItemOptions({
configConst: {
allItems: {
item: {
che_치료_환약: 1,
event_전투특기_격노: 0,
},
},
},
itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')],
currentSecurity: 2000,
generalGold: 50,
});
expect(items.item.map((item) => item.value)).toEqual(['None', 'event_전투특기_격노']);
expect(items.item[1]?.description).toContain('현재 구입 불가: 치안 3,000 필요');
});
});
@@ -15,6 +15,7 @@ import {
loadActionModuleBundle,
} from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
import { resolveLegacyPurchasableItemKeys } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
import { createRuntimeTrace } from './runtimeTrace.js';
// legacy GameConstBase 기본값
@@ -146,6 +147,7 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
['maxResourceActionAmount'],
DEFAULT_MAX_RESOURCE_ACTION_AMOUNT
),
purchasableItemKeys: resolveLegacyPurchasableItemKeys(constValues),
};
};
@@ -4,6 +4,7 @@ import path from 'node:path';
import { describe, expect, it } from 'vitest';
import { loadScenarioDefinitionById, resolveScenarioDefaultsPath } from '../src/scenario/scenarioLoader.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
type LoadedScenario = Awaited<ReturnType<typeof loadScenarioDefinitionById>>;
@@ -77,4 +78,18 @@ describe('tracked scenario resources', () => {
expect(readItemSlot(moreEffectBlank, 'horse').che_명마_07_백마).toBe(4);
expect(readItemSlot(composedAddon, 'horse').che_명마_07_백마).toBe(2);
});
it('projects ordinary and explicit secret-item scenario pools into command execution', async () => {
const [ordinaryBlank, secretScenario] = await Promise.all(
[1, 2701].map((scenarioId) => loadScenarioDefinitionById(scenarioId))
);
const ordinaryKeys = buildCommandEnv(ordinaryBlank.config).purchasableItemKeys;
const secretScenarioKeys = buildCommandEnv(secretScenario.config).purchasableItemKeys;
expect(ordinaryKeys?.size).toBe(24);
expect(ordinaryKeys?.has('che_치료_환약')).toBe(true);
expect([...ordinaryKeys!].filter((key) => key.startsWith('event_전투특기_'))).toEqual([]);
expect([...secretScenarioKeys!].filter((key) => key.startsWith('event_전투특기_'))).toHaveLength(20);
expect(secretScenarioKeys?.has('event_전투특기_격노')).toBe(true);
});
});
+58 -2
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@@ -48,6 +48,7 @@ type NavigationFixture = {
accessLimitAfterCalls?: number;
largeCommandTable?: boolean;
draftCommandTable?: boolean;
equipmentItemOptions?: Array<{ value: string; label: string; description?: string }>;
refCommandCategories?: boolean;
currentYear?: number;
currentMonth?: number;
@@ -235,6 +236,7 @@ const draftCommandGroups = [
options: [
{ value: 'horse', label: '명마' },
{ value: 'weapon', label: '무기' },
{ value: 'item', label: '도구' },
],
},
{
@@ -250,7 +252,13 @@ const draftCommandGroups = [
},
];
const commandTableFixture = (large: boolean, blockedCount = 0, refCategories = false, draftCommands = false) => ({
const commandTableFixture = (
large: boolean,
blockedCount = 0,
refCategories = false,
draftCommands = false,
equipmentItemOptions?: Array<{ value: string; label: string; description?: string }>
) => ({
general: draftCommands
? draftCommandGroups
: refCategories
@@ -309,6 +317,7 @@ const commandTableFixture = (large: boolean, blockedCount = 0, refCategories = f
{ value: 'None', label: '없음' },
{ value: '청룡언월도', label: '청룡언월도' },
],
item: equipmentItemOptions ?? [{ value: 'None', label: '없음' }],
}
: {},
context: draftCommands
@@ -595,7 +604,8 @@ const installFixture = async (page: Page, state: NavigationFixture) => {
state.largeCommandTable === true,
state.commandBlockedCount,
state.refCommandCategories === true,
state.draftCommandTable === true
state.draftCommandTable === true,
state.equipmentItemOptions
),
}
: input.known.commandTable === currentCommandTableRevision
@@ -3455,6 +3465,52 @@ for (const viewport of [
});
}
for (const viewport of [
{ name: 'desktop', width: 1200, height: 900 },
{ name: 'mobile', width: 500, height: 900 },
] as const) {
test(`renders only scenario-scoped equipment items on ${viewport.name}`, async ({ page }) => {
const state: NavigationFixture = {
officerLevel: 5,
permission: 2,
nationLevel: 3,
stage: 0,
npcMode: 1,
generalMeCalls: 0,
operations: [],
draftCommandTable: true,
equipmentItemOptions: [
{ value: 'None', label: '판매/해제' },
{
value: 'che_치료_환약',
label: '환약',
description: '현재 구입 가능 · 가격 100 · 부상 회복',
},
],
reservedTurns: Array.from({ length: 30 }, (_, index) => ({ index, action: '휴식', args: {} })),
};
await installFixture(page, state);
await page.setViewportSize({ width: viewport.width, height: viewport.height });
await waitForMain(page);
await page.getByRole('button', { name: '1턴 명령 입력', exact: true }).click();
const picker = page.getByTestId('command-picker');
await picker.getByRole('button', { name: '국가', exact: true }).click();
await picker.getByRole('button', { name: '장비 매매', exact: true }).click();
await picker.getByLabel('장비 종류', { exact: true }).selectOption('item');
const itemSelect = picker.getByLabel('장비', { exact: true });
await expect(itemSelect.locator('option')).toHaveText(['판매/해제', '환약']);
await expect(itemSelect.locator('option', { hasText: '비급' })).toHaveCount(0);
await itemSelect.selectOption('che_치료_환약');
await expect(picker).toContainText('현재 구입 가능 · 가격 100 · 부상 회복');
await expect
.poll(() => page.evaluate(() => document.documentElement.scrollWidth))
.toBeLessThanOrEqual(viewport.width);
await picker.screenshot({ path: test.info().outputPath(`scenario-item-shop-${viewport.name}.png`) });
});
}
test('realtime read-model events skip clock-only work, merge bursts, patch in place, and stop off-route', async ({
page,
}) => {